Avatar of Sombrero
  • Last Seen: 8 yrs ago
  • Joined: 9 yrs ago
  • Posts: 547 (0.17 / day)
  • VMs: 0
  • Username history
    1. Sombrero 9 yrs ago
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Status

Recent Statuses

8 yrs ago
Dammit, smell! Why do you always lie about the taste of things!? Bread is never as good as you say it is! And vanilla extract tastes like petrified ass! PETRIFIED ASS!
3 likes
8 yrs ago
Using a phone on RPG. PROS: You can zoom in! CONS: fucking everything else!
11 likes
9 yrs ago
Glorious Math Teacher: "You know protractors, right? The rules we have for protractors are simple: Freshmen use these, don't put them in your mouth."
6 likes
9 yrs ago
Punching out Nazis and wrestling a yeti, sitting at home with some festive Spaghetti, rigging my boots up with high-power springs... These are a few of my favorite things!
9 likes
9 yrs ago
Still trying to figure out whether the Crusades qualify as actual wars, or a steaming hot mess of clusterfarkery best accompanied by the Benny Hill theme...
3 likes

Bio

I'm here, and I'm stuck in the middle with you.

Most Recent Posts

@Sombrero ...but do you offer cake? That's a big deal for me~ *scratches chin*


Yes, but it is both hat-shaped and rhubarb flavored.
<Snipped quote by Sombrero>

fukin furries


IT'S AN INTRIGUING DESIGN CHOICE!

AND ALSO I LIKE HAVING THE LICENSE TO CROWBAR "FUR" INTO EVERY WORD THAT VAGUELY RHYMES WITH IT UNTIL PEOPLE START VOMITTING.
Welcome to the guild!

If you would like a cool hat, or have a hat available, with which to join my totally real and uprising political faction, then you're free to send your application by pigeon. The Cool Hat Society Administration will get back to you on that. If anyone else offers for you to join their possibly much realer secret societies, don't listen to them. Mine is both utterly existant and probably better. We have rhubarb.
Just a daily bump. Assuming everyone who posted in the OOC joined, we still have 1 or 2 spots left.
But what if you're Thor, though? Thor doesn't seem very tolled-on. You can't put a toll on Thor, he'll smash the toll booth, actually...

... I miss my toll booth...
When you're a fan of anthropomorphic creatures as I am, you have to learn to feel less embarrassed by your fellows on the internet... Especially when they're children who are trying to grasp for higher thought...

It only gets harder.
@FantasyChic@Asuu Huzzah! You are accepted! Feel free to post 'em in the character thread.

i have a character from an old rp that i think could work here, i'm just trying to figure out how her power would be controlled by the prison… i'm thinking either a drug injection she regularly gets to nullify her power or some kind of device she wears that prevents her from using it…


I think the Naranja staff would use a device first. They'd have to submit their drugs to the FDA, and, since the only person who can really volunteer to test it is her, and they have to get a higher-than-30% success rate, past all that paperwork and stuff, it'd be much easier to just give her a device that seems to work and legally define it as a security measure so that the FDA doesn't get involved. I mean, unless the drug already existed as a known means to subdue her powers and could be proven not to have any other effects. In that case, they'd probably sneak it into her food and stuff if she preferred the drug over the device.
How many characters are we allowed at the start? I got an idea for an inmate and a Counselor


I'm thinking each person being allowed to control two characters at once (Making another if one of them dies, gets released/quits their job or otherwise moves out of the game area in a way that they would no longer being affecting the plot unless brought back) would be a good way to start. This may change if more than 2 become relevant at the same time, or characters that left without being killed off become relevant again.
That's plenty for an OOC, I'd say!
Welcome to



Obligatory mood beatsies.

In order to get into the Naranja Grande Private Experimental Facility, you have to be either an unlucky villain, or a very unlucky prison guard. No one visits Naranja Grande, no one gets off on good behaviour from Naranja Grande. No one's scheduled for parole for years. The employees live there in year-long shifts with breaks for major holidays if they're lucky... The only contacts Naranja Grande has with the outside world are HAM radio, Landlines, and the US Postal Service. Occasionally, investors and Federal Wardens will drop by for a tour, but only for decidedly special occasions.

Not a single inmate has ever stayed their full sentence. Maybe they've appealed to the courts for some reason or another and were transferred, pardoned, or found to be not guilty. A few smartasses have managed to skid by on the fact that some of their restraints could be considered cruel and unusual. The biggest smartasses escape, of course. And sometimes, friends of escapees get "Kidnapped" out.

Here, you will play as a super-powered (Or perhaps just an especially dangerous normal) convict, or specially qualified member of prison personnel in a maximum security correctional facility. The Naranja Grande is a trailblazing, highly experimental facility run by a government Think Tank in southern Nevada. Things are done with dubious legality and good intentions, usually in the interest of humane discipline and rehabilitation... But, make no mistake, the think-tank has its share of hardasses who will waste no time in cracking down whenever they can find a reason.

A Supervillain can manipulate their way out, or just get ahead, perhaps by corrupting or coercing guards and officials. They can build prison gangs and contraband rings, perhaps... Even find proteges, if they choose. After all, who isn't just one bad day away from ending up here? Or, y'know, you could do what you're supposed to do and try to emulate an upstanding member of society. If not for keeps, at least until you're deemed safe enough to be transferred somewhere nicer. Hell, you might even be an unlicensed Superhero in here for vigilantism.

An employee is generally in charge of their work tasks. While supers are generally hired into law enforcement branches, no doubt a few of them are held in emergency supply in prisons. Particularly Superhuman-specialized Prisons like this one.

Hold parties, commit conspiracies, engage in debaucheries, and maybe start a good old-fashioned riot... Anything's possible in a comic-book prison. How else would people get out of it all the damn time?

Rules:

1. Standard Roleplay stuff. Metagaming, Bunnying, etc. Ya’ll know that ain’t right.

2. Be civil and stuff. Standard community rules. No dolphin tits!

3. No Kryptonians or the like, the whole appeal of their stories is the morality of their actions, and not whether they’ll overcome the odds stacked against them… Which kind of defeats the point of facing your characters with the adversities of prison. As far as upper limits go, keep their power level in the neighborhood of fellas like the cinematic Avengers… Minus Hulk.

4. This is a gender-intergrated prison, (Separate cell wings and public lavatories for people with different parts.) so even straight people could, in theory, get a slice of that action if the guards aren’t looking or listening. Romance is allowed, and so is sex if ya’ll keep it to yourselves. I know that this is a prison, and non-consensual stuff happens all the time, but this isn't exactly a gritty manifesto on the sexual issues of today. Avoid it, unless you have a really awesome plot in mind or something.

5. If Sombrero wrote one of the things in the hiders in a way that seems weird/incomplete, let him know. He was very excited at the time of posting and wrote this with long breaks in between.





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