@Queen Raidne Of course of course I understand completely ^^, when I first made the ship I left a lot of things out because I enjoy adding things in through role playing instead of laying it all out on the table. I was trying to be Mr Secret with my flaws so that they could be discovered in the roleplay itself haha. There are actually quite a few flaws, crippling even if one were to find them out. I will start toning down the ship thats no biggie I sort of thought it might be a bit big for the roleplay in terms of power and such I figured id test the waters see if it was acceptable.
But while im typing I will fill in some of the cracks I would have roleplayed so you can get more of a feel for what I am going for ^^
maximum crew of 70000: Just to keep ships on an approximately even level, I recommend cutting this by a factor of ten, although I understand you don't have the full 70,000 on board.
I am bad at math could you put that in dumby terms for me? lol
[ship capabilities]: It's got great defense, normal weapons and a special weapon, it's fast, and it's got full crew facilities. What's its downside?
Very much like the cloaking device the Special Weapon can not function unless it is given full power, a weapon like this draws massive amounts of energy and it takes time to charge, which means the shields have to go down, the normal weapons have to go down to draw the necessary fire power for it. The normal weapons are not exactly high grade powerful, especially when the shield is up, if the shield is disabled they draw more energy making them more lethal but leave the ship unshielded. There are a good amount of normal weapons but against a strong shield it would be a challenge to break through with them alone. This particular ships biggest flaw is that it is specifically made to combat Killian Ships, these two races have never faced another adversary other then each other, so their ships compliment the others weakness and exploit them. Against an opponent whom they have never faced would be a severe disadvantage. An well the crew never really gets to use the facilities, as you can imagine a war that has lasted 5000 years requires constant active duty, which leaves sleeping eating and returning to work.
"said to be unbeatable by any": I get the difference between reputation and actual fact, but I wonder how that will stack up in an RP setting. Obviously the Dilonian isn't unbeatable, but does her crew know that? Have they become cocky? And don't be afraid to let your crew lose, even if they've had to only take a tactical retreat before returning fully-repaired and ready to rip the Killians a new one. Flavor and variety is the spice of life, or at least RP characters.
What I mean by unbeatable is that the ship has never been completely destroyed, I sort of got into the head of the two races I made a little too much and didn't clarify my meaning to which I apologize. To the Dilonians and Killians returning to port with a ship that isn't destroyed is considered a win, in that logic they are unbeatable because they have never been completely destroyed, in warring culture as the one I made ships are blown apart every single day and crews and lives are lost, to live this long within the bounds of my cultures specifications is adhered as unbeatable. Again I never specified that like a dumb dumb haha.
Characters - They all seem perfect at their jobs. Again, that makes some sense; it's the flagship, so they'd want the best of the best. But, the thing that makes the best the best is their talents despite their flaws; certainly, flaws are a major part of what makes a character interesting to interact with in an RP. I guess I'm just not getting a great sense of personality, but then again, personality is often one of those things that comes through far more readily within the RP itself.
Within the boundaries of their universe they are perfect, but then again they have never been outside their universe and have no real knowledge of other cultures, ships, strategies and so forth. They have fought the same war for most of their lives against the same opponent they are quite efficient at their jobs to the point where they can predict what the Killians will do which is possible because not many things change in a long war, but out in real space against opponents they have never meant they would be tested for the first time, their flaws would have developed within the roleplay itself.
Most of my bio is based in a universe that not even for a moment have they ever left, a universe where they have fought year after year against the same opponent time and time again. The ships crew, the ship itself, the ships defensive and offensive capabilities are all based in a universe where it works perfectly for them because after so long they have perfected their technology but against the Killians not other sentients.
Anyways I am fond of writing lots of words but I don't want to bore you, I hope this filled in some of the cracks for you, i will respec the ship and make it smaller and once you put that math term in dumb dumb terms for me I will cut it down ^^ also I believe you asked me some questions about Ghost Hunting, one of my all time favorite subjects no less :D
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"Ghost Hunter". ...what! That sounds wicked fun! How did - I have so many questions - how did you start!? Are you terrified of ghosts? Where do you usually operate? Also, hello! Welcome to the forums!
I got my real start when I was around ten years old, small things camera here, recorder there nothing big but what got me into it was an experience I had when I was five, I saw a full body apparition in the house I lived in and well it stuck with me for a long time until I began to try to make sense of it which lead me into the road to becoming a Ghost Hunter. Am I terrified of ghosts? No Im not now and days I can walk into a haunted location alone solo without even batting and eye and walk around in the dark hearing weird noises and not even flinch. Was I always like that? Heck no I used to be mega afraid when I first started but having done it for so long now I am rock solid when it comes to ghost investigations. I operate out of my home town at the moment im poor so were not well funded but we go do investigations all the time which has left me thousands of stories to tell. Feel free to ask anytime Paranormal Activity is a passion for me and id be happy to tell you whatever you want to know
AND THANK YOU! I am glad to be here and also to meet someone so nice right off the back!