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    1. Quatro 10 yrs ago
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You have tickled my fancy in the manliest way possible. I am yours, Write.
The year is 2020...

The world now totals 5 billion individuals. Only a miniscule percentage now stands between them and complete destruction.

It is an age of extraordinary individuals, of heroes and villains.

It is an age where everything is bigger - a super-age.

Super Heroes. Super Villains. Super Monsters. Super Science. Super Economics. Super Politics. Super Culture.

It is an era of fear, but also of hope. It is an era of Chaos.

For how can you keep under control beings who might as well be gods?

Welcome to a world of badasses.

Power...

All humans desire power. Few are those who wield it in any meaningful way. Heroes are individuals who wield power in a much more literal way.

Powers come in many forms.

Some are supernatural in natures, others are born from obsessions.

Some are favourable or extraordinary genetics, others are utterly alien in nature.

Some are attained after hours and hours of labour or hard work, others are discovered by pure accident.

Some believe that it is the innate potential all humans, others believe it is the providence of the chosen few.

Power grows through exertion. The more it is used, the more it pushed, the stronger and bigger it grows...


A Path…

We all walk a path and for superheroes, such a path is traditionally seen between the selfless and selfish. Between heroism and villainy. Of course, reality is much more gray, but some ideas are hard to kill.

[The Path of the Super Hero – You and Badassery]

Human life is fragile, and nowhere is it more obvious than in a world of giants, where a misstep can crush hundreds of lives.

Heroes have been with us forever, but certain periods were more favourable to them. The last century has seen a revival of heroism – starting from low-level vigilantism to outright godly superpowers.

As more and more heroes appeared, it became evident to world leaders that they had to be controlled in some way or another. In the 70’s, committees were established to monitor heroic actions, still called back then acts of vigilantism or hooliganism. With the end of the war against the USSR in the mid 80’s, heroes around the world decided to organize themselves supra-nationally. The Heroes Association was born.

The Heroes’ Association is the worldwide organization that oversees the training and control of heroes. They are similar to the UN, and much more reliable. Their stated goal is to protect humanity, at all cost. They have national branches in pretty much all countries.

That said, many heroes are now contracted by cities, governments, or even corporations to take care of various jobs. Low level heroes are often deployed against low level villains.

Being a hero is hard job, and sometimes utterly unrewarding.

But if you don’t do it, who will?
As a part of a secret government initiative families enroll their young and gifted children to Koro Academy. Being special group of individuas, students are tasked with the responsibility of protecting the public from oddities and supernatural beings that inhabit our world. Trained and educated to be skilled operatives, they are tasked to infiltrate society, hunt, and restore peace from perpetrators of various kinds.

WILL ADD MORE LATER.
@Saephod
Glad to finally see a CS. The overall character is fine, but I just have some issues with her abilities. Her enhanced vision is a simple ability, no real problem there, but what's kinda weird is how strong she already is. The only things that I have issues with would be these: She can see the flow of blood throw a person's veins and the microscopic contortions of muscle beneath the skin before a person moves.. I suggest maybe removing that part out.

As for her skills, I think you should replace the third one. Observation would come from you analyzing my posts and reacting accordingly given your characters personality. It would be weird if let's say that in a scenario, only your character wasn't able to notice the hints I was giving away just because you, the player, didn't notice. Go for something like some sort of mastery with a specific weapon like her katana. That way, if ever you're faced with a weapon user, you'd stand a fair chance against him.

Lastly, its just a little habit of mine. You don't really need to do it if you don't want to, but I preferred if you spelled it out as God Eyes.

Otherwise, the character is good to go. Just use a [Hider} to keep it all tidy. Thanks man.
Glad to see that at least I made someone interested. Hopefully, this gets more attention.

Anyway, thought of making a Sample CS just for the fun of it.

If you guys have any questions or suggestions, feel free to ask.


Kokoro Division
Premise
As a part of a secret government, initiative families volunteer their young and gifted children to become a part of the Kokoro Division. A special group of agents, the Kokoro Division are tasked with the responsibility of protecting the public from special individuals. Highly trained during their high school years, they become skilled operatives who infiltrate society, hunt, and restore peace from perpetrators called Branchers. Branchers are people who use a larger percentage of the human brain giving them special abilities usually used to harm others and commit crimes. Agents are Branchers trained to control these abilities and use them for good. From being able to lift cars to summoning familiars, players will develop their own unique powers in an effort to understanding the secrets of the Kokoro Division and exactly which side they should be fighting for.
Character Sheet

Sample CS
Got swamped with work and as soon as I got back, realized that I'm gonna remake the whole plot. Its still going to be about demons though.
Interested.
Character Sheet is up. Will add more stuff later.


Yeah. I planned on having everyone start off with at least one ability to make chances of survival a little bit better.
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