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Status

Recent Statuses

3 yrs ago
When Miley Cyrus is naked and licks a hammer it's "art" and "music"... but when I do it, I'm "wasted" and "have to leave Home Depot".
18 likes
4 yrs ago
My grandfather had the heart of a lion and a lifetime ban from the Central Park Zoo. Rest in peace you strange, strange man.
18 likes
5 yrs ago
My girlfriend is always stealing my t-shirts and sweaters... But if I take one of her dresses, suddenly "we need to talk".
31 likes
6 yrs ago
My ex girlfriend had this really weird fetish. She used to like to dress up like herself, and act like a fucking bitch all the time.
11 likes
6 yrs ago
“I have 3 kids and no money, why I can’t I have no kids and 3 money.” -Homer Simpson
11 likes

Bio



I love writing when I have the time and motivation for it. My posting frequency is generally one or two times a week on average. Supernatural, Horror and Fantasy are usually the genres I hang around most, but I'm not afraid to experiment with something new. I've made a lot great friends here, many of whom I met when creating the Red Hood universe, and am always looking forward to making more.

I tend to be a little raunchy and crude at times but if you can handle that, you'll have a heck of an RP buddy in me!

The Red Hoods: Rebirth
The Red Hoods: Initiates
The Red Hoods: Genesis
Red Dead Reckoning
X-Men: Avalon Rising
X-Men: The New Era
Cold Front: Tacitum
Crime & Devilry
Welcome to Ashton
The Fates' School for Gifted Monsters
TWD: Hell On Earth
Rebellion
Haven for the Inhuman
Animalia
For Whom the Bell Tolls
Drake: Inextinguishable
The Energy Storm
Frontier of the Damned
Land of the Giants
The Haunted House
World War M

:+:+:+:

Magnificent Bastards: The Many Faces of RedXIII

Most Recent Posts

New series on Friday!
Giving others a chance to post. Don't want to alternate every other post.


This. And also waiting to see what's next.
Moss Man is crazy overpowered, lol

Name: Riffmaster
Alias: Ryker
Archetype: Original [Bard]
Age: 25
Weapon of Choice: Lute of Wonder

Powers and Abilities: Ryker does not have any innate superpowers. His weapon, however, has an assortment of applications with a vast library of effects, though he currently only knows how to execute but a few of them.

"Go Get 'Em" - A rallying song that immediately gets the adrenaline pumping for Ryker and his allies. Under the effects of this music, a person (or many people) become stronger and faster.

"Lullaby" - This soft, pretty song induces drowsiness or tranquility in others. Can potentially calm hostile foes or induce sleepiness.

"Boom" - A powerful riff with some offensive and defensive applications. The sound from the lute is focused and channeled in the form of either a targeted sonic blast or an outward spherical shockwave with Ryker at the epicenter.

"Quake" - An earth shattering solo that can disrupt the integrity of the ground.

"On The Mend" - A song that gets the body to engage its healing mechanisms at a slightly faster rate than usual. Great for curing a fever or clotting an open wound, but not nearly powerful enough to bring someone back from the brink of death.

Weaknesses: All normal human weaknesses. Without his lute, Ryker is not much of a fighter. He can throw a fist, for sure, but he lacks technical prowess when it comes to hand-to-hand combat.

Personality: Works hard, parties harder. Absolute optimist and gung-ho teammate when it comes to entering the fray. After living the life of a recluse for so long, Ryker tends to overindulge in social activity now that he has reintegrated into society.

Trait: Magic

Experience: Ryker's pool of battle experience is shallow, but his musical expertise is matched by very few.

Appearance:


Bio: In a story long forgotten, Ryker's descendants had come into possession of the Lute of Wonder, a nigh indestructible artifact with a vast array of powers whose limits remain unknown. After experiencing what it could do, Ryker's ancestors decided it could never fall into the wrong hands and so they dedicated their lives to hiding and protecting it, passing the lute from parent to child for generations, living their lives as reclusive guardians in the dark woods of Eternia.

Not long after it had been passed down to Ryker, his family was attacked by Scare Glow and an assortment of minions, all of whom were hellbent on stealing the lute. Ryker's parents tried to fight back, giving Ryker a chance to run away with the artifact in tow. The young man hid for days, fearing that his pursuers would eventually catch him, but they did not. After he returned to his familial home, he found everything in disarray, but Scare Glow and his parents were nowhere to be found.

So now Ryker wanders Eternia with his lute; a nomad with an appetite for justice and a lingering hope that he will find his parents once more.
Very nice! Thanks!
After talking with @Nobodyman123, he has mentioned using the city of Armadillo from Red Dead Redemption as a template for Longwater. That in mind, I wanted to provide a few points of reference for anyone unfamiliar with that game or location. The graveyard would be southeast of the church and the water tower (in the game, at least) exists near the train station on the southern side, not too far from the Saloon. There also exists stables, a barn, a gun shop, a general store, a bank, a doctor's office, a telegraph station and an undertaker's office. Thin lines represent footpaths/trails whereas the gray thick lines represent major roads.

Here is a very rough map:


Take a virtual mini-tour! A short video (about 4 min) walking through town, checking out the saloon.

If I have time, as long as @Nobodyman123 approves, I'll try to put together a customized map that will be a little more detailed than what we're currently working with and customized toward this game.
Tap and hold down. A sub menu should pop up
“Ey, Carl!” she yelled at the bartender, who was hiding behind the counter. “Toss me that rifle of yours!”

“Fuck you!” he shouted back


This had me rolling 🤣 Great post! Love the details

Location: Saloon | Interaction: @Silentfeather@DragonofTheWest@Raylah


"Find anything yet," Kira had asked. Jack raised an inquisitive eyebrow and opened his mouth to speak before catching a glimpse of a young woman, eager to give everyone a gist overview of the town.

"If you are looking for friends though, you might have a hard time. People here don’t trust strangers easily,” she concluded before glancing his way. Caught slightly off guard, Jack decided to shoot her a sly smirk. It was almost like a challenge, he thought. By the end of this day, I'm going to get you to trust m-

His inner monologue was cut short by the sounds of screams in the distance. One after the other, the townsfolk turned their attention toward the water tower and, more specifically, the horrifying scene at its base. The Sheriff was quick to act and the formerly masked man seemed all too excited for confrontation. Before Jack could even register just what the hell was even going on, Kira said something or other and finished her statement with gunfire.

"Gah'Damn!" Jack shouted, his hands immediately covering his ears while he flinched in auditory pain. His eyes eventually followed the line sight of the pistol and fell upon the broken, ghoulish figure that Kira had just shot. "Oh..." he uttered. "Well gah'damn." Kira seemed in fair control of the situation and her own temperament, which only served to raise questions about her character and her past. His attention drifted back toward the informative young woman, who seemed less prepared for this whole ordeal.

"Miss," he called to her. "It may be best that we head back inside," he suggested, his hand finally leaving his ear and hovering over his holster. "That sum'bitch looked pretty dead even before she shot him. I can only imagine what those fuckers down yonder look like," he said with a nod over to the incoming water tower horde. "and they don't seem like they're here for shits and grins."

He looked back at Kira, who was a living enigma behind two twin pistols. "Obviously that suggestion goes for you, too, doll" In his experience, when you're on the wrong side of a posse and hopelessly outnumbered, your best hope is to shrink down the playing field, create choke points, be mindful of escape routes. He was not keen on the idea of running out to meet the horrific mass in open road, guns a-blazing. That was a fool's tactic.

Before anyone could answer, Jack finally gripped the handle of his gun, freeing it from the confines of his belt, and headed back inside the saloon. With his unburdened hand, he reached behind the bar and grabbed an open bottle of whiskey before heading to one of the windows that faced the watertower.

"Ladies and Gents," he shouted to all the patrons therein. "If ya got cannon on ya, it's probably time to draw it. Looks like Hell's on it's way over!" He took a healthy swig of the bottle before setting it down on a nearby table and smashing out the window pane with a pistol whip. All that was left to do was aim and start firing.
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