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    1. Space Communist 10 yrs ago

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You guys got room for one more roleplayer?





@Space Communist Hi, I see you!


Well that's disturbing.
Oh, I remember the Invasion of the Philippines. I wasn't around for the annexation of Mongolia, but still. Are you thinking perhaps of Tibet?
Damn, that was quick.


Geez, you sound like my GF.

Hell yes on Florida. Even if it isn't technically canon anymore, that shit is still classic.


Damn right it is. Sometimes I miss those old days...shit got crazy back then, am I right?

Also, you should probably include Persia (with a cultural emphasis), The Western Communes, The Ottomans, and Georgia. Hell, if you can get bored you can add some classic shit like The Phillipines, Katanga, and Argentina.


Oh, I knew I'd forgotten to mention some of those! Yeah, Persia and the Ottomans are certainly on my list. I've also wanted to do the Phillipines, too, but I torn on it because that might want to be left as a City-State for the scenario I'm working on. Still, I guess I could work on it.

As for the Western Communes, I felt like that should definitely stay a City-State because 1. It fits China's UA well, and 2. In a scenario it would make sense. Katanga, I might touch upon. Argentina is similar to the Western Communes in that it fits a different civ's UA better, especially in a scenario.
Well, here's the list of nations I've made so far:

China, Ethiopia, Spain, Brazil, Canada

And the ones I intend to make in the future:

USA, Mexico, France, Prussia, the Russian Republic, Siberia, Great Britain, South Africa, Italy, Armenia, Japan, Serbia, Australia, and Florida (just for gits and shiggles)

Regardless, I'll gladly change the images if that would be more visually appealing. If enough of you guys would prefer it that way, then that's what I'll do.

By the way, THE NEXT BATCH OF CIVS ARE UP!

1. Armenia under Hasmik Assanian
"Rebellion from the Mountains" - After the first Great General, Units may cross over mountains (but receive 50 damage if they end their turn on one). 20% Combat bonus against larger civs.

2. The Japanese Empire under Akihito
"Legions of the Pacific" - Embarked units have 3 extra movement and pay just 1 movement to disembark. Naval maintenance reduced by 50%.

3. The United States under Michael Norman
"Land of the Immigrants" - Every trade route per foreign civ/City-State provides 2 Gold, Production, and Science. 25% population unhappiness due to civil rights issues.

4. Serbia under Neven Dragan
"One Balkan Nation" - Units have a 50% Combat bonus against City-States and City-State units. The Mafiya demands 10% extra maintenance for their services, but provide 2 Production from their strategic resources in return.

EDITED:

5. The Pan-African Empire under Yaqob Yohannes I
"Pan-African Union" - Cities start with extra founded territory. Forests and jungles in friendly territory are treated like roads by your Units.


I've gone ahead and added them to the PoW Mod Collection.

Also, this is my 69th post. ( ͡° ͜ʖ ͡°)
All the other ones work, it is just China that seems to be borked. And yes, I mean there was no name changes anywhere. It was just "Wu Zetian. China."


Well, I guess that's a relief, in a way. Whatever, I'll make a new one altogether for China.

Regarding the US, it'd have to be something related to the difference between PoW America and real world America. At least, something that is positive. Isolationism as a jumping point is just the one I thought of, but there might be others. What ever works.


I actually considered that, and figured that I should go with something akin to that train of thought. Here's what I've got:

1. United States under Michael Norman
"Land of the Immigrants" - Every trade route per foreign civ/City-State provides 2 Gold, Production, and Science. 25% unhappiness from population due to civil rights issues.


See, I figured it would fit because...the US is made up of immigrants...and trade routes are like having...immigrants...yeah, it's not much of a connection, but it's better than the original UA.

Also, how difficult would it be to swap the graphics for the leaders? Not making your own moving characters obviously, just replacing the diplomacy characters with static Aaron art or something. It isn't a big deal, but it is sort of goofy that...







I'm gonna be honest with you: I prefer that the leaders look that way.

For one thing, there's not enough artwork for all the leaders. For another thing, I'm not even sure there's any way to replace the leader's talking audio. And for a third thing, as I said, I like to think that they're all just various representatives of their nations, and they're REALLY into cosplaying. I swear, Sotelo should hire a different diplomat...not to mention Arnold....

Regardless, in time, I'll replace the textbox stuff to where it's a more obvious indication that they're just cosplaying representatives. Methinks it'll be funnier that way.
I await eagerly for the day I can play my Serbia in Civ 5.


As a matter of fact, I have part of the Serbia mod already done. It's been laying around, and I didn't feel up to finishing it when I uploaded those others this morning. I could try and have it done in about an hour or two. Here's the UA I have planned for them:

1. Serbia under Neven Dragan
"One Balkan Nation" - Units receive a 50% combat bonus against City-States and City-State units. Pay 10% extra maintenance on Units for the Mafiya, and in turn the Mafiya provides 2+ Production from strategic resources.


It's purposefully vague because between Vilage and I we settled that the Ethiopian communist party would be there petitioning to the International, and they wouldn't like a plan rescue of Ethiopia without the International plying for some way to transition or force Africa to up-front communism.

Of course, they can't have all of it since China is pro-Yaqob and some other parties might swing in his favor (Cambodia would be sympathetic, being a constitutional monarchy in a sense, where-as Yaqob is a sort of son-of-China having been educated there and lived in exile in China). So if off the bat the purpose was to kick out the Spanish and then do what they were trying to do but communist wouldn't turn over very well.

So of course they're settling with a vague promise and deciding to decide to see how things are after-the-fact. If Ethiopia needs a new government for reconstruction and the role of the Solomonids rolled back: so be it.

But this is something I plan to go into detail later when I get the chance.


Yeah, I figured it was something along the lines of this. As I said, we'll see how this plays out.
Vilage, I just thought of something: When you encountered the issue with China, did you mean that Wu Zetian's name was still Wu Zetian? Or that her appearance was unchanged? See, I only changed the textual name of each leader, nothing more (save for an entire villainous personality for Janet Arnold).

I like to think that when you meet one of the modded civs, you're just talking to a representative that's really into cosplaying.


I probably could have used you earlier, but I guess you will have to fill in later.


Heh heh...yeah, my bad....

But of recent events:

The Third International's central Politburo elected that yes, there's grounds to go to war with Spain. This comes with agreement from most of the member nation's fifty-person delegations.

I want to go over the exact terms later, but to keep certain areas in synch with activities abroad I'm holding off until @Vilageidiotx and I do something with Azima and Hou. But the general premise is that the International has declared a state of war between it and Spain to drive the Spanish out of Africa and broadly "reconstruct the African regime". It'll probably take a while for further nations like Mexico to catch wind, so don't worry about it just yet. And though it's not a formal declaration of war on behalf of all the nations involved it does establish certain minimum obligations to contributing to the military state of the war. So Mexico will be expected in time to deploy at least some troops to Africa to back-up the Ethiopians.

On an informal basis this may be a move some individuals might use to drum up full war support depending on what's going on at home. This will come into play later in Asia.


Wait, holy shit, really? Oh my god, IT'S HAPPENING

Er, well, maybe not quite yet. But the (non-)declaration is there! Shit's 'bout to get fucked. Don't worry, you can be assured that the Mexicans will be there on the shores of Africa to aid in the conflict when the time comes.

"Reconstruct the African regime." Suspicious wording is suspicious. But we'll see how that plays out.

Perhaps Isolationism would be the America UA? You could give them the vanilla Ethiopian UA, and maybe mix in something else for style.


I can certainly see the historical significance of American "isolationism", yes. That's something to definitely take into consideration. However, Ethiopia's UA for America would be counterintuitive simply because America is pretty big in the RP. If I made a scenario with the borders as they are in the RP--and I do intend to make a scenario once I have enough modded civs--then America's UA would be useless. I'm thinking something akin to isolationism, yes, but perhaps some gunboat diplomacy, too? Or maybe just buff their Manifest Destiny UA, who the hell knows.

By the way, I'm considering replacing Ethiopia's bonus against higher tech with the Iroquois forest and jungle movement bonus, as well as keeping the extra founded territory. What do you think?

I got the mod and fucked around with it a bit. I wanted to meet everybody, but ended up spawning on a tiny island with China.


That's unfortunate. Maybe try advanced settings so that you could meet everyone?

The only unintended bug I noticed was that NPC simply doesn't download. Even when I am picking out civs in advanced settings, I can pick out all the modded versions for the others but NPC remains Wu Zetian and China.


Huh, that's odd. It was the first of the mods I made, and it was a considerable while before I made the others. It may be lacking something that the others have. If not, I may just need to scrap the older version and make a new one altogether.

Also, a thought: have you tried it with any of the other modded civs? It may not be an issue with China, but instead all the mods as a whole. I certainly hope it's just one mod and not all of them DX
Holy crap that's cool. Might have to actually play Civ 5 in order to try that.


Thanks! You'll need the DLC if you wanna play with Spain, Ethiopia, and Brazil. Trust me, though, it's definitely worth it.

You're still in charge of the US, right? I'll have to think of something the US has done in RP to give them a specific UA. Is there anything noteworthy or particular that the US has done since I've been gone? All I remember is the US's war against Canada, the conquering of that breakaway Canadian nation, the gassing of Seattle, and their anti-communist leanings.

Also quick PoW related question: Is Ireland independent from the UK? I saw either in the lore summary or the wiki that it was, but I just wanted to confirm that. I don't want to do anything important with it, I just mention it in regards to the Irish-Americans in the US.


I don't recall Ireland breaking off during the British economic turmoil, but then again, I don't not recall it breaking away either. I would say yes, but then again, PoW lore isn't my call, beyond Mexico--and I since I've been gone so long, I doubt I have much say on that either.

Speaking of which, how are things looking for Mexico? Anything important I should know about? Has anyone taken it up in my absence? If not, I might just like to pick it back up....
HEYYYYYYYY GUYYYYYYYYYYYS! It's been a while, hasn't it?

I'm just dropping by to let you know that I got around to uploading some old PoW mods I made for Civ 5. They only update leader names, civ names, and the civ traits, however, and ATM there are only 5 of them. Still, I'd just like to share them with you, and let you know that I plan on creating more of them in the future. The current ones are as follows:

1. New People's China under Hou Sai Tang (replaces China)
"Asian Socialist Bloc" - City-State influence decreases at half the normal rate and recovers at double the normal rate. 10% Combat bonus against City-States and City-State units.

2. Second Spanish Republic under Alfonso Sotelo (replaces Spain)
"Anticomunista" - Receive 3 extra Spies. Great Generals spawn 25% faster and provide a 40% Combat bonus.

3. Pan-African Empire under Yaqob Yohannes I (replaces Ethiopia)
"Pan-African Union" - Units receive a 35% bonus against civs with higher tech. Founded cities start with extra tiles.

4. South American Confederacy under Adriano Claro (replaces Brazil)
"Allies by Trade" - Can annex or puppet City-States after being allied for 5 turns. Caravans have a 50% increase in range.

5. Canadian Empire under Janet Arnold (replaces the Iroquois)
"Blame Canada" - Bomber maintenance reduced by 50%. Units require 50% less EXP to level up. Great Generals provide a 30% Combat bonus.


There's also an additional mod in the collection that changes nukes to VX gas. They don't do anything differently, it's just a name change. I only made it to sort of keep with the feeling of "no nukes" in the RP.

Here's a link: http://steamcommunity.com/sharedfiles/filedetails/?id=514887782

Expect them to be buggy. I know for a fact that Ethiopia's bonus against civs with "higher tech" doesn't work right ATM, and am working on a different bonus. And like I said, I'm working on creating more; expect to see Armenia, Japan, Siberia, and the Russian Republic soon!

But yeah, there they are! If any of you play Civ 5, I hope you enjoy them!
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