Avatar of Skylar
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  • Joined: 11 yrs ago
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    1. Skylar 11 yrs ago

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@Skylar if you feel it may be better, you can flip rolls with my nation. If that particular set is your thing >.>


Thank you, but I think I will play the hand I am dealt.

If you want to do any of those 4 options, just let me know


I think I will stick to the rolls I have. Coming up with a full nation workup is taking a bit though, so standby on that front.
Here's another batch of rolls. Will make some more rolls soon (if I missed you then sorry; just keep mentioning me please, it's hard to keep track when I'm being asked by so many people in so many different places)

Anyways, I'll aim to have the nation sheet template up tonight as well.

@Skylar



Hrm. Yes, I can work with this. Not what I anticipated, but I can make plots and schemes for this just nicely.

GM, to what extent may we re-roll or adjust our rolls? Can we decide to take a hit in one area to do better in another? Or does accepting a reroll in one spot neccessitate knock-on changes in other areas?

Not asking for rerolls right now, need to brainstorm some nation concepts before deciding if thats needed, but would be nice to know for reference.

@Commodore@FoxFire@ArenaSnow

Within the next few hours I intend to deliver completed rolls to those of you that have already asked. Still writing up all the options and their flavor texts.


Me too please! Looking forward to it.
Ready to generate a nation sheet whenever you want GM. Give me an outline, I'll give you Gremlins/Elves. Still can't make up my mind just yet.
Interested in playing. Not sure whether to break out my species of fuzzy kobold industrialists or Elven magitech innovators yet, will await OOC and more setting details, but ready to hop in. i like the idea of a more rigid nation game and want to give it a shot.
Concepting nation idea of a industrial world under occupation, but with a subset of humans with goals in alignment of local alien independence. How much of a human civilian/imperial/military presence would be likely on a world well-suited for being a superheavy industrial powerhouse?
Hello, I am interested in joining.

A question of a concept, would it be plausible that the Empire of Humanity allows xeno kingdoms to have an "export-model" modular cruiser design. Seemly sturdily built, modular and scalable from light cruiser to line cruiser to heavy cruiser to even being overloaded with weapons to make a pocket battlecruiser with a relative minimum of complexity. But it's riddled with ingrained design sabotage to make the heavier versions prohibitively maintenance-intensive, and its not as good as purpose-made designs. Nonetheless, it's in production by several conquered kingdoms and minor human provinces for want of other options and to avoid the expense of building navies from scratch.

My industry-type rebel faction would have a mobile shipyard capable of limited production of these ships, or retrofitting ones that can be acquired or stolen. Their initial focus is to fix the ingrained sabotage and acquire more industrial assets to build and refit them en masse to take advantage of how many are in circulation in second-line roles. A heady plan to turn the products of the Human Empire upon itself, but execution remains ambiguous.

The ship in question:


Plausible concept or needs reworking? I'm still on the drawing board, so I'm open to edits.
Signing in from the interest check: The Northstar MegaCon state. Focusing on shipping, station-building, multimedia, and military exports (security contracts and weapon/starship/android soldier sales). They also prefer to dress up their ubiquitous android workforce as kemonomimi (anime-style people with animal ears and tail). And yes, that is supposed to be a very odd quirk to outside observers by design.

But don't let cutesy PR and free anime/manga/VR fool you. They are among the lowest in MegaCons in morals. Humans are just another asset with a distinct market value.

Still tinkering with the history, especially with Keyguyperson's history to consider, but heres the gist of what I'm going for.

Faction Name:

Northstar Mega Conglomerate State. A.K.A. “Northstar MegaCon”

Faction Government:

Corporate state, ruled by a Board of Directors and all it's citizens determined by how much company stock they own.

Territory/Claims:

Northstar is a megacorporate-state headquartered in Fairhaven station in the asteroid belt with tens of thousands of space habitats, outposts, ports, and trading houses across the belt colonies and inner planets bearing the Northstar brand. It is estimated Northstar owns direct sovereign domain over 15% of the asteroid belt’s habitats and space stations, with significant “soft” influence over another 25% of habitats and mining colonies associated or dependent upon Northstar to varying extents and allied to it’s corporate agenda as subsidiaries, loyal allies, proxy-combatants, or debt-holdings (slave-states in all but name).

More abstractly, Northstar claims a significant trade and shipping fleet to the point of being considered another population demographic in it's own right.

Culture:



History:

[WIP]

Today, Northstar is a sprawling megacorporate nation-state. While nominally built around merchant shipping, education, multimedia, androids, and manufacturing starships and space habitats, they are effectively a self-sustaining nation state unto themselves that exports all the neccessary components for other habitats to function, including strategic defense.

Technology:





Military:



Space Forces Details


Tinker, tinker, tinker, I tinker. When will it be OOC time?

Downscale of QEC's is annoying, I will need to rework "War as a Hobby" sub-doctrine a bit then. But fine, i don't want any risk of a OP power. Glad to see the solar system filling up, gives me more ideas for structuring Northstar.

Thinking of adding planetary trading houses to Mars and Earth so Northstar has stakes there too. Or not? Hrm. Choices.
@Skylar so my Corp is shaping up to be one of the major players in the shipbuilding industry. They're a bit more ethical than North Star (Okay a lot more ethical) but it doesn't mean that they wouldn't have mutual interests. The way I've set them up they have small slips or yards on most stations and asteroids big enough to house them as well as free floating yards in and past the belt, which would mean it's very likely that our two companies would interact out of necessity.

Your company needs a way to keep its ships flying, my company needs ships to fix to stay in business. We both need to turn a profit.

So what I'm asking is if you would mind having some sort of a business relation with my Corp, not an alliance or anything but just allowing me to have holdings on your stations (but not all of them). Strictly business.

Also we build ships so come to me if you need 'em.


Logistics, ship maintenance subcontracting, and building merchant ships for Northstar all sounds good to me. Meanwhile Northstar provides business, habitat-building, possibly cheap manpower or android kemonomimi exports, potential security contracts, and usual access to the Northstar multimedia machine.

Northstar by itself has a very broad shipbuilding base, but not a exceptionally great on a per-ship basis. NS-SecFor or some of it's remote-control Tacticians may come to you for the kinds of specialist ships you can build versus the generic ones Northstar makes on their own. Stealth ships, refitting auxila into pocket-warships, artillery craft

As for the ethics question, Northstar doesn't see it as a ethics question. Its just a matter of supply and demand, and the supply of human labor far exceeds the demand for it, ergo the per-unit value of human life by default isn't high and must be earned through their own effort. However other companies treat their human resources is their business, but Northstar's method has worked in getting workers to pay for their own fare instead of depending on handouts they haven't earned.
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