⍚ AZIRA ⥥
24 ⥥
FEMALE ⥥
PANSEXUAL ⍚ "You know me? That is impossible. My secrets are deeper than the ocean."
[ ⍚ ]
A P P E A R A N C E Tall, dominating and stone-faced, Azira stands at 5'9" but her posture makes her appear as 6'. Her form moves gracefully across muck and water as if she were walking on the smoothest of land, and you can see the quiet outline of muscle hidden beneath her palid complexion. Her hair is long and burgundy and it is held back usually behind a wreath or simply tied back around her head so that all can see the symmetry of her face. Her eyes are deep and dark like a thick liquid and they glimmer in sunlight in their solidity. Everything about her seems beautiful, but heavy. It leaves quite the impression, but it also doesn't seem to be affected by much else. Her clothing is only borderline practical for her environment, but usually she'll wear leather around her hands and looser clothing that appears close to the leaves of plants along the ground. Often her arms will remain bare, though she'll wear a mantle of fur if the weather calls for it. Despite her carefully crafted appearance, there is still the remnants of dirt under her nails, and it doesn't seem to ever go away.
Her mark actually outlines her eyes. Two dark ellipsis that only add to her mystery and danger, and as she uses her power the mark pours like liquid down her cheeks. It begins to trace a skull-like mask over her features until her last power is used, and the blackness solidifies within the outline immediately.
[ ⍚ ]
P E R S O N A L I T Y Everything about Azira gives the impression of a stage performance. From her dramatic manner of speaking to the way she carries herself, she is always prepared to give the performance of her lifetime, and that role is to remind everyone around her that she is the one who makes the decisions and she will find the leverage she needs to get everything from you. She is perfectly capable of being sincere and kind in one moment and then owning you like a puppet master in the next. Some people rumour that her gaze alone is enough to send demons toppling to the ground and monsters scrabbling away. If she sees something she wants, she will find what she needs in order to own it, but the goal is to make them believe that they wanted to give it to her in the first place.
The one thing she doesn't ever show anyone else is her tears. She keeps those to herself, and they are a reminder of the person she's been forced to become. She isn't above killing those that see her cry, because she's also quite paranoid and trusts very few. She knows that her power has come from years of effective social manipulation, and she isn't going to reveal any weaknesses in herself because she's supposed to have none. Because of this, she's very sombre in her own time, and despite being resolved to being alone, the pain of loneliness is a sadness she seems incapable of escaping.
And true joy is always out of her reach.
[ ⍚ ]
B I O G R A P H Y Originally born to the Rumasra tribe, Azira grew up as a protected treasure of beauty. Her father was one of the most effective fishermen in the village, and he raised his daughter in the trade from the time she was young. Her mother was known as one of the most beautiful women in the marsh, but people predicted that their daughter would one day surpass her in beauty. Those claims probably should've been kept quieter, because it seemed fate was listening. Azira's mother got sick and passed from an unknown disease when she was around the age of eight. Her father was miserable without the presence of his wife, and he could barely fish anymore without thinking of the trips that the family had spent together, so he took his daughter and the left to see the world beyond their own.
Her father, it turned out, was not native to Rumasra at all. He'd been a traveller as a young boy and a mercenary of some sort. Soe he began to teach his daughter the ways of the traveller, and it seemed like she would begin to excell. Her father was amazed by the way she would trade with people, and how she could easily con them out of things they probably needed so that they could survive. He saw the way she carried this mantle. Her beauty became a weapon, and its weight was clear on her face. She held her father's head close, somewhere near Hollafoth territory one day around the age of fourteen, and her father was stabbed by a vicious man that wished to take her as his wife. She caught him off guard by appearing to move towards him willingly before she took his own knife and did what he'd done to her father ten times over. Her father begged her to not let the weight of her weapon weigh too heavily on her shoulders, but at this point she learned that the only way to get what she wanted was to use whatever tricks she could to stay alive in this vicious world.
It was in this way that she would succeed. Around the age of seventeen, she was found alone by a pair of Karillian slavers who wanted to bring her along as "entertainment for their chief", but this would prove to be a dangerous mistake. She pretended to offer herself to one of the men and killed him in his lust, then dragged the other along with him when they realised their companion was missing. She then took up the slave caravan herself, using that dangerous beauty that was her own to keep the slaves in line, and offered them to their leader in exchange for a position in their tribe as a performer and bodyguard. When they asked her where she came from, she lied and claimed to be Longear, for she shared that aspect of beauty, but her words about how she longed to be part of the strongest tribe were enough to secure her position. From then on she remained loyal to the important members of the Karill, keeping her mask firmly in place and picking up their secrets from behind the scenes.
Because one day she would need them.
Maybe she could even become their leader. Memories Retained: Ignore for now 𝔐y ℑmmortal 𝔖𝔬𝔲𝔩
⍚ S I G M A ⥥
SECRETS, IDENTITY, PERSONA ⥥
---⥥
PANSEXUAL ⍚ DARK GOD<... The Patron of Liars
and the Angel of Image
took the first secret
and held it within him
so soon did he place a mask on their faces
and no, we can't see what was hidden...>
[ ⍚ ]
GO D L Y A P P E A R A N C EA tall figure made of dark smoke and astral ash that rises to be roughly 9 feet tall in the eyes of man. Blue fire is constantly floating around their dark, billowing form, and only the outline of a some form can be made out underneath their dark, flowing robes. They are never seen with "feet" on the ground. Instead, they have massive wings three times the size of their own form and long, bony hands that reach out like spikes. Their most prominent feature, however, is their bronze face. A mask or face that is polished and flawless. It is said that looking into their face reflects your true self. Otherwise it glimmers in bright sun and creates a spectrum of color in the depth of night
[ ⍚ ]
K N O W N F O R- Secrets
- Lies
- Identity
- Persona
- Masks
- Image
- Self-perception
Referred to as the Patron of Liars and the Angel of Image, Sigma was known for bringing secrets into the world and keeping them to himself. They don't share secrets they are told with anyone, but secrets kept from him are free to share. It is said that if you can stare into their face, face your true identity and tell them one of your secrets, they will keep it forever and it will never be known until that person wills it. As such, sometimes followers believe them to be a God of truth because they believe that Sigma encourages them to remain true to themselves. In reality, Sigma enjoys watching the masks people craft for themselves, but reminds them constantly that Sigma alays knows what they're trying to hide.
Sigma actually appears to those who call out to them. All it requires is a key stone of some kind and their name written in any language in ash, and they will appear to those that call them. Those that cannot face their own identity are crushed under the weight of their persona, while others have their secrets locked away forever by the God of Secrets themself. They aren't praised openly as they are seen as a shameful God, but those that are always required to keep up appearances tend to pray to them often.
Titles:
- Angel of Image
- Secret Keeper
- Patron of Lies
- The Corrupted Masterpiece (A poetic line i.e. "and Sigma, the Corrupted Masterpiece flew")
Astral Plane: A long, dried place of terrain that stretchs out into mist and stops some place in the distance. Walking through the mist will only loop to the other side of the place, unless you know the actual exit. The place is laid out like a massive graveyard. Gravestones of various eras and times are scattered across the plane, one for each mortal on earth, and on each of these stones their secrets are inscribed into a sigil. They can pull these secrets out of the stone as blue flames and do with them as they please. Even the Gods have stones of their own, and they rise out from the centre in a form like Stonehenge, and at the center of this is a pool of black liquid. The sealed secrets that they promise to keep are kept in the pool, and touching it without Sigma's permission is met by ugly corrosion and deformity. In reverse to a graveyard, the stone actually cracks and turns to dust when a person dies. That being said, if a person dies with a heart full of secrets that were never given away, or they feel regret for not sharing their truth, their spirit comes as a ghost to this world, and Sigma will own that spirit for as long as they deem it fit for the weight of their secrets.
It is said that Sigma can only see their old face when they stare into the pool, which is why they spend so much time in their own realm when not with the humans on earth.
[ ⍚ ]
F O R M A T I V E M O M E N T S I N H I S T O R Y
It is said that Sigma was once a beautiful being...
Some believe that Sigma has been around since before time began, and they're always the centre of the God's suspicious behaviour. Immortals may have more secrets than most, and as such Sigma existed initially to safeguard them and keep them from others. Over time, Sigma started to become corrupted by the secrets the Gods held from each other. Dangerous spite and poisonous malcontent. The stories of family murdered and friends dishonoured were all passed to Sigma secret after secret, and they began to lose their angelic beauty. They became faceless and their body lost form because they only way they could remain honest to identity was to give up identity themselves.
But Sigma was still the best at keeping secrets. Over time they began to realize how much power they had over others because of the secrets they held, and as such they could find the Gods biggest fears or worst nightmares. And they knew that most would choose to die instead of being separated from their Starkissed. As such, they hold secrets like a weapon, and identity their greatest strength. Often Sigma reminds Gods of how similar they are to the mortals they created, and reminds them of the weight of carrying a persona.
Sigma volunteered to begin cursing those other Gods. The ones that claimed they weren't "dark" for one purpose or another. They were all actors and liars, and they deserved to remember that they weren't different from the others. Still duty-bound, they hid all their secrets within their plane, and used some to find those foolish Gods that tried to hide. Then, they volunteered to take mortal form themselves out of a selfish desire.
For as a mortal, perhaps Sigma could have a face again.
[ ⍚ ]
S K I L L S E TThree General skills to start and up to two combat abilities. Due to the setting you may also have 1 Survival ability.- PerformanceAzira is proficient in flattery, and usually faces no issue in using this to get what she wants, particularly when it comes to the opposite gender or those sexually attracted to them. One of their greatest skills is the mask they wear to convince others of their usefulness
- PerceptionAzira is quite skilled at reading people. She's become proficient in acknowledging the body language and behaviour of people and she can usually tell what someone is "actually" trying to say.
- Nimble HandsUsually finding something to barter with, Azira became pretty good at making small things out of the dirt or the nature around them and selling it on the road. This could be beneficial in the way of lockpicking or pickpocketing as well. Untying knots? No problem!
- ScavengerWhile Azira was usually exempt from hunting (or she would find someone to do it for her), she became great at looking through places, finding plants and fruits and small rodents that were edible with her own hands and finding what she needed to keep going.
- Brute StrengthHiding behind her delicate persona is a woman of dangerous strength. She can overpower most woman and men her size and she isn't above strangling someone or using her hands to kill. When on the road, sometimes you'd have to break the sturdy bones of your kill.
- Daggers Almost a Rumasra staple, Azira is great at using daggers both in direct combat and stealth. She's smart enough to know that going for the kill is the best way to mke it out alive
[ ⍚ ]
A B I L I T I E SThese will unlock as we continue.Life Force: 20/20
Patron of Lies]Sigma knows of the lies people tell to hide their shames and their sorrows.Liar's Remorse
Sigma reveals one lie that a person has been keeping to themselves that could either be incredibly relevant or entirely insignificant to the situation the find themselves in.
I Know the Truth
While using the power, they can ask one question and the person they're speaking to is compelled to tell the truth, though the question must be answered in five seconds or they lose that power. They also cannot use this power in the presence of people outside the user and the target.
Mask of Secrets
For a brief period of time, the mortal coil's face is hidden behind a smokey, skull-like mask. While that mask exists, they can see any lie that a person will tell and can discern what a persons intentions are in that moment.
Angel of ImageHow much of you is the True Self? Or is it just a mask you wear?The Human Persona
While in the presence of another person, they can copy that person's behaviour from their fighting style to their movement or demeanor, but it only lasts for a few moments, and they must see the person perform something exactly before they can perform it. Note: Does not apply to magical skills.
The Hero's Persona
A golden mask adorns their face in a tribal fashion, and they are filled with the confidence of a warrior. Their combat skills increase for a short period of time, and people may mistake this corrupted God as righteous or noble.
Reflection of the Self
For a few hours, the mortal coil takes on the appearance of another living being, and for all intents and purposes they will know enough of their behaviours to be convincing. If someone calls them by the name of their mortal coil, however, the illusion will fall apart immediately.
The Corrupted MasterpieceSigma is painfully aware of the self they have lost, and the secrets the carry continue to churn their soul.The Weight of an Image
A target is suddenly faced with the weight of their lies and secrets, as all their reflections and their vision of themselves becomes twisted and terrifying. This image shatters if they are willing to give up their secrets, otherwise they are cursed to look at what their lies have done to their soul.
Divine Blackmail
A secret they've discovered becomes a ball of blue flame in their hand, and they trap that person into their servitude. If they refuse, they are struck with incredible pain that gets worse for how far separated your true identity is from your persona. And like most of their powers, if the person being controlled can discover the secret Sigma is holding, they can free themselves from their grasp.
Sigma's Tears
The space grows dark as mist rises from the ground and the sky is stained grey. Black ash scorches the ground behind them with the large shadows of giant wings as the bronze face returns as a mask for only a moment, and the world around them changes. People's personas separate from the individual, leaving a dark, terrifying monster representative of what they've been hiding, and those monsters slay those that wore them before they continue to traverse the earth, twisted and damaged. The person's soul cannot rest until their persona is defeated, and Sigma's mortal coil falls down dead with no persona to separate from themself.
[ ⍚ ]
I N V E N T O R Y- Two ornate Daggers of Karill origin
- a white performance mask
- A silver ring, representing her loyalty to the Karill leader[ ⍚ ]
O T H E RColour Code: 18A0B3[ ⍚ ]
R E L A T I O N S H I P SWill you participate in the Relationship Assignment?: Sure.
This section will be replaced with a Relation Sheet.