Avatar of rextremendum
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    1. rextremendum 10 yrs ago

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Zurnt, you know what - I saw that first picture before, but upon looking at it again, I like the pretty boy angle, even though it was not initially part of the persona. Perhaps it is an affectation, who knows. Right, I'm changing my character back to a bloke due to the new angle and the good picture.
Thanks! Don't worry about the picture, I am capable of finding one I like, but I am rather looking forward to playing a lady. I think it gives me a unique angle with the intellectual community, and will give me good hooks to write with. In response to the picture, that guy is excellent apart from his scruffy demeanor, which was not what I was envisioning for my character, and his frankly ridiculous spread-arms book-jesus pose.
I found that one too, was a little too "anime" for me. It is fine, but it is not really what I was going for: it is a little too fantastical to me, and I was imagining my character to be something very rather mundane. Thank you for the help, however - I really appreciate it.
I tried so hard, and got so far. But in the end, I didn't even matter. If you can find a picture of a young, average-looking, well-drawn man reading a book or doing some maths or what have you, please help me out. I am incapable though: my google-fu is not strong enough.
Character app super WIP, but I am reluctant to go any further until I know whether or not I am going to be playing someone who can use magic. I made this character under the assumption that she could, but it is highly limited and something she is not particularly interested in performing herself, styling herself more as a scholar of magic, trying to understand it. [Also, I was going to play a man, but after half an hour of searching for a picture of a normally-dressed fantasy man in a scholarly environment, I gave up.]
EDIT: I just looked, and realized that there are in fact NO characters that do not have a connection to magic. I will brainstorm another character concept, but until the GM tells me the technology level I fear I cannot progress further. [if there are guns, or some variety of explosives, that would be grand, but I can figure something out no matter what.
Very quick question before I get started: I really want to play a particular type of character, one who innovates and is constantly curious for ways to increase the accuracy of his knowledge of the world. HOWEVER, the avenues to do that appear to me as being either be magical, or be a more mundane variety of "scientist", if people can even be described as such yet. I want to avoid magic if there is sufficient technology to be interesting, but to dedcide that I need to know at what level the current technology of the world is at. Do we understand Newtonian mechanics, conservation of energy et al.? What chemical or biological knowledge is understood, for example is there gunpowder or fertilizer? Do people understand the way the body works, or are we still in the realm of Humors and medieval dogma? A basic corresponding year would work wonders for me, but the more detailed you are willing to be with some randy who showed up late to the party, the better.
If this game is still looking for people, I'm going to start a Character Sheet, and hopefully y'all will like it. I think I have a [gasp] slightly original idea.
Eh, I think I'll pass, so don't count me in. I have a little too much on my plate, but good luck with the game, I am sure it will be cool.
Flagg, my colonel's talks with the red dragon should be quick, seeing as we are already loosely trading. The Colonel before long will head down to either Chee or Dratha to continue to negotiate
That sounds good. Have each player play as the plainswalker corrosponding to a particular plane, then have some crazy batshit magic bullshit chuck them, and a bunch others, together, and have every one work things out and decide what to do for their particular plain
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