Avatar of Shin
  • Last Seen: 6 yrs ago
  • Joined: 8 yrs ago
  • Posts: 104 (0.03 / day)
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    1. Shin 8 yrs ago

Status

Recent Statuses

7 yrs ago
Current Wow, my last status was e d g y .
2 likes
8 yrs ago
Life is being a jerk? Time to get back into RPing.
1 like
8 yrs ago
Shin(TM), now with somewhat less deadandinactive!

Bio

For the first time in years, I actually have too much free time on my hands.

Most Recent Posts


My initial post is finished and geez, I'm wondering if I should do a TLDR for it. It's MASSIVE. Easily my longest post ever, though it helps show what kind of person Nat is. I'll post it once the IC is officially on the road.
@Shin I really dont want to fall in love with another fictional female, but this character sheet isnt making things easy for me.

Approved, though I feel this may come back and bite me :P


Here's Mademoiselle Feels- I mean Gerwulf.


You're all crazy. Is this because the reboot is taking a while to pop up?
Could you maybe handwave the ammo we use as being smaller and weighing less, which allows us fighter jets to have more ammo but just not a high as rate of fire or damage as the mechs?

Not trying to change continuity here!


Don't worry about changing continuity here, I'm totally open to ideas and changing things. Let's see... perhaps we can say that aircraft guns are smaller and higher velocity, allowing more to be carried, compared to more stopping power on mecha. How does that sound? Let's say that triples the amount a plane can carry.
@ShinThank you for the detail! and thank you for the Rem <3

So I'm working on a fighter jet at the moment, I know most real world fighter jets can carry about 6-8 missiles maybe 10 at a push.

And machine gun cannons usually hold enough ammo for about 12 seconds of firing, (varies with rate of fire)

Now as far as Ace Combat goes. You have about 60-100 missiles on hand and a damn near infinite amount of cannon ammo and thats not counting the special weapons.

So for this RP, where do we fall between real world and ace combat in terms of ammo?


Alright, so, to clear things up, I've kind of balanced things out between fighters and airborne mecha by allowing fighters to use MultiPods, which each carry up to ten missiles, giving a minimum load of twenty using heavier MultiPods. These are each about the size of a typical A2A missile such as the AIM-9. You can of course add more pods, bringing you up to Ace Combat standards, but I've also decided that any special weapons will be realistic and you can only have one per pylon, not magically reloading like in Ace Combat. Cannon ammo is the same as the real world, which is where airborne mecha have the advantage, as their assault cannons can carry a few thousand rounds in multiple magazines.

EDIT: And you're welcome for the Rem, it's just one out of my enormous collection ;3
Alright, I’m finally home! To answer your question, @Dynamo Frokane, I think I should talk a bit about the technological level of mecha. The first mech to be deployed was the Kerangal Heavy Industries M-01 in 2001, which looks like this. Yes, I’m shamelessly ripping designs from Muv-Luv for the standard mecha designs, but anyway, you can see that it is very heavy and well-armored looking. The Sateans used the M-01, which was sold to them, as the base for the CAU Mk. I, which looks like this. The CAU series gains its flying ability from the core of an alien flier inside the body of the mech, alien fliers being organic fighters with extreme maneuverability due to having the ability to effectively float without regard for gravity. CAU’s use traditional jet engines for propulsion and maneuvering once in the air, with life being provided by this core. It is significantly less armored than the M-01, sacrificing protection for maneuverability.

Its top speed is 830 kph, with current generation CAU’s having speeds up to 1050 kph. No CAU currently has the ability to break the sound barrier except in a steep dive, even the most advanced Satean designs have yet to set this record.

To not recount the entire history of airborne mecha (as the Principality and her allies prefer to call them) / CAU’s (as the Federation and her own allies prefer to call them), the two main current models used by the Principality of Remoni are the M-13 “Diamond” as standard issue for most frontline units and the M-09 “Axe”, which is an older model being steadily replaced by the M-13, but is preferred by a few pilots for its slightly larger size and heavier armor, due to it being the last Remonish airborne mech to be based on a ground mech.

The Federation mainly uses one type of CAU, the CAU Mk. X “Sparrow”, with the advanced and rare Mk. 0 "Garm" serving only the most elite units of their armed forces. As a side note, the Federation has practically abandoned all development and production of ground mecha, preferring the versatility of CAU’s.

As a general rule of thumb, the Principality’s airborne mecha tend to be slower, but with greater robustness and are more maneuverable on the ground, whereas the Federation’s CAU’s are faster and more maneuverable in the air, but frailer. Both are more maneuverable than the average fighter jet due to their ability to entirely change direction within moments, but are much slower compared to fighter jets, even at full afterburners. Not only this, airborne mecha can have troubles tracking fighters that are at speeds faster than them and maneuvering, due to them tending to rely on pilot skill at aiming guns all while moving at high speeds and avoiding fire. A fighter pilot should not get into a low speed maneuvering fight with an airborne mech, however, for obvious reasons.

When it comes to armament, the main difference comes in that all airborne mecha use what are essentially incredibly scaled-up infantry weapons and fighter jets use missiles, in particular, MultiPods, which are pods containing up to ten missiles that can each independently track targets in the air, on the ground or on the surface of the sea. Of course, fighter jets still have on-board cannons. Airborne mecha all carry at least one 36 millimeter assault cannon, but they can also carry grenade launchers, heavier guns (usually these are based on large anti-air guns, but heavier cannons can be based on the main cannons of tanks), even swords and other melee weapons. Fighter jets have the same assortment of weaponry they can carry in the real world, as well as the stuff you might find in Ace Combat with laser weaponry and rail guns in development for both airborne mecha and fighter jets.

The most advanced fighters in this world would be things along the lines of an upgraded F-22 Raptor, with improved sensors, radar, 3D thrust vectoring and the like. However, in the beginning, you’ll have to stick with something that has either the airframe of a real world fourth generation fighter or is similar to one. The modifications you can make are up to you though.

Does that answer most of your questions? Feel free to ask anything, I'm working on the OOC and it should be ready within a few days.

Character sheet is officially ready!



Eh... sorry to disappoint you, @Dynamo Frokane, Rem is very much a woman. Wait. Is that ever confirmed? What do we know? WHAT DO I KNOW?!

...I know nothing. My world is falling apart over here. Thanks a lot.

...maybe traps are fine.
@KoL Thank you for your interest, I'm touched that it's enough for you to consider making time for it.

To answer your question, any real world fighter up to the forth generation is fair game and no one needs to pilot both mecha and fighter, they can specialize. I'll gladly let the Su-37 or other Flanker variants in, I'm just against fifth generation fighters in the beginning since all the fighter jet RP's that have fifth gens in the beginning end up having, out of ten fighters: four F-22's, two F-35's, three flankers and one PAK FA, with any others being F-'teens. The Su-37 is fine though!

For everyone's reference, while I'll set up certain mecha and real fighters as the standard issue, I'll allow you to fly a machine of your choice, so long as it's within the realm of reason and fits the setting. Other mecha, even fictional jets are fine, just describe them well and make sure they're not too obsolete and don't surpass the fourth generation standard (I'll allow so-called generation 4++ though) for fighters.
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