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    1. ravenDivinity 10 yrs ago

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ich denke
ich hoffe

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@Varromere: I like the sound of that. I don't want to build too much of the world pregame (it'd be a little overwhelming to keep up with and a lot to expose very early), but I would love to talk about it some and lay down some huge main points without spoiling anything in the plot. What role will the players be taking, as per the introduction you typed? Also, I'll take up your offer for what you have and a Skype discussion.
I want in.
I might be interested.

I'll give this a read.
<Snipped quote by ravenDivinity>

So be it! Just hold out on the laser weapons for the start.

I know. :P

Gotta take it easy.
<Snipped quote by ravenDivinity>

Like LeonVon mentioned it might be falloutesque.

That's totally cool then!
<Snipped quote by ravenDivinity>

Do tell, what's your kind of RP?

Haha, normally I'm more of a fantasy guy.

But I like myself some sci-fi with a side of history.
This isn't my normal kind of roleplay, but this has me interested.
In Mahz's Dev Journal 10 yrs ago Forum: News
<Snipped quote by ravenDivinity>
Regardless of whether or not someone will "die without" a feature, by shutting down future discussion on a topic, the "winning" side essentially asserts dominance by indirectly claiming that their use of the feature is inherently superior. He could just as easily say that you (or others that wish for it to have that function) are "making such a big deal about it." Regardless, I haven't sensed any elitism on the Guild, even pre-GuildFall.
For the record, I have no opinion regarding the tab issue. My point is that whenever a feature is introduced, there should be ground for both sides of the issue to present their points witbout being shut out by the other.

The point was that the debate was going nowhere with no leeway to accept the other side. I think I'd rather just settle it with a compromise and leave it to preference instead of discussing it further when the solution is easy and hurts nobody.

The points were already presented a while ago.

I'd appreciate not being directed repeated condescending remarks at. Thank you.

With all due respect, I don't mean to be so bitingly caustic, but you really haven't offered much tangible evidence besides subjective matters like the focus of the site as a creative writing site and the fact that you simply want things to be that way. I'm sorry if it bothers you, but I'm obviously very annoyed by the fact that we're aggrandizing something that is purely preferential and that we're refusing to compromise on it.
In Mahz's Dev Journal 10 yrs ago Forum: News
<Snipped quote by Captain Jordan>
There is no "problem" to speak of. Tab is for making tab characters and by now it is rather obvious you're about the only person on the site who cares about actually using it otherwise. (And believe me, I'd personally have been nothappy if it actually ever did unfocus the textbox for me, since I keep hitting tab even when it doesn't do anything - force of habit, you see.)
No touching my tab. That is the best thing to happen to this, almost purely creative writing-oriented, site since the site actually working again and single line breaks, and yes, it should be this way by default. It is a site for writing, after all. Shoo.

You spoke too soon, LOL. I'd love to be able to use it the other way.

You're making such a big deal out of this one function. You're not going to die without it. Besides, looks like Mahz has a fix that benefits both sides without all of the silly, close-minded elitism surrounding this place being a "creative writing-oriented site" (which is not RPG's only orientation):

<Snipped quote by Captain Jordan>
It's on my to-do list. I basically need to make a toggle beneath the editor that binds/unbinds the tab-key-override handler to the tab key and saves the preference in a cookie. Facebook has/had something similar: a checkbox for "Enter sends the message" vs entering a newline into your message.

Thank you! Now we don't have to have the dumb debate about it ever again!
When are we going to start?
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