Pegasus Nimbustratus - A fluffy ball of condensed cloud taken from a nimbostratus type, of average human size though its size can be adjusted by the user. A cloud gave a part of its life making it the strongest and most sturdy of all of D’angelo’s allowing it to withstand and take a lot of damage without being destroyed or dispersed. It has been made into his closest companion which the user rides as transport as it has capabilities of flight and can reach high speed and height. It's inside being hollow can be used as storage with temperature adjustments allows it to act like a fridge and freezer. Due to its cloud type, it is capable of creating rain or snow which it can make rain down on. As the cloud has given a will of its own it tends to do so when either playful or to show how it feels to people with rain being of dislike and snow as like. Unlike all other clouds, instead of being dispersed or stored, Nimbus is able to be sent off and be summoned. Nicknamed Nimbus
Magic puff bus- A nimbostratus cloud formed of a vehicle size. Mainly used for allies or storing a large number of objects with its inside made dry and comfortable. While not as sturdy and resilient as nimbus the thickness of the cloud can withstand an attack or two protecting its contents.
Cloudy Balloons- Manipulating and reshaping clouds that are summoned or created into various shapes reliant on the user’s imagination. Capable of shaping objects that can be used for support, fun or weapons.
Gumball Full stage spells
Majin Haze- By taking in a deep breath and using pressure, he is able to push clouds through the pores of his body to create a fine layer of fog. And by pulling the water vapors of the surrounding can thicken the fog. Unlike normal fog though, this haze makes the humidity gradually rise which can cause those within its area to sweat and drain away at their stamina faster than usual. Taking three turns to reach full humidity and thus has three stages
20%- Minor sweating and slight stamina drain
35%- moderate sweating, partial difficulty breathing and each action sapping 1.5 more energy from those trapped within.
50%- Heavy sweating and vision impairing with moderate-high difficulty breathing depending on the target’s health and state and amount of time caught within the haze. Each action doubles the amount of energy normally used, having a high stamina drain.
Puffostratus wall- Using either clouds formed around him or in his body that he can expel from his mouth to form a defensive thick nimbostratus wall of varying sizes to block attacks and spells. The more mass the cloud is given the greater its defensive capabilities of taking stronger attacks before breaking.
Puffostratus dragon den- Taking the clouds to form a dome around him and allies or such. Requires clouds in the vicinity to form. Much like the wall the mass of the clouds increases its defensive capabilities.
Cumulyon Tower- Requires clouds of the surrounding to form a large cloud tower around a set area to entrap those within and block off access to those outside. The outer parts of the cloud take on a darker color as the thickness, static and turbulent winds prevents attempts to break through. The inside layer while lighter becomes freezing cold causing those that attempt to touch it or try to go through to be slowly and gradually frozen. It’s size correlates to the amount of clouds in the vicinity. At max reaching a mile in height and quarter mile in thickness.
Cumulonimbus vers. chill fist- Forming and condensing clouds into that of a semi-giant fist with a partial arm. This version is freezing cold to touch and is capable of causing freezing on strikes or contact. Inside, hail can be formed to be fired from the palm or fingertips as projectiles. The user can choose at will whether to have it in solid or gaseous form with gaseous form having the target or objects go through it which can be used to trap within.
Cumulonimbus ver. Shock fist- Forming and condensing cloud into that of a semi-giant fist with a partial arm. This version is electrical charged and has the formed fist giving off static which can shock on impact or contact. The electricity can also be fired from the palm or fist with non-charge being at the level of tasers (50,000 volts) with charged bolts reaching upwards to one million volts. (requires 4 turn charge to reach 1mil volt)
Cumulonbomb- Whether using surrounding clouds or expelling from his mouth that he can condense into a small puffy cloud ball then thrown to be set off like a grenade. Inside, the ball either can have freezing water that can freeze up on contact and breaking or building up static reaching up to a max of 500k volt with the starting charge at 50k volt (three turn charge to reach 500k volt)
Solar Jungle- Can only be done during the day with the sun visible or around strong light. By adjusting the water vapors or crystals and using refraction of light. The user is able to have numerous intense beams of light set around the area that can cause painful burns. The brighter the sun the higher the beam’s intensity. Requires a cloudy haze around the area to maintain and control where the beams will form.
Cloudy Schultz- Manipulating clouds to form cloud clones that can take the form of the user or those he has seen but less he knows of the person the less accurate the clones appearance will turn out.. He is capable of creating three full solid clones capable of tanking attacks and doing major weaker versions of certain spells like cumulonbomb or smaller forms of cloud fists. Within them they can gather static or be freezing cold allowing for static shots or hail bombardments. Or able to create up to five non-solid clones that are easy to break but can quickly reform and are mainly use for confusion or distraction while doing minor shock or freezing touch. If there are natural clouds within the vicinity he can use them to double the amount of clones of up to 5 solid and 10 non-solid.
Static Minefield- A set up spell using other spells that use electricity and static to give the clouds of the surrounding a charge, making them active. When active, most parts of the cloud trigger a discharge shocking those within its confines with a volt of 25-50k. Requires charging of 3-5 turns with 5 turns to reach 50k volt static discharges.
Spells currently unattained, requiring full potential
Cloudy Schultz boy- When a single clone is created that is much more dense and durable than creating multiple clones. Unlike when doing multiple clones, this single clone will be filled with water that will gradually rise in temperature and boil as it takes damage until it eventually explodes sending out a rain of scalding hot water burning those caught under its rain. The water after cooling can be used to reform into a cloud though takes time to reform Schultz boy. (three turn cooldown after exploding)
Nimbo Golem- Using nimbostratus clouds to form into a large to giant cloud golem depending on access of natural clouds that its user can control to fight. The user can choose to be inside or outside the golem as it can use a myriad of his other spells while using the golem like shock and chill fist, cumulonbomb and such though use of golem prevents use of forming and controlling other clouds while its active. Its mass and density can either improve its size or durability with greater potential depending on the amount of natural clouds in the vicinity.
Nimbo Storm- By having a heavy nimbostratus cloud form above the area that is extremely thick and blocks out the sun completely. With these clouds, the user is able to cause a powerful and turbulent rainstorm that can impair vision and drench those beneath the clouds. The rain can be made into freezing rain to cause slow and gradual freezing and depending on the intensity of the wind make out sounds. (require two turn charge to form, one if natural clouds abundant in the area)
Cumulon Seed- A highly condensed cumulonimbus cloud seed that continues to build up electricity that the user forms out of sight of enemies or targets. The seed itself does nothing but act as a catalyst that once charged up then can be set into the clouds in the sky to form into powerful thunder clouds. The seed needs five minutes minimum to charge with ten minutes to reach its strongest and deadliest potential.
Gumball Full Stage Ultimate
Judgement of Zeus- Requires cumulon seed to have been charged altered the clouds. Once the catalyst is formed, the user fires a static infused ball at the designated target. Acting as a target to summon and call down a deadly bolt of lightning. At five minute charge it holds a power of 10m volts. At a maximum ten minute charge it can reach up to 250mil-300mill volt and comes down as a massive lightning beam. Going past 7 minute charge though is not advisable as even D’angelo’s body can not withstand the blast and proves deadly and highly fatal were he caught up in it. At maximum charge, the range of the tremendous bolt can reach a diameter size of half a mile.
Gumball Starved Stage Spells
Poseidon’s Spear- Taking and compressing clouds into a cumulonimbus cloud in the shape of a spear. Its inside is of freezing temperature that can cause freezing and ice to form from the points of contact made with the tip. Being highly condensed clouds make it hard and sturdy as steel with the user able to freely keep it solid or gaseous.
Zeus’s Blade- Taking and compressing cumulonimbus cloud into the jagged form of a jagged lightning bolt sword. It has electricity forming and charging starting 50k volts which can build up 500k after three turns. While it is called a blade, it actually lacks sharpness but uses the intense heat of the electricity contained within to inflict burned cuts and is able to cause powerful shocks on physical contact of skin or metal weapon/objects.
Athena’s Shield- Taking and compressing into a thin and round fluffy nimbostratus shield. Being far more compressed than a puff wall making it harder than steel. The shield’s durability allows it to withstand powerful attacks both physical and magical with the side held given a weak static effect. Using this to allow the user to throw the shield and pull back to his hand with the range of this effect being 15 feet.
Hermes Sneakers- Taking and compressing clouds around his feet. The soft inner side being insulated to help protect against the static in the air and disperse into the ground long as he makes contact with the ground. Using these to prevent static from building too much on his body and lessening the injuries and burns if left alone while in starved state. The soles of the cloudy shoes can be changed to decrease or increase friction to further increase his speed while also aiding in stopping himself to keep from losing control of his body when moving too much. Thanks to the lightness of the clouds and the user, it offers the ability to let the user hover and levitate up to 15ft off the ground allowing for aerial maneuver.
Heracles Fists- Taking and compressing clouds to form around his hands like cloud gauntlets. Thickly formed clouds meant to protect his hand from the static and freezing effect of other cloud weapons as well as make it capable of holding and wielding Mjolnir. Also offers protection to the knuckles to prevent the risk of bones breaking from landing strikes and blows with the enhanced attacks from the stored energy released.
Unusable without using full potential
Gumball Starved State Ultimate
Wrath of Mjolnir- Requires the cumulon seed to be formed and at the minimum charge of five turns. By taking and compressing all the clouds in the surrounding area around the seed to form and condense as many layers as possible around the seed. Requires Heracles Fists to be active in order to wield the weapon. The seed acting as a catalyst turns the clouds into a tremendously powerful cumulonimbus cloud shaped in the legend of mjolnir. The highly condensed clouds make the hammer far harder than steel making it highly difficult to break or destroy and it is advised to avoid doing so as doing so will release all electrical power trapped within. Even with all the countless layers and his resistance to electricity, the immense heat of the bolts gradually seep through, eventually causing burns on the user’s hands forcing a limit to how long the user can hold and control it. At the base 10 mil volts, it can be held and used for five turns and at max 50 mil volts (seven turn charge of the seed) at only three turns. With the burns becoming far more painful and worse on the 50 mil volts.
The hammer when clashing can send out powerful shocks with the strong static allowing it to be pulled back to his hands with a range of 30ft distance from the user. The user can also fire bolts of lightning from the hammer with the volts capable of being adjusted and use of this attack lessens the risk of burning though also weakens the hammer’s hardness. Can be used over the turn limit but the damage to the palms gradually increase and worsen with each turn after.