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Natsuki: She looks like a lot of fun to me. Although, I'm a little iffy on some of the luck based stuff. I just want to clarify, but, how far does the summon's luck manipulation go? Um, as in, I'm not sure if I'm misinterpreting it, but it seemed to me as if it might be a bit of an "I win" button, in terms of making anything her opponent does fail horribly while anything she does turns out perfectly.

Aaron: I'm not sure about this one. More specifically, I'm not sure about the contract, as I can't really find anything relating the Ouroboros to gold (feel free to correct me if I'm just missing something) which...seems to make up almost all of the power set except for the "giant snake" based parts. Which I find a little odd, as most of what I've read about it seems to link the Ouroboros to immortality.

Roland: Accepted!

Hiro: Accepted.

Enigma: Just out of interest, when you say "time warp", what's that likely to involve?
A short bespectacled girl rushed into the building. "S-sorry I'm late!" Kaede announced, panting heavily. Running, well, athletic activity in general wasn't her strongest suit. She paused for a moment to catch her breath before continuing. "I would've been here earlier, but my friends needed some help rescuing a kidnapped princess from a dragon."

This explanation for her tardiness was given completely straight-faced, which was understandable when one considered that it was technically true. She honestly didn't see the part about it being in a video game as worth mentioning though. Without another word to anyone and without making eye contact with any of her co-workers, the teen moved to a corner, opened her school bag and pulled out a Nintendo 3DS.

Then, something occured to her. She looked up from the screen at her employer. "Toshiko-san? If you're down here...do we have a case? Is a powerful sorceress trying to collapse time on itself? An evil emperor out for world domination? A clown?"
•Name: Nakahara Kaede
•Age: 17
•Appearance: "Um...I-I'm fine..."
•Personality: Kaede tends to be rather shy around people she doesn't know. However, once she feels comfortable around someone, she livens up considerably, becoming friendly, though still not the most talkative person on the planet. To call her a bit of an otaku would be a massive understatement, as she is prone to prioritising video games over...basically everything else at times and has gone days without food in the past in order to afford a new anime DVD or manga volume. As a result, she has a tendency to forget rather important things, such as eating. At times, she may refer to real things using video game terminology, seeing nothing strange about calling a particularly dangerous enemy "a boss battle" or referring to herself as "an overspecialised character that gets dropped from the party as soon as someone with better DPS arrives". Kaede also happens to be a pervert, to the extent that her male coworkers are likely to end up in at least one of her "stories". When given the chance to talk about either of these things, she becomes really excited. She tends to get along better with children than adults, due to many of her interests being intended for younger audiences.
•Abilities: Kaede has an affinity for light. This allows her to cast spells involving bending light to create illusions, or focusing it into a destructive beam. It also allows her to use spells related to "clarity", letting her see through illusions and other mind affecting abilities. Although she needs to be aware of the presence of such an effect before she can do anything about it.
•Weapons/Equipment: Nothing particularly helpful. She generally carries a large amount of manga and several gaming devices (and associated chargers/games/etc) around, giving her schoolbag enough weight to be used as a bludgeoning weapon if necessary.
•Brief Backstory: Kaede's family aren't known for being particularly powerful mages, however, this isn't to say they're weak, just...average. Her parents have trained her in the use of light magic since she was six years old. After short stints working part time after school in a game store (where she spent more time playing games than actually serving customers) and a maid cafe (where one too many customers complained about her spilling coffee on them), Kaede came to the Fu Sonzai no Gensō detective agency, hoping this job would work out better than the others.
Sorry I took so long to respond, we forgot to take my computer out of the truck yesterday and when it finally got here today, it turned out there was no internet and I had to go get some ridiculously expensive USB modem set up. I'm afraid I'm kind of exhausted at the moment, so I'll have to put off talking about profiles until tomorrow. I'm definitely still accepting characters though.
Okay, so...I'm moving to a new place tonight and I'm not sure if I'll have internet access there immediately, so I apologise in advance if I take a while to post again after today...or during today, since I'm still not done packing, ehe.

Now then, profiles:

Juliet: Looks good to me. Accepted.

Angelo: I'm not sure about the contract, mainly in terms of its personality. I don't mind bad characters in the RP, but I'm less willing to accept something that's pure evil.

Kermack: I'm afraid I can't accept this. As I said in the OP, the RP's meant to be fairly light-hearted, which his backstory doesn't really seem to fit in with. Also, I'm not sure about the fact that apparently he's meant to come off as approachable, but at the same time does his best to make sure most of the student body fears him as someone that could flip out and eat them at a moment's notice.

Mira: Accepted.
Sakura: Accepted.

Natsuki: Looks good so far.

Momo: Accepted.
Covenant Academy, situated on a small island off the coast of Japan, is unique in that its students are all Contractors, people who have made pacts with beings from another world. The academy has facilities to teach students from elementary school through to university and takes applicants from all corners of the world. Thanks to one of the staff's contract abilities, all students are able to communicate clearly with one another regardless of whether they know each other's languages.

The academy is more like a city than a school. It features a large shopping district, restaurants, cinemas and almost anything else the students are likely to want or need. Most of the people working in these establishments are current or former students of the academy.

As with most Japanese schools, Covenant Academy has a large number of clubs, ranging from normal things like sporting teams and anime appreciation societies to clubs that couldn't possibly work in more normal schools. Among the academy's many clubs and associations is the Covenant Academy Security Team. The Security Team is made up of students of all ages who use their abilities to enforce the school's rules, effectively functioning as the island's police force.

Members of the security team or academy staff can authorise "duels" between students, either as training or to help settle arguments. The system was established to help with the inevitable fights that would break out in the school. Given that many of the students had dangerous powers, a system where these fights could be carried out with supervision that ensured proper medical care when needed and gave incentive to avoid potentially lethal attacks seemed like a good idea. Combined with the rumours about the severity of the punishments for unauthorised powered fights, the system has been mostly successful.
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A few points about how magic works in the setting:
•People have no special powers of their own, but can gain them by forming contracts with magical beings.
•There is no limit to the number of these contracts a person can make. However they carry a risk of injury, death or possession, so most people don't make them and those who do tend to stick to one or two.
•These powers increase in strength with time, use or compatibility between the contractor and the contracted being.
•Magical beings live in a world separate to the human world; however, they can be summoned to the human world by a contractor. In the past, there were other ways for them to travel between worlds, but these are no longer useable.
•A contracted being's powers are generally stronger in person than when being used by their contractor, however they are also fairly draining. So while most beings are able to stay summoned into the human world almost permanently, many can only take part in combat for a short amount of time before needing to return to the other world.
•A magical being can temporarily combine with its contractor, granting a strength boost and sometimes, entirely new abilities.
•When combined, the contractor's appearance generally changes somewhat. This can be something as simple as a coloured aura or an outfit/suit of armour that bears some resemblance to the contracted being or can involve temporarily gaining traits of the being (cat ears and a tail from a contract with a bakeneko, wings from a contract with a phoenix, etc).
•In some cases, the contracted being's personality can take over in this state.
•Magical beings range from simple monsters from folklore/myth up to gods/titans. All non-creation myths are more or less true.
•Folklore and myth, as they're being used in this RP do not refer to things like Area 51, the Illuminati or invisible/teleporting battleships. Think more along the lines of things like gods, frost giants, faeries and dragons.
•All contractors are tougher/stronger than normal humans, some more than others due to the nature of their contracted beings. All but the weakest contractors can more or less shrug off small arms fire.
•Try to keep your characters' abilities fairly close to what the contracted beings are capable of in their real world myths/stories. Feel free to nerf/buff them as necessary, maybe take some minor liberties here and there, but don't just come up with entirely new abilities. For example, getting the power to set your fists on fire from a nekomata, dragon or other fire-breathing monster is fine, getting eye lasers from a contract with Poseidon...not so much.
•Undead creatures (ghosts, banshees, vampires, mummies, etc) exist and you can make contracts with them, however, if it's something you can contract with; it's not something that was once a normal human.
•While summoned beings can be damaged, "killing" them simply forces them to return to the other world for a while, during which they can't be summoned or used for fusion.
•If there's something I haven't covered here, feel free to ask.
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Rules:
•No godmodding, ghosting, autohitting, metagaming, etc.
•If you're going to drop out/have to leave for an extended period, please say something in the discussion thread.
•The intended tone of the RP is light-hearted, though serious scenes are fine. Ideally, there will be a balance between slice of life and action elements, with players being able to avoid the latter if they want to.
•Player created plots are encouraged.
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Banned Powers:
I apologise if this causes problems with anyone's ideas, but I don't feel comfortable allowing any of the following powers into this RP:
•One hit kills, for the obvious reason of removing the threat of any combat encounter for the character. This refers to things like a contract with the Fates or the Grim Reaper, not something as simple as having a weapon.
•By the same token, freezing, petrifying or otherwise turning people into inanimate objects, while not strictly a one hit kill have the same general impact on combat.
•Mind control or possessing other people's characters, in part due to basically being another one-hit win ability and in part because it can get in the way of the affected player's enjoyment.
•Depowering other characters, in the form of anti-magic abilities or some way of breaking people's contracts (or anything else I haven't thought of) is unacceptable due to the importance of those abilities in any combat that may occur.
•Reality warping, due to the fact that it kind of ruins any dramatic impact of any plotline people might try if someone can simply wave their hand and fix everything.
•Powers used to no sell attacks; this doesn't mean that you can't have a character with enhanced toughness, the power to go incorporeal, regenerate injuries or even resurrect themselves if they die, however they should not be completely untouchable and regeneration or resurrection will be expected to take time and/or have some other drawback.
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And finally, the character skeletons:

Humans:
•Name: Self-explanatory.
•Age: Self-explanatory. While teachers are acceptable, I'd prefer if most of the characters were students.
•Appearance: Pictures and written descriptions are both acceptable.
•Personality: How does your character act? I don't expect a full essay, but at least a couple of sentences would be appreciated.
•Clubs: What clubs (if any) is the character a member of?
•Brief Backstory: Optional. You can elaborate on your character's past in the thread if necessary. Don't take this as permission to leave the field blank and introduce a grimderp past in the RP itself though.
•Contract(s): What being(s) does your character have contracts with?

Contracted Beings:
•Name: Optional, as some beings aren't likely to have names and others may be hesitant to give them out.
•Type: What is the contracted being? A god? Yuki-onna? Demon?
•Personality: Self-explanatory. Optional in the event of something that's effectively an animal.
•Powers: What abilities do they grant the contractor without combining/being summoned?
•Fusion: How do they look when they've combined with the contractor? What powers do they have in this state?
•Summon: How do they look when they've been summoned in the flesh/whatever they're made of? What powers do they have in this state?
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Accepted Characters:
In Hey 11 yrs ago Forum: Introduce Yourself
So, um...yeah. Hi.
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