Name
Dianna Lear
Alias
Black Magic
Age
16
Gender
Female
Appearance
Dianna has short red hair that frames her face, always parted neatly to the side of her head. She has almond eyes, an icy shade of blue making up her irises. On her pale skin, she has a smattering of freckles. Her lips are a naturally sheer shade of pink, and her cheeks appear to have a slight blush.
She stands at a graceful five feet ten inches, with legs that go on for miles. She has an athletic build, strong arms and legs that show how dedicated she is to gymnastics and running. Although she does prefer athleticism, she is usually seen in business casual clothes that suit her well for a teenager.
Personality
Impish, Dark Sense of Humor, Loyal, Dedicated.
Powers
Magick- Dianna is able to use both offensive and defensive magic, though she prefers offensive.
- Transmutation: Through transmutation, Dianna can take something and turn it into something else. She's known for making a joke out of things: a dagger into a bouquet of fresh flowers, a bullet into a flock of doves, she made the news for a week when she turned a lizard into a tyrannosaurus rex which caused the slaughter of many police officers. She is usually seen taking her cat, Ms. Muffins, and transforming her into a menagerie of different animals and tools. The spell lasts until broken by Dianna, which isn't common.
- Curses: With a few empowered Latin words, Dianna can curse others. She has been seen cursing others with simple things like a weak ankle, or deadly things such as diseases. She can also use these hexes to cause mental despair and insanity. Depending on the strength of her victim, the curses can last from five minutes to a lifetime.
- Potions: Dianna is a skilled potion crafter. She can make anything from love potions, to potions that excrete toxic fumes. These potions usually require tricky ingredients, but she does have the necessary ones in her base.
- Energy Shields/Domes: The name says it all. Dianna can make energy domes around her, or flat circular shields in front of her. The larger the shield, the weaker it will be, and the more concentration it will require to uphold. If Dianna plans to take a group into her dome, she will probably end up with a hideous migraine, if she doesn't fall unconscious of course. The shields can withhold blasts from medium sized explosives, projectiles, and sharp/blunt weapons. They will strain under too much pressure though, cracking until they break.
Skills
Sleight of Hand- Dianna is an excellent thief, without the usage of her magic she can probably strip someone down to their knickers without them knowing any better.
Stage Magic- To keep with the magician motif, Dianna has aced many card tricks. She can pull a rabbit out of a hat, throw daggers blindfolded. If you've seen it on a stage, she can recreate it. Not the most practical of skills, but it gets a good laugh.
Gymnastics/Athleticism: Dianna is a skilled gymnast, she is also skilled at running. She has a tank that almost never runs empty, allowing her to outrun most of her foes.
Skilled Swordsman: Dianna is a gifted swordsman, having been taught by the Wise One himself. She is also good with most blades, such as throwing knives, daggers, and anything with a pointy end.
Equipment
A Bandolier: instead of bullets she has small servings of all her favorite potions.
- Sleeping Potion: When thrown on the ground, the potion will shatter and create a gas that will knock most people out. The gas can get through most spaces, so covering one's face with a t-shirt will only work for so long.
- Healing Potion: Once drunk, this potion will heal minor wounds. It can also lessen the blood flow of some major wounds.
- Curse Removal: In case a cursed person can still be useful, Dianna carries servings of her own special concoction that removes any curses she has placed on someone. It restores them back to their original state, whatever that was.
Throwing Daggers: As much as she likes to think so, magic doesn't solve every problem. At each hip she carries a sheathe of four throwing knives. Two of which are tipped with poison, for those special moments.
Ms. Muffins II: Sadly, the first Ms. Muffins died in a firefight. Now, Dianna carries Ms. Muffins II. Much like her predecessor, Ms. Muffins II is used mainly as a device for Transmutation, if she doesn't have a hostage on hand. She's also used for good times and snuggles!
Short Bio
Dianna’s beginnings started with the Wise One. The Wise One was a hero turned villain after a few complications with the law. He hid away, only coming out to cause a horrific scene once a year on the Fourth of July. Finally, the hideous massacres ended. They just stopped one year, things ran smoothly.
This was because he had found a new Apprentice. The Wise One always had a soft spot for children, and his past lover had moved on and given birth to a beautiful red haired baby. The child was the spitting image of her mother, and carried the abilities needed to be a good witch.
So, her teachings began. For every spell, the Wise One planted a bit of his own essence into her. He began aging, after a while. On the day her training was completed, he finally died. Dianna was still small, a ten year old with a cat and the power to kill. She took after her Master, her first attack was on July Fourth, an homage to him before she became her own villain. Now, she's known throughout the world as a killer, a villian. She couldn't be happier.
Other
N/A