Avatar of Shoryu Magami
  • Last Seen: 2 yrs ago
  • Joined: 8 yrs ago
  • Posts: 2857 (0.96 / day)
  • VMs: 7
  • Username history
    1. Shoryu Magami 8 yrs ago

Status

Recent Statuses

8 yrs ago
The Internet: Where people with no balls can resort to trolling people anonymously so they don't get their asses kicked.
5 likes
8 yrs ago
A friend of mine once told me that 'it's only ego if you can't back it up'. Too many people like to confuse confidence for arrogance -- there's a big difference.
2 likes
8 yrs ago
Not to get all psychological, but some people are actually just 'wired' to take things people say literally. I'm like that to an extent, but I've learned that people here are usually just shitposting.
7 likes
8 yrs ago
Happy Anniversary, Ailyn. Six years ago, you gave me a kindred soul, and brought light into a life which for all intents and purposes had been mostly nothing but darkness.
7 likes
8 yrs ago
Valentine's Day's bittersweet when you've endured a long-distance relationship for over five years. Here's to celebrating the strength of a meaningful bond, instead of taking a shallow and easy path.
8 likes

Bio


"Let us partake in a gathering -- the entertainment is a game of life and death..."
Lucifer Van Bonaparte

{IC} {OOC} {Characters}

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IC Threads: {Dissidia Spin-Off} {Non-Ranked Arena Battle}
OOC Threads: {Character Sheets} {Hang-out Thread} {Game}
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~

This bio will get reconstructed once I've left the site for good. I'll be collecting my data in the background for now, and sorting some loose ends. I'll be on and off to do it, so don't think I'm back if you see me around. Once I've dealt with everything, I'll log out properly and remove my 'ghost' status, and that'll be the last this site sees of me. This community is in serious need of growing up, and I'm not the least bit surprised that role-plays die here so frequently.

The 'Grim Reaper's Gambit' role-play is likely to reboot elsewhere eventually. The role-play will have some modifications, so contact me if you're curious since the original project won't accurately explain everything. There's no determined date for it to happen yet, since I've got other priorities and I'm not investing a lot of time in it until enough of the people interested have free time to properly commit (lack of dedication on the part of some players practically destroyed the previous version; it's very apparent it would've died even if I hadn't decided to leave). There's a group that're quite interested, but most of them are busy.

Anyway, come back later for an update later -- or don't; it's your life.
~

Contact Details

Tell me who you are or I possibly won't accept the request, since I assume most requests are bots.
Yes, people who I rarely/never spoke to - or who never met me - while I was still here are welcome.
No, those who disrespected me (and aren't sorry) while I was here or are trolls/immature in general aren't welcome.
Also, keep in mind that not all of these are currently being used actively, so friend request replies might be delayed on some of them.

Playstation Network (PSN): Shoryu_Magami
(I'm fairly easy to contact through here, though I'm not really gaming much due to my main project's workload.)

Discord: Shoryu Magami#4323
(Unlike Skype, I primarily text chat on this instead of voice chat. It's currently one of the easiest ways to find me. It causes my PC a lot of problems though.)

Skype: solitaryangel1983
(Usually running on my phone, mostly so I can talk to my fiancΓ©, so it's easy to find me here. I've currently got no access to it on PC. It might take a while to see requests.)

Facebook: James Koutsoukis - Shoryu Magami
(Barely ever on this, but it exists. Mostly exists so @Ailyn Evensen can list me as her fiancΓ©. You'll find me easily on messenger if you add me, but I don't do much else.)

Yahoo IM: shoryu_magami
(Does this even still exist anymore? It used to be my main method of text chat, but it's not on my current PC.)
~

"The souls that God has given us, our spirits.
Our spirits, which found a way to swim through the immense network and live in the infinity of space.
Is not the human body a mere shell, a form of existence all too small and weak for consciousness with such vast reach and potential?"
Dr. Londes (Cowboy Bebop)

"When you're in the darkness, you only sink deeper into it. Keep the light shining."
Kenzo Tenma (Naoki Urasawa's Monster)

"But you must always remember that the only thing necessary for evil to triumph is for good men to do nothing."
Alucard (Castlevania: Symphony of the Night)

"If the people we love are stolen from us, the way to have them live on is to never stop loving them.
Buildings burn, people die, but real love is forever."
Sarah Mohr (The Crow)

"Is there an indelible line dividing sanity from insanity, or do they change, one into the other, at the slightest turn of events?
We'll find out, soon enough, that the world itself is insane."
Vincent Volaju (Cowboy Bebop: The Movie)

"It's not the result of one's life that's important.
It's the day-to-day concerns, the personal victories, and the celebration of life... and love.
It's enough if people are able to experience the joy that each day can bring."
Terra Branford (Final Fantasy VI)

Most Recent Posts

*eats popcorn*
@Briza

There's only one murderer, so @carla6677 had to be innocent. If the murderer was voted off, the game would be over.
Banned for giving me a detailed answer. Only I'm allowed to be that thorough.

@Arkaquiavel

(I guess we'll see, but that makes sense.)
Would also like to say that you're one of the best if not THE best GM I've ever had to work with and I'm really looking forward to how things proceed.

You bet yer ass I am.

Honestly, in all seriousness, cheers for saying that -- I appreciate it. While it's true that I'm very passionate about the projects that I invest myself in (especially if I've connected them to GA, like this one), just knowing that you guys're enjoying this and excited about it makes all the work I put into it worthwhile.

I'd also like to partially credit Tsu for the conflict at the end of the chapter. While I was the one who decided to bring back the thugs from the opening of the chapter (I'd been looking for an excuse to use them again), Tsu was the one who initially suggested we give the collab some conflict, which got the ball rolling. I'd been wanting to have a 'villain' for chapter one pretty much the whole time (I had ideas like a small time mob boss, et cetera, which is what I somewhat used in this collab), but hadn't decided how to integrate them or who to throw them at (since not too many of the protagonists met up, it made it difficult to create the conflict I had in mind).

So yeah, while I did GM and orchestrate that conflict, Tsu motivated me to use it there in that specific collab. He suggested that there be some sort of drama in chapter one (apart from the psychological drama that Conrad got), and so I basically integrated something I wanted to do into that collab -- I'd been hoping to use a 'chapter one mob boss villain' for months now, like I said, because one of the reasons I allowed people to start role-playing even before getting to the estate was because I had some plot ideas - and subsequently some interesting revelations or hints - that could only be used during this phase, but not enough people got involved in the role-play yet to really make those ideas work, and I didn't want to make it obligatory since we were mostly just waiting for people to register. Even so, I did have the blueprints for some of that conflict in mind, which is why Leonard was attacked right from the start in his first post.

That's also the reason that collab became the closing post for the chapter, because otherwise I might've waited a bit longer until Leonard reached the escort point and then made the 'mob boss' attack there instead, depending on how long it took Leonard and the others to arrive. That final scene with Leonard at the end of the first chapter is vaguely something I wanted to use this whole time, so Tsu's input is what made me decide to adapt the collab between us and Pudd into the final post of the chapter, since not enough people were really getting involved in the role-play yet for it to warrant my other ideas.

Anyway, yeah, glad to know you've enjoyed the role-play so far, and I'll be looking forward to your response. It shouldn't take too long for my collab with Phantom to get finished.
Zero.
@Aewin@Pudding@Melo@Ailyn Evensen@Snagglepuss89@tsukune@Shadow007@Eidolen@MayLien@Heap241
@banjoanjo@CrazyShadowy@JaceBeleren@aviendha@Indra

Status update:

  • Still waiting on Daniel's 'Private CS' to be finished. This'll be the last time I make a point about it here, and if there's no sort of indication that the delays are gonna end at that point then I'll be considering Daniel's character slot reopened (either for myself, one of you, or someone else who wants to join). Honestly, I've been more than patient enough.

  • The part of the OOC's opening post devoted to explaining the rules of how characters can die was rewritten, since that's primarily where the voting system was explained. The voting system's now removed due to no one seemingly wanting to keep it in (I didn't care for it much myself). This was the changes in the OOC:

    Characters can (and most likely will) die at specific plot points, and can also die from other causes. The role-play was mildly inspired by an elimination game (though it's always been intended as a story at its core, not an elimination game), meaning that any of your characters are susceptible to dying during the story. The player characters can attempt to eliminate each other through the 'murder system' that's explained in a later rule, and they can also be eliminated through other events. Some of these events will only end up killing off the characters if they screw up somehow (or if I choose to kill you off for breaking the rules), while others will be actively trying to eliminate you. You'll still have plenty of time to interact and develop whatever kind of relationships you'd like with each other and NPCs, and it's important to keep in mind that the 'murder system' is just one of the secondary elements of this story as opposed to being the main element (IC development will play a large role in how focal it is). You shouldn't make an attempt to kill other characters without using the 'murder system' listed in a rule below this, because it'll prevent you from being able to kill anonymously. Players characters are allowed to attempt to kill NPCs, but do keep in mind that it might fail or backfire like any other murder. A plot element will allow dead characters to remain in the role-play, but they'll have certain limitations and gimmicks involved in that, and characters that get killed off because their players broke the rules are excluded from this opportunity -- don't think you can loophole the system. If you're not okay with the idea of your character dying though, or you're the type who'd take it personally when other players vote you off or the murderer player chooses to kill you, then this role-play isn't for you. Those who'll be immature or petty about who they choose during the voting - rather than let the IC alone be the deciding factor, as it should be - are also not welcome here.
    OOC's Opening Post

  • The next chapter has officially started now that I've posted its introduction. From this point onward, you should consider the 'non-obligatory' phase of the IC to be over, since very soon we'll all be grouped up at the estate and everyone will need to maintain decent activity.

  • For all intents and purposes, the collaboration between myself and Phantom is the next post, with Sonya needing to react to Sven at least one more time (it might be more) so he can head off. Sonya's posting can happen before or after the collaboration, but things with Sven need to be finished up before anyone else reaches the escort point, so I'd prefer it happen soon. Tatiana will post once Itzal and Paula's next collaboration is done, and I'll be moving things forward with the escort point group soon. Aewin mentioned that Lucia is likely arriving in an hour or so, which means it's hard to say if her post comes before Sonya speaks to the people at the escort point (if she does this). I've also got someone coming to the escort point on my end, and it's uncertain if that'll be before or after Lucia arrives. Once it reaches 5:00 PM in the IC, things should start moving along much more actively in this thread.

  • Regarding 'player NPCs', you basically post them up with the exact same 'Public CS' and 'Private CS' that the regular characters use, except the 'Wish' category is answered as 'N/A' (sure, they can have wishes, but they're not being promised one so it's irrelevant to them). You actually post both the 'Public CS' and the 'Private CS' over PM initially with these characters, instead of the 'Public CS' being posted into the OOC, but only if the NPC won't be introduced at the same time as the respective player character, because the 'Public CS' of the NPC is removed from PM and placed into the respective player character's post in the character tab as soon as the NPC is introduced within the IC.

    As for how you PM them to me, put both the 'Public CS' and the 'Private' CS into the same post (but keep them as separate hiders still), and send them to be in the PM thread that belongs to their respective player character. In other words, this is the one circumstance where you're allowed to reply to the post I gave you all revealing your cards (I'm now giving all the people who don't have a card yet a 'placeholder' post, that'll be empty until I settle on the final cards). The 'Private CS' will remain in this PM post, while the 'Public CS' will be transferred to the character tab once the NPC is revealed IC.

    You should get my okay about the NPC through another PM or some other IM method before posting them in the PM though, so we don't end up having denied characters in the PM threads. This is the only way that players are able to get access to using characters who aren't letter receivers. The reason this wasn't brought up in the rules is because 'player NPCs' weren't confirmed to exist until a couple of players actually pitched some good ideas for them to me, though I personally always had plans to use them myself -- they'd just have been included with the regular NPCs.
@Nick Ton Cutter

Welcome to the site.

As a couple other people've already said, feel free to PM if I can assist with your writing (I don't have as much 'formal' experience as some people, since I was basically denied a conventional education and I'm entirely self-taught, but I'm confident nonetheless), or if you'd just like to chat in general.
Banned because I don't think I know you.

Banned for not being a Grammar Communist.

(How exactly does Grammar Communism work, out of curiosity? The same as being a Grammar Nazi? Lol.)
@Raddum

Here's my thoughts, with all of this in mind:

Mateus explains his plot to mess with the summoning Cosmos performs, which is also used as his justification for why he can sense the heroes as well (he's basically connected to them by virtue of sabotaging the summoning -- this allows him to hide the fact that he was powerful enough to know where they were regardless). At this point, he'll be aware of Terra's existence, and for reasons I'm not revealing will immediately want to capture her. All it would've taken is Kefka mentioning her name or revealing that he knows her, and Mateus would convince him that they could turn her to their side (since you've already confirmed this would convince Kefka).

Assuming Kefka brings up Terra's name, it'd be a piece of cake for Kefka and Mateus to convince Zidane to capture her. I don't see any reason why Kefka wouldn't work with Mateus, since I'm guessing he can at least guess that Mateus is manipulating Marche (considering Kefka himself is a manipulative prick in the game, even if he's a bit less calculated and a bit more, well, insane).

I don't know much about the Crystal Bearers, but I'm guessing it's safe to assume that Layle and Jegran are an even enough match. This would make Terra/Ritz mostly having to deal with Zidane and whatever reinforcements Kefka/Mateus send, but I don't want to make assumptions about Jegran's actions until it's revealed which group he's attacking.

Things could actually get very ugly for Cecil/Freya depending on how Freya responds to something that's coming, but I've also got a trump card ready to help them out.
@Raddum

I think you mentioned that Kefka would already know Terra's location, so Mateus isn't really changing that aspect. Of course, I'm under the impression that Kefka (alongside Mateus) actually wants Terra captured, not killed, so this does impact how Kefka needs to go about approaching her. Since Zidane's goal is to 'protect Terra', all Mateus/Kefka would need to do is make Zidane aware of her name and then things get interesting, because they could try to convince Zidane to bring her back to them so she doesn't have to be killed.

I'm basically going under the assumption that Jegran would attack Layle until confirmed otherwise. This actually means that the World of Balance group actually has it the roughest (thankfully, Terra isn't as low tier as she seems, and I've got a trump card with her that I'm looking forward to using, so I sort of want them to be overwhelmed), whereas the Mist Cave group will have to deal with Exdeath and whoever/whatever Mateus sends to wipe out Firion.
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