Avatar of SillyPhilly
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    1. SillyPhilly 9 yrs ago

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My new character is goin to be an MTG fanboy who won't admit that his/her game is the inferior TCG.

They consider themselves to be in the worst timeline.
Timeskip happen?
@Scarifar

That's a little better but perhaps have an "until the End Phase" clause, or maybe force the Gemini back to your hand?
@Ammokkx

Perhaps only have it last until the End Phase?
Sup bitches?
Yeah I'll post today.

Also, @Ammokkx Synchros can't be Normal Monsters. They can be non-effect but not Normal.
Cassie was still leaning against a wall, her arms folded.

She looked over at Nathaniel and Brad having heard the word "duel".

Might as well watch I guess. Maybe I can even get in on the actions when they;re done.
Here

U.A. Immortal Mask
Level 10
EARTH/Warrior-type
ATK: 1700 DEF: 2800

Can be Special Summoned during either players turn (from the hand) by returning two "U.A." monsters with different names, except "U.A. Immortal Mask", to the hand. Once during your opponents turn, if your opponent declares an attack or targets a card you control with a card effect, you can special summon any number of "U.A." monsters from your hand to the field, then apply one of the following effects:
*If your opponent declared an attack, you can pick the attack target.
*If your opponent targeted a card with a card effect; you can change the target to another appropriate target.
All monsters special summoned by this monster's effect return to the hand during the End Phase.

It's a hockey goalie in black and gold.
The problem is that they really don't need anythin'.

They have both OTK and turtle potential. Their one problem is consistency, which is mitigated by ROTA and their field spell. If I gave them more consistency then they lose one of their balancing factors.

Thy don't have a reliable way of boarding multiple monsters which could help them so originally I wanted a pair of themed Pendulums. But Pendulum summoning goes against the decks tag in/out theme which requires monsters in hand. Besides there's multiple Pendulum archetypes that can be splashed im with any deck so themed Pendulums would be redundant.

So a new UA would either do somethin that the archetype already does, or cover one of the archetype's weaknesses that balance the deck out in the larger meta game.

What I can do, however is make a semi-generic card that can act as an off-theme support.
Well it is a WIP.

U.A. Immortal Mask
Level 10
EARTH/Warrior-type
ATK: 1700 DEF: 3100

Can be Special Summoned during either players turn (from the hand) by returning two "U.A." monsters with different names, except "U.A. Immortal Mask", to the hand. Once during your opponents turn, if your opponent declares an attack or targets a card you control with a card effect, you can special summon any number of "U.A." monsters from your hand to the field, then apply one of the following effects:
*If your opponent declared an attack, you can pick the attack target.
*If your opponent targeted a card with a card effect; you can change the target to another appropriate target.
All monsters special summoned by this monster's effect return to the hand during the End Phase.

It's a hockey goalie in black and gold.

Things patched out.

*Changed name to better fit defensive purpose.
*Changed stats
*Special Summon from the graveyard.
*Changed activation conditions of Special Summon effect.

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