Name: Jeremiah Mason
Appearance:
Age: 31
Gender: Male
Race: Human
Rank: Knight-Corporal.
Personality: Jeremiah is a caring and faithful commander and companion, a loving father and stalwart protector of humanity. He has a calming aura to his presence, a soothing voice and a deep understanding of people. He's naturally trustful and accepting of others, unbiased towards other races and polite even to his enemies.
Bio: Jeremiah's destiny was to become a priest of the faith, serve the people, tend to the sick and aid the poor. He was born to the caste of clergy, taught from childhood the very meaning of live - compassion, acceptance and love. He would have become a great priest, had it not been for a savage assault of beasts against the monastery where he grew up in, which killed nearly all of its inhabitants. Jeremiah escaped with a younger desciple under his care and took the road to the capital to spread word of the incident.
During his travels he was exposed to the real world outside the domain of his parish - the pettiness, cruelty, arrogance, fear and loathing of the common man of anything strange. The murderous jealousy, the avaricious nature of man and the hatred flowing through the world. It both disgusted and inspired Jeremiah, and formed the basis for the reason of his ascension in the order of the knights of the dawn. He believed in changing reality to fit a better world, and teaching through example - that men can lead a life of charity, compassion and forgiveness even while fighting against the most vile mindless beasts of the dark abyss. He continues to fight despite, and mostly because of his family - every foray into enemy territory may leave his wife and son alone in the world, but he chooses to risk it all to keep them and humanity safe from harm.
Weapons(Primary, Secondary, Tertiary): - Sword of Fear
- Shield of Inspiration
- Crossbow of Purity
Magic:
Restoration Adept - War-cry: A Rallying war-cry which puts bravery in the hearts of his companions and prepares them for battle.
Field-Surgeon: Advanced healing capabilities, used when immobile.
Calm: Relaxes both foe and ally, either to drive an enemy into apathy or help an ally regain their composure.
Pyromancy Apprentice - Eternal Flame: Sets a weapon on fire, making a pretty light-show in the process.
Other: N/A
Post Example:
Theme Song(optional): TBA