Oh don't get me started on the whole Chris Pratt as Mario thing. I love him, but this is a blatant middle finger to the voice over community and it's definitely being felt. All my buddies are livid.
5
likes
3 yrs ago
I finally made a new thread for my art stuff. I can't stand to look at the old one anymore lol roleplayerguild.com/topics/…
4
likes
3 yrs ago
She was lookin kinda dumb
3
likes
3 yrs ago
Roll a constitution save. On a fail you take 150....... Bludgeoning damage? Piercing damage?
1
like
3 yrs ago
As a GM I love when people get excited and do that (as long as they're not doing anything game breaking). Getting excited and passionate for characters and the story is what it's all about! I love it.
Long ago, when the Alonora ocean was still uncharted, and the continents waged unprecedented wars with each other, pirates roamed the high seas. They were violent and cruel people who plundered all in their path, rarely sparing any even among the ships of fellow pirates. They were racketeers, murderers, and thieves. There was no sense of order to them, except for whatever hierarchy they had on their vessels. They were the bane of the oceans and any who traveled them. Many times the leaders of different lands would band together to try and do away with these criminals, but the pervasive nature of the pirates meant they would always return. They hid and waited, and when the world thought it was safe, they would return.
This continued for centuries, until the fateful day when one pirate decided he was done. He'd had enough of the needless killing. Enough of his shipmates being hung or tortured for their crimes, and he'd grown weary of the ocean being filled with fear. It was past time for this bloody war to end.
This pirate's name was Aaron Deadwater. He was nothing terribly special, just your average pirate captain searching for treasure and trying desperately to get rich while keeping out of the law's hands. However he had enough of a mind to know things couldn't continue on as they were. After many years of planning, compromising, convincing, and pleading, Deadwater and his allies sieged a trading port called Epinau and took the city by force. With their little bit of leverage (meaning the billions of coin worth of goods in their hold), Deadwater was able to gain enough of an upper hand to bargain with some of the neighboring countries' leaders. In the end, it was decided that the pirates would be allowed to keep Epinau as long as they did not harm the goods or the merchants who sold them.
Eventually the pirate ships that banded together started calling themselves The Consortium. As more pirates learned of this new arrangement, more flocked to Epinau to join it. Soon many of the once-wayward pirates had come under the guidance of The Consortium, causing Epinau to become overrun. If the kings of the lands had planned to take it back by force, this was no longer possible. Millions of pirates were now swarming the continent of Mirturm, and the trade routes were now permeated by groups of pirates all united under one symbol: A three eyed skull with eight stars surrounding it.
Over time The Consortium took over the trade routes completely, and merchants began paying them for safe passage. Before the leaders of the world could react, Deadwater and his allies had control of the import of food, water, medical supplies, potions, and various other necessities. Should the pirates have been threatened they were in a position to make billions suffer for it. Eventually a deal was struck with Deadwater that pirates could roam the ocean free, so long as they didn't harm any ships they should encounter unless fired upon first. Pirates were free to roam the seas once more, searching out the hidden treasures of the world and looking for riches. While the nations of the world were not pleased with having a peace treaty with pirates of all things, they abided by it as it kept any pirate under the flag of The Consortium from attacking their vessels.
Thus The Consortium has served as a safe haven for pirates over the decades. Deadwater passed many years ago, but his son followed in Aaron's footsteps. Soon Raoul Deadwater became the proclaimed "pirate king" of Mirturm. He moved their base of operations to Beris, a well protected city that has taken over as the trading central of the world.
Our story begins on a ship called The Wayward Maiden, a new vessel that flies the flag of The Consortium. With a crew that has only recently banded together, you were all summoned to the Pirate King's mansion in Beris for a special mission that Raoul Deadwater personally picked you for. All you were told is that it involves dealing with the particularly dangerous waters of Dholgrin, a powerful nation that has loudly opposed The Consortium. Now you and your new crewmates have gathered in Beris, awaiting for the man himself to arrive and tell you what precisely this mission will entail.
Below is a map of the world that this rp takes place in. It has the names of the continents, countries, and some the main cities in each country. Capital cities are bolded. There are smaller villages that I don't have marked on the map because I felt like it would get too cluttered.
Ibatica is a continent with very diverse peoples and cultures, and home to the two countries of Okadal and Taedian. It's main homeland of the Tieflings and Yuan-ti, and to this day the north is mostly populated by these two races.
Okadal is mainly inhabited by tiefling, humans, kobold, and yuan-ti purebloods due to it's harsher desert climate (though there are other races scattered around in smaller numbers). There are few cities in Okadal, so most of it’s population is scattered into various tribes, save for a couple small places where civilization still remains. What few cities there are remain relatively prosperous. Okadal perhaps has some rather traditional views as far as it’s culture goes. Indentured servitude, arranged marriages, and things like these are commonplace.
The country is run by Iaxus Vanda, a tiefling warlord and self proclaimed king of the country. Nearly fifty years ago Okadal had a seemingly never-ending civil war; a fight between those who wished to abolish the monarchy, and those who wished to keep it. No one really knows which side Iaxus fought for. With the help of his obscene wealth, he abolished the previous monarchy, ended the war, and then established his own monarchy. Some tried to oppose him, but in the end he eventually became the official ruler of Okadal.
Unlike their neighbor to the north Taedian has been relatively peaceful for the last two hundred years. It is rich with trade, it’s various academies cause many to travel from far and wide for higher learning, and the eastern coast’s mild climate and hot springs make for a very popular vacation destination. There have been a few cases of civil unrest in recent years, but nothing major has occurred. Taedian stayed neutral when Okadal had it’s civil war. They allowed refugees to flee across the borders, but besides that the country simply didn’t get involved.
Instead of having a single ruler, Taedian has a council made up of five mayors from the five largest cities. They come together in the capital city of Duridin on a monthly basis to discuss policies, political standings, and the like. As far as the people of Taedian go, it varies as much as the landscape. Okadal is mostly desert, but Taedian has mountains, plains, desert, marsh, and forests. This variety of climates makes it more hospitable to different species, so the country is very diverse.
The country of Meris is largely a desolate one due to it's extremely harsh climate. Meris has often been nicknamed "the frozen desert" for it's large sand dunes and frigid temperatures, and the Isles aren't much better. They have been in a permanent state of winter for as long as anyone can remember. If one were to venture to this wasteland, they would find a few villages of hard-working miners and their families. Meris is home to some of the most plentiful copper and silver mines in the world, so despite it's horrible living conditions it is still a large center for import and export of the precious metals. Their most dedicated allies are the Dwarves of Dholgrin. The country itself is an extension of the Barradalian Empire, and as such is under the rule of Den Marand.
Due to it's many caves and tunnels, Meris and the Isles are also one of the most active regions in regards to drow sightings. There are many paths to the underdark in this land, and that makes it very dangerous. The drow in this region are highly dedicated to their spider goddess and will attack any non-drow on sight.
Kalior is the largest continent in the world and serves as the original homeland of the dwarves, gnomes, kenku, and tabaxi.
Ayrith serves as home to the tabaxi and the kenku. Due to the tribal nature of both these species, there are very few actual cities in Ayrith and the ones that do exist are simply there to serve as a hub for trade. Both of these species tend to dwell in smaller family units and move around, so it is very unusual to ever see them form a village or town. They do come into the cities to conduct their trades before moving on. Sticking with this theme, the country is run by a syndicate of elders from ten of these tribes. Five tabaxi, and five kenku.
The inhabitants are very weary of outsiders, but if you've got enough coin they will welcome you with open arms! Some of the products from this country include the export of the rare Ayrithian rainbow fish, herbs only found in the Gray Face Mountains, and various other miscellaneous goods.
The home of the dwarves is a bustling one. Masters of arcane machinery, the dwarves have established an empire based entirely on their mechanical designs and scientific prowess. Airships, pistols, even mechanical horses are some of the goods that come out of this great nation. However the dwarves are very particular about who gains access to their inventions, and as such the export of these wonderous machines is very rare. The dwarves' main source of trade is their equally impressive weapons and armor. They are unmatched in the field of smithing, and have established quite a fortune off of selling their handiwork.
Dholgrin itself is run by King Orsik Ungart. He is one of the older leaders in the world, being a spry 250 years old. He is known for having quite the temper (as is expected of a dwarf) but he has served his kingdom well and it has prospered under his rule.
Baerin is a very diverse nation and doesn't have any one race that stands against the others. The main four races that populate this land are dwarves, centaurs, tieflings, and gnomes. It is one of the poorer countries in the world and unfortunately is regularly plagued with famine due to how high the cost of food is, but in recent years the economy has started to get back on it's feet again.
This came about when an elf woman by the name of Flaryn Riverrun was sworn in as the ruler of the country. With the help of her advisors, she discovered quite a bit of fraud that had been committed by her predecessor and put in place laws and security in order to prevent further harm and to repair what had already been done. Ten years into her rule and the country has seen a significant drop in deaths by famine and sickness.
Serving as the homeland of the gnomes, Talren is one of the most peaceful lands of it's time. It has survived over the years by having some of the most noteworthy diplomats of history (one of these being Kall Nynmard, the gnome diplomat who helped in the Dwarven civil war) and forging strong alliances with neighboring countries. Talren is home to many great poets, songwriters, cooks, and artists. It makes most of it's trade off of the tourism of it's beautiful rolling fields and legendary cuisine.
Serving as the leaders of this fine country are the King and Queen; Waywright and Ginjy Glincoil. Their rule has lasted for nearly 400 years. They are beloved by their people, and quite the celebrities in their own right to the rest of the world. They are some of the more well known royals, and many a tale has been written about their great adventures and any major events in their lives.
The main homeland of the humans and elves, Adanon has a very troubled history filled with curses and war. Within the last two thousand years there has been several great tragedies on the continent. The most notable of which is the Tragedy of the Kingdoms of Old. No one knows for sure what happened, but the tragedy caused the inhabitants of the Ferra mountains to flee and never return, and to this day rumors of a dark curse haunts the land.
Though once a mighty kingdom, Barradale is currently in the midst of recovering from a revolutionary war that happened only a mere fifteen years ago. The Radras monarchy was abolished and replaced by one Den Marand. The man himself is more of a soldier than a ruler, and to the people's dismay he has turned out to be no better than the monarchy before him. In fact recently there has been talk of finding a possible survivor of the Radras family to start the monarchy again. Unfortunately, no one even knows for sure if any of the royal family survived, much less where to find the survivors.
The country itself is limping along as best as it can. Their neighbors in Adanon have done their best to help for the sake of the people, and slowly the country is beginning to get back on it's feet.
Adanon has been the motherland of the elves for nearly ten thousand years. It is steeped in history, culture, and phenomenal architecture that at times seem to defy the laws of logic. The elves are the oldest masters of the arcane, and as such they have a world-renowned library in the royal palace, which is located in Ith'ral'ul. Few are permitted access who are not a member of the Royal Mages Guild. The elves do share some of their knowledge. They often send professors to teach courses at the Elior Arcane Academy in Taedian.
The country is run by the Liadon royal family. Currently holding the throne for over 500 years is Laucian Liadon, and next in line is his son Elion. Laucian's rule has been fairly unproblematic until recent years, and most of the drama surrounding that has to do with his choices concerning the human kingdom of Barradale. Some feel that he was wrong in not interfering with the revolution, claiming that he betrayed the royal family with whom he'd been friends since he was a young boy. Others say that it was an internal affair and he was justified in not getting involved. No matter the case, Laucian's conscience has never seemed to be bothered by what happened.
No Man's Land is a desolate, "free" stretch of land that is ruled by no one. It is lawless and serves as one of the most dangerous places any fool could ever find themselves. In the south there are criminal towns full of bandits and mercenaries, and to the north there are the Ferra Mountains. Legend has it that these mountains are filled with horrible monstrosities as part of the curse of the land from when people still dwelled up there, but few have ever ventured far enough to confirm these stories. What they do know is that they are definitely filled with orcs, goblins, and drow.
The northernmost town Dimdale is largely self-dependent. Not much is known about it other than it was started by a group of nomads who managed to cross the Ferra Mountains, and have established a very small society of half-orcs, humans, and elves. They are not hostile but do very much like being left to their own devices.
Teeming with tropical flora and fauna, the Kinallen Islands hold some of the most breathtaking scenery on this plane of existence. The waterways are populated with merfolk along with tritons that come up from their underwater city in the depths below, and the land itself is home to a large concentration of water genasi, lizardfolk, and minotaur. These all reside in harmony and welcome visitors to their waters as long as they respect their laws and customs.
The laws of the islands are made by the high priest of Melora, who reside in the Temple of Melora on the largest island. Not much is known about this odd grouping of species other than it has existed for thousands of years before it was discovered and follows the law of Melora, and that they do not wish to change their way of life.
Formally under the rule of the Barradalian Empire, Mirturm is now ruled by Raoul Deadwater and the laws of The Consortium. He is a business man and a pirate who took over after his father, Aaron, passed away. Deadwater has done his best to preserve his father's legacy, urging other pirates to come under the law of the Consortium in order to preserve their way of life while appearing to appease the countries of the world. Like his father, he dislikes unnecessary bloodshed and does his best to get the pirates under his control to "adhere" to the laws set forth.
Instead of mindlessly raiding the seas, Deadwater has a system of targeting specific ships. Never civilians or innocents, and always where the Consortium ship can make a clean getaway. Often times these ships are some sort of corrupt nobleman's vessel. There are rumors that The Consortium takes contracts to target specific people on the high seas where they can disappear without a trace, but no one in The Consortium will speak of it. Those loyal to Deadwater will go to the grave with his secrets, and if a member were to break this trust then the repercussions for that poor soul would be unspeakable. That being said, Mirturm is strictly for those who are confirmed members of The Consortium. If you are not loyal, you do not live there. Deadwater has eyes and ears everywhere on the continent and if anyone starts speaking of turning against The Consortium, they promptly disappear.
Frallia is home to the halflings, and serves as a major source of fresh fruits and vegetables for the world as a whole. Countries like Okadal, Meris, and Ayrith have very inhospitable conditions for growing their own food, and as such they import this food from other places. Frallia is one of these places, as the halflings always have a surplus and are happy to help for a low price.
It is a land steeped in tradition and has remained relatively unchanged for the past five thousand years, despite the rise and fall of various emperors. The current emperor is a halfling by the name of Lyle Tealeaf
Arakocra, centaurs, and dragonborn are the main inhabitants of this large island. As part of the Barradalian Empire it is owned by Den Marand, however recently people there have been unhappy with the change of government. The governor of Ninbur, a female dragonborn by the name of Nala Delmirev, has openly opposed Marand's takeover and massacre of the royal family. Things have been very tense between Ninbur and Barradale for many years. Most of the inhabitants believe it's only a matter of time before a full-blown war breaks out.
The island itself finds it's trade in mining minerals from the volcanic caverns in it's underbelly. It is a very dangerous job, but the people seem willing enough to do it. After all it is what their ancestors did, so they feel it is their duty to carry on the job until a safer method of mining these minerals is discovered.
There are so many tales and myths about the gods that to try and list them all would be futile. Stories and beliefs vary throughout the lands, and often times what is taught in one area will differ from what is taught in another, but there is one story that stands alone before them all and is told in every nation the same way.
It is said that before the world was created all of the gods were in an endless war, and had been locked in conflict for an expanse of time that is unfathomable to any mortal. It is unknown why they were warring with each other, but a common theory is that it was for supreme power over the realms. All of the realms were in horrible chaos, and the war had intensified to a point where no matter who won, there wouldn't truly be any victor. The losses were too tragic for the victory to ever be worth it. It is said that there were entire realms that were destroyed by this war and lost to time.
Finally, a tentative truce was struck between the gods. As a symbol of this peace they created a planet- the world where we live. It was meant to stand as a testament to what the gods could accomplish when they worked together, and as it prospered, so would peace in the realms.
And so it was. For many centuries the gods existed in total peace with one another, until one day the peace was broken. It isn't known what happened, but the story goes that this somehow led to Corellon creating the elves.
There was never another Great War of the gods, but to this day relations between certain different religions remain strained.
Asmodeus, god of tyranny. Lawful Evil Symbol: Three triangles in tight formation.
Bane, god of war and conquest. Lawful Evil Symbol: Claw with three talons pointing down.
Gruumsh, god of destruction. Chaotic Evil Symbol: Triangular eye with bony protrusions.
Lolth, goddess of spiders and lies. Chaotic Evil Symbol: Eight· pointed star with a web motif.
Tharizdun, god of madness. Chaotic Evil Symbol: Jagged counter-clockwise spiral.
Tiamat, goddess of wealth, greed, and vengeance. Lawful Evil Symbol: Five-pointed star with curved points.
Torog, god of the Underdark. Neutral Evil Symbol: T attached to a circular shackle.
Vecna, god of evil secrets. Neutral Evil Symbol: Partially shattered one-eyed skull.
Zehir, god of darkness and poison. Chaotic Evil Symbol: Snake in the shape of a dagger.
Erathis, goddess of civilization and invention. Lawful Neutral Symbol: Upper half of a clockwork gear.
loun, goddess of knowledge. Neutral Symbol: Crook shaped like a stylized eye.
Kord, god of strength and storms. Chaotic Neutral Symbol: Sword with a lightning bolt cross guard.
Melora, goddess of wilderness and the sea. Neutral Symbol: Wavelike swirl
Raven Queen, goddess of death. Lawful Neutral Symbol: Raven's head, in profile, facing left
Avandra, goddess of change and luck. Chaotic Good Symbol: Three stacked wavy lines
Bahamut, god of justice and nobility. Lawful Good Symbol: Dragon's head, in profile, facing left
Corellon, god of magic and the arts. Chaotic Good Symbol: Eight-pointed star
Moradin, god of creation. Lawful Good Symbol: Flaming anvil
Pelor, god of the sun and agriculture. Neutral Good Symbol: Circle with six outwardly radiating points
Sehanine, goddess of the moon. Chaotic Good Symbol: Crescent moon
Listen to the GM This should go without saying, but don't try to argue with me. Discussions and things you're confused about? Sure! Bring it up with us in the OOC or a DM. I don't mind talking about things with you, but if I give you a final answer then take the hint and drop the subject.
Don't try to run the rp. If you have an idea you want to do, you can bring it up OOC and we'll discuss it. I don't mind players having subplots, but we need to be sure that they don't interfere with the main plot and that people aren't running away with things.
No overly disagreeable/evil characters. We've all seen that one person in an rp who wants their character to be the center of attention at all times, and as a result end up causing a lot of drama in the rp. Don't be that person. If you try to be that person, you will be laughed at and banned from the rp.
No NSFW content. If you and another player engage in writing NSFW content, take it to DMs. I don't want it in my rp.
Be aware that the GM has a very low tolerance for nonsense. I've had many people ruin my carefully thought out plots several times with their stupidity, so while I will do my best to be nice, if you cause any trouble I will not be fun to deal with.
Posting requirements Your posts don't have to be big paragraphs, just decent sized ones to show you're willing to put in effort to keep the rp going, even if it's slow. Maybe two paragraphs. I would like to keep the frequency to at least one person posting per week. We're pretty laid back here, so if you need a little extra time due to circumstances, no worries. That being said, if you're looking for a fast paced rp where we all post back-to-back on a daily basis, this probably isn't what you're looking for.
*I reserve the right to ban and brutally kill off characters if you break these rules.
To get the code for this character sheet, click the 'view raw' icon on the top right of this post, and scroll until you see the big gap in text. Then copy everything.
ℝ𝕖𝕝𝕒𝕥𝕚𝕠𝕟𝕤𝕙𝕚𝕡 𝕊𝕥𝕒𝕥𝕦𝕤: ℚ𝕦𝕖𝕤𝕥𝕚𝕠𝕟𝕟𝕒𝕚𝕣𝕖: This is going to be a little different. Instead of a typical personality summary, you get to pretend your character is answering a questionnaire! Just answer the following in character.
What first impression do you make?
What are you like in a high stress situation?
What are your best and worst qualities?
What is something about yourself that you would never admit to anyone?
What are your dreams?
How do you want to be seen by others?
How do you see yourself?
Do you tend to make snap judgements, or stop and think about things?
What haunts you?
What is your philosophy on life?
(Note: You do not have to fill out every single bullet point, as long as you have at least one filled out on each topic). ℍ𝕒𝕓𝕚𝕥𝕤:
ℍ𝕠𝕓𝕓𝕚𝕖𝕤:
𝔽𝕖𝕒𝕣𝕤:
𝕃𝕚𝕜𝕖𝕤:
𝔻𝕚𝕤𝕝𝕚𝕜𝕖𝕤:
𝕀𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟:
𝔾𝕖𝕟𝕖𝕣𝕒𝕝 𝕊𝕜𝕚𝕝𝕝𝕤:
𝕄𝕒𝕘𝕚𝕔𝕒𝕝/𝕊𝕡𝕖𝕔𝕚𝕒𝕝𝕥𝕪 𝕊𝕜𝕚𝕝𝕝𝕤:
𝕀𝕟𝕧𝕖𝕟𝕥𝕠𝕣𝕪:
ℍ𝕚𝕤𝕥𝕠𝕣𝕪:
𝕊𝕦𝕞𝕞𝕒𝕣𝕪: Minimal two paragraphs consisting of at least four medium length sentences.
𝔼𝕩𝕥𝕣𝕒𝕤
ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 ℚ𝕦𝕠𝕥𝕖: Something they say a lot or live by 𝔸𝕟𝕪𝕥𝕙𝕚𝕟𝕘 𝔼𝕝𝕤𝕖:
If the position of Navigator is open, I have a character in mind for it.
It is indeed!
Update on the progress for making the actual rp thread: I'm uh... Doing my best. I will definitely have it up before Saturday night. I'm hoping I can finish it tonight but we'll see.
I'm very interested. Also, just to clarify since you're using DND races: do we have to ascribe to a DND class as well in our character design and follow its rules, or are you more lenient about our exact capabilities?
I'm alright with you coming up with original ideas and whatnot. I would urge you to be sure that your character is balanced and not super OP though if you do decide to go that route. My character personally is just going to be a ranger (and the captain, of course), but as long as you keep it balanced and run the idea by me I don't mind if you make your own thing.
I will (hopefully) have the rp thread up either today or tomorrow. I have some more information I need to type up and I need to finish my character, so whenever I finish those two things I'll post the rp thread.
Super interested! Gotta run in a bit but I'll probably return with a pitch (and possibly a few questions) :>
Actually a few questions already so I know what to pitch later:
- it says fantasy pirates, and I see various races that are associated with magic. However, because it wasn't directly referenced or limited: Are we free to suggest magical things/powers/trinkets/processes for you to review? Is it fantasy due to races and, well, a fantastical continent but no magic per-se?
- may we suggest roles that fit on a ship (such as, for example, a musician?) or do you require the roles to remain as are? I ask mostly because I don't want to be rude when presenting any ideas C:
- do we have a concrete, pre-given reason as to why WE specifically banded together or can we make up why or how we came to be on the Maiden?
#1. They are magical creatures and they can use magic! Think like a dnd type world except instead of using the tabletop system, we're doing play by post instead.
#2. Yes you may! I'd replace one of the powder monkeys with whatever position you would want. Just be sure to clear whatever it is with me first, and be sure they'd have an actual purpose on the ship.
#3. And no, there's not a concrete reason. Just as long as you guys keep the reason realistic, I thought I'd leave it up to you guys why your individual characters joined the crew.
Fair enough. Just seems weird that the Pirates made a Peace Treaty while they were in a position of power, especially one that they straight up plan on breaking.
Well they can't exactly take on multiple nations that decide to attack them should they go to war. And even if they could, Deadwater's whole motivation was to decrease the bloodshed, not add to it.
This also isn't meant to necessarily be a traditional "stab everything we meet" pirate story. This is the idea that in a more civilized society, pirates have adapted to being sneakier and more cunning, and less blatantly criminal. And if they are blatantly criminal, they make sure they have enough up their sleeve that they can't get arrested. Think Mafia.
There are pirates who blatantly go and murder and raid. There are also those who don't. It depends on the pirate ship, what their alignments are, and how closely they adhere to The Consortium's rules.
@Sanity43217 They're pirates. You think they really listen to what people tell them to do? XD
Officially, they do not raid merchant ships as part of the treaty they signed. They simply go in search of treasure and artifacts so they can get rich.
Unofficially, they're pirates, and they do what they want as long as they don't get caught.
Edit because I remembered a thing: More than that, this rule only applies to pirates who join The Consortium. There are still pirates who don't affiliate themselves with that organization.
Long ago, when the Alonora ocean was still uncharted, and the continents waged unprecedented wars with each other, pirates roamed the high seas. They were violent and cruel people who plundered all in their path, rarely sparing any even among the ships of fellow pirates. They were racketeers, murderers, and thieves. There was no sense of order to them, except for whatever hierarchy they had on their vessels. They were the bane of the oceans and any who traveled them. Many times the leaders of different lands would band together to try and do away with these criminals, but the pervasive nature of the pirates meant they would always return. They hid and waited, and when the world thought it was safe, they would return.
This continued for centuries, until the fateful day when one pirate decided he was done. He'd had enough of the needless killing. Enough of his shipmates being hung or tortured for their crimes, and he'd grown weary of the ocean being filled with fear. It was past time for this bloody war to end.
This pirate's name was Aaron Deadwater. He was nothing terribly special, just your average pirate captain searching for treasure and trying desperately to get rich while keeping out of the law's hands. However he had enough of a mind to know things couldn't continue on as they were. After many years of planning, compromising, convincing, and pleading, Deadwater and his allies sieged a trading port called Epinau and took the city by force. With their little bit of leverage (meaning the billions of coin worth of goods in their hold), Deadwater was able to gain enough of an upper hand to bargain with some of the neighboring countries' leaders. In the end, it was decided that the pirates would be allowed to keep Epinau as long as they did not harm the goods or the merchants who sold them.
Eventually the pirate ships that banded together started calling themselves The Consortium. As more pirates learned of this new arrangement, more flocked to Epinau to join it. Soon many of the once-wayward pirates had come under the guidance of The Consortium, causing Epinau to become overrun. If the kings of the lands had planned to take it back by force, this was no longer possible. Millions of pirates were now swarming the continent of Mirturm, and the trade routes were now permeated by groups of pirates all united under one symbol: A three eyed skull with eight stars surrounding it.
Over time The Consortium took over the trade routes completely, and merchants began paying them for safe passage. Before the leaders of the world could react, Deadwater and his allies had control of the import of food, water, medical supplies, potions, and various other necessities. Should the pirates have been threatened they were in a position to make billions suffer for it. Eventually a deal was struck with Deadwater that pirates could roam the ocean free, so long as they didn't harm any ships they should encounter unless fired upon first. Pirates were free to roam the seas once more, searching out the hidden treasures of the world and looking for riches. While the nations of the world were not pleased with having a peace treaty with pirates of all things, they abided by it as it kept any pirate under the flag of The Consortium from attacking their vessels.
Thus The Consortium has served as a safe haven for pirates over the decades. Deadwater passed many years ago, but his son followed in Aaron's footsteps. Soon Raoul Deadwater became the proclaimed "pirate king" of Mirturm. He moved their base of operations to Beris, a well protected city that has taken over as the trading central of the world.
Our story begins on a ship called The Wayward Maiden, a new vessel that flies the flag of The Consortium. With a crew that has only recently banded together, you were all summoned to the Pirate King's mansion in Beris for a special mission that Raoul Deadwater personally picked you for. All you were told is that it involves dealing with the particularly dangerous waters of Dholgrin, a powerful nation that has loudly opposed The Consortium. Now you and your new crewmates have gathered in Beris, awaiting for the man himself to arrive and tell you what precisely this mission will entail.
Listen to the GM This should go without saying, but don't try to argue with me. Discussions and things you're confused about? Sure! Bring it up with us in the OOC or a DM. I don't mind talking about things with you, but if I give you a final answer then take the hint and drop the subject.
Don't try to run the rp. If you have an idea you want to do, you can bring it up OOC and we'll discuss it. I don't mind players having subplots, but we need to be sure that they don't interfere with the main plot and that people aren't running away with things.
No overly disagreeable/evil characters. We've all seen that one person in an rp who wants their character to be the center of attention at all times, and as a result end up causing a lot of drama in the rp. Don't be that person. If you try to be that person, you will be laughed at and banned from the rp.
No NSFW content. If you and another player engage in writing NSFW content, take it to DMs. I don't want it in my rp.
Be aware that the GM has a very low tolerance for nonsense. I've had many people ruin my carefully thought out plots several times with their stupidity, so while I will do my best to be nice, if you cause any trouble I will not be fun to deal with.
Posting requirements Your posts don't have to be big paragraphs, just decent sized ones to show you're willing to put in effort to keep the rp going, even if it's slow. Maybe two paragraphs. I would like to keep the frequency to at least one person posting per week. We're pretty laid back here, so if you need a little extra time due to circumstances, no worries. That being said, if you're looking for a fast paced rp where we all post back-to-back on a daily basis, this probably isn't what you're looking for.
*I reserve the right to ban and brutally kill off characters if you break these rules.
ℝ𝕖𝕝𝕒𝕥𝕚𝕠𝕟𝕤𝕙𝕚𝕡 𝕊𝕥𝕒𝕥𝕦𝕤: ℚ𝕦𝕖𝕤𝕥𝕚𝕠𝕟𝕟𝕒𝕚𝕣𝕖: This is going to be a little different. Instead of a typical personality summary, you get to pretend your character is answering a questionnaire! Just answer the following in character.
What first impression do you make?
What are you like in a high stress situation?
What are your best and worst qualities?
What is something about yourself that you would never admit to anyone?
What are your dreams?
How do you want to be seen by others?
How do you see yourself?
Do you tend to make snap judgements, or stop and think about things?
What haunts you?
What is your philosophy on life?
(Note: You do not have to fill out every single bullet point, as long as you have at least one filled out on each topic). ℍ𝕒𝕓𝕚𝕥𝕤:
ℍ𝕠𝕓𝕓𝕚𝕖𝕤:
𝔽𝕖𝕒𝕣𝕤:
𝕃𝕚𝕜𝕖𝕤:
𝔻𝕚𝕤𝕝𝕚𝕜𝕖𝕤:
𝕀𝕟𝕗𝕠𝕣𝕞𝕒𝕥𝕚𝕠𝕟:
𝔾𝕖𝕟𝕖𝕣𝕒𝕝 𝕊𝕜𝕚𝕝𝕝𝕤:
𝕄𝕒𝕘𝕚𝕔𝕒𝕝/𝕊𝕡𝕖𝕔𝕚𝕒𝕝𝕥𝕪 𝕊𝕜𝕚𝕝𝕝𝕤:
𝕀𝕟𝕧𝕖𝕟𝕥𝕠𝕣𝕪:
ℍ𝕚𝕤𝕥𝕠𝕣𝕪:
𝕊𝕦𝕞𝕞𝕒𝕣𝕪: Minimal two paragraphs consisting of at least four medium length sentences.
𝔼𝕩𝕥𝕣𝕒𝕤
ℂ𝕙𝕒𝕣𝕒𝕔𝕥𝕖𝕣 ℚ𝕦𝕠𝕥𝕖: Something they say a lot or live by 𝔸𝕟𝕪𝕥𝕙𝕚𝕟𝕘 𝔼𝕝𝕤𝕖: