tired
Title: Idunn the Brightblooded
Full Name: Idunn Matrona
Age/DOB: 25 prior to the slumber/ October 13
Height/Weight: 5'8"/ 128lbs
Sex/Gender: Female/ Cis Woman
Appearance/Physical Description:
(art by godlikeviolets)
Idunn has long inky black hair, that drapes down to her waist, before the slumber her hair was usually very well-kept, now it is unkept and frizzy, and she plays with it often, running her fingers through the knots and tangles. Her hair is in stark contrast to her papery-greyish skin, which looks smooth and delicate like glass. Her eyes, the only color on her face, are pastel purple orbs that appear to be constantly spinning. She has a delicate and dainty face with prominent cheekbones and a small nose. Her arms have magic scars, possibly from fire and lightning magic, and are toned and athletic due to years of training.
Personality:
Idunn, long ago, was a kindred spirit. Always shining a light of positivity and hopefulness everywhere she went. Even in the toughest battles, when she was bleeding inside out, she called for her allies to keep pushing in the hope of finally defeating the darkness, once and for all. With bravery in her heart and her weapons in hand, she'd take on any threat with a voice calling out for everyone, to just try their hardest and stay hopeful and proud.
That Idunn has been long dead, has been dead for a long while. The Idunn of the now dismisses people's happiness and how they feel in certain situations. Ignoring how they feel and telling them, "It'll work out." Constantly pressuring them and reprimanding them for being so sensitive or pessimistic, even if the opinion is validated. She'll often twist stories and keep information from others if it makes the situation seem more hopeful or safe. She'll minimize almost every emotion someone feels if it causes the situation to seem sad or unhopeful. She's very trickish and deceitful, twisting the truth in any way, shape, or form.
Core Focus: Fluid; minoring in Shape
Applications:
Idunn fights with the magical gifts with Fluid and Shape, using them with mastery and efficiency. With a prosthetic arm, received when in service, makes using her talent of manipulating Blood, far easier and quicker.
Using her mastery of Earth and Water, she creates blood weapons out of iron and her own blood, usually channeled through her prosthetic. These weapons are more of an exploration of the idea of blood weapons that solidify in terms of hitbox but are still sort of fluid for the most part. She also uses her blood for other uses, creating tendrils of blood that lash out against her foes, controlling enemies using their own blood, and etc.
Virtue Key:
Blades of the Play: The Comedy Blade can if enough Vitanima is siphoned, on slash, create illusions that will stun enemies, without being charged the blade has the chance of making an enemy burst out in laughter, stunning them. The Tragedy Blade, if enough Vitanima is siphoned will drastically decrease the morale of whoever is attacked, putting them in a deep state of despair, without being charged the blade has a chance of cutting deeper than a normal blade.
Full Name: Idunn Matrona
Age/DOB: 25 prior to the slumber/ October 13
Height/Weight: 5'8"/ 128lbs
Sex/Gender: Female/ Cis Woman
Appearance/Physical Description:
(art by godlikeviolets)
Idunn has long inky black hair, that drapes down to her waist, before the slumber her hair was usually very well-kept, now it is unkept and frizzy, and she plays with it often, running her fingers through the knots and tangles. Her hair is in stark contrast to her papery-greyish skin, which looks smooth and delicate like glass. Her eyes, the only color on her face, are pastel purple orbs that appear to be constantly spinning. She has a delicate and dainty face with prominent cheekbones and a small nose. Her arms have magic scars, possibly from fire and lightning magic, and are toned and athletic due to years of training.
Personality:
Idunn, long ago, was a kindred spirit. Always shining a light of positivity and hopefulness everywhere she went. Even in the toughest battles, when she was bleeding inside out, she called for her allies to keep pushing in the hope of finally defeating the darkness, once and for all. With bravery in her heart and her weapons in hand, she'd take on any threat with a voice calling out for everyone, to just try their hardest and stay hopeful and proud.
That Idunn has been long dead, has been dead for a long while. The Idunn of the now dismisses people's happiness and how they feel in certain situations. Ignoring how they feel and telling them, "It'll work out." Constantly pressuring them and reprimanding them for being so sensitive or pessimistic, even if the opinion is validated. She'll often twist stories and keep information from others if it makes the situation seem more hopeful or safe. She'll minimize almost every emotion someone feels if it causes the situation to seem sad or unhopeful. She's very trickish and deceitful, twisting the truth in any way, shape, or form.
Core Focus: Fluid; minoring in Shape
Applications:
Idunn fights with the magical gifts with Fluid and Shape, using them with mastery and efficiency. With a prosthetic arm, received when in service, makes using her talent of manipulating Blood, far easier and quicker.
Using her mastery of Earth and Water, she creates blood weapons out of iron and her own blood, usually channeled through her prosthetic. These weapons are more of an exploration of the idea of blood weapons that solidify in terms of hitbox but are still sort of fluid for the most part. She also uses her blood for other uses, creating tendrils of blood that lash out against her foes, controlling enemies using their own blood, and etc.
Virtue Key:
Blades of the Play: The Comedy Blade can if enough Vitanima is siphoned, on slash, create illusions that will stun enemies, without being charged the blade has the chance of making an enemy burst out in laughter, stunning them. The Tragedy Blade, if enough Vitanima is siphoned will drastically decrease the morale of whoever is attacked, putting them in a deep state of despair, without being charged the blade has a chance of cutting deeper than a normal blade.