Avatar of ReedeThe23rd
  • Last Seen: 11 mos ago
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    1. ReedeThe23rd 6 yrs ago

Status

Recent Statuses

2 yrs ago
Current Infamous adult words like "tax evasion" or "debit card"
6 likes
2 yrs ago
Nothing wrong with going "I dont want that." or "I wont join because of that." as long as whoever's doing that understands its a personal choice. People aren't owed an RP, and RPs aren't owed players.
5 likes
2 yrs ago
Someone: What's your favorite anime? Me: Its complicated youtu.be/qIZL5qeEKj0
2 yrs ago
@gilgex there is not a single valid reason to hate people for their race, or any other biological factors they have no choice or control over
2 yrs ago
A rock stuck in your shoe, but like, metaphorically

Bio

I'm a stupid idiot who runs away from problems instead of facing them. Trying to change that one place at a time.

Most Recent Posts

@SmikeBy all means, go right ahead.
@webboysurfEssentially something of a mix between a generic class feature and an ability/spellpower distinct to the character, abilities that wouldn't be considered "common knowledge" but also wouldn't necessarily all be unique to that specific individual. The big thing to remember is that they're certainly not a complete list of what your character is capable of, just their "Ole Reliable" abilities, skills, and powers What you have down so far is good starting point for a WIP

@ZAVAZgggDefinitely an interesting sheet for sure. I'm going to accept him, but given the source of his powers, coupled with the malign nature of Barovia, don't be surprised if his abilities don't always have the results he expects...

@LadyAnnaLeeBy all means go ahead, I'm always more than eager to accommodate potential players to help them figure things out.

The Curse of Strahd Von Zarovich

Locked deep within a sea of howling winds and choking mists lies the small country of Barovia, a valley land kept isolated from the world by its ruling lord, Count Strahd Von Zarovich. The gods have seemingly abandoned the land, and foul beasts of the night ambush the few travelers continuing to make the dangerous trek between villages. Even the Burghermeisters, relegated with the task of delivering the taxes they owe their lord, travel in heavily-defended caravans and only stop for the direst of emergencies. Rumors of the Count's affiliation with vile evils and dark magicks have led to his nickname among the populace as 'The Devil Strahd'.

In truth, Count Strahd Von Zarovich holds powers more horrifying than even the most daring of Barovian citizens could imagine, but even darker goals driven by a vile past. Using powers gifted to him by a contract with malefic benefactors, the Count twists and manipulates the very fabric of his land, drawing in outsiders from walks of life unknown to the inhabitants of his valley domain, for reasons unknown to all but the lord himself...



General Rules and Expectations:
1. All standard forum rules, regulations, etc. apply.
2. While this is a Dungeons and Dragons setting and adventure, we won't be using the D&D gameplay, so characters won't be confined to the usual character classes and abilities found within the game's assorted editions. However, I still expect PCs to maintain a semblance of balance within their abilities, so if you have any questions at all about a specific spell, power, or whatever else you want to write within the sheet or an IC post, please ask.
3. Characters are not natives to the land of Barovia, but from a nondescript medieval fantasy setting beyond the veil of Strahd's powers. As such, character backstories will likely be the lightest part of the sheet as I'm not expecting any sort of constricting ties to a distinct D&D setting or world, with the hope that personalities and their skills and abilities will drive the group/adventure dynamic.
4. All the other usual standards of no godmodding, listen to the GM, and all that special stuff apply. If you have to ask if something breaks rule 4, there's a good chance the thing does.

Character Creation Info:
Dungeons and Dragons generally uses distinct character races, alignments and classes to define player characters, but for the purposes of this RP I'll be trying to trim that down, but without neglecting key elements of the D&D lore dynamics reliant on these definitions.

Races: There are three 'tiers' of races, ones that are considered "common" in most settings, ones considered "uncommon" in most settings and thus more open to scrutiny and will likely be cut off if too many get posted, and ones that will be accepted on a case-by-case basis.
Common Races: Human, Elf, Dwarf, Halfling
Uncommon Races: Half-Elf, Half-Orc, Gnome, Tiefling, Dragonborn
The case-by-case races can be found here.

Alignments: Traditional D&D alignments tend to be a source of contention for a number of reasons, but are also intrinsically-linked to the metaphysical and cosmological nature of the settings, so are still important in a sense. To avoid tying a character down to the traditional alignment system, I'll be posting the traditional alignment groupings, with you indicating which one from the Good-Neutral-Evil and one from the Law-Neutral-Chaos axes your character favors as of the start of the RP, and which is their major and minor focus. It is not a set-in-stone definition of the character's moral standing, but essentially a summary of their personality on a cosmic scale at the start of the RP, and is very much subject to change based on their actions. Barovia is not a kind place to those pure of heart, after all...

The Alignment Groupings:
Good
Law Neutral Chaos
Evil

Classes: To avoid locking a character down to a specific class tradition, I've decided to break the core class archetypes into four distinct attributes, of which characters will choose a major and minor focus, building a distinct skill set.

Arcane Spellcaster - Those who garner their magic from worldly sources such as study, birthright, or a binding to a non-divine entity.
Divine Spellcaster - Those who gain their magic from holy or unholy sources such as the gods or universal forces of nature and spirituality.
Frontline Combatant - Those who prefer to fight in combat head-on, tactics generally consisting of "hit them with whatever you got and hit them hard."
Skirmish Combatant - Those who favor scheming and tactical maneuvers in combat, weaving around the foe in various means.



If you folks have any and all questions, please do not hesitate to ask!
@LadyAnnaLeeI'll be putting together an actual OOC thread pretty soon that will have all of that detailed within, and I'll be sure to tag everyone who's expressed interest so far so they can at least check it out and see if they're still on board.
@ZAVAZgggI plan to have a compiled list of Guaranteed ones, and am willing to listen to requests for others, but for starters, Humans, Elves, Dwarves, Halflings, Gnomes, Half-Elves, and Half-Orcs will be a for-sure inclusion, with Tieflings and Dragonborn being tenuous at the moment.

EDIT: To clarify, PCs will be non-natives.
@LadyAnnaLeeI'm not planning on any defined posting regimen or order, so if you do join that shouldn't be an issue.

The Curse of Strahd Von Zarovich

Locked deep within a sea of howling winds and choking mists lies the small country of Barovia, a valley land kept isolated from the world by its ruling lord, Count Strahd Von Zarovich. A cruel and distant ruler, the Count is often referred to as "the devil Strahd" by the inhabitants from the valley, as they believe he commands the dark horrors tormenting them, casting terror and doom from his clifftop home of Castle Ravenloft.

Unbeknownst to the inhabitants of the Barovia Valley, Strahd Von Zarovich posesses both unearthly powers and forbidden desires, and he will stop at nothing to obtain the wishes of his dark heart, bending the very fabric of his domain to suit his whims. It is this devilish behavior that finds strangers such as yourself captured by the mists seemingly at random, only to be deposited into the foreboding landscape of the Barovia Valley.



Welcome anyone and everyone, to The Curse of Strahd Von Zarovich! This is a more refined and better-presented attempt of a recent interest check of mine, and hopefully the more flashy and clarifying nature of the title and opening post can catch some more attention.

For those unfamiliar with the environment of this story: the land of Barovia and its ruler Strahd Von Zarovich come from an original Dungeons and Dragons adventure module based on gothic horror trappings of tales such as Dracula or Frankenstein, blending them with the fantasy elements of Dungeons and Dragons.

The idea with this RP is that I'm taking a classic Dungeons and Dragons adventure module found in every edition, and converting it into a traditional narrative-first RP, taking away the reliance of D&D on stats, dice rolls and character classes and shifting the focus more onto the collaborative writing nature we all know and love.

As such, characters won't be bound to the strictly-defined abilities of a D&D class but will instead come with the general expectations of self-constricted balance and proper etiquette we're all used to here on the Guild, though the standard fantasy fare of D&D races is to remain the norm. As such, absolutely NO knowledge of D&D, Ravenloft, Strahd Von Zarovich, or tabletop roleplaying games is required!

However, that isn't to say elements from the tabletop RPG depictions of the Ravenloft adventure won't be prevalent. The original adventure incorporated elements of randomization in plot details designed for replayabilitiy, and this will be present within the RP as well to ensure that even veterans of the original versions can find some fun here. Likewise, the nature of Barovia is one such that spellcasters are rare and non-humans are utterly non-native to the land, so the already-wary inhabitants of Barovia will be more than a bit perturbed by possible characters. I, as the GM of this RP, will also not be controlling a single static character alongside the players for this journey, and will instead take a role similar to that of the Dungeon Master found in D&D sessions proper, solely directing the NPCs, monsters, and environments, and describing and explaining their reactions to the PCs: their actions, their behaviors, and their words.

My ultimate goal with this RP is to present a story I deeply enjoy to people who may have little to no knowledge or interest in the gameplay and mechanics of D&D, or simply don't want to devote the time and energy to a proper campaign. My hope is that by running the narrative as a traditional story-first RP, I can make it more accessible to others in the long run.

I'm also not calling for too many players, and can run this with as little as one Player Character if needed, so if anyone out there is even vaguely interested, let me know! And as always, I'm willing to answer any and all questions.
4/21/2020 Update: Did some revamping and added more elements, still a WIP barring word of the DM.

As Mordecai stood in formation with the rest of C Company, the foreboding sense of dread carved a pit in his stomach large enough to rival the old Eye of Terror. The full brunt of bad news had hit him just before he'd bunked for the night the day before, and even now it still had him spinning head over heels. He'd been the only one transferred out of his home artillery regiment, and he'd been folded as one of many into a freshly minted combined infantry regiment, specifically into the command squad of C Company.

C Company were evidently the lucky ones selected to get the shaft when it came to new gear issues, as when he'd arrived at the Munitorum attache for the regiment, he'd been told that his assignment to C Company meant his selection of replacement gear was limited at best, and that only by virtue of being appointed a member of the command squad would he have much of a selection at all.

Though a mix of this knowlege, some 'off-the-record' bartering, and sheer blind luck, Mordecai had managed to both replenish his assorted toiletries and utility supplies, but also secure some more appropriate combat gear that hopefully wouldn't leave him sticking out as much in the eys of his new footslogging comrades.

He had succeeded in replacing his disheveled tanker's uniform with a fresh set of Cadian-issue infantry fatigues, though for proper armor he was still confined to the light flak gear from his tanker days now recolored to the appropriate patterns, and had gotten his hands on a flakweave field cap matching the new uniform's color scheme as well, given proper helmets were something of a hot commodity at the moment. He'd also succeeded in exchanging the cut-down Cadian M36 Kantrael Pattern lasgun standard of his old regiment in favor of the similar Cadian MG Kantrael "Short" Pattern lasgun, which was light enough for him to tolerate holding regularly without giving up too many of the benefits of a full-size lasgun, or at least that's what Mordecai hoped.

With this new-ish look, Mordecai seemed a fair bit less conspicuous, though anyone with eyes could still tell he was a fair cry from your average infantryman. After the parade formation and regimental display ceremony, Mordecai worked to give a wide berth to anyone who didn't similarly stick out as being underequipped, figuring that C Company were as likely to be treated by their contemporaries as well as they had been by the munitorum shipments.
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