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1 yr ago
1 yr ago
Yatzee!! 2 in a row!
1 yr ago
Australians dont have nike they have crikey!!
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1 yr ago
I guess its true... the media really IS trying to cover up Sound of Freedom with Indiana Jones for some reason...
2 likes
1 yr ago
Honestly Twilight, you just need to try and focus on what makes other people tick.
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"Gather 'round the campfire young ones and listen to the story of the time from before, the time of astronauts, airplanes and compooters...



"Mankind was once strong, and spanned the entire globe all the way roundy-round!!!"

"But we grew FAT, well- fatter than me, and complacent! We gave away our freedoms for temporary secoority."

"The information-age they called it, everyone was sippin the information thru a straw, until it all went dark."

"Ya see that sky tonight? Green and Blue and Purple? T'wasnt always like that. Thats what knocked out the information-age. The Sun herself decided it was time for a change. Heh-heh"

"Then all hell broke loose. Ten! Different kinds of horsemen 'o the apocalypse. Everyone was blamin' eachother! And you can still see the scars..."

"Dont go outside the gates at night OR in DAY to pick berries without clearance from an elder. There are still weapons-platforms out there stalkin around..."



Plot:
"The sleepy town of Niverrock was one of the few exceptions to the apocalypse. Anyone who found it tried to make it their home, their Hardhold. But only a few ones were exceptional, like the Bluestone family. They had the training, the vision and yes, sometimes the guile to make something out of Niverrock that it wasnt once before and reminded us all, that life was worth living. These Bluebloods have a finger in every pie in Niverrock!"

In this game you play a member of the Bluestone family in line of succession for the position of Chieftan. This game will have a great degree of intrigue, statecraft, resource management and civ building, it is also a survival game and an exploration game. The apocalypse started August 2022, and the progress of all information technology ceased at that time. All circuit-based technology is completely out of action aside from a few sought after 'relics'. However technology has still advanced in other ways. In absence of information technology, good old-fashion mechanical engineering has taken its place. Think of modern era steam punk, and you have the right idea. In this game you will have to fight, drifters, diseases, famine, wild animals, rival towns and even left over "weapons platforms".



GM Rules:
* You cant control another person's character, you also cant control NPCs. However, if you create an NPC through the History portion of your charsheet, then this person can occasionally be used as a foil for your main character without creating too much trouble. In fact i encourage this.
* No bullying, this includes Cry-bullying.
* Lets all try to act like adults here
* Character art style: Im sure you already have a mental image but here is some examples of characters that live in Niverrock:

"Barny" a Town Guard, his great grandfather was a state policeman.


"Amelia" a Scavenger / Trapper. She is also something of an antiquarian and tries to track down 'relics'.


"Shock" a kid, just a kid. I dont know why she wears that earpiece, it obviously doesn't work, kids are so weird.
Let the Q&A of the GM commence!

But be warned, this is an exploration game, so i cannot just tell you all of the game mechanics and plot devices that are working behind the scenes. You'll have to inference those yourself!
"Gather 'round the campfire young ones and listen to the story of the time from before, the time of astronauts, airplanes and compooters...



"Mankind was once strong, and spanned the entire globe all the way roundy-round!!!"

"But we grew FAT, well- fatter than me, and complacent! We gave away our freedoms for temporary secoority."

"The information-age they called it, everyone was sippin the information thru a straw, until it all went dark."

"Ya see that sky tonight? Green and Blue and Purple? T'wasnt always like that. Thats what knocked out the information-age. The Sun herself decided it was time for a change. Heh-heh"

"Then all hell broke loose. Ten! Different kinds of horsemen 'o the apocalypse. Everyone was blamin' eachother! And you can still see the scars..."

"Dont go outside the gates at night OR in DAY to pick berries without clearance from an elder. There are still weapons-platforms out there stalkin around..."



Plot:
"The sleepy town of Niverrock was one of the few exceptions to the apocalypse. Anyone who found it tried to make it their home, their Hardhold. But only a few ones were exceptional, like the Bluestone family. They had the training, the vision and yes, sometimes the guile to make something out of Niverrock that it wasnt once before and reminded us all, that life was worth living. These Bluebloods have a finger in every pie in Niverrock!"

In this game you play a member of the Bluestone family in line of succession for the position of Chieftan. This game will have a great degree of intrigue, statecraft, resource management and civ building, it is also a survival game and an exploration game. The apocalypse started August 2022, and the progress of all information technology ceased at that time. All circuit-based technology is completely out of action aside from a few sought after 'relics'. However technology has still advanced in other ways. In absence of information technology, good old-fashion mechanical engineering has taken its place. Think of modern era steam punk, and you have the right idea. In this game you will have to fight, drifters, diseases, famine, wild animals, rival towns and even left over "weapons platforms".



GM Rules:
* You cant control another person's character, you also cant control NPCs. However, if you create an NPC through the History portion of your charsheet, then this person can occasionally be used as a foil for your main character without creating too much trouble. In fact i encourage this.
* No bullying, this includes Cry-bullying.
* Lets all try to act like adults here
* Character art style: Im sure you already have a mental image but here is some examples of characters that live in Niverrock:

"Barny" a Town Guard, his great grandfather was a state policeman.


"Amelia" a Scavenger / Trapper. She is also something of an antiquarian and tries to track down 'relics'.


"Shock" a kid, just a kid. I dont know why she wears that earpiece, it obviously doesn't work, kids are so weird.
Im interested.

Got some Xp under my belt as 40kRPG GM. But not allot of pbp Xp. But yeah, if we can agree on a baseline universe and maybe some whacky rules and factions etc. Then id be happy to co-GM.

Ive sent you a PM for one of the game ideas.
This sounds interesting. Im building a character in my head for it now...
[redacted]
@Awesomoman64

Ozzies offering me a drink? Haram! ;)

Or do i literally need to take out and show you the stick up my but?

(nohomo)
A thing is done. I have done a thing.
@Awesomoman64

He turned back to the bar to grab an old fashioned glass, but ended up grabbing an extra after he overheard Greyson’s remarks about the bases' defenses.

“Lag?” Xan asked as he placed the glasses on the table and began to pour a drink in each. “Mate, nearly every important piece of hardware here was either built, tested, and or fully installed by the lovely Laura Zeiss. Ya can’t beat German engineering, and that sheila is best of the best. Course, if you have a complaint or concern you could always take it up with her. Just, uh, make sure she’s not holding any heavy weaponry. Or large objects that aren’t bolted down.”

As he spoke, Xan picked up the glasses and casually walked over to where Greyson was seated and held one out for him to take. Should he accept, Xan would clink his glass against the brit’s. If not, he would simply attempt the same offer to someone else in the room. Either way resulted in him continuing his little rant.

“But if the counter measures are your worry, I promise you, not even a seagull can get close to us without proper clearance. But by all means, if you think you can bypass them, be my guest. I’m sure ol’ Mat has given it a go before.” he jested with a sly wink in Mateo’s direction. He took a sip from his glass and immediately made a sour face as he attempted to swallow. It wasn’t that he didn’t like whiskey, he just didn’t drink it that often and was not prepared for the strong taste from such a refined vintage.


Greyson lent forward somewhat taken off guard and reached his hand out and took the glass. “thank you” Once it had about a finger poured in it. He almost reflexively flicked out his arm and checked his watch. "I suppose im off duty" he mumbled. He looked at his team and his demeanor changed almost imperceptibly. He was no stranger to alcohol, he had been around many SAS soldiers during his training and they had insisted he go for "a skinfull", then they would all head back to the shooting range and attempt to complete it while drunk to sharpen their skills.

He looked up directly at Xan and his eyes seemed to glisten when he said "german engineering cant do everything", as a rye smile crept across his face. Anyway if i want to annoy Ziess i'll put you up to the job.

"Who'd you piss off, Greyson? I tend to find when you leave the loose ends tied, you worry less. The site's got an digital air-gap...and well, has a fuck-off CIWS. Laura and a few techs behind the scenes did the magic, it makes this place somewhere you wouldn't look at. You dinnea' change from what I remember. Always a pragmatist. I'll let you test it if you like." Skye commented, putting her legs across in a fold, eyeing him up, the fellow British operative someone she could tease, even in spite of her iron-like fire.
"You should relax. I wouldn't get you drunk before an op. Well....I might get you one down to ease you in. We're not back in London anymore, aye?"


Greyson replied to the question. "Who havent i pissed off? I am a wide and prolific pisser-offer, it is the title of most of my debriefings... My strategy is to piss off the opposition in so many different ways that they are completely inconvenienced. Afterall, they can only kill you once. So the side comes out ahead."

Greyson briefly considered for a moment how he’d tackle attacking the base, personally. He quickly concluded that he would never risk taking on his own team. If there was an answer, it was probably divide and conquer. Which is why he needed to make sure this never happened. He wouldn't give black flag the opportunity to isolate members of the team… but before he could go deeper into thought, someone spoke.

"Thought I'd all get you settled before I tell you what's next. There's a juicy piece of intel that landed on my desk after a recent wetwork in the French Pacific. Given Black Flag decided to try and steal data off a fairly tasty data centre, we've got the chance to get our own back. There's a formerly abandoned military encampment in a canyon in the Cape Verde islands, on Ilha de Santo Antao, and right there we have reason to believe there's a few HVTs from the group there. Including one Alain Fouqualier, ex-Foreign Legion, full blooded Algerian scumbag who is a target of interest. And I'd kinda like him dead for interrupting our last R&R, so.....we have ourselves a little capture mission. I'll be working tonight on the details. But I need you guys to take a few different roles, because we're going to assault the place. Local support is minimal, so it's all on us. I'll fill in the details, but I'll give you an overview for now."

"Lights, you're on duty to infiltrate- Mateo, I need you on hand to get inside the base and make sure those HVTs don't escape, whatever it takes -and any base defenses to be sabotaged. Use whatever infiltration methiod suits you- given it's a canyon, a wingsuit or a clamber might be best. Turrets, and possibly even a small mechanised unit that's on site might need sorting. Greyson, Xan, you're with me- we're taking a buggy into the base, and directly going in to clear a few checkpoints, before we hit the site itself. Jamie, Misa, due to the SAM sites, I've got something more creative for you both. I assume you're familiar with the use of a high-altitude helium balloon and a parachute system, because it's how I'm gonna keep you out of SAM range."

"So it's the usual sort of equipment- regular to long range gear, and enemies that you aren't going to find as easy to frag as usual. Just to remind you, they aren't all skinnies with AKs. They know what they're doing, and many of them are mercenaries, formerly from other elite forces. They aren't going to hestitate, and there will be more of them than us. But we get this done, we get our HVTs, we get out quick, we get a fucking dent in them. All good?"


“Yeas Ma-am.” He sounded off.

From what he was hearing it sounded like the Lights had the hardest job. Sure more firepower would be directed at them once the empty shells started hitting the sand. And the smart firepower would then switch to the Heavies. But the Lights had to go in first, so they had to work within the most existing contraints. The goalposts would be at their absolute tightest for them. For this reason he gave them a grudging respect. They were the forlorn hope, the vanguard. The most his fireteam could do is provide a big noisy distraction. But who? In our line of work gets distracted by this trick anymore?

He immediately spoke. “Queen? I would feel much better if Jaguar and Ghost worked together. I don't want them to be isolated without being able to rely on one other. I am a proponent of the battle buddy system and i think that although the speed of the sabotage would be greater if they were independent, we’d be in danger of exchanging one highly valuable operative for atmost 3 minutes inside their OODA loop. I'd rather have the operative for the full duration of the battle. Being 1 down is usually the start of a irrecoverable losing streak. It is usually the first indicator of who will win. And from a ethical standpoint, i dont trade lives. No one gets left behind and so on...”

“This is my professional opinion,” He said in the calm manner of an accountant.
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