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2 yrs ago
Current If it’s out of your hands, then it deserves freedom from your mind too.

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@SirBeowulf No Worries Mate, Glad to have ya. Also a guardsman bob is a stereotype of the guild (pre-fall) along with Mary Sue and Steve. The latter being those flawless perfect beautiful characters of charisma and epicness, etc. Guardsman Bob refers to a plain Jane type character with nothing special; IE: In a medieval setting a man with nothing special about him and only wielding a sword is no different than a guardsmen, duplicate, copy, clone troopers, etc. I used that term as a very loose translation meaning I love how you character is kind of plain, at first glance, but with a uniqueness to him that is very interesting.

tl;dr: Aeon saying things meaning he likes your character.

@Monochromatic Rainbow Absolutely.

@Darcs Glad to have our lovely resident crazy aboard hehe.

@Lightning Fast Yes it is.
No worries but I should warn you... *delves deep in the archives for that gif I made that one time* Found it.

BUT I SHOULD WARN YOU SIR-


Use whatever colors you wish =)
@clericbeast Sounds good.
@SirBeowulf Normally Elitist Aeon would be like "well you need to expand this" and blah blah. This is by far the most interesting Guardsman Bob Stereotype I have ever seen, on top of that you've changed my desired perspective on the spark condition. Normally attracted through an extreme, deathly situation; I find the ideal that he attracted his spark with the sweet sweet sounds of harmonic. Sparks do have personalities, and I find it plausible that a musically inclined spark, would be inclined to a musical person. He is approved. Though fro critiques sake, the backstory could be expanded on just a bit. The "fuck it" attitude of your character is amusing when incorporated into his sheet, but it's cuteness wears off just a tad with the lackluster details.

That being said, you have my approval on Sam, our second "hobo" character. (Permitting that Bobert comes back to join me.) Toss him into the characters tab.

Disclaimer: I reserved the right to alter my decisions at any given point and time, usually in the form of minor edits or concerns with power usage. This is typically a rare event though, so fret not young squire of the wastes.
@TheMadAsshatter Absolutely.

Pondering if I should make a thread for the rest of the collab, or just tell people to read up on the old IC if they want specifics. Think we finished the last part of the collab, but there are 44 pages, and shit got heavy when I went solo there at the end.

Decisions hm..

Name: Alexandria Svet-Yulia
Age: 20
Appeared Age: Late teens (16-19)
Height: 5'2
Weight: 100lbs est.
Eye Color: Completely White
Hair Color: Platinum White
Physical Identifiers:
  • Two parallel scars encircling her neck, about 2 1/2 inches in width.
  • Multiple scars crisscrossing her back, varying between 1-2 inches in width.

Appearance: Alexandria isn't the kind of girl one would usually look twice at; unless concerned about her overall general size. A petite oval face, framed by long and haphazardly placed platinum white hair giving her kind of an eccentric look about her as she always hides her eyes behind goggles. Goggles that are usually reflective, or host to a one-way lens, which sit atop a proportionate bulb nose. Small, pert lips which are often set in a pressed line of determination, or puckered, and slightly askew in concentration.

Alexandria, herself, doesn't figure she's very attractive; despite having an average bust; the rest of her completes the picture of her miniatureness which narrow hips, a slender frame, and an almost non existent rump. Though there is evidence of some toned muscle wrapped about her body, she is hardly the picture of the ferocity that lies behind her goggles.

Background

Residence: The village of Isolone.
Profession: Scavenger
Aligned Faction: Neutral
Relatives: Unknown

Gear

Weapons:
  • 9mm Pistol: Alexandria has come across a number of weapons in her travels, her 9mm pistol is the only one she ever kept, and keeps on her.
  • Twin Tactical Daggers: Alexandria carries two twin daggers, with 17 inch blades, and 7 in handles. These daggers can attach at the hilt, which will extend out slightly when done so, to become a 5 1/2 foot double ended sword staff.


Ammunition:
  • Dirty Rounds: 30: contained in three, 10 bullet clips.
  • High Grade Rounds: 10: contained in one, 10 bullet clip.
  • Heavy Ammunition: N/A

Hiking Backpack:
  • Medkit, Rope, Spare clothes and footwear, Sewing Kit, Water supply, Food, Burglary Kit, Small toolkit, Expandible crowbar, Spare shoelaces, Tape, Spare goggles, Flashlight, Fire starter, Water purifying tablets, Sunscreen, Waterproof bags, Thermal blanket, Sleeping bag, Pan, Utensils, Binoculars, Tarp.

Belt Pouches:
  • Ammunition, Pistol, Canteen, Headlamp, Compass, Map, Fire starter, Matches, Lighter.


Immortalis Information

Manifested Phenomena: Electricity And Lightning
Unique Abilities:
  • Battery: Alexandria's affinity for electricity has made her something of a living battery, meaning she can store electricity within herself by feeding off of pre existing electrical currents.
  • Dispersion: For a short period Alexandria can turn specific locations of her body, like a hand, into static electrical form, allowing her to manipulate electronics. This can also be performed on small, conductive items allowing Alexandria to move them as energy, rather than mass. This can only be performed by touching the object.

Strengths:
  • Oo' Shiny: Alexandria's main profession is scavenging, which she is quite good at. She has a keen eye for useful items in piles of junk, and is quite creative when repurposing the intended use of things.
  • Agility: Years of scavenging and running, have honed Alexandria's body to the point of being able to reach higher than average speeds and maintain them longer. This also allows her to perform acrobatic activities with relative ease; such as parkour.

Weaknesses:
  • Conduit: Alexandria is a living electrical node, contact with water will begin to short circuit her and disperse any electrical energy she has into the water. This causes an arcing effect when caught in the rain.
  • Conductivity: Anything that isn't metal is nearly non-conductive meaning her power is ineffective against such surfaces, or armors. This excludes the heat x impact factor of her power.
  • Manipulator: Alexandria cannot manifest electricity or lightning, and can only use that which is available to her.




Awakened State


Spark Name: Aeshma "The Hunter"

Innate Awakened Abilities:
  • Armor of the Spark: Every spark surrounds their host in a black, chitin like shell, or armor. Their host resides within the armor, typically in the fetal position as they do not control their armored state through direct physical movement. Rather, the spark intercepts the neural commands for movement, and manipulates the armor that way. The spark or the host may be in control, but not both. If a spark is only partially awakened, the host will be stuck in whatever partial state they enter, until they are able to fully awaken. Only then may they revert back to their normal self at will. Additionally, heavy damage to the armor will cause it to break and fall off, reverting back to the normal state of the host.
  • Voice of the Spark: Once awakened, the host and the spark may converse mentally. The Spark can share its knowledge, though since the phenomena is not innate to the spark itself, it can only give ideas and tips for power useage; The spark cannot teach its host mastery over their abilities. The spark can retain memories gathered from their host, recalling things they forget, or even noticing things the host themselves failed to, but only through the host's eyes. Many sparks may know each other, and may recognize other awakened forms. The awakened armor is unique to the spark, which is how sparks may recognize each other, even if the differences between two armor sets are very subtle.


Additional Abilities:
  • Heavy Draw: Aeshma can detect and draw electricity to himself. He can do this with a very large current of energy from nearly a mile away. The smaller the electrical current, the closer he has to be. This ability maxes out at just under a mile, no matter the potential strength of the electricity he detects.
  • Full Dispersion: Aeshma's awakened state gives Alex the power to become flash of lightning for about two seconds, but letting her move incredibly fast. This allows her to pass through her foes and electrocute them, and to travel along a conductive surface. This is a powerful ability, and its use is quite infrequent.

Additional Strengths:
  • I Can Smell Your Fear: Aeshma isn't called "The Hunter" for nothing. He has a great sense of tracking, akin to a predatory animal. It's very difficult for somebody to escape him by fleeing or hiding.
  • Sharp Wit, Sharp Claws: Aeshma is not a creature of strength, or of great endurance, but swiftness and precision. What he lacks in physical prowess, he makes up for quick reflexes and speed. Along with his instincts and razor sharp claws, he makes an incredibly deadly foe.
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Additional Weaknesses:
  • Time Bomb: The more power that Aeshma uses, the more he charges the atmosphere around him. Negative and Positive Ions separate as a result of the static charge he gives off from using his power, causing dust to rise into the air. Over a short period of time the dust will gather and draw moisture, forming rainclouds. This effect can only occur outside.
  • Do Not Operate When Wet: Contact with water will short circuit Aeshma's stored power. Continuous contact will drain him until the Awakened State dissipates completely, removing Aeshma from control and leaving Alex with no power.
Just so all applicants knows, we will beginning on the morning of Day 3.

@SirBeowulf Worry not, I have noticed you.
Information Broker Reports


Bulletin: Alexandria Svet-Yulia is gathering Immortals at Isolone.
Type: Quest
Faction: All

Bulletin: The Castalia mafia family is moving into Russel City to take over control from the Winged Guardians.
Type: Quest
Faction: Motum Diversum

Bulletin: Something strange is stirring in the sands around Dead-End
Type: Rumor
Faction: Neutral

Bulletin: Hollow activity has increased around Sinoma
Type: Rumor
Faction: Aqueous

Bulletin: Reports of a Forsaken army gathering outside of Forbes.
Type: Rumor
Faction: Motum Diversum

Bulletin: Reports of civil unrest in Serenity
Type: Rumor
Faction: Motum Diversum
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