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Captain Aaheru stood near the wall, leaning against it. The station was beyond FUBAR. With so many chunks missing, he wasn’t sure there was any point in activating the life support. Captain Foulke was right, the AI core seemed to be their best option. It might not be a bad idea to take a look at the power core, he thought. Having lights would be nice.

Zafir wondered what would they find. He already had an idea in his head who might be responsible, but didn’t want to spark conflict with any religious parties. Maybe he was wrong, but the gas leaks, strange noises and sightings in a cathedral were quite suspicious to him.

He was about to say something when a devilish howl echoed through the hangar. Zafir rushed out just in time to see the abomination fall. Sergeant Aswad jogged up to his side, her voice slightly shaking. “Listen, I know I said this earlier, but this proves my point: we REALLY should just knock this thing out of the orbit and go home, this is a bit too...” she struggled to find the correct word. “My thoughts exactly, but unfortunately not my call.” They watched the remains of the creature carried away. Whatever he thought about religion, this clearly wasn’t their fault. “Sergeant, if you have spare time, Deploy your motion tracker. If not, than back to work.”
Name: 18th Boarding Platoon “Iron Daggers”

Origins: The Narix Empire
Narix are humanoids with Feline facial features. Average height is about 190 to 200cm. Their homeworld is similar to Earth, but colder with higher gravity. They are physically strong, but sensitive to pain. The Narix possess great sight and hearing. They mature at the age of 16 and live up to 250 years.

Size: 30 (3 squads of 10 (Aegis, Ballista, Cabo), lead by a captain)

Culture and guidelines:

  • If a position is not defendable, retreat. No point in losing everyone for nothing.
  • There is no such thing as “fighting dirty”. If it works, use it.
  • Your squadmates are there for a reason. Lonewolfs never get anything done.
  • While a shotgun is the best lockpick ever, it’s still just a lockpick.


Specialization: Being a dedicated boarding platoon, the 18th Iron Daggers are extensively trained in CQC, breaching and hand-to-hand combat.



Name: 18th Boarding Platoon “Iron Daggers”

Origins: The Narix Empire
Narix are humanoids with Feline facial features. Average height is about 190 to 200cm. Their homeworld is similar to Earth, but colder with higher gravity. They are physically strong, but sensitive to pain. The Narix possess great sight and hearing. They mature at the age of 16 and live up to 250 years.

Size: 30 (3 squads of 10 (Aegis, Ballista, Cabo), lead by a captain)

Culture and guidelines:

  • If a position is not defendable, retreat. No point in losing everyone for nothing.
  • There is no such thing as “fighting dirty”. If it works, use it.
  • Your squadmates are there for a reason. Lonewolfs never get anything done.
  • While a shotgun is the best lockpick ever, it’s still just a lockpick.


Specialization: Being a dedicated boarding platoon, the 18th Iron Daggers are extensively trained in CQC, breaching and hand-to-hand combat.



I know I'm late, but do you still have room?
Still here. How many people did you have in mind?
Sounds good, interested.
Still have room? I'm interested.
Name:
The Narix (whether referring to a male or female, in both singular and plural)
Species:
Narix live between 120 and 250 years, the oldest recorded died at 284 years of age. They are carnivorous and possess great sight and hearing, but their sense of smell is severely underdeveloped. They have three fingers and opposable thumb, their feet have three toes. Both their fingers and toes have short claws instead of nails. They are strong and capable of short-term intensive exertion, but can’t keep it up for a long time. Their muscle tissue is dense, but they are sensitive to pain. A punch won’t likely harm them, but it will hurt a lot, hence why they use low-velocity rubber slugs to deal with criminals, if the situation allows it. They need 19% Oxygen to survive. Narix population is about 11.3 billion. Their eyes are usually green or blue with rare cases of dark red. They glow slightly in dark.
Males have a deep voice with strong flanging effect to it. Females have narrower neck, head and torso, higher voices and darker skin tone. Narix gestation period lasts 90 – 100 days and they give birth to 1-2 live children. 3 or more fetuses can be a serious hazard to the female’s health. Narix mature at the age of 16. They usually sleep for 4 hours a day.
Government Type:
Military state
Description of Technology:
FTL travel: The Narix use Subspace for FTL travel within a universe. Jumps within a system are near-instantaneous, but require the presence of a gravity well. A ship can jump from any point A to any point B within one system. Jumps between systems require more power, thus the drive takes longer to charge. Additionally, already existing corridors have to be used for inter-system travel. The Narix have developed a way of tracking ships into and inside the jump corridor, allowing two ships to share the same route - when they exit FTL, they can immediately jump again using the other ship’s drive, while the first drive cools down and recharges on the way.
Weapons and armor: The Narix use railguns instead of gunpowder-based weapons due to lack of sulfur. Fighters use both missiles and kinetic or energy-based weaponry. Narix fighters are equipped with shielding that protects them from incoming attacks. Kinetic weapons are significantly weaker against shields than energy-based ones. Shields do not work in subspace. Capital ships use torpedo launchers and plasma-based weapons.
Power generation: The Narix use nuclear fission to generate power (Supercritical water reactor)
These reactors are compact, efficient, but some components wear down quickly and it requires a long startup procedure to avoid instability.
Description of Culture:
All Narix must serve in the military for five years before choosing their career. Otherwise, their life is relatively free, except harsh punishments for crime. Due to past experiences, Narix are extremely distrustful of religion. All Narix are taught to own their decisions and rarely step down from their goals.
Flag:

Military:
The Narix military isn’t just an armed force, it‘s an important part of Narix society. Narix fleets are diverse with both all around ships and ships for specific task, making use of both numbers and technology to crush their opponents. Despite their large amounts of equipment and troops, Narix prefer retreat to losing too much.
Name:
The Narix (whether referring to a male or female, in both singular and plural)
Species:
Narix live between 120 and 250 years, the oldest recorded died at 284 years of age. They are carnivorous and possess great sight and hearing, but their sense of smell is severely underdeveloped. They have three fingers and opposable thumb, their feet have three toes. Both their fingers and toes have short claws instead of nails. They are strong and capable of short-term intensive exertion, but can’t keep it up for a long time. Their muscle tissue is dense, but they are sensitive to pain. A punch won’t likely harm them, but it will hurt a lot, hence why they use low-velocity rubber slugs to deal with criminals, if the situation allows it. They need 19% Oxygen to survive. Narix population is about 11.3 billion. Their eyes are usually green or blue with rare cases of dark red. They glow slightly in dark.
Males have a deep voice with strong flanging effect to it. Females have narrower neck, head and torso, higher voices and darker skin tone. Narix gestation period lasts 90 – 100 days and they give birth to 1-2 live children. 3 or more fetuses can be a serious hazard to the female’s health. Narix mature at the age of 16. They usually sleep for 4 hours a day.
Government Type:
Military state
Description of Technology:
FTL travel: The Narix use Subspace for FTL travel within a universe. Jumps within a system are near-instantaneous, but require the presence of a gravity well. A ship can jump from any point A to any point B within one system. Jumps between systems require more power, thus the drive takes longer to charge. Additionally, already existing corridors have to be used for inter-system travel. The Narix have developed a way of tracking ships into and inside the jump corridor, allowing two ships to share the same route - when they exit FTL, they can immediately jump again using the other ship’s drive, while the first drive cools down and recharges on the way.
Weapons and armor: The Narix use railguns instead of gunpowder-based weapons due to lack of sulfur. Fighters use both missiles and kinetic or energy-based weaponry. Narix fighters are equipped with shielding that protects them from incoming attacks. Kinetic weapons are significantly weaker against shields than energy-based ones. Shields do not work in subspace. Capital ships use torpedo launchers and plasma-based weapons.
Power generation: The Narix use nuclear fission to generate power (Supercritical water reactor)
These reactors are compact, efficient, but some components wear down quickly and it requires a long startup procedure to avoid instability.
Description of Culture:
All Narix must serve in the military for five years before choosing their career. Otherwise, their life is relatively free, except harsh punishments for crime. Due to past experiences, Narix are extremely distrustful of religion. All Narix are taught to own their decisions and rarely step down from their goals.
Flag:

Military:
The Narix military isn’t just an armed force, it‘s an important part of Narix society. Narix fleets are diverse with both all around ships and ships for specific task, making use of both numbers and technology to crush their opponents. Despite their large amounts of equipment and troops, Narix prefer retreat to losing too much.
Sounds good, count me in.
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