Rurik!
Civelia almost cracks.
By her standards, however, she barely holds it together when Sayanastia takes that first bite. For just a moment, it is almost possible to see her as just a young woman missing one arm, absolutely baffled by the fact that Sayanastia just keeps eating the soap, bite by bite. Perhaps something could have pushed her over the edge, in that moment— but it passes. She does not even smile. Her lips clamp like the claws of a crab.
“One more thing,” she instead says. “If you can, I encourage helping out that Lunarian, Heron. We could always use examples of exemplary conduct to be taken back up to the Moon, and the opportunity to treat with one below the Ribbon-Road is not to be wasted.”
…Cair is presently trying to explain to the Lunarian why eating soap is a team-building exercise, and also asking how the moon people eat (“W-we are not the consumption of the sustaining as one. You are not the preservation of affections!”). How would Heron usually handle this sort of nonsense?
(And, keeping in mind that the ceremony will be here before you know it— are you going to take Heron’s place here?)
Yuki!
Because the palanquin is in motion, it’s really quite lucky that you didn’t cause the guards bearing it to lose their balance. As it is, there’s a moment of Sulochana holding both her hands out to her sides, ready to try and counterbalance one direction or the other, her eyes startled slits.
Around halfway through your explanation, she snatches the necklace away from you, even as you work your way through the question-filled conclusion, and smothers it underneath a cushion— which gets a coil slapped over it. Back out comes the tablet; her focus is on you, even more than when she was trying to let you in on her secret before.
>[.realsuloarju]
>I am so sorry I didn’t think
>She’s in the mirrors but that means she’s IN the mirrors
>I’m so sorry
>Using her name risks attracting her attention
>But she can’t maintain attention for long, not unless she’s watching someone; she’s in the mirrors and that means she’s in any mirror, which means any mirror across Thellamie might have her attention
>I can’t believe this one
>She’s not dangerous I don’t think but she’s still a STAR, Yuki
She takes a deep breath. The cushion is still. No movement from underneath it at all. Azaza’s not going to jump out of it, nails extended, and make good on the threats she made all those years ago as she scrabbled against the massive golden frame of her vanity mirror.
Sulochana moves the cushion off like she’s doing bomb disposal. The necklace lies there, innocently beautiful.
“…she makes all kinds of promises, asking to be let out. Or screams. She did a lot of that before we removed the mirrors in the Viperiat. Then, around about the time we got those last ones, she was just… watching me. And she knows how to change the reflections, if she wants to. Thankfully she just… gets distracted. Remember how she’d just stare at herself for hours, or how we distracted her with those jewels? Now she’s got every reflection in the world around her all the time, and so she… it had to just be bad luck. That’s all.”
She picks up the necklace, letting it pool in her hands, and doesn’t make a move to give it back to you, but she doesn’t put it away, either.
“…she won’t hurt you,” she says. The undercurrent is palpable: I won’t let her hurt you. Then, as an afterthought: “And the tablets are made by the Lunarians, so. Maybe they have something to do with it. But it’s ’the trouble of our world’ so they won’t have anything to do with the Fallen Stars at all. Because the Fallen Stars are impure, just like we all are. Each and every one of us, apparently.”
Perhaps a touch of bitterness there. Just a pinch.
You’re approaching the plaza— not the Welcoming Plaza, but the one set aside for the ceremony, which will begin at dusk, but, oh, Sulochana will have so many things to do beforehand to make everything perfect. This is the moment you have with her before everything starts rolling.
Juniper!
Oh, this is, this is…!
This is some sort of blessing from the Vagabond Order, isn’t it? You’re not familiar with this one, but someone learns something every day, which means that once again you’re the lucky one learning.
You’ve been learning quite a lot, haven’t you? The baygum’s sluzhanka, you: you and this Maid-Knight are the same in some important ways. But you know in your heart that you’re the lucky one. Legends say that their Mansion is a hotbed of repressed tension and simmering desire, but the Pack do not often repress themselves, and their desire frequently boils over, and— as you have learned, intimately— those that try to behave in public are all the wilder when they finally let loose.
Olesya is stock-still. You can feel her fingers clenching tighter, and you rub your fingertips against the back of her hand. Her eyes move up from the ribbon to meet yours. The look in those eyes is the same as the one she gave you after she brought down that stag-goblin, right before she collapsed on your legs.
You try to contain the warmth that is flowing through you, but it’s spilling out: you’re smiling like the first time Olesya showed you the flowers she crushes to make her eyeshadow, your ears are trembling with excitement, your tail is thumping against the ponybutt of your steed. This is unbecoming of both a nun and a sluzhanka, but you’re helpless to stop yourself. You’re going to have to think your way through this, and a little bit of you pouts and leans against a wall in your mental fastness at the thought of thoughts when you want to just give Olesya a kiss and show all of Crevas how amazing the Khatun-to-be is.
But being a sluzhanka means paying attention to your lady’s needs as if they’re your quarry, and Olesya is— she’s still stock-still, she’s trapped in the middle of her mother’s procession, she’s having pictures made of her and you by onlookers, and the only safe action she can find is to do nothing at all.
“We shall both be excellent,” you say, nudging your goblin a little closer. If you were Olesya you could do this in a way that nobody sees it move at all, but here it makes you seem like you’re struggling to control your animal, which is good, actually. You’re not a huntress, after all. “How could we not be? We run together behind the Khatun, underneath the moon’s light, in us found the best qualities of both the Goddess’s serenity and the perilous ways of the Outside…”
The Khatun is watching you, turned in her saddle. She often does. You work very hard to earn your place as Olesya’s prize, her servant, her bedwarmer, but it has not escaped you that the Khatun only pretends not to have her daughter on her own sort of leash in turn. If you were ever to get in the way of Olesya’s path to greatness, well. There are many perils on a woman’s path, sluzhanka.
“…and in turn I offer one of the blessings of the Civil Church that has found its birth in the fertile soil of the western hubs…”
You glance up at Olesya, and you’re close enough to see the moment of realization in her dark eyes. The opening that you are giving her. The threading of the needle between what she feels and what is expected of her.
She reaches around, covers your mouth with her palm, and pulls you up against her (muscles, scent, promise) body. “Hush,” she says, monotone, as you meekly put your hands on the horn of your saddle to the laughter of the pack. “You talk too much, sluzhanka.”
Then she looks to the maid-knight and grunts, shrugs her (broad, scarred, kissable) shoulders. “What she said.”
The Khatun smiles. Your heart is racing like the first time Olesya told you the night was cold and then sat in silence until you figured the invitation out. You squeak pitifully into Olesya’s firm hand and give the Maid-Knight the look of a silly little nun. And then the Khatun drives her spurs into her steed, and the procession moves on, and Olesya moves her hand up— scritches you, the once, a silent relieved thanks— and then pushes your head to the side, a sign to ride straight again.
As if you could, still glowing with that rosy blush. But that’s good, too. You’ll get teased about that later and it’s already making your toes curl. Just wait until your friends meet your mistress!!
Eclair!
It’d be really nice if figuring it out made the song go away, wouldn’t it? I expect it’s still rattling around, this time as a complete piece, with mere emphasis on the fragment you remembered, as you work (one-two-three one-two-three) in the near-empty Vessenmer Dyes and Paints workshop.
A lantern flickers light from the back office, where Anesh Vessenmer is going over her records, hunting down your mystery purchaser, as you clean up after the staff. Tools need to be neatly organized and put away, dye pots stacked properly, and so much sand to sweep up and… let’s be honest, if you had all the time in the world, you’d be enchanted by the thought of sorting them all out by color and gradient, wouldn’t you? A task so difficult, so infinitely sub-dividable, that it would be like helping administrate the Mansion in miniature. You’ll have to reveal how much you’re able to resist the temptation, and—
Boots.
Heavy boots. Pair; only one person’s footfalls. Think back: sound of door opening, buried under consideration of task. Approaching you.
Pivot when able.
The Paladin’s tall. The Kel tend towards being short, compact; this one isn’t. Kel tassels hang from her armor, particularly her arms: decorative, distracting. The armor underneath is so much like yours; two sides of the same coin. The distinction is in who you chose to serve. Starglasses at night; the kind of Kel who tries to keep her mind on the ground. Practical, or attempting to convey practicality.
“You know,” she says, stretching, hands behind her head for a moment (important before a possible fight: get limber, get ready). “I thought for a while: why? Is it because you get all obsessive? Or is it just like another of your chores? To do: make her love me. Personally… I don’t really see the use in that.”
And she just. Leaves that dangling, and open, and she’s watching you from behind her starglasses, a shadowed shape in the low light of dusk. A firework goes off in the sky, and colors skitter across the floor between the two of you.
Anesh’s office is dead silent, as if she were holding her breath.
Hazel!
The thing about Keli and Seli is that there is something in them that is shining right now.
“Wow, you really hissed her off, ha!”
“Oh, poor dear, running away from your betrothed~”
“You looked so happy because you were thinking about having escaped her~!”
“Oh, you thought, is there no one to save me~?”
They treat obstacles like things to flow around like water: going up over carts, sliding under roadblocks, skidding around large groups, and pulling you along with them. (It would be very unworthy to consider the degree to which they are bouncy, so don’t even start.) It’s not technically parkour— wait, no, Seli is pulling you up a flight of stairs and onto the rooftops. It’s actual parkour.
Both of them are delighted. This is making their nights; a perfect capper to a perfect day of attempting to acquire your money. They almost certainly could get you to Yuki, and—
Yuki.
She’s brave, she’s confident, and she definitely would not take sass from these two. She’d convince them to claim that they were doing it out of the kindness of their hearts! She might have to posture, but she’d save you, her helpless damsel in distress. Maybe you could convince them that you have a contact in the Viperiat who will richly reward them.
Beyond that, well. There’s another thing that might work, right now, and that’s crying. Just bawling as soon as you manage to shake this crazy snake woman for even a moment. Sniffling and hugging your knees and bemoaning your fate. Out of the two, it would very definitely break Keli, and even Seli would probably be awkwardly attempting to comfort you. Just be the pathetic little meowmeow.
Because trying to walk away won’t work (and neither would running away, watching them work), trying to outwit or outflirt them would be a challenge that they couldn’t resist, you don’t even know how to use a heartsword, and—
Keli pulls you into a darkened alcove, claps her hand over your mouth, and manages to fit both of you into a very small, tight space just behind an uncomfortably thin bit of curtain. The sudden attempt to control her breath, to not pant heavily, is making her tremble, and she’s trying not to have her bells and bangles betray both of you. She’s electric with Getting Away With It. In her head there’s not so much as a thought of getting your money, though it’ll come back; she’s just trying to save you from whatever this snakegirl wants, and proud of herself for getting enough of a lead even with you in tow to pull this stunt.
“WHERE DID THEY GO?” howls the scary snakegirl— from a little bit past you. Just a moment more, and you might be able to sneak away behind her back while she chases after a flash of Seli’s silks.
Regrettably, you have an adorable sneeze, don’t you? And you’ve been running, nostrils flaring, and it’s a little musty back here, and Keli has a distracting amount of perfume (and a distracting amount of taking deep breaths at this very moment), and, well…
Civelia almost cracks.
By her standards, however, she barely holds it together when Sayanastia takes that first bite. For just a moment, it is almost possible to see her as just a young woman missing one arm, absolutely baffled by the fact that Sayanastia just keeps eating the soap, bite by bite. Perhaps something could have pushed her over the edge, in that moment— but it passes. She does not even smile. Her lips clamp like the claws of a crab.
“One more thing,” she instead says. “If you can, I encourage helping out that Lunarian, Heron. We could always use examples of exemplary conduct to be taken back up to the Moon, and the opportunity to treat with one below the Ribbon-Road is not to be wasted.”
…Cair is presently trying to explain to the Lunarian why eating soap is a team-building exercise, and also asking how the moon people eat (“W-we are not the consumption of the sustaining as one. You are not the preservation of affections!”). How would Heron usually handle this sort of nonsense?
(And, keeping in mind that the ceremony will be here before you know it— are you going to take Heron’s place here?)
Yuki!
Because the palanquin is in motion, it’s really quite lucky that you didn’t cause the guards bearing it to lose their balance. As it is, there’s a moment of Sulochana holding both her hands out to her sides, ready to try and counterbalance one direction or the other, her eyes startled slits.
Around halfway through your explanation, she snatches the necklace away from you, even as you work your way through the question-filled conclusion, and smothers it underneath a cushion— which gets a coil slapped over it. Back out comes the tablet; her focus is on you, even more than when she was trying to let you in on her secret before.
>[.realsuloarju]
>I am so sorry I didn’t think
>She’s in the mirrors but that means she’s IN the mirrors
>I’m so sorry
>Using her name risks attracting her attention
>But she can’t maintain attention for long, not unless she’s watching someone; she’s in the mirrors and that means she’s in any mirror, which means any mirror across Thellamie might have her attention
>I can’t believe this one
>She’s not dangerous I don’t think but she’s still a STAR, Yuki
She takes a deep breath. The cushion is still. No movement from underneath it at all. Azaza’s not going to jump out of it, nails extended, and make good on the threats she made all those years ago as she scrabbled against the massive golden frame of her vanity mirror.
Sulochana moves the cushion off like she’s doing bomb disposal. The necklace lies there, innocently beautiful.
“…she makes all kinds of promises, asking to be let out. Or screams. She did a lot of that before we removed the mirrors in the Viperiat. Then, around about the time we got those last ones, she was just… watching me. And she knows how to change the reflections, if she wants to. Thankfully she just… gets distracted. Remember how she’d just stare at herself for hours, or how we distracted her with those jewels? Now she’s got every reflection in the world around her all the time, and so she… it had to just be bad luck. That’s all.”
She picks up the necklace, letting it pool in her hands, and doesn’t make a move to give it back to you, but she doesn’t put it away, either.
“…she won’t hurt you,” she says. The undercurrent is palpable: I won’t let her hurt you. Then, as an afterthought: “And the tablets are made by the Lunarians, so. Maybe they have something to do with it. But it’s ’the trouble of our world’ so they won’t have anything to do with the Fallen Stars at all. Because the Fallen Stars are impure, just like we all are. Each and every one of us, apparently.”
Perhaps a touch of bitterness there. Just a pinch.
You’re approaching the plaza— not the Welcoming Plaza, but the one set aside for the ceremony, which will begin at dusk, but, oh, Sulochana will have so many things to do beforehand to make everything perfect. This is the moment you have with her before everything starts rolling.
Juniper!
Oh, this is, this is…!
This is some sort of blessing from the Vagabond Order, isn’t it? You’re not familiar with this one, but someone learns something every day, which means that once again you’re the lucky one learning.
You’ve been learning quite a lot, haven’t you? The baygum’s sluzhanka, you: you and this Maid-Knight are the same in some important ways. But you know in your heart that you’re the lucky one. Legends say that their Mansion is a hotbed of repressed tension and simmering desire, but the Pack do not often repress themselves, and their desire frequently boils over, and— as you have learned, intimately— those that try to behave in public are all the wilder when they finally let loose.
Olesya is stock-still. You can feel her fingers clenching tighter, and you rub your fingertips against the back of her hand. Her eyes move up from the ribbon to meet yours. The look in those eyes is the same as the one she gave you after she brought down that stag-goblin, right before she collapsed on your legs.
You try to contain the warmth that is flowing through you, but it’s spilling out: you’re smiling like the first time Olesya showed you the flowers she crushes to make her eyeshadow, your ears are trembling with excitement, your tail is thumping against the ponybutt of your steed. This is unbecoming of both a nun and a sluzhanka, but you’re helpless to stop yourself. You’re going to have to think your way through this, and a little bit of you pouts and leans against a wall in your mental fastness at the thought of thoughts when you want to just give Olesya a kiss and show all of Crevas how amazing the Khatun-to-be is.
But being a sluzhanka means paying attention to your lady’s needs as if they’re your quarry, and Olesya is— she’s still stock-still, she’s trapped in the middle of her mother’s procession, she’s having pictures made of her and you by onlookers, and the only safe action she can find is to do nothing at all.
“We shall both be excellent,” you say, nudging your goblin a little closer. If you were Olesya you could do this in a way that nobody sees it move at all, but here it makes you seem like you’re struggling to control your animal, which is good, actually. You’re not a huntress, after all. “How could we not be? We run together behind the Khatun, underneath the moon’s light, in us found the best qualities of both the Goddess’s serenity and the perilous ways of the Outside…”
The Khatun is watching you, turned in her saddle. She often does. You work very hard to earn your place as Olesya’s prize, her servant, her bedwarmer, but it has not escaped you that the Khatun only pretends not to have her daughter on her own sort of leash in turn. If you were ever to get in the way of Olesya’s path to greatness, well. There are many perils on a woman’s path, sluzhanka.
“…and in turn I offer one of the blessings of the Civil Church that has found its birth in the fertile soil of the western hubs…”
You glance up at Olesya, and you’re close enough to see the moment of realization in her dark eyes. The opening that you are giving her. The threading of the needle between what she feels and what is expected of her.
She reaches around, covers your mouth with her palm, and pulls you up against her (muscles, scent, promise) body. “Hush,” she says, monotone, as you meekly put your hands on the horn of your saddle to the laughter of the pack. “You talk too much, sluzhanka.”
Then she looks to the maid-knight and grunts, shrugs her (broad, scarred, kissable) shoulders. “What she said.”
The Khatun smiles. Your heart is racing like the first time Olesya told you the night was cold and then sat in silence until you figured the invitation out. You squeak pitifully into Olesya’s firm hand and give the Maid-Knight the look of a silly little nun. And then the Khatun drives her spurs into her steed, and the procession moves on, and Olesya moves her hand up— scritches you, the once, a silent relieved thanks— and then pushes your head to the side, a sign to ride straight again.
As if you could, still glowing with that rosy blush. But that’s good, too. You’ll get teased about that later and it’s already making your toes curl. Just wait until your friends meet your mistress!!
Eclair!
It’d be really nice if figuring it out made the song go away, wouldn’t it? I expect it’s still rattling around, this time as a complete piece, with mere emphasis on the fragment you remembered, as you work (one-two-three one-two-three) in the near-empty Vessenmer Dyes and Paints workshop.
A lantern flickers light from the back office, where Anesh Vessenmer is going over her records, hunting down your mystery purchaser, as you clean up after the staff. Tools need to be neatly organized and put away, dye pots stacked properly, and so much sand to sweep up and… let’s be honest, if you had all the time in the world, you’d be enchanted by the thought of sorting them all out by color and gradient, wouldn’t you? A task so difficult, so infinitely sub-dividable, that it would be like helping administrate the Mansion in miniature. You’ll have to reveal how much you’re able to resist the temptation, and—
Boots.
Heavy boots. Pair; only one person’s footfalls. Think back: sound of door opening, buried under consideration of task. Approaching you.
Pivot when able.
The Paladin’s tall. The Kel tend towards being short, compact; this one isn’t. Kel tassels hang from her armor, particularly her arms: decorative, distracting. The armor underneath is so much like yours; two sides of the same coin. The distinction is in who you chose to serve. Starglasses at night; the kind of Kel who tries to keep her mind on the ground. Practical, or attempting to convey practicality.
“You know,” she says, stretching, hands behind her head for a moment (important before a possible fight: get limber, get ready). “I thought for a while: why? Is it because you get all obsessive? Or is it just like another of your chores? To do: make her love me. Personally… I don’t really see the use in that.”
And she just. Leaves that dangling, and open, and she’s watching you from behind her starglasses, a shadowed shape in the low light of dusk. A firework goes off in the sky, and colors skitter across the floor between the two of you.
Anesh’s office is dead silent, as if she were holding her breath.
Hazel!
The thing about Keli and Seli is that there is something in them that is shining right now.
“Wow, you really hissed her off, ha!”
“Oh, poor dear, running away from your betrothed~”
“You looked so happy because you were thinking about having escaped her~!”
“Oh, you thought, is there no one to save me~?”
They treat obstacles like things to flow around like water: going up over carts, sliding under roadblocks, skidding around large groups, and pulling you along with them. (It would be very unworthy to consider the degree to which they are bouncy, so don’t even start.) It’s not technically parkour— wait, no, Seli is pulling you up a flight of stairs and onto the rooftops. It’s actual parkour.
Both of them are delighted. This is making their nights; a perfect capper to a perfect day of attempting to acquire your money. They almost certainly could get you to Yuki, and—
Yuki.
She’s brave, she’s confident, and she definitely would not take sass from these two. She’d convince them to claim that they were doing it out of the kindness of their hearts! She might have to posture, but she’d save you, her helpless damsel in distress. Maybe you could convince them that you have a contact in the Viperiat who will richly reward them.
Beyond that, well. There’s another thing that might work, right now, and that’s crying. Just bawling as soon as you manage to shake this crazy snake woman for even a moment. Sniffling and hugging your knees and bemoaning your fate. Out of the two, it would very definitely break Keli, and even Seli would probably be awkwardly attempting to comfort you. Just be the pathetic little meowmeow.
Because trying to walk away won’t work (and neither would running away, watching them work), trying to outwit or outflirt them would be a challenge that they couldn’t resist, you don’t even know how to use a heartsword, and—
Keli pulls you into a darkened alcove, claps her hand over your mouth, and manages to fit both of you into a very small, tight space just behind an uncomfortably thin bit of curtain. The sudden attempt to control her breath, to not pant heavily, is making her tremble, and she’s trying not to have her bells and bangles betray both of you. She’s electric with Getting Away With It. In her head there’s not so much as a thought of getting your money, though it’ll come back; she’s just trying to save you from whatever this snakegirl wants, and proud of herself for getting enough of a lead even with you in tow to pull this stunt.
“WHERE DID THEY GO?” howls the scary snakegirl— from a little bit past you. Just a moment more, and you might be able to sneak away behind her back while she chases after a flash of Seli’s silks.
Regrettably, you have an adorable sneeze, don’t you? And you’ve been running, nostrils flaring, and it’s a little musty back here, and Keli has a distracting amount of perfume (and a distracting amount of taking deep breaths at this very moment), and, well…