Avatar of ReedeThe23rd
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    1. ReedeThe23rd 6 yrs ago

Status

Recent Statuses

2 yrs ago
Current Infamous adult words like "tax evasion" or "debit card"
6 likes
2 yrs ago
Nothing wrong with going "I dont want that." or "I wont join because of that." as long as whoever's doing that understands its a personal choice. People aren't owed an RP, and RPs aren't owed players.
5 likes
2 yrs ago
Someone: What's your favorite anime? Me: Its complicated youtu.be/qIZL5qeEKj0
2 yrs ago
@gilgex there is not a single valid reason to hate people for their race, or any other biological factors they have no choice or control over
2 yrs ago
A rock stuck in your shoe, but like, metaphorically

Bio

I'm a stupid idiot who runs away from problems instead of facing them. Trying to change that one place at a time.

Most Recent Posts

Chapter One


Deep in the Atlantic Ocean, off the coast of Africa, a small fishing ship uncovers a dark secret, lost for over one hundred years to the depths of the sea. The crew on board successfully recovered a lost item from the sea beneath the Canary Islands. A large metal coffin, mistaken by the crew for a treasure chest, bearing the emblazoned text of a mononym: DIO.

By morning, the ship was found abandoned and adrift, the crew was nowhere to be seen, with not a hint of damage across the entire vessel, and only three half-empty cups of coffee in the mess room. The only sign of anything strange or bizarre was that of the aforementioned coffin, ripped open with a blowtorch and revealing a secret compartment of unknown usage beneath the main chamber. Eventually, both the ship and coffin were forgotten from public memory, leaving the secrets held to both lost to all but a select few in the world.


Several years later, in Japan, a woman named Holly Joestar-Kujo finds herself at a local jail, arriving on request to pick up her estranged teenage son, Jotaro Kujo.

“Oh..just tell me? How many was it?”

“How many..?”

“How many people has my Jotaro killed?!”

This outburst caught the jail wardens off-guard. Being sure to give her plenty of room, they hurried to console the woman, who by all means was nearly bursting to tears.

“Ma’am, please! He hasn’t killed anyone! Yeah he was in a fight, but no one died. Though he roughed ‘em up good for sure. Four street rats with nunchucks and knives, and he left them with fifteen broken bones between ‘em! He put ‘em all in the hospital!”

“I see, well I’ll make sure he learns his lesson from all this.”

“It’s not just that, ma’am. He’s been acting very strange lately. Let’s show you what I mean.”

With this, the guards would escort the woman further into the jail, through a winding path of holding cells. Emotions overwhelmed the woman as they walked, and the police were more than shocked to see her begin to sprint down the halls, calling out her son’s name.

“Jotaro! Jotaro! Jojo..?!”

“Shut up, you bitch! I’m sick of hearing you scream!”

Holly and her police escort stopped in front of the cell holding Jotaro Kujo, his outburst further stunning the guards as Holly simply smiled and let out an ecstatic “Okay!” With frustration, one of the duo of guards stormed over and began kicking and rattling the bar.

“Hey, Kujo! Get the hell up! Your mom’s here to take you home. Now get outta here!”

Holly looked over to the other officer. “You’re really letting me take him after all this?”

“We can’t keep him here forever, ma’am.”

Still going at the bars, the other officer hollered in a vicious tone. “Hey Jojo! How many times we gotta tell ya?! Get out!”

Finally Jotaro rose from the jail bed, casting a glare so stern the two police officers nearly jumped back in shock. Looking his mom dead in the eyes, he let out a growling speech.

“So they called in the big guns, huh? Go home, mom. I’m staying here for a while. I’ve got this...energy flowing through me, and it hurt those guys far more than I meant to. I almost killed them with it. And that’s why I can’t leave until I figure this out.”

“Now do you see, ma’am? He refuses to leave! But we aren’t some kind of hotel, so you gotta get him outta here!”

This discussion led to a rush of the other inmates sharing Jotaro’s cell to push themselves against the bars, pleading to be let out into another cell. Their clothing was covered in scorch marks, and as the officers examined them, they noticed most of the rest of the cell was too. One of the officers began to swing his baton around berating the pleading prisoners and ordering them to quiet down.

The commotion ground to a sudden halt as a bright flash of light caught the attention of everyone involved. Looking back to Jotaro, they saw him holding a burning scrap of fabric torn from the cell’s bedsheets. A piercing white flame flicked its way across the strip of cloth, charring it to a black crisp. Upon seeing this, the officers finally processed what all was happening, and one of them began to shout at the top of his lungs.

“Hey, what the hell’s going on?! How’s he lighting fires in the damn cell? Hey Kujo, you better not have a lighter in there or something!”

“I told you, there’s this energy inside me, and this is one of the things it does. It’s difficult to control, so I’m trying to study it. Now go away.”

“Oh no you don’t! If you’re gonna be lighting fires in our cells, we sure as hell aren’t keeping you here. Get your ass outta there right now!”

“If you’re gonna insist on being so damn stubborn, then let me show you how scary this power of mine can get…”

As Jotaro stood and began to approach the cell bars, the other inmates hurriedly pressed themselves flat against the walls, trembling in fear. Standing eye to eye with his mother and the two officers, Jotaro took in a deep breath and flexed his right arm in the direction of one of the officers.

A dazzling white bolt of what felt like pure heat and light arced along his arm, causing it to appear as though his arm had dislocated itself to bend between the bars and down to the officer’s belt, grabbing his handgun and snapping it from the officer’s safety cord in one swift motion, withdrawing the revolver and his arm back into the cell, his arm looking perfectly healthy, a stark contrast from the dislocation Holly and the officers were positive they’d witnessed.

Jotaro took the handgun and removed a single bullet from the cylinder of the police revolver, holding it upright to point towards the ceiling. The same white arcs of energy coursed between his fingers and into the round, causing it to fire its payload directly into the concrete slab above him. The sound of the shot caused everyone to jump and yelp in alarm, as Jotaro simply flicked the shell casing to the ground outside the bars, before twirling the revolver in his hand and returning it to the officer handle-first.

“Now do you believe me?”
Foreword

The writing piece contained in this thread is intended to be part fanfiction and part personal writing project. In an effort to work on and improve my personal writing style and quality, as well as push my creative limits, I've begun a project to work on a rewrite of the third part of the Jojo's Bizarre Adventure series, Stardust Crusaders. The primary difference in this rewrite is the removal of the concept of Stands, Stand Users, and Stand Abilities. Instead, the focus has been shifted back to that of the first and second parts, with usage of the Ripple/Hamon, Vampiric Powers, and bizzare mystical artifacts. This is NOT a disguised complaint about the existence of Stands, or an attack on the parts after one and two or the fans who prefer those parts. It is simply an extrapolation of common fandom "What If?" discussions, as well as a personal enjoyment of writing fiction.

If you wish to contribute thoughts, criticisms, comments, or general discussion, I'd ask that, for now, you send me a private message here on the forum. If, for some reason, I start getting an overwhelming number of these, I'll likely redirect such conversation to a Discord server or other such live chat service, simply to avoid cluttering up the thread I plan to use for this story.
@SmikeLooks good to me, go ahead and throw it on over!

As of right now: I am officially declaring this RP closed to future applications! Thank you all to those who expressed interested but didn't/couldn't get a sheet put down, I do hope you'll read along as our party dives into the depths of Barovia.

Expect an opening IC post sometime by the end of the week.
General heads up before anyone worries: Exit submitted the sheet via PM because of some clarifications they wanted, so its all good for their character to be in the tab.
@Eviledd1984You didn't waste my time at all, friend. Hope your college stuff goes well, and feel free to follow along as a reader if you want.

@SmikeNo worries, do whatever you need to get done first, and if you have the time, see if you can't get a sheet up. Believe it or not, real life comes before RPing :P
@LadyAnnaLeeLooks good to me, accepted. Feel free to copy it over to the Characters tab.

As a general PSA: Applications will remain open until Monday. @Smike@Eviledd1984@Exit Assuming any of you three are still on board, if you can get a sheet posted by 8pm US Eastern Time, Monday the 16th, you'll have a slot. Otherwise, we have our party.
@TyrannosaursRexApologies for the delayed response. I'm going to go ahead and accept this sheet, but I am a bit hesitant about your writing. I'm going to trust that you'll prove my caution unwarranted though, after all we all gotta start somewhere, right? Welcome aboard.
@Dead CruiserThe "magic" in this case is more about the source of supernatural abilities. Do they come from spiritual or religious sources(Divine) or learned or inherited sources(Arcane). A Divine Frontliner could be anything from a War Cleric, to a Paladin, to a Druid, to a Blackguard, and even some types of Monks. An Arcane Skirmisher could be a Bard, a Spelltheif, an Arcane Archer, etc. A Divine Skirmisher could be something like a Ranger or Druid that are more focused on wilderness exploration and utility than using animals, natural magic, and weapons to defeat their foes, or a Monk that favors agility and maneuvering over hard, disabling direct attacks. An Arcane Frontliner would be something like a Battlemage, mixing sword and magic to cleave a path through the enemy, or an Arcane Knight, mixing a Warrior Code of Battle with disciplined schooled magic use.

Arcane/Divine mixed could produce something like the priest of a god of magic, who studies spells not common to those of faith in order to widen the knowledge of their church, or a spellseeking Wizard who lusts after every form of magic imaginable.

Likewise, A Frontliner with the Skirmisher mixed in could be a former military Archer who fights in the open but repositions for better line of sight, a Swashbuckler who favors daring heroics over sneaking and skulking, or the Barbarian with a keen eye for avoiding ambushes. A Skirmisher-Frontliner could be a Rogue who prefers to sneak when they can, but isn't afraid to go "loud and proud" when caught, an Assassin who will gladly sneak past every guard in a castle, only to slaughter the lord with an axe in their bedroom, or a Scout who prefers to move ahead and lure foes back to the larger group, all the while picking away at them to soften them for the final blow.

And the Frontline and Skirmisher types can refer to how a pure Arcane or Divine Caster *uses* their spells as well. An Evocation Wizard would be an Arcane Frontliner, while an Enchantment or Illusion Wizard an Arcane Skirmisher. A Fire Cleric might be a Divine Frontliner, while the Cleric of a god of Luck or Trickery might be a Divine Skirmisher.

My idea is for people to expand on what their "class" is through their main techniques, their personality and backstory, and how they play things out in the IC events, rather than lock people down into distinct roles or tell them "No, that character doesn't work with D&D lore."
@Vixen58@Conscripts

The sight of the man brandishing his hefty book certainly made Joshua give him plenty of personal space when approaching, though when the man clutched the book closer to himself, Joshua allowed his muscles to relax a bit. The man in question stated that he didn't seem to know anything about this prison...ward...place either. When he made his half-assumption half-question about Joshua not knowing anything, he shook his head and spoke.

"Yeah, no. I'd say we're in the same boat for sure. Though, the room I was in had movies and video games, so I don't think we're in some kind of prison. At least, not a normal one."

Out of the corner of his eye, he noticed another man approaching, once again asking if either of them knew what was happening. Being careful to leave both men plenty of room without making it sudden or obvious, Joshua shrugged and offered his best to the newcomer.

"Not really, sorry. We're both just as lost as to what the hell's going on."
@TyrannosaursRexSo I want to star this off by saying that the character concept in and of itself is good to go, but I wanna clarify a couple mixups between the opening post and your sheet. First off, the reason I specified Arcane/Divine/Frontline/Skirmish, is because I felt those four descriptions could be broad enough that any combinations made with 2 of those, one being a Major focus of the character and the other being a Minor, could cover any traditional D&D class.

So, to use your character as an example, assuming they have no magical abilities, their two archetypes would be Frontline and Skirmish, both of which can be applied to both mounted and on-foot combat. For example, if their Major archetype was Frontline, their combat tactics both mounted and on foot would likely consist of taking the lead in melee, either by cavalry shocking their foe with repeated mounted charges, or by moving in on foot and barraging the enemy directly. A Minor Skirmish might mean that when mounted, they act as a vanguard, moving ahead of the party to look for and draw out any potential threats, while on foot they might act as more of a rearguard, staying near the far back of the party to move in and counter-ambush any attackers. If they were a Skirmish Major/Frontline Minor, the priority of these tactics would shift and they'd fight more like light cavalry or scouting infantry unless they needed to take the front of the battle.

As for the signature techniques: You're thinking a bit too broadly with what you have listed. The things listed there shouldn't be a general description of their entire skillset, but up to 5 specific abilities/skills/attacks that they most routinely go to in a given situation, the "Ole Reliable" pack of things they can do, but not the end-all-be-all. It's likely I wasn't clear enough in the opening post about either of these, and for that I apologize. I hope you don't see this as me nitpicking your sheet.

As a general @everyone statement to those still working on or considering a sheet: Do consider my clarification above. Your character's Major and Minor archetypes should be the extremely broad strokes on what form their abilities, skills, and other tactics both in and out of combat manifest themselves, while the Character Techniques should be up to five specified maneuvers/spells/skills/etc your character is more likely to fall back on as a reliable, tried-and-true part of their knowledge base.

@webboysurfYour character looks good to go, to me. Feel free to throw it on over to the characters tab.
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