• Last Seen: MIA
  • Joined: 11 yrs ago
  • Posts: 69 (0.02 / day)
  • VMs: 0
  • Username history
    1. Sarzu 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Iarumas said
Hey Kad, I read on someones NS that they got some extra air points for not having any beast or monster traits at all. Am I hallucinating and if im not can I have that?


SpartanDoesAcid said
I'm curious about that as well. I think it would be a fair exchange to trade both navies and monsters for additional air points.


Uskglass said
Ohhey wait is this a thing? Can I get bonus points for not having any navy?


You can only add airforce to monster.

EG:
In my situation I have no navy and no airforce, only monsters.

So I was allowed to add the points that would be reserved for Air Force to add them to monsters, double the Monster Points.

To be fair I also have 2 Unique Flaws.

NOTE:
The money for Navy is useless to me and I can't trade that for anything else, but to those others who don't have a navy have, like me, the benefit that they won't be able to be invaded from the Sea, due to being landlocked as it were (or in my case a pure underground nation).
Sarah's Request

Naream had his eyes closed, just listening and taking deep breaths of his old home, for almost a hundred and fifty years he had been on the surface following his master and then got stuck in a infernal pocket-plane dimension, granted he managed to learn quite a few of his former master's secrets there and some of his plans which opened his own eyes to the possibilities open to him. All he needed was a certain tome, a tome which was rightfully his and yet was stolen from him after he had saved that blue haired queen! So upon his release from the pocket-plane he had wandered the world, travelling in the direction of Renalta to reclaim what was his, only to be refused, ignored even! They had stolen from him and refused to give it back! The only reason why he hadn't blasted death magicks around in righteous fury was that they offered him a deal, join the Queen's Blades and perform a number of tasks and then it would be returned to him, well that persuaded him, the number of armed royal guard and other powerful individuals... and a promise to a certain green haired Fox.

He opened his eyes and looked around, he was home now, well not his real home but being in the Underdark after so long, felt good, a homecoming of sorts. He smiled softly, surprised at the nostalgia he felt and the comfort he felt by being around other Drow once more. He sighed wistfully, yes he had missed that feeling of checking over his shoulder all the time for a dagger about to be thrust in his back, making sure his food wasn't poisoned and no 'unfortunate and yet sadly fatal accidents' would happen to him. Sarah Darkhammer's voice brought him out of his reverie and he listened, frowning. He and his master had a brief encounter with the undead woman, as he recalled Harrad had been quite infatuated with her, he did not see the appeal in her, he preferred his women alive.

The human among them, holding his torch spoke up and Naream just rose his eyebrows, scoffing at his first words, 'have no fear'? Was this human foolish, fear keeps you and your senses sharp and alive, especially here in the Underdark. Was this human trying to woo her or think he was in some kind of theatrical play, because for some reason he had a feeling he should clap or something... that or throw rotten vegetables... and for some reason write a review. Even so he did ask a good question how the artifact looked like. "I think if she knew where it was inside she would have told us already.... I am more interested in what is known about the dangers." He narrowed his eyes and looked at Darkhammer accusingly, "And why she can't get it herself, which should speak for the dangers that lie within... or powerful wards." He hoped it was wards against a particular type of undead, in this case Sarah's kind and not regular because if that was the case most of his spells would be useless.

He shrugged, "Even so, assuming we do find it, I suggest the spider worshiping bitch takes it, if it is a relic or artifact of a religious nature, let it be picked up by a servant of a dead religion with all the gods dead and buried." He said gesturing to the third Queen's blade, another Drow.
Aristo said
Hmm, if I use Centaurs like cavalry, would they use the +2 points for being heavy cavalry, or would it be considered a natural upgrade, since they're part horse themselves? Would you buy them as cavalry at all, or regard them as infantry for the purposes of army list building?Additionally, what if we want a unit to be proficient in both melee and ranged combat? As both don't cost any additional points individually.


I can answer the first part to some degree since I asked Kadaeux myself regarding my driders.

Centaurs, Driders, etc count as cavalry without the extra cost required for them. So if you have say a Centaur Infantry regiment then they are technically cavalry.

And if you make them ranged then they count the same as horse archers as it were.

*

For the second part I think you can't either a regiment is ranged or melee, no middle ground. But Kad can answer that better.
WIP

Nation Name: Infriet Oloth


Races of the Nation:
Dark Elves
Driders
Black Orcs - Slave Race
Dwarves - Slave Race
Trolls - Slave Race



Important Characters:





Traits:


























Custom Traits
Custom Trait 1: Underdark Legacy They have been living beneath the surface for centuries, carving a small empire under the surface dwellers, making them quite skilled at adapting their surroundings to their whim (Grants this nation to get Subterrean provinces for 4 points, required a second Flaw, no extra trait allowed).
Custom Trait 2: Underdark Paths Water is a bane to them… but why would one need to master travel over water when the Dark Elves have mastered passages in the world below, knowing tunnels and routes that will lead anywhere, even under oceans… now all they need to do is find a way out to the surface...
Custom Flaw 1: Slave Regiments Besides the Driders the other races in Infriet Oloth are slave races, pressed into service and war as cannon fodder for the most part, they need to be kept under firm control… because if certain people might get the idea of inciting rebellion then a large part of their military might end revolting and taking up arms against the Dark Elves.
Custom Flaw 2: The Light it Burns Us Ruling the world below is fine but in the generations of living under the surface has made the races of Infriet Oloth rather sensitive to the light on the surface, being at a severe disadvantage in prolonged surface battles.

Territory:
Subterranean Capital City Province - Ssussun wun Oloth
Subterranean Large City Province - L'Zhennu Har'ol
6 Subterranean Support Provinces
Subterranean Fortress Province - S'argt d'l'Menvis
4 Subterranean Support Provinces
Subterranean Citadel Province - Har'ol d'Thalack
2 Subterranean Support Provinces
4 Support Forest (Surface Exit) Provinces
1 Plains (Surface Exit) Province

Army:
Total RP: 200

2 (200) Royal Guard Dark Elf Legions - 16 RP
6 (600) Elite Dark Elf Repeater Crossbow Regiments - 24 RP
4 (400) Elite Beast/Riding Lizard Cavalry - 36 RP
3 (300) Dark Elf Revenant Legions - 21 RP

3 (300) Experienced Drider Infantry Regiments - 15 RP
3 (300) Experienced Drider Ranged Regiments - 15 RP

8 (800) Black Orc Experienced Legions - 40 RP

4 (400) Experienced Dwarf Repeater Crossbow Regiments - 12 RP
2 (200) Experienced Dwarf Infantry Regiments - 6 RP

5 (500) Troll Infantry Regiments - 15 RP

Command:
Total CP: 50

1 Dark Elf Lich Arch Mage - 21 CP
2 Dark Elf Mages - 14 CP

2 Dark Elf Great Nobles - 10 CP

1 Drider General - 5 CP

Monsters:
Total MP: 100 (due to no airforce monsters, Kadaeux has allowed me to double the MP)

4 Hydras - 20 MP


24 Balhannoths - 30 MP


40 Umber Hulks - 40 MP


20 Hook Horrors - 10 MP


10 Golems (1 Mage)


20 Advanced Golems (1 Lich Archmage)
Naream: Sarah’s Request, obviously :p
Hmm xenophobic arrogant high elves... or backstabbing drow... decisions, decisons....
Brovo said To start with, we’ll have one character per player allowed. More will be allowed later as the RP goes on and players with high leadership/seduction scores start recruiting followers and earning favours.
Name: Naream Baenre
Age: 211
Race: Drow
Sex: Male
Appearance:

Homeland: Underdark
History: Once a apprentice to his uncle Harrad Baenre a Arch Mage of the Drow and a master of Necromancy, thanks to him owning a particular potent and very dangerous Necromantic Tome, the envy of a great many necromancers who have even heard mere rumors of it, so naturally Naream wanted to claim the tome for himself... that and the rather menial tasks his uncle set him out to do... clean his uncle's robes, clean out the privy and for some reason sing to him when he was sick was making Naream to just want to stab the old bastard. So when Harrad attempted to murder Kouri the 'loyal' apprentice that he was saw his chance and stabbed his master literally in the back a number of times. Taking his amulet and was about to take the Necromantic Tome when Harrad, a spark of life remaining, smirked at his apprentice, murmuring that he was proud of such a excellent betrayal, before hurling Naream to his extra-planar laboratory, leaving the tome behind.

He spend years in that hell-hole, figuring a way to return and when he did he learned that the tome had been taken, to Renalta to be exact in safekeeping with a certain archmage. That tome was his legacy, his inheritance and he would be damned if it would rot away while it was in the hands of someone who would not use it, figuring that Kouri owed him for his service of foiling his former master's plans he made his way to Renalta, meeting old acquaintances along the way...

Motivation: He wants the grand Necromantic Tome which belonged to his master and unlike that foolish Harrad, use it's power to become a powerful lich mage and perhaps, if he feels like it, help fighting off the invading demon hosts.

Stats & Traits
Strength: 2/10
Agility: 3/10
Charisma: 3/10
Magical Endurance: 6/10

Fighter: 0/10
Sniper: 0/10
Leader: 5/10
Seducer: 0/10
Sneak: 0/10
Mage: 5/10
--Magic School 1 - Necromancy
--Magic School 2 - Golemancy

Experience Traits
--Trait 1 - Subtle Magician: This character is able to repress their own inherent magical talent in order to avoid triggering the senses of other mages nearby. The higher their magical endurance, the faster they can regain their full magical capacity when not suppressing it. Note, that while this prevents ranged auto-detection by other mages, there are still certain, more intensive and less accurate ways to “detect” mages.
--Trait 2 - Invisible Friends: Summoned and bound creatures, as well as certain undead, demons, and supernatural creatures, are more loyal towards your character when recruited or summoned, and opposing creatures of such ilk may be convinced into betraying their own to aid you if you are clever enough about it.

Conditions
--Trait 1 - Powerful Connection: This character has a connection with one of the most powerful characters in the world, be they powerful through politics or powerful through sheer force of arms, and for one reason or another has earned their attention and perhaps even their care. Either way, in times of great need or upon request, said character might appear to help them, delivering information, or saving them from a particularly nasty spot... All for reasons that only they know. Mikan the Green Fox
Effect: Grants your character a special connection with a legendary hero or villain of the realm, whom may come to your aid in times of great need or upon request.
--Trait 2 - Ancestral Ghosts: When entering new areas, there is a chance that an ancestral ghost will appear to aid your character in some manner. Be that something as simple as being a guide, to something as crude as slitting the throat of a guard, or unlocking a locked door. Once used, the ancestral ghost leaves the area and may or may not reappear later. Ancestral ghosts have their own personalities and histories, and as such, it is worth noting that since most people do not lead evil lives, evil characters may have a harder time convincing their ancestors to aid them than good ones. On the other hand, good characters may have a harder time convincing their ancestors to do perturbing or morally questionable acts, even if it’s for the greater good.
Effect: Gives a chance for family ancestors--ghosts--to appear and aid the character based on their request.
--Trait 3 - You Lucky Bastard: Some characters have abnormally fantastic amounts of luck, maybe they’re great gamblers, or untouchable thieves, or that one guy who found the key to the brothel right when they were all ready to give out free services. Regardless, your character’s past is riddled with examples of incredible luck.
Effect: Sometimes any action may randomly have a slight bonus thanks to luck, and if struck with a wound that would normally kill them this character can instead take a minor version of that wound once per battle. EX: A head shot instead results in a cut open cheek, or a heart piercing blow results in gash on the torso which can be treated, etc.

Unique:
Extra Planar Amulet, taken from his uncle's corpse after repeatedly stabbing it in the back, this amulet allowed Harrad to teleport from the mortal coil to his extra-planar laboratory where he toiled on undead abomiantions, wights, etc. Naream seems to be able to use it to go there at will, at least when he is not under stress of battle so it is not a escape method, however... it's halls and many rooms are filled to the brim with perfectly preserved skeletons and corpses of various races and beasts... now if one had a certain Necromantic Tome with the right spells... one could raise a rather sizable undead host with these materials...

Personal Section
Romance: Makes for interesting rping opportunities... that and potentially sacrificing those you love for some decent necromantic rituals so by all means....
Play style: Action, intrigue, dialogue and general wacky situations are always fun.
Does the Kouri Plushie exist?: Witnessed it so yes it does.... or is the plushie a lie and therefore life itself?

Signature: *signs with blood* Sarzu
Sneaky Drow Necromancer, possibly recruiting for honourable backstabbing- I mean just general and comrade friendly interaction
© 2007-2024
BBCode Cheatsheet