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F O R G O T T E N R E A L M S 🌙
~DARKEST HORIZON~
"Only the most indomitable minds dare to look upon the malevolent thoughts and forbidden secrets bound herein. This corrupt tome is filled with deplorable wisdom, malignant ideas, and descriptions of creatures, rites, and practices most foul. Evil permeates every word and image inscribed within it."— Orcus, Demon Prince of the UndeadLegends tell us of an ancient tome first penned by a Vasharan wizard many millennia ago;
The Book of Vile Darkness. A grand volume of dark magics, twisted philosophies, prophecies of doom, and a vault of forbidden knowledge. The most unholy writ known to all of creation.
Since it was first inscribed, this wicked tome has sewn much darkness and corruption across the realms. Originally a single book composed over time by a variant of writers, five perfect editions of the book have been scrivened as well as a multitude of flawed and lesser copies.
Over the many centuries the tomes have been used, sealed away, and used again. The lawful evils of the realms ensuring that the unholy texts will never truly be forgotten. Not while those who seek power and ultimate knowledge, no matter how profane, continue in their quest.
Even now, shadowy and wicked forces are at work intent on finding this tome for themselves. The Church of Bane. Since their rapid decline nearly two decades ago, the followers of the Lord of Tyranny have desperately sought a way to revitalize their dwindling faith and lapsing power base. And now, they may have finally found their answer.
A High Inquisitor of Bane, hailing from the church of Mintar itself, uncovered texts indicating that one of the six original copies of the Book of Vile Darkness is somewhere in northwestern Faerûn, along the reach of the Sword Coast.
It has been one year since the High Inquisitor began his search, and the agents of tyranny have spread far and wide across the Sword Coast, burrowing like worms into the settlements and metropolises of the west. They infiltrate government and civil offices, manipulate the various guilds and organizations, and influence and recruit the populaces.
While still pursuing the Book of Vile Darkness, the High Inquisitor forwards the agenda of the Church of Bane in other ways as well. But the tide of evil must be stemmed, and even now heroes and champions of the just are rising to the occasion. A great conflict of the lawful good versus the lawful evil is on the horizon, and both sides must herald their champions to see who shall prove victorious in the days to come.
~INTRODUCTION~
Welcome Dungeons and Dragons fans! This is a concept for a high fantasy group role play set in the
Forgotten Realms universe. Based in the year 1379 DR, the events are set in northwestern Faerûn, primarily edging the Sword Coast and farther north along the mountains. Players will create a character and follow their own path into the coming turmoil as the dreadful Church of Bane seeks to reclaim it's lost glory and influence.
There are ten different playable races to choose from;
Human,
Halfling,
Wood Elf,
Moon Elf,
Dark Elf,
Dwarf,
Dragonborn,
Goliath,
Aasimar,
Tiefling. (I’m also open to requests!)
There are eleven different classes to be chosen from;
Fighter, Barbarian, Rogue, Ranger, Bard, Paladin, Cleric, Wizard, Sorcerer, Warlock, and Artificer.
If you (the players) have any questions about races or classes just ask! I do encourage you to read the provided links and familiarize or
refamiliarize yourself with the races provided. Remember that I’m open for requests in regards to additional racial options.
The storyline will be broken into four different acts, and while open world, this RP will be based primarily from the two well known cities of Baldurs Gate and Waterdeep. Aside from Waterdeep and Baldurs Gate, our story will also lead us to wild and dangerous regions such as The High Forest, The Marsh of Chelimber, the Star Mounts, and The Whale Bones, just to name a few.
Players can choose to join a faction or guild or take a path of independence. Player characters may begin as faction-guild members or a neutral party and join later. Players may also jump the fence and join an alternate faction at a later point, though I ask that this not be done at a constant interval please, as to avoid confusion and confliction.
Wrapping up the introduction, below you will find a plot description and outline, a map of Faerûn, and a listing of joinable factions. And then of course the raw form character sheet.
Feel free to ask me any questions and offer forth any suggestions or requests!