@SirBeowulf No Worries Mate, Glad to have ya. Also a guardsman bob is a stereotype of the guild (pre-fall) along with Mary Sue and Steve. The latter being those flawless perfect beautiful characters of charisma and epicness, etc. Guardsman Bob refers to a plain Jane type character with nothing special; IE: In a medieval setting a man with nothing special about him and only wielding a sword is no different than a guardsmen, duplicate, copy, clone troopers, etc. I used that term as a very loose translation meaning I love how you character is kind of plain, at first glance, but with a uniqueness to him that is very interesting.
tl;dr: Aeon saying things meaning he likes your character.
@SirBeowulf Normally Elitist Aeon would be like "well you need to expand this" and blah blah. This is by far the most interesting Guardsman Bob Stereotype I have ever seen, on top of that you've changed my desired perspective on the spark condition. Normally attracted through an extreme, deathly situation; I find the ideal that he attracted his spark with the sweet sweet sounds of harmonic. Sparks do have personalities, and I find it plausible that a musically inclined spark, would be inclined to a musical person. He is approved. Though fro critiques sake, the backstory could be expanded on just a bit. The "fuck it" attitude of your character is amusing when incorporated into his sheet, but it's cuteness wears off just a tad with the lackluster details.
That being said, you have my approval on Sam, our second "hobo" character. (Permitting that Bobert comes back to join me.) Toss him into the characters tab.
Disclaimer: I reserved the right to alter my decisions at any given point and time, usually in the form of minor edits or concerns with power usage. This is typically a rare event though, so fret not young squire of the wastes.
Pondering if I should make a thread for the rest of the collab, or just tell people to read up on the old IC if they want specifics. Think we finished the last part of the collab, but there are 44 pages, and shit got heavy when I went solo there at the end.
Name: Alexandria Svet-Yulia Age: 20 Appeared Age: Late teens (16-19) Height: 5'2 Weight: 100lbs est. Eye Color: Completely White Hair Color: Platinum White Physical Identifiers:
Two parallel scars encircling her neck, about 2 1/2 inches in width.
Multiple scars crisscrossing her back, varying between 1-2 inches in width.
Appearance: Alexandria isn't the kind of girl one would usually look twice at; unless concerned about her overall general size. A petite oval face, framed by long and haphazardly placed platinum white hair giving her kind of an eccentric look about her as she always hides her eyes behind goggles. Goggles that are usually reflective, or host to a one-way lens, which sit atop a proportionate bulb nose. Small, pert lips which are often set in a pressed line of determination, or puckered, and slightly askew in concentration.
Alexandria, herself, doesn't figure she's very attractive; despite having an average bust; the rest of her completes the picture of her miniatureness which narrow hips, a slender frame, and an almost non existent rump. Though there is evidence of some toned muscle wrapped about her body, she is hardly the picture of the ferocity that lies behind her goggles.
Background
Residence: The village of Isolone. Profession: Scavenger Aligned Faction: Neutral Relatives: Unknown
Life for Alexandria was a hard one, but that's nothing special here in the wasteland. Everybody's life is hard. Yet, these experiences, as tragic as they may or may not be, helped mold her into the rabid little creature she is today. Ironically, she was often referred to as charged and ready to explode at any moment, though this irony is only in hindsight. Let's start at the beginning.
2361A.F, a baby girl was born to the coupling of a man from old world, Russian descent, and a mixed race wife. They named her Alexandria Svet-Yulia, the combined last names of both of her parents, though Yulia translates into "Young", her mother's last name. Matvei Svet-Mikah, her father, finally settled down with his wife Grace Young, where he would lead the dangerous life of a scavenger. Where best to do this? The bustling, crowded, Russel City, where any man could make a life for himself. He spent long weeks in the wastes, fighting innumerable dangers so that his wife and child could have a life, relatively free from the dangers of the desert. Though there were many times where Grace fought off those less fortunate, rather savagely and desperately. The kind of parents that would do anything to protect the only ray of hope for them, Alexandria.
It was a quiet evening, six years later, when night was just beginning to fall, casting it's shadowed blanket across the lands, when Matvei returned home after a long and prosperous week of scavenging. Imagine the look beneath his covered face, behind his protected eyes, when he stumbled upon a trap door half buried in some sandy ruins, a treasure trove of old world junk. He was an adapt haggler, and would be able to turn a mighty profit so that his wife and child could have the necessary things in life, and more. It was a relatively simple plan, loot the ruins, try not to die, make money; happy wife happy life. And Oh! How he longed to see his baby girl's face, unblemished by the scorching sands of Dust, unmarred by the howling winds. Matvei nearly dropped dead in the doorway.
The large apartment was turned upside down. Both bedroom's ransacked, the furniture smashed. Even kitchen, as expected, had been looted for everything that could be carried, even the handful of baby toys Matvei had acquired. He stumbled through the wreckage of the living area, shreds of clothing littering broken furniture. He recognized it, a nice dress he had bought for his wife. She must have been waiting for him, he did say he would return on this day. He shook his head, half in horror, half in disbelief. She would have heard the knock, only to run to the door and throw it open in expected delight of her husband. He knelt down, picking up a long shred of cloth, covered with blood. He did not think, he did not feel, the only thing the coursed through his veins was electrifying vengeance.
He had already expected this, but the sorrow still pierced through his heart. In the far corner of the living room was the playpen he had constructed for his six year old daughter. The pen was empty, but Matvei's heart turned even darker. There was no blood on the playpen, but there was a trail of it leading towards the bathroom facilities. He was half tempted to turn and walk out, his wife did not deserve this, he felt he would shame her spirit by going any further. He should just leave, he already knew, she wouldn't want him to see her decomposing. But he had to know. He had to be sure.
Her broken body lay upon the tile which was smeared with an expanding pool of blood. She was undressed, multiple lacerations covering her body. It was obvious what had been done to her previous, before whomever did this slit her throat and left her to die, covered in a ragged scarlet dress of her own blood. He wept softly, a man as hard as he, but he could not restraint himself. Everything had been taken from him in an instant, he should have come home a day earlier. He should have barred the doors, should have warned Grace about the dangers of society. He should of done this, should of done that, but his eye caught something as he turned away from the shameful scene of his wife's body. A small slip of blood covered paper.
A receipt. Rage once again boiled inside of him. He looked at his wife's body in shock. He rolled her over violently, turning her broken neck, looking for- There, he found it. Two small holes on the neck, the marks of a drug addict. The receipt had a name on it, belonging to a very unfortunate person.
It was months later when Max McClaire awoke in a dark room he did not recognize. The winds howled outside, and old world junk was piled in nearly every corner of the room. He moved to stand, and his breath caught, he was tied to the chair. Suddenly the blinding light in his face was very evident, the throbbing from his skull, and the large imposing shadow standing before him. That's right, he had been at a meeting, a deal about to happen. Somebody wanted a supply of his stock, which was expected, his new drug was all the rage; benefits of being a homemade chemist. The man stepped forward, he could have easily been over six foot tall. "Where is my daughter?" He asked.
The screams were but a complimentary shriek to the howling winds.
Six more years pass, and we come back to Alexandria. A young child still, about to reach her early teens. The night her mother was molested and killed had replayed in her mind, haunting images plagued her dreams, for the past six years. She had been drugged and hauled across the desert wastes to an unfamiliar place. For days the terrain rolled by, endless expanses of shimmering flat earth, of sandy drifts and dunes, of hard rocky terrain littered with boulders. They walked the whole way there, her captors large and imposing, she has still been but a toddler, and they walked her until her shoeless feet bled and she could walk no more. Sometimes they would carry her, slung over their shoulder and held by her ankles, like freshly killed game. Other times she was dragged until she got up, and walked again.
She wasn't taken to any city of Dust, though she did not know that at the time, but rather a camp. A camp full of dirty, vicious people. There were others like her there, most of them were older, but they helped her. Guided her so that she would feel the lash of their whips less often, so that she wouldn't be thrown down and beaten in the dirt like an animal. Taught to keep her head low and her eyes down so she would be picked less often for their lustful urges, which often came with a beating or a lashing anyways. Though they were careful not to permanently scar her flesh, but for reasons unbeknownst to her.
She became used to pain there, as she grew up at the hands of her masters. Sometimes they went out and would bring her new friends to play with, to teach as she had been taught. She would see her misery reflected in their eyes, her pain echoed in their wails of agony. Their shame, after being hauled off to one of the barracks. Bad slaves were kept outside in a pen, with just enough water to fight over to stave off dehydration. Good slaves were assigned as personal servants, under the protection of their master, to follow their will above all. Alexandria was a good slave, he had been in service for a year now, to a woman named Sula, whose tastes fell more along the feminine side of the coin.
Four more years pass. Alexandria is sixteen now, and she is one of the very best slaves. Her masters are proud of her, she learns very quickly, she is humble and reclusive. Her masters hardly even notice her presence when she's around, replacing empty platters of food or refilling drink, as quickly and silently as an apparition. She hasn't been punished in months, and her master are so very proud of her. She no longer cries when they pick her to end a night of drunken stupor with that of lust. She no longer fights, no longer resists, no longer has any will, for they are masters of their trade. She is almost ready to sell now, Greya spoke to her, often times in the bed, of how much she will miss her little Alexia. Alexandria is a good slave, and told her master how much she will miss her, her beauty, her wisdom, and other pleasantries. Her master would smile, sometimes she would be gentle, but Greya was a rough and callous person, and it often showed on Alexandria's body; bruises, superficial cuts, burns that would later be applied a poultice to keep from scarring. But Alexandria was a good slave, and she enjoyed what her master enjoyed.
It was merely days before the auction, Alexandria was laying breathless with her Master. She had been a good slave, she had pleased her Master well, and was to receive a gift later, something to remember her Master by. Soon she was dressed and following as Greya's shadow. The envy of other slaves male and female, the pride of her masters. She was passed around for service to many others who would miss her, but there was much talk of how much profit they could bring in. No matter how much they fancied her servitude, her company, or her body, they were still going to sell her to another Master, she would have to leave the only home she had ever known, or could remember. She was scared, but Greya comforted her, because her little Alexia was such a good, well behaved slave.
The night before the auction Greya summoned Alexandria. She was so pleased with her little Alexia, told her what a good slave she was, and even though her Alexia had come down with a cold, she hid the fact well, and Greya was so very proud of her good little slave. She held a bauble out in her hand, a small globe set upon an old and rusted base. Greya shook it and little snowflakes danced around a tiny figurine of a female woman, who appeared to be wearing odd shoes with blades beneath. Greya told her this was a snowglobe, and the figure in the middle was an ice skater. Alexandria tried to refuse modestly, slaves were not allowed to have possessions other than what they were given to wear. Greya gave her the look the meant she was about to be struck out of anger, and Alexandria did not want that. She was a good slave after all.
The bauble was heavy in her hands, and she shook it with delight. A smile crept across her face, showing her real joy. It was a beautiful trinket, and her delight made Greya smile. Greya moved close, pulling Alexandria close to her body, when an alarm was raised. Greya cursed and order Alexandria to stay put, that she would be back in a moment to see that smile again. Alexandria was a good slave, but a clever one too. She leaned out of the tent to see a brawl happening in the streets. A large man was striding through the streets, covered head to toe in a thick iron armor, welded together. He held a massive sword and was cutting a swathe through her Masters as bullets ricocheted off his armor. A gathering of men were following behind him, shining stars reflecting off of the breast of their shirts.
The battle raged on, tents burst into flames and people on both sides were dying left and right. Slaves cowered in the pens as stray bullets whizzed past them, some of them injured, some of them killed instantly. The large iron man in the midst of the battle finally caught sight of her. He strode towards her, his massive sword cutting through her masters. It was then that Greya appeared before him, only to be struck down by the flat of his blade. Alexandria's throat caught, Greya was about to be killed, her master was about to die.
A mantra repeated itself in her head, as the snowglobe fell from her hands; "I'm a good slave. A good slave. A good slave. A good girl. I'm a good girl. Good girl... Good girl...I'm a.."
The man paused as she ran towards him, her bare feet moving across the dirt with speed. Slaves were not allowed to run unless ordered. "But I'm a good slave." Slaves were not allowed to disobey their masters. "But I'm a good slave." Slaves were not allowed to pick up a weapon. "But I'm a good slave." And most importantly, slaves were never permitted to kill. "But I'm a good slave."
Blood streamed from beneath the man's massive helmet, a sparse column of smoke drifting from the eye hold where Alexandria had pressed the barrel of a gun. His arms were halfway around her, about to crush the life from her body, but the bullet impact in his brain as seized his body, so that he could not squeeze the life from her. "I'm a good slave," she repeated, as the man fell to the ground. The battle ended soon after, with Alexandria protecting Greya's unconscious body.
But Greya's little Alexia was such a bad slave. Upon discovery of the bauble, and a retelling of the acts Alexandria had committed, Greya's rage was near infinite. The last of the whip brought Alexandria to tears, as it ripped through her pale flesh. They had bound her naked to the whipping post. They could not sell such a bad slave as her. The whip cracked across her body again, splattering Alexia's blood on the hard packed earth. She wept and screamed as Greya cracked the whip over again, and again. Greya would have to buy her now, nobody would want to buy such a bad slave. The whip cracked, blood spraying from her back in a fine mist. Alexandria fell to the ground, every lash a searing cut with the hottest of blades, as if the very sun itself were cutting into her body.
Another crack, and another. Alexandria's vision wavered, but they had given her some form of herb, to give her energy, to keep her from falling unconscious. They wanted to to feel every lash, so she would know what a bad slave she was. Another lash, but Alexandria was already hoarse from screaming, nothing but a ragged whisper coming out. There was a pause, some water so that she could scream once more, more of the herb. But she could receive no more lashes, there was nowhere unmarred on her back to whip anymore. Instead of risking killing her Greya approached her holding something in her hand. She cut Alexandria's bonds, throwing her into the dirt, the hot earth pressing into her wounds, causing more screams and more tears. Greya pressed her boot against Alexandria's stomach, pressing down until she was sure she would break.
"I wouldn't want my little worm to wiggle away," Greya sneered, taking the odd metal baton she had been holding and pressing it into Alexandria's chest, right in the center between the upper portion of her breasts, the center of her collarbone.
Whatever this was had been new, fire spread throughout Alexandria's body, causing her to involuntarily seize up and spasm. Her screams caught in her throat, coming out only as a weak gurgle. Greya paused, but the burning sensation still remained in her body, causing her to twitch and spasm in pain. She pressed the rod again to the same area, Alexandria's flesh smoking from the point of impact. Again she body tensed up, the fire coursing across her flesh, her weak gurgling, the spasms, the pain.
And then it had stopped. The pain was no longer there, but Greya was still pressing the rod against her smoldering flesh. Greya looked slightly confused as Alexandria's body relaxed. She adjusted a dial on the rod and the tip of it glowed brightly, attempting to increase the intensity. A new pain erupted from Alexandria's chest, the rod was burning through her flesh, and that she did feel. A tingling sensation ran across her body, and white hot lightning erupted from her hands. The impact sent Greya sprawling a few yards away, her body twitching. Alexandria stood weakly, the sun burning her naked flesh, her wounds throbbing. But she felt alive, for the first time she felt capable. The life returned to her soul, and rage filled her eyes.
A day later the camp was found, though it was more of a smoldering ruin by now, burned to the ground. No a soul remained alive, and it was reported there were no survivors. Except for the small teen stumbling across the wastes, heading nowhere in particular, with plenty of supplies, and proper attire.
Gear
Weapons:
9mm Pistol: Alexandria has come across a number of weapons in her travels, her 9mm pistol is the only one she ever kept, and keeps on her.
Twin Tactical Daggers: Alexandria carries two twin daggers, with 17 inch blades, and 7 in handles. These daggers can attach at the hilt, which will extend out slightly when done so, to become a 5 1/2 foot double ended sword staff.
Externally Alexandria wears leather bracers and knee pads, underneath her scarlet cloak however she is quite conservative, only wearing plain clothes. Though between the two layers of scarlet fabric a very thin piece of leather is sown in, providing protection from thorns and spurs.
Ammunition:
Dirty Rounds: 30: contained in three, 10 bullet clips.
High Grade Rounds: 10: contained in one, 10 bullet clip.
Ammunition, Pistol, Canteen, Headlamp, Compass, Map, Fire starter, Matches, Lighter.
Immortalis Information
Manifested Phenomena: Electricity And Lightning Unique Abilities:
Battery: Alexandria's affinity for electricity has made her something of a living battery, meaning she can store electricity within herself by feeding off of pre existing electrical currents.
Dispersion: For a short period Alexandria can turn specific locations of her body, like a hand, into static electrical form, allowing her to manipulate electronics. This can also be performed on small, conductive items allowing Alexandria to move them as energy, rather than mass. This can only be performed by touching the object.
Strengths:
Oo' Shiny: Alexandria's main profession is scavenging, which she is quite good at. She has a keen eye for useful items in piles of junk, and is quite creative when repurposing the intended use of things.
Agility: Years of scavenging and running, have honed Alexandria's body to the point of being able to reach higher than average speeds and maintain them longer. This also allows her to perform acrobatic activities with relative ease; such as parkour.
Weaknesses:
Conduit: Alexandria is a living electrical node, contact with water will begin to short circuit her and disperse any electrical energy she has into the water. This causes an arcing effect when caught in the rain.
Conductivity: Anything that isn't metal is nearly non-conductive meaning her power is ineffective against such surfaces, or armors. This excludes the heat x impact factor of her power.
Manipulator: Alexandria cannot manifest electricity or lightning, and can only use that which is available to her.
Awakened State
Spark Name: Aeshma "The Hunter"
Innate Awakened Abilities:
Armor of the Spark: Every spark surrounds their host in a black, chitin like shell, or armor. Their host resides within the armor, typically in the fetal position as they do not control their armored state through direct physical movement. Rather, the spark intercepts the neural commands for movement, and manipulates the armor that way. The spark or the host may be in control, but not both. If a spark is only partially awakened, the host will be stuck in whatever partial state they enter, until they are able to fully awaken. Only then may they revert back to their normal self at will. Additionally, heavy damage to the armor will cause it to break and fall off, reverting back to the normal state of the host.
Voice of the Spark: Once awakened, the host and the spark may converse mentally. The Spark can share its knowledge, though since the phenomena is not innate to the spark itself, it can only give ideas and tips for power useage; The spark cannot teach its host mastery over their abilities. The spark can retain memories gathered from their host, recalling things they forget, or even noticing things the host themselves failed to, but only through the host's eyes. Many sparks may know each other, and may recognize other awakened forms. The awakened armor is unique to the spark, which is how sparks may recognize each other, even if the differences between two armor sets are very subtle.
Additional Abilities:
Heavy Draw: Aeshma can detect and draw electricity to himself. He can do this with a very large current of energy from nearly a mile away. The smaller the electrical current, the closer he has to be. This ability maxes out at just under a mile, no matter the potential strength of the electricity he detects.
Full Dispersion: Aeshma's awakened state gives Alex the power to become flash of lightning for about two seconds, but letting her move incredibly fast. This allows her to pass through her foes and electrocute them, and to travel along a conductive surface. This is a powerful ability, and its use is quite infrequent.
Additional Strengths:
I Can Smell Your Fear: Aeshma isn't called "The Hunter" for nothing. He has a great sense of tracking, akin to a predatory animal. It's very difficult for somebody to escape him by fleeing or hiding.
Sharp Wit, Sharp Claws: Aeshma is not a creature of strength, or of great endurance, but swiftness and precision. What he lacks in physical prowess, he makes up for quick reflexes and speed. Along with his instincts and razor sharp claws, he makes an incredibly deadly foe.
. Additional Weaknesses:
Time Bomb: The more power that Aeshma uses, the more he charges the atmosphere around him. Negative and Positive Ions separate as a result of the static charge he gives off from using his power, causing dust to rise into the air. Over a short period of time the dust will gather and draw moisture, forming rainclouds. This effect can only occur outside.
Do Not Operate When Wet: Contact with water will short circuit Aeshma's stored power. Continuous contact will drain him until the Awakened State dissipates completely, removing Aeshma from control and leaving Alex with no power.