Avatar of Rai
  • Last Seen: 5 mos ago
  • Joined: 11 yrs ago
  • Posts: 1878 (0.48 / day)
  • VMs: 7
  • Username history
    1. Rai 11 yrs ago
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Status

Recent Statuses

2 yrs ago
Current I need an AI generated RP partner.
3 likes
5 yrs ago
"Oh! Ofcourse!" Famous last words.
5 yrs ago
Pixar films can change your life.
1 like
5 yrs ago
Only a rp can turn 4 days into 4 years
4 likes
5 yrs ago
Interested in creating an OC with limited options and fighting others in a test of skill and wit? roleplayerguild.com/topics/…

Bio

Join my Discord. 18+ discord.gg/Ac9WA3t



A little about myself and why Im here. Im an adult mid twenties with a serious addiction to fantasy stories and art, metaphysics and dimensions. Plus history and politics. My stories rarely involve fairy dust and rainbows. I aim to reflect the deepest and rawest parts of humanity into my work. Then have it reflect back to others.

Check out my album on here with my sketches.

I have a roleplay called Ascension.
A tale of 7 bloodlines. 5 elements combine with Dragons & Seraphim. Mix them as you will. Then explore and create in a changing world. I've out years of thought into this roleplay. If you're looking for a high fantasy with a active GM. If you love long term roleplays, ones where characters grow old and die. Here you go. roleplayerguild.com/topics/171791-asc…

Commissions page
roleplayerguild.com/topics/177255-rai…

Most Recent Posts

Optional Lore



For those who are or want to start playing by the Ascension bloodline Lore.
Tyro image
Tyro / Fire / Earth
Born of the volcano.
Rulers of Fotia. A kingdom built within in-circulating volcanoes. Their activity is kept to a minimum due to the heat's transfer. Blessed with knowledge the Fotians have forged technologies to improve their situation. Trains, elevators, and explosive powered projectiles. The early stages of steampunk technology has risen to prominence within their land. Despite their love of physical combat, lack of attire due to the heat of their land, and desire to constantly hunt dragons. Their element is fire.

Nayu Image
Nayu / Darkness
Born of the shadow.
Rulers of Nero. Elegant aristocratic people who live mostly by sound rather than sight. They are the most finely clothed of descendant races. Their solitude within their dark underground kingdom has left them isolated. Underground caverns that stretch out endlessly into the depths are found throughout their lands. Including terrible Basilisks. Many born blind and cast aside unless able to be cured. They are the creators of fine musics, text books that use touch, and the blood selling trade attracts strictly Nayu buyers, because of this many fear their blood drinking. Their element is darkness.

Image of Oro
Oro / Earth / Wind
Born of the mountain.
Rulers of Gaia. Many Oro are born with wings, claws or tail. A rare few are born with jewel like scales on their skin. They are also known for having superior strength. High atop the mountain peaks sits the stone towers of the ancient rulers. Dragon statues. Hardy and unscathed yet beautiful and rare. Very similar to their people. The Oro of Gaia have the most massive royal palaces. Ones big enough to house their many pet dragons. The Oro have a kinship with dragons and even protect the wild ones that live behind their mountain. The Oro are known to have thick hides and thick heads. Given their high altitude they also wear thick coats and are the main buyers of furs. Their elements are earth and wind.

Sol Image
Sol / Light
Born of the sun.
Rulers of Vrondi. The Sol have a king who the land itself was named after. He has lived since before the ancient war and has remained as a ever lasting spirit. The Sol do not wear much. Their lives revolve around sunlight and they are able to replenish their bodies with it. Their land is a place of rest where they protect the small number of seraphim within the lands. Plants are also under their command and they live mostly eating them. Vrondi itself is a extremely lush jungle with vegetation and fruit a plenty. Their homes always have vines or flowers sprouting around. Their element is light.

Lassa Image
Lassa / Water / Electricity
Born of the sea.
Rulers of Tearia. At the oceans floor near the oceans surface sits a city within a dome. The dome is filled with air which allows foreign blooded descendants to visit though very few do. The waters belong to the Lassa even if they contend with pirates the most. Many Lassa are born with webbed hands and or feet making walking on land hard. Yet their ability to breathe both water and air is a minority, a special fish once found can grant one the ability to breathe air. Within the depths of the ocean they have found remnants of ancient magic that worked like technology. Much like a budding Atlantis Tearia is able to use underwater vehicles, rapid fire projectiles and have their own weapons forged through countless experiments.
The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands surrounding them. Their element is water.


And these are their ancestral blood.

Seraphim / Divine
Born of the Divine will.
These are the rare few born with seraphim blood. They are sought after for their pure looks. Their tender flesh and smell and their connection to the divine. The highest worth of slaves are seraphim ones. They are often born with wings and or a halo. Seraphim find it hard to impossible to hide their bloodline. the Divine is their affinity.

Dragon / Chaos
Born of primal chaos.
Dragons are not stupid. Though many run in the wilds without a bit of knowledge of the descendants a few dragons remain in the know. Some remain from times of ancient. Some Dragons know good magic. Can transform into a descendant and live among them. Having Dragons blood is hard to hide for the most part though the destructive power is not to be trifled with. Primal Chaos is their affinity.


Rules / Combat


Rules
*Basic rules apply. No Godmoding, Powerplaying etc.
*This is a free roleplay so long paragraphs aren't needed. But don't miss important details others need to understand.
*The world is as it is, mysterious. Keep it that way.
*Monster encounters and what events are available are up to me. But you can have personal quests.
* Traveling will be done in increments up to an hour.
* Monsters will grow and so will characters. New abilities and their growth will be regulated by the GM.
* Your items, gold, ranks, abilities and any earned traits must be listed in your CS upon receiving them.
* This is a rp with teens please keep most adult themes out of play here. Like gore and sex.
* Try to remain active so this rp can move along smoothly. IF we are forced to wait for you I will press forward without you.
*Monsters and characters can potentially die. It won't likely happen if you stay prepared and don't act rashly.

Rules for combat

Try not to do these. Its not a big deal if it happens as what makes the most sense story wise will be what will likely happen.

Autohit - Establishing a confirmed hit or contact in the same turn an action was initiated on an opponent is prohibited. Participating parties are allowed to react to any action when applicable, and recipient of a perceived hit is permitted options in response to the proposal of an enemy player in accordance with Play-By Post rules. Ruling An interception may infer an autohit if the receiving party is unable to respond to the action of the proponent.

Godmodding - Control of the opponent or their actions is forbidden. Negation and Immunities may full under this category.

Meta-Game - Using Out Of Character knowledge and information in character. Blatant unjustified actions is prohibited pertaining to precise disassembling of a character or ability/power they control. Retroactions and Precognition fall under this category. Information your character does not have access to constitutes as Meta-gaming.

Precognition - The power to perceive predetermined events is not allowed. Calculations and heuristic creativity is permissible.

Retroaction - To undo an action proposed by the original party in the next post is unacceptable. An action can be cancelled by a player with minimum committal when applicable, but the act of reseting or reversing a previously stated action is disallowed. Example: creating an action, and upon the enemy player's response, deciding that said established action never occurred. Meta-gaming with explicit intent in a Retroaction is forbidden.

Monster/Character creation



Monster sheet - For creating monsters.
Appearance: Images are ok.
Species name: The name of the species, try to be more specific than just Dragon. "Black Dragon" would be accepted.
Food source: Where does this creature get its nutrients?
Size: How tall or wide is the creature? How much does it weigh?
Natural abilities: What are some of its inherent skills, traits and quirks that are relevant to survival.
Magical abilities: What kind of magic does it use if any.
Usual Temperaments: Is it usually an angry creature that thrashes about? Are some aggressive but others nice? List them here.
Locations Found: Where in the map can you place it on. Choose a marker and state where north, east etc it is from it.
Weaknesses: What hurts it the most?


Character sheet- For creating a tamer.
Name: AKA
Age: 12 - 19
Birthplace: Choose a land your character was born in. That land will determine their affinity.
Appearance: Image and description. Must look similar to humans.
Experience: Choose one thing your character excels at and how they've acquired this skill.
Ability: Choose one ability gifted to your character based on their experience's acquired skill.
Inventory: One weapon. 20 Gold.
Monster Team:


• (Three max)


Monster Index






Ascension's Monster Tamers







Welcome to a fantasy roleplay heavily inspired by monster taming JRPG adventure games. Where a teen is tasked with saving people with their ability to command fantastical creatures of the world. An absolutely mad idea in this world of warriors and mages. Your character will be able to grow. They'll become more capable in combat over time but the monsters will be the main focus. Think of them as conduits of power. With three available to you at all times you can have powerful combinations for battling foes and attaining new stronger monsters to add to your team.

If you happen to have a good idea for a monster you can make one too.


The World



A world that is fairly constant in its various temperatures. The very air itself brimming with primal essence. It carries over day and night just like the norm of planet earth. However there are no other lands other than these lands. However as a young adventurer you will not know much about the world. Likely born from a simple nomadic family you are not a citizen of anywhere and thus must earn it.

It takes about 48 hours to get from Nero to Gaia on foot.

Low Res View

Towns and their locations.


Each Territory is broken into elements. Darkness is Nero, Light is Vrondi, Fire is Fotia, Earth & Wind is Gaia, Water is Tearia.

As for unresponsive, there hasn’t been anything to respond to.
However if you give me a bit of free reign I’ll get this game moving within two days, but you told me off last time I tried so... *shrug*


Well there's the choice of going out to tame new monsters always available. >_>

@Blueflame

Yes we are. But you might want to wait for the time skip/ reboot.

roleplayerguild.com/topics/177664-asc…

@KingOfTheSkiesI will say that the people in this world won't be entirely human in our sense of the word. They'll be people but some may have horns, wings, or some other trait. So you can have some experimentation with your characters appearance.
@KingOfTheSkies They will likely pop up as monsters so no just people are able to become tamers.
Got about five potential members, two with finished CS's already. Four tamers, one playing as a monster.

>_> Still want to see some more potential character sheets before starting.
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