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  • Old Guild Username: Roose Hurro
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    1. Roose Hurro 11 yrs ago

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Indeed, the whole "purpose" of RP should be fun. Otherwise, it would be work... ummm... unless you find work fun. That's a bonus, isn't it?
Jig said
And so it came to pass that Misery and Dissatisfaction should have a child. They named her... Mary Sue.


I know Misery loves company, but Dissatisfaction hates everyone, so I really can't see these two in a relationship, let alone married, with kids.
I was involved once in a high school set on a converted military starship... a high school where the students could be human, but were most commonly alien (we only had one human character in our group... and one half-human). Players played either a student or a teacher. Or both, if they wished. With the school set on a starship, part of our "lessons" were to involve field-trips on various worlds. Though I'm still unable to RP, I'd like to see this particular high school scenario played. Since the one I was involved in before died before even the first "official" day of classes... liked the concept, would really like to play it all the way through.
Given my use of non-human characters, I've dealt with the use of "accents" in pretty much all the ways mentioned here. Anything from simply stating the "strangeness" of their vocal qualities (while writing their dialog in "plain" English), through slang (I have a character who uses surfer lingo), all the way to the language mangling done by very young children. And "pidgin" English, interspersed with alien words (I have a character whose native language has an odd syntax, so his "English" is very broken/simplistic and filled with his native terms (used only when no other word fit/translated)... heh, I even had him in an RP where I had to have him explain the meaning of one of his native words to a character who didn't understand, yet wanted to know what he'd meant. That was fun...)

So, an "accent" could be created by the use of non-English terms thrown in when no other words would do, as well as by a simple twist of syntax in "translation".
Rilla said
Don't hate me because I'm beautiful. ;D


"Hate me because I can wiggle my buttocks better than you."
HollywoodMole said
I feel like if you have a small power level at the start, and it's limited, then you should be able to use it a lot. However, if it get's really powerful, I think it should have a large reuse time or something. I know this may sound stupid, but i've seen people make it work.


Doesn't sound stupid to me. Heh... Dragonball used that idea a lot. More power you used, the longer it took to gather it. To "charge up".
Miss Gallagher said
That makes no sense. Not even GM get to decide how someone reacts unless it's predetermined and discussed ahead of time. I hate people who try to say how someone should do something or shouldn't.More so, I hate when they get MAD that you call them out on controlling your character.

I once had a guy LITERALLY control my character through an entire conversation without my permission, and when I called him on it, he got defensive. So, I basically told him that if he felt he had the right to play my character, he didn't need me for the RP. In some cases, I try to hint at my annoyance of people controlling my character. For instance, if they SAY he she responds to something they say, even if they are correct at guessing the way I would have had her react (rare), I will make them react completely different, hinting in the post that she did NOT react that way. It's my nice way of going; "Please, don't tell me what my char does..."And I will let it go twice, but if they do it a third time, the hinting even stronger on the second, I call them out.I have had people say; "If I don't, the RP won't get anywhere!"Or you could just fucking leave it open for me to fill in when I post... She is MY character. You don't get to say what she does, how she does it, or what she says unless discussed ahead of time.


Yeah, had that happen once, myself (bolded line). But a simple reminder, and the guy/gal fixed their post, so I could post MY response. Guess I was "lucky".

And yeah, again (underlined)... didn't make any sense, especially since I was using my Nism couple, in which the female, Thoee, was "killed" by a police officer's weapon, but recovered without issue in a matter of seconds. Thought that would be enough of a hint as to why they weren't "properly" cowering in fear, or otherwise "concerned" about their "dire" situation. He simply said he couldn't move the story forward/couldn't write a response of his own if my characters didn't respond in that "proper" way. Have to say, that was really annoying. Major shame, since it was a really fun RP... while it lasted. Guy just couldn't stand any "waves" of individual creativity in his story, from what I could see.
ruronihs said
Also, I have a general distaste for teleportation and auto-regen.


I have three species with "regen" abilities. The Shesh, who can survive having their heads chopped off (they have two brains, one in their head, the other under their shoulders)... and who prefer to recover lost body parts (though they can "borrow" mass from other parts of their bodies to replace lost "parts"). The Nism, who can survive having their flesh stripped from their adamantine bones (their "Lifeforce" is contained in three Vital Stones, linked through their bones). And the 'Twill, who simply have rapid healing and the ability to regenerate limbs and other parts like a lizard can regrow a lost tail (takes time).

So, "auto-regen"... such as it is, in my case... can be played in such a way as to enhance a character. Which leads to:

ruronihs said
The latter simply removes any sense of tension, drama, or potential character development that can result from an injury.


As I said above, not always so. If anything, a character who can regenerate (whether auto or otherwise) means that their whole outlook on life and risk can be made an integral part of who they are and how they act. In all cases for my above mentioned species, injury still causes pain. Just because a character knows injury can't leave permanent "marks" on their bodies doesn't mean they want to be injured. Though it can very well mean they'll willingly "take a bullet" for a friend/companion. Which in itself is all part of a character. Which can add to the tension and drama. If played right. Which is the rub, I would assume.

Still, I find such aspects fun to play, along with the host of other character development points that can come up in a good story. Not to mention, teleportation and auto-regen can be played for laughs. My Nism, for example: Nism not only have regen abilities, but they travel by means of what I call Threshhold... "teleportation portals" (actually, Hammerspace doorways). However, Threshhold is for World Walking, not for site-to-site on a planetary surface. So it has limits. And it is also subject to what I call "Advents". Which can lead to a Nism ending up where they didn't intend to be. Like when I joined a "tavern" RP, said tavern being near a lake. I had Treshhold open up above the lake, which meant Peet ended up taking an unexpected bath. Regen? Well, in another tavern thread, I had him make a "gallant" leap over the bar when the tavern owner he'd just been talking to had an "episode". Unfortunately, just before then, the guy tending bar had dropped a glass in response, so Peet had his whole "show" halted when he landed on broken glass, and had to sit down behind the bar to remove the shards from his foot, before his "regen" could work (silicon messes with their healing).

In other words, it can be made to develop a character.
Either that, or I just like cheese...
Hmmm...

A core of water, with a "layer" around it. Taking the Dyson Sphere concept, what about a sphere within a sphere within a sphere around a water core? A "Layered World", if you will. With as many "layers" as you might wish to use, each a "world" unto itself. Until something happens to "open" these worlds, each to the others.

Perhaps the number of "layers" would depend on the number of players?
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