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9 yrs ago
Death is only the end if you assume the story is about you.
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I wanted to ask @Prisk, down the line will be allowed to create characters that have already graduated Oakridge? Older, more experienced Guardians maybe. Or maybe even Aggressors, or faux-Aggressors that still work for Oakridge or WARG?

EDIT: Also, if it's not too early to join one yet, I think I'll have Subira take part in The Kinabalu Eidolon mission.
Made some updates to my character: Went ahead and added an appearance section, nothing too big but I did add some links for a little more detail on Subira's clothing and style. I also gave her spirits actual names.

EDIT: Added another ability to her Warfare section as well.
@Prisk It was the fact I said in her ideology that she wants to add a bit of sunshine to the Guardian profession, and Buffy Summers (my faceclaim) said almost the same thing. "It's my duty to bring a little sunshine to the slayer profession. Decapitation with a smile!"


For a minute I thought you were referencing Supergirl -- Kara Danvers, taken in by foster family only to discover their adopted daughter is capable of amazing abilities.

That's a great buffy reference though!


S U B I R A A R E N D S E
22 October 29th 5'6" Guardian


A P P E A R A N C E
With strength that would put most men and monsters to shame, Subira's appearance doesn't quite fit the part of 'Melee Master'. At an average height of 5'6", her hour glass figure is athletic and thoroughly toned. Years of dedication towards training and conditioning has put Subira at her physical peak, allowing her small and slender body to pack more of a punch then expected. Retaining smooth and unscathed ebony skin, her calloused hands and knuckles are visible proof of her hard work and training. During her time at Oakridge Subira had sported her cultural heritage through dyed silver hair and a silver septum piercing, but after graduation she made the choice of cutting it short and growing out her natural dark color. Wearing a fro and keeping her piercing, Subira has found a way to merge her heritage with her own style. However, her preference in clothing has always been seen as a little too casual. Wearing as little as jean shorts and tank tops even in combat situations, and favoring brightly colored workout clothes. She's often seen running around with a silver letterman jacket sporting a number of patches and buttons, while a white choker given to her by her mother is never taken off.

I D E O L O G Y
"The world is yours, Subira. But it's up to you to take it." Spoken by her father the day they became aware she was a Guardian, it was these words that paved the road for Subira to grow into the strong and confident young woman she is today. Those words of encouragement had put the belief in her head that anything was possible with enough drive and initiative, and into adulthood she has never put less than 100% into everything she sets her mind to. An overachiever by every means, Subira displays confidence in her own skill and intelligence through high test scores and above average grades in combat and defense.

Like most who go to Oakridge, Subira strives to be the hero Libra needs. The growth of Mordrem had taken cities and lives, growing into an imminent threat and forcing people to flee their homes and leave family behind. Witnessing this first hand, her drive to grow stronger is empowered by her goal to one day see Auzoa again. Her contempt for the Mordrem is more than clear, showing no mercy or empathy towards the alien threat while her views on Aggressors often waver. By no means is Subira spiritual. With a headstrong and realistic approach to life, her impression on Spirits and the abilities they grant are merely seen as necessary enhancements to become stronger. Many see this as lack of respect for Etro and Spirits but despite her beliefs, Subira has a mutual respect those that inhabit her, and others spiritual or religious beliefs. On the field Subira's confidence comes out like no other. Having trained herself to stay levelheaded no matter the situation and she retains her calm and composed attitude, she dons a pokerface as to avoid letting on to her condition and to keep her actions unpredictable. With this clear sense of mind and her strategic combat style Subira is a capable team player, and if need be, leader.

A hard person to read, Subira isn't one to express herself all too often. With a stoic appearance and a flat tone of voice, she can be difficult to approach considering she either looks annoyed or bored thanks to her dull expression. It also doesn't help that she hardly speaks unless spoken to, giving off a better-then-thou impression at first glance. Despite this, Subira does have some friends, and around those she's comfortable with it's not unusual for her to crack a small smile. Unfortunately this doesn't mean she's comfortable enough to actually open up to her friends. The destruction of her home and the years spent in poverty as a refugee has left Subira with visible scars. Unwilling to form close relationships, much less intimate ones, the bonds she has formed were only made during her years at Oakridge and even then she has doubts that these relationships will hold. Keeping this all to herself, she has developed the habit of letting out her frustration during training or combat, having yet to open up to anyone besides her parents.


B A C K G R O U N D
Among her earliest memories Subira can remember her home in Auzoa. Her parents house outside of the city at the edge of the savanna plains, the tall mountains and summits that lined the edges of Garden Reef, and the dense jungles that sat in heart of the Island. She was only two when the Calamity had occurred and only four when the Mordrem began to effect Tyria. It was a subtle takeover, and within a year the Island of Segora and half of Tyria's mainland, Isari, had been consumed by the Dark Zone. Succumbing to the growth of Mordrem and the spread of the Stigma Infection, Isari had fallen in a matter of months and soon Auzoa and the remaining Islands suffered natural disasters left and right. From extreme floods, violent storms, volcanic eruptions, and eventually a catastrophic drought.

It wasn't until the destruction of Garden Reef and the take over of Gangs and Fanatics that Auzoa and its Eastern Isles were finally evacuated, forcing Subira and her family to seek asylum in Cetra like many other refugees. It was during this period of struggle, at the age of six, that Subira began to show signs of being a Guardian. The manifestation of spirits became more visible with time as she grew older and showed off feats of great strength and speed. It wasn't long before Subira began to seek out training, conditioning her body to be in top shape and enhancing her abilities overtime. Upon acceptance to Oakridge, Subira expressed her commitment to the title and responsibility of becoming Guardian by excelling in her written courses and combat training. With her goals in mind, she put her training first above anything else and upon graduation was requested to join the WARG program.


W A R F A R E
Due to the early manifestation of spirits within Subira, she began to train and condition herself at the ripe age of eight. Preferring an up-close and personal method, Subira favors hand to hand combat over the use of a weapon, finding the extra weight and extension a hindrance. Her true skill lies in speed and precision, however. The one who lands the first punch always has the upper hand, and with this motto in mind Subira focuses on defensive strategies rather than offense. Using quick dodges to avoid hits and create openings, her fast reflexes and timed attacks allow her to land critical blows making her a force to be reckoned with. Undoubtably strong on her own, Subira can lift objects four times her weight, smash boulders into pebbles, and leave visible dents in durable pieces of metal or steel. Not requiring any form of technological enhancements, she wears a pair of durable fingerless black gloves to protect the skin on her hands and knuckles while steel plated cuffs on her wrist allow her to block and deflect hits from weapons such as, and not limited to, swords and knives.
◇ Gijimani [ Lightning ] [ +Frenzy ] [ +Shell ] Manifesting as hairs of electricity coursing over her body, Subira is capable of moving short distances at great speeds. To the naked eye one would assume she was teleporting, but in a radius of two to seven feet, her body will leave of trail of electricity as her speed is given a short and sudden boost allowing her dodge attacks or get behind an enemy in a split second of time. With enough speed, Subira can also use this ability to jump mid-air and reach great heights. This technique requires a cooldown of five seconds.
◇ Sizani [ Holy ] [ +Dusk ] [ +Leech ] [ -Dispel ] This ability manifests by giving Subira's body a faint white glow. Through physical touch, be it a high five or a punch, Subira can cancel out negative and positive effects and take any positive effects for herself. While she's limited to three targets, as long as this ability is active any exotic effects casted by those she's touched are cancelled out and in addition, increases the potency of the effects she's already stolen.
◇ Ethwasa [ Water ] [ +Empower - Medic ] Requiring a medium of water, be it submerged in a pool or having a water bottle poured onto the wound, Subira can use the water molecules to repair damaged tissue and cells. From small scrapes, to broken bones and internal injuries, Subira can return herself to optimal health in matter of a few minutes or stabilize fatal wounds in a matter of a few seconds. With enough concentration she can focus this ability into her hands allowing her to heal others. This requires more time and effort however, making it difficult to aid others in dangerous situations or if the injury is extensive or potentially fatal. To keep herself in top shape at all times Subira is constantly drinking water or showering. Hydration and hygiene is at the top of her list alongside training and studying, making her seem almost neurotic when it comes to daily schedule and diet.
◇ Mandla [ Lightning ] [ +Lancet ] [ +Frenzy ] [ +Reflect ] [ +Curse ] [ +Imperil ] [ -Meltdown ] Used only in less than favorable conditions, this ability is Subira's trump card. Lacking any physical manifestations for the first thirty seconds, the energy within every hit and blow, be it physical or magical, is absorbed and contained within her body. Becoming pain resistant during this time period, the energy contained is turned into an electrical charge that is channeled throughout her limbs and concentrated in her arms and legs. Allowing her to move at breakneck speeds and land critical and often paralyzing blows, this ability physically manifests after its thirty second charging period through hairs of electricity -- much like her flash step magic. Lasting no longer than thirty seconds, every hit counts as even the smallest action exhausts the contained energy and her own. Requiring a solid strategy or a clear shot for this technique to work, Subira becomes a sort of glass cannon during these time period, her body becoming vulnerable and prone to severe injuries if she takes a direct hit. This technique requires a cooldown of two minutes.


A S P E K T S
◇ Adept
◇ Sentinel
◇ Synergist
◇ Medic


T R I V I A
◇ Dislikes parties and crowded events.
◇ Straight edge to the core.
◇ Allergic to cats.
◇ Closeted bisexual.
◇ Close friends with Jack and TBD.
◇ Avid member of Oakridges 'Aesthetic Squad'.
Casual Theme / Battle Theme






All finished with Subira. Added to her Ideology and fixed up her Warfare section -- still unsure if I want to add to her magical abilities though, probably not. I've also finished the information for Auzoa, and took the map and marked the specified areas: Isari, Segora, Auzoa, Western Isles, and Eastern Isles. To save time I didn't name the Isles, I didn't really see the importance too but I can give them names if you'd like. Let me know what you think @Prisk. I'm open to any changes, or criticism.

EDIT: Realized I didn't add the image of the map, so here we go.
Finally back! Currently nursing a hangover but I'll have Subira finished tonight, as well as those pictures to pinpoint Auzoa and the rest of Tyria's island.

EDIT: Just saw @Redrum's character, hope I didn't step on too many toes.


And no worries! If anything, I can certainly see Subira and Jack being training or sparring partners. Maybe even a slight rivalry.
@Redrum
Looks lovely so far. Lore accurate, yet imaginative and creative.

Could you help me with pinpointing the places you mentioned on the map? Either describe where you imagined these places to be or run the image through Photoshop/paint or an online editor, just to show me where they are. Tyria streches from the chunk of land below Mt. Kinabalu to that little swirl of islands before Suji.

I love the formatting for the spirits, especially the damage types and exotic effects. Do you mind if the rest of us adopt it? It is very practical for me when I have check up on things, and it is stylish. However, could you use the basic color of the character sheet for the damage types? Also, meltdown is a negative effect, so it should be a red color. I’m also thinking that it should have a minus (-) sign before it rather than the plus (+) sign.

There is currently no way to measure time in the combat system. What I will do instead is to use diminishing returns. That is, the more you use the same spirit in the same fight, the less damage it does. Besides that, you can just use your better judgement concerning when to use powerful abilities. Or, just describe the cooldowns in the post.


I'll go ahead and pinpoint those areas, I had assumed that area of land below Mt. Kinabalu was apart of Cetra but now I know Tyria is much larger! I'm also cool with everyone adopting the style for damage types and exotic effects, so I'll be sure change the colors and give Meltdown a ( - ) sign. Diminishing returns sounds good to me as well, and I'll probably end up writing out the cooldowns within my posts. I'm glad she's to your liking, so far at least! Like I said before, I'll be busy most of today but I should have her finished along with the rest of my info by tomorrow or Tuesday.
A rough WIP of my bruiser, but I wanted to get something up before the end of this week since I won't have any free time to work on her today. I'll be able to finish off her Ideology and add to her Warfare section around Monday or Tuesday, but I might also make additions to her current abilities or work on some details for her appearance. I'll also post some of the lore and world-building I've been working on in her background section, but for now here she is.

@Redrum

Go for it. Nothing is more badass than punching aliens to death.


Great! I'll go ahead and work on my little bruiser then, and while I'm at it I'll just fit the lore I've been working on into her profile. It relates to her anyway.
Before I flesh out my character I wanted to ask -- would a fisticuff Guardian be impractical in this roleplay? I'm really digging the idea of some shotgun Gauntlets -- definitely ripping the idea from RWBY -- but I just wanted to ask before I have it set in stone.
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