-Nation name: The province of Elsweyr
-History: In late 4E 201, the tensions were growing inside Elsweyr, as the Khajjit felt mistreated at the hands of the racist Aldmeri Dominion. By the next year tensions were at breaking point, finally, as it was proven by a Khajjit Agent for hire who produced evidence that proved the Aldmeri Dominion had assassinated The Mane in the early 4th Era . Enraged by this Khajjit started rebellion against the Aldmeri Dominion for one of the few times the areas of Elsweyr stood united. A thorn in the side of the Aldmeri Dominion, the Khajjit resistance stood it's ground bravely against the Thalmor. Secretly, they were smuggled weapons by the Triarius dynasty in Cyrodiil. With their aid the Khajiit were able to arm the people and push the Thalmor back into Valenwood. Originally,They launched an invansion of Valenwood. However, This had ended as a dramatic failure. While the Khajjit guerrilla tactics worked well on familiar land, they were not satisfactory for use on unfamiliar territory. As such, they were easily crushed by the professional armies of the Aldmeri Dominion. They were driven back into Elsweyr, but by this time the Imperial Legion had arrived to reinforce the Khajjit. The Thalmor not wanting to relive the humiliating defeat they had suffered before, refused to possibly suffer the fate again.
To insure they continued to receive assistance from The Empire, they agreed to become a Province of the Empire. Today, with of The Imperial Legion, Many fortifications dot the Elsweyr border with Valenwood and this has only increased tensions between the Aldmeri and The Empire.
Also, Valenwood and Elsweyr are now in good relationships again, as Elsweyr kept up their trade of the moonsugar with Valenwood.
-Leadership: The Mane (Currently "Ab'kar Sarahaan"): The Mane is the formal title given to the nonpartisan spiritual leader and ruler of Elsweyr and the Khajiit people. Sometimes, they are successful in bringing temporary peace to the province; however, this does not last very long. Historically, the Mane has been known to reside in the city-state of Torval, where he is protected by his 'Warrior Guard' (Currently "Ab''Farahn").
Khajiit tradition holds that only one Mane can be alive at any one time and that there is only one Mane, who is simply reborn in different bodies. There has been no recorded instance of multiple Manes contending for power; whether this is due to the truth of the Khajiit belief, or whether the ruling Mane takes care to eliminate any potential rivals before they can mature, cannot be determined.
A Mane can be born only under a rare alignment of the moons Masser and Secunda when, according to legend, a third moon appears in the sky. In ancient times, the Khajiit would shave off their own manes in deference to the Mane, braiding them into locks that he would incorporate into his own, gigantic mane. Over time, as the population of the region grew, this ritual became impractical.
Now, while all Khajiit still remove their manes, they do so largely as a symbolic sacrifice. The current Mane still wears the hair-locks and braids of his own tribe as well as those of his Warrior Guard, which encompasses hundreds of Khajiit. He is so weighted down by the hair of his kinsmen that he cannot move without aid, and often travels about the countryside by means of a palanquin.
The Mane during the early Fourth Era was killed by a Thalmor assassin, which caused a war to break out in southern Elsweyr.
-Allegiance: The Empire and Close relationships with Valenwood.
-Military: They have a garrison of the Imperial Legion of the Empire sworn to protect the provinces of the empire. They have their own auxiliary force. The Khajiit forces favour stealth, espionage and guerrilla tactics rather than stratight up combat. This why the majority of the forces are Agents, Thieves, Assassins, Basic Archers or nimble, lightly armored footmen.
-Culture/society: The Khajiit believes strongly in religion.
The Khajiit religion, while quite different from that of men and mer, is still clearly derived from the old Aldmeri pantheon. The Khajiit creation myth includes references to powerful ancestor cats with strikingly familiar names. Their legends start with the original litter mates, Ahnurr and Fadomai (Anu and Padomay). These two gave birth to all of the great spiritual children, including Alkosh the first cat (Akatosh), Khenarthi (Kynareth), Magrus (Magnus), Mara, and S'rendarr (Stendarr). A second litter of children soon followed, including Merrunz (Mehrunes Dagon), Mafala (Mephala), and Sangiin (Sanguine), among others. Ahnurr did not want further children, but Fadomai was persuaded by her elder children to birth one more litter, this final group containing Azurah, Nirni, and the moons. At this, Ahnurr became angry at Fadomai, who fled to the void, and birthed one last child, Lorkhaj. Fadomai knew she was dying, her life having been drained by her birth, but she gave to Nirni a gift, that she would birth children of her own.
Nirni went to Lorkhaj, asking him to form a dwelling place for her children. This he did, but he tricked his siblings, forming the mortal plane and trapping many of them there with him. Most of Fadomai's first litter were trapped, while her second litter saw the danger and fled. Into this dwelling, Nirni birthed many children, the various human and mer races of Tamriel. However, one of Fadomai's children, Azurah, had also been given a gift by their mother. She was given permission to take one of Nirni's children, and reshape them to her own liking, so long as she made them the fastest, cleverest, and most beautiful of all creatures. Azurah chose a group of forest dwellers among Nirni's children, and from them, she formed the Khajiit. Nirni was furious at this, and ask her sibling Y'ffer to punish the Khajiit. He did this by turning their grasslands into a dry desert, and their forests into poisonous marshes. The Khajiit, however, were protected by Azurah, who taught them the secret of the moons (the Lunar Lattice in Khajiiti terms), and how to change their shapes to survive. Those forest dwellers who stayed true to their mother, Nirni, were turned into the Bosmer, and given the lush forests of Valenwood as their home.
There is some speculation as to how accurate this creation myth truly is. What is known is that Khajiit were present on Tamriel when the Ayleid first explored the region, presumably long before there was any established Bosmer kingdom. What is not known is how long those Khajiit were in the area, nor how many other meri expeditions landed on Tamriel prior to the Aldmeri immigration (evidence suggests at least one other mass immigration of elves to Tamriel, resulting in the Dwemer of Morrowind). Some Imperial scholars believe the Khajiit evolved naturally from non-sentient cats, much like they believe the Argonians evolved from non-sentient lizards. Topal described the Khajiit as two and four legged cats with only primitive behaviors, and no clear signs of intelligence. However, Ayleid legend tells of bartering ownership of the forests of Cyrodiil from the Khajiit in exchange for the secrets of literacy, and Pelinal Whitestrake, early in the First Era, claims to have fought and killed thousands of clearly organized, sentient Khajiit warriors, believing them to be Aldmeri.
The Khajiit, along with the Argonians, inhabited Tamriel long before the elves arrived (which could mean the two beast races are possibly Native to Tamriel unlike humans or mer which migrated to Tamriel. However, some sources say life originated in Tamriel). Toval the Pilot, founder of the Ayleid empire, described an intelligent, if primitive, race of cat-people inhabiting the forests around Lake Rumare when he arrived there with his expedition. Eventually, the elves and humans drove the beast races into the southern extremes of Tamriel, into the forests and marshes that humans considered uninhabitable. For hundreds of years, the Khajiit existed as dozens, even hundreds, of warring nomadic tribes, a condition which lasted into 2E 309 when the province was finally united under two powerful, formerly warring factions. Soon after, the Cyrodiilic Empire began making diplomatic overtures with Elsweyr, leading up to Tiber Septim's unification of the entire continent.
Imperial influence has chiefly been felt in the southern regions of Elsweyr, where relatively large, semi-permanent cities have sprung up along trade routes. These cities are known to move around frequently, but within a small region in the jungles near the river basins. The primary source of income in Elsweyr is their export of moon sugar, which is used to make the highly addictive drug skooma. In fact, a sizable portion of the Khajiiti southern population are "sugar tooths", slang term for a skooma addict, although they seem to be more able to function under the influence than other races. The fertile grounds near the southern rivers are also well suited for other crops, particularly saltrice, which makes up the bulk of the legal trade. The northern regions, still mostly dry grassland, have not progressed far from their tribal origins, and rarely consider themselves united in any meaningful way. The government of the Khajiit consists primarily of the Clan Mothers of each clan of tribes. These wield power mostly due to their control of moon sugar harvests, but also maintain a hereditary position of power. The nominal head of the Khajiiti religion is a unique form of Khajiit known as The Mane. Khajiit legend claims that it is only possible for one mane to live at a time, and his birth is triggered by the birth of a newborn Khajiit when the two moons have fully aligned in the sky. The Mane is apparently bipedal, and clearly has the power of speech, but does not fall into any of the defined Khajiiti subtypes: he is simply unique. While he is, in theory, a neutral, unbiased religious leader, the Mane is the true power in Elsweyr, and was ultimately responsible for the success of the attempted unification of the province in the last Second Era.
Khajiit, like Argonians, are still considered little more than beast-men by many human and meri cultures. They are not usually trusted by - mostly - the Nords, but also by people in general, as stated by Ysolda, in Whiterun, Skyrim. They were oppressed and enslaved by rich families and primary industries in Morrowind, until very recently when King Helseth Hlaalu finally outlawed slavery. They also have a strong racial dislike for Argonians (one which is shared in return), which causes tension in the southern Cyrodiilic cities of Leyawiin and Bravil, where Elsweyr and Black Marsh are both fairly close, and which have strong populations of both races.
Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability. Many Khajiit are also warriors, although this is mainly true of the Cathay, and rarely among the Suthay. In addition to their native quickness, Khajiit have developed a natural proficiency in stealth, and have the added benefit of native night vision. These skills, combined with the general tendency of humans and mer to look down on Khajiit and "beasts", leads many Khajiit outside of their home province to become bandits or professional thieves and assassins.
Their stealthiness make them suitable for assassinations like the hired Khajiit assassins from the Dark Brotherhood.
Many Khajiit like to adorn themselves in piercings.
In all, there are seventeen known breeds of Khajiit, though there are supposedly more than twenty (It doesn't paste very well into this text box, so I will just provide a link. Scroll down near the bottom of the link's page, there you will find the breeds. However, I will say not all Khajiit look like cats. Take the Ohmes (The Khajiit from arena) for example, they are almost indistinguishable from the Bosmer (Wood Elves).): http://elderscrolls.wikia.com/wiki/Khajiit