Current
Don't mind me. I'm just trying this status thing.
Bio
All you need to know about me is this.
I'm 17. Male. Born and raised in a country which you've probably never heard of. I've been RPing since quite a while, and I'm not very proud of that. My first RP experiences were in Chatango, where I fumbled with words like a timid inmate in a prison shower. Looking back at it, my Chatango escapades were pretty cringe worthy, but then again I'll probably feel the same about my RPG escapades when I look back at them 10 years from now, in the comfort of my bayside yacht while Playboy bunnies rub my hairless chest (to be clear, I don't have a medical condition that prevents hair from coming out, but I figure I'll be rich enough to wax them in a weekly basis by then). Hell, ten seconds after I'm done with this, I'll probably regret it. Hard.
Anyway, onto my preferences.
You may find my preferences pretty specific, honestly. It's also the main reason why I have been struggling to get an RP going for several years now. Actually, just one. Just one year. But I digress. I dislike medieval fantasy settings, which, much to my dismay, make 60 percent of this guild. I dislike most fandom-related RPs. Same goes to the multiverse ones. Unless you're going with a really original take on the series, there's a chance that I won't be interested in it. I am not one for Nation RPs, although I can see the appeal. This has less to do with me not liking it, and more with me being inept at managing a country. If, by any chance, you've got a modern conspiracy RP or anything where the government (or a powerful organization of the likes) is wrecking havoc, I'm in. I know what you might be thinking; "This guy's a fucking weirdo". Yeah, well there's a likelihood that you've been in this Guild more than me, so who the fuck are you to judge? I just like modern military RPs. My book shelf is filled with Tom Clancy novels, Robert Ludlum, Mr. Ian Motherfucking Fleming, the man who started it all - I'm addicted to this shit. I don't mind it if there's a slight blend of fantasy/sci-fi in it, if you've got an RP which matches what I just described, feel free to PM me with a link. Mystery also happens to be my cup of tea.
I've also been trying to broaden my horizon recently, so I have no problem with joining RPs which up until yesterday I considered out of my safe zone. I've always been a fan of superhero/superpower RPs, as long as they're gritty and grounded. Slice of life, romance - turns out I actually enjoy that stuff. They allow me to let loose my inner teenager. I'm currently in a zombie RP which hasn't started yet, so while there's no telling how much I'll enjoy it, I can, again, see the appeal. I can adjust myself to playing a plethora of different male characters; psychos, cowards, badasses, et cetera, but I can't play women for some reason. Before someone labels me a sexist, trust me, it's not because of that.
So, this is me. Again, if you have any RP that you think I might like, throw it in. I'll take a look. No promises.
Stands at around 5'9 and weighs 195 pounds, his body being mostly muscles with the exception of a few sagging wrinkles around his abdomen. Nevertheless pretty impressive for a man who is close to retirement.
Alias: Shepherd
Costume: As one would expect from 50 + year old man, Lance isn't so much about theatrics as he is about functionality. That's why his vigilante attire mostly consists of a ballistic face mask and a tactical operation suit, courtesy of his friends over at CIA.
Meta-Human Power:
Enhanced Strength; Due to his exposure to the chemicals, Lance underwent through a significant change in agility and strength. His fading natural strength got amplified about four or five times more, giving him the ability to effortlessly lift a dining table with only one of his hands. His agility upgraded to the point he could give the world's fastest gymnast a run for his money, and he has now enough stamina to wrestle two bears at the same time. If you need a concrete example, think MCU Captain America, only less tolerant to falling from high heights.
Keen Intellect and Eidetic Memory; While not even certain if it's a superpower, the blast may have also affected Lance's then already decent intellect and may have stretched his memory storage. He can now learn new languages in a couple of weeks, remember trivial things after being subjected to them for the first time, things that your average human wouldn't be able to notice that fast. He is also pretty much able to recreate in painstaking detail any area that he has visited after he got his superpowers.
Lance is also renowned to be a thinker, capable of devising strategies and uncovering enemy weaknesses in a short amount of time.
Weaknesses or Side-Effects: While he made it out of the blast injury-free and with no third leg or some similar mutation, the blast triggered his PTSDs and enhanced their influence. Now, whenever he has a bad dream, a flashback to a terrible experience or something of the like, he gets a terrible headache which might distract him and result in his demise, depending on how heated the situation is.
Personality: For a man who has been to hell and back, you'd expect Lance to be some sort of a grumpy, get-the-fuck-out-of-my-lawn type of guy, but surprisingly he is quite the opposite. Probably regarded as his greatest natural ability, Old man Furlong is mostly notable for his eccentric and somewhat charming behavior, choosing to face all the obstacles coming his way with a smile. He also cherishes fighting other metahumans that equal or surpass him in terms of battle capabilities, and never refuses spars. However, once he deducts that a certain person is capable of great inconvenience, he won't kid around and will do his utmost to remove said person out of the equation. That's when his cold and calculating persona surfaces. He also suffers a great deal from the horrors of his past, but makes an effort to hide his disturbances most of the time.
As a former spy, he doesn't follow any code of conduct and shows antipathy to those who do, arguing that there's no place for rules in a war zone. Also, due to mostly being the person with the most experience, he feels somewhat inclined to give advice to his young colleagues when he notices they're straying away, something which happens a lot in his line of work. He also possesses a strong sense of humor to correlate with his unusual attitude.
Background: Born in Vancouver, Canada in 5 March of 1958, to a family of butchers, Lance had a life expectancy of about four years. His family faced constant harassment from a local gang which were running an extortion ring. One thing led to another, and fast forward to 6 months old Lance moving to Louisiana with his mother, shortly after his father's murder by the hands of one of those gang members. Their first house was a small, abandoned farm which her mother restored with the help of a couple of friends she had made on the way. After giving the farm it's previous glory, they managed to sell it and bought a small house in Modern City, Georgia. Adoring the place's peaceful nature, Lance became attached to it, participating in several pro-environment movements and shooting down his Mom's suggestions to move to another place.
At the age of 18, Lance was told the truth about his father. Up until then, he was fed a bittersweet lie; that his father had died in an unfortunate car accident. Upon being told the truth, young Lance worked double jobs just so that he could collect enough money to go to Vancouver and visit his father's grave, and also perhaps interview people close to his father about his death. While there, he found out that his father's killer was alive, but had turned into a hermit due to suffering from a bad case of Parkinson's. Lance, much to the others' chagrin, decided to confront his father's killer and make him suffer for his sins, but managed to hold himself back after witnessing the man had become impotent and was suffering enough. He decided to end his stint and make his way back to Georgia.
Following his return in the United States of America, Furlong's potential and his shenanigans in Canada piqued the attention of a CIA handler who was willing to turn Furlong into a killing machine and incorporate him within the ranks of the Special Activities Division. While he underwent through grueling training, his frequent meet-ups with his single mother kept him from falling apart and helped him maintain a rather sweet disposition, for a man specialized at doing wet work. At the age of 35, he had accomplished over twelve missions out of a total twelve, giving him the unofficial title of 'master assassin' and making him a legend in the world of espionage. He retired at the age of 45.
While enjoying his retirement one day, he witnessed the chemical explosion and was subjected to them, although he was reasonably far away, managing to make it out without any injuries but a heart scare. He was pleasantly surprised upon discovering that his strength was enhanced, but was displeased at the way how a relatively peaceful city was tearing itself apart. So, he decided to take measure, donning his old CIA costume and using the callsign "Shepherd".
Other:
He possesses a H&K P30 which he sometimes fits with a suppresor.
@Teal Do you mean like actual Marvel and DC comics existing in this universe? If so, then I don't really see a problem with that as long they're kept strictly to fiction within the universe.
Accepted by the way.
Yes, that's what I was trying to say. I know, I should have made myself clear. I'm asking that because my character is supposed to be some sort of a wisecrack, so it would make some good comedic material if I were to make him ponder on the differences between comic superheroes and real ones, and examine the persisting tropes like dead parents, capes, multiple deaths and resurrections and that kind of stuff.
@Teal Technically Modern City has been around for about 200 years (having been started in 1815). I'm not sure how fast or slow the village grew, so I'm also unsure how Lance "growing up with the city" could be feasibly done. Admittedly I rather like him as a concept, former badass spy and all that.
Fixed. I apologize for taking so long.
Also, a question; do comic book superheroes exist in this reality?
Stands at around 5'9 and weighs 195 pounds, his body being mostly muscles with the exception of a few sagging wrinkles around his abdomen. Nevertheless pretty impressive for a man who is close to retirement.
Alias: Shepherd
Costume: As one would expect from 50 + year old man, Lance isn't so much about theatrics as he is about functionality. That's why his vigilante attire mostly consists of a ballistic face mask and a tactical operation suit, courtesy of his friends over at CIA.
Meta-Human Power:
Enhanced Strength; Due to his exposure to the chemicals, Lance underwent through a significant change in agility and strength. His fading natural strength got amplified about four or five times more, giving him the ability to effortlessly lift a dining table with only one of his hands. His agility upgraded to the point he could give the world's fastest gymnast a run for his money, and he has now enough stamina to wrestle two bears at the same time. If you need a concrete example, think MCU Captain America, only less tolerant to falling from high heights.
Keen Intellect and Eidetic Memory; While not even certain if it's a superpower, the blast may have also affected Lance's then already decent intellect and may have stretched his memory storage. He can now learn new languages in a couple of weeks, remember trivial things after being subjected to them for the first time, things that your average human wouldn't be able to notice that fast. He is also pretty much able to recreate in painstaking detail any area that he has visited after he got his superpowers.
Lance is also renowned to be a thinker, capable of devising strategies and uncovering enemy weaknesses in a short amount of time.
Weaknesses or Side-Effects: While he made it out of the blast injury-free and with no third leg or some similar mutation, the blast triggered his PTSDs and enhanced their influence. Now, whenever he has a bad dream, a flashback to a terrible experience or something of the like, he gets a terrible headache which might distract him and result in his demise, depending on how heated the situation is.
Personality: For a man who has been to hell and back, you'd expect Lance to be some sort of a grumpy, get-the-fuck-out-of-my-lawn type of guy, but surprisingly he is quite the opposite. Probably regarded as his greatest natural ability, Old man Furlong is mostly notable for his eccentric and somewhat charming behavior, choosing to face all the obstacles coming his way with a smile. He also cherishes fighting other metahumans that equal or surpass him in terms of battle capabilities, and never refuses spars. However, once he deducts that a certain person is capable of great inconvenience, he won't kid around and will do his utmost to remove said person out of the equation. That's when his cold and calculating persona surfaces. He also suffers a great deal from the horrors of his past, but makes an effort to hide his disturbances most of the time.
As a former spy, he doesn't follow any code of conduct and shows antipathy to those who do, arguing that there's no place for rules in a war zone. Also, due to mostly being the person with the most experience, he feels somewhat inclined to give advice to his young colleagues when he notices they're straying away, something which happens a lot in his line of work. He also possesses a strong sense of humor to correlate with his unusual attitude.
Background: Born in Vancouver, Canada in 5 March of 1958, to a family of butchers, Lance had a life expectancy of about four years. His family faced constant harassment from a local gang which were running an extortion ring. One thing led to another, and fast forward to 6 months old Lance moving to Louisiana with his mother, shortly after his father's murder by the hands of one of those gang members. Their first house was a small, abandoned farm which her mother restored with the help of a couple of friends she had made on the way. After giving the farm it's previous glory, they managed to sell it and bought a small house in Modern City, Georgia. Adoring the place's peaceful nature, Lance became attached to it, participating in several pro-environment movements and shooting down his Mom's suggestions to move to another place.
At the age of 18, Lance was told the truth about his father. Up until then, he was fed a bittersweet lie; that his father had died in an unfortunate car accident. Upon being told the truth, young Lance worked double jobs just so that he could collect enough money to go to Vancouver and visit his father's grave, and also perhaps interview people close to his father about his death. While there, he found out that his father's killer was alive, but had turned into a hermit due to suffering from a bad case of Parkinson's. Lance, much to the others' chagrin, decided to confront his father's killer and make him suffer for his sins, but managed to hold himself back after witnessing the man had become impotent and was suffering enough. He decided to end his stint and make his way back to Georgia.
Following his return in the United States of America, Furlong's potential and his shenanigans in Canada piqued the attention of a CIA handler who was willing to turn Furlong into a killing machine and incorporate him within the ranks of the Special Activities Division. While he underwent through grueling training, his frequent meet-ups with his single mother kept him from falling apart and helped him maintain a rather sweet disposition, for a man specialized at doing wet work. At the age of 35, he had accomplished over twelve missions out of a total twelve, giving him the unofficial title of 'master assassin' and making him a legend in the world of espionage. He retired at the age of 45.
While enjoying his retirement one day, he witnessed the chemical explosion and was subjected to them, although he was reasonably far away, managing to make it out without any injuries but a heart scare. He was pleasantly surprised upon discovering that his strength was enhanced, but was displeased at the way how a relatively peaceful city was tearing itself apart. So, he decided to take measure, donning his old CIA costume and using the callsign "Shepherd".
Other:
He possesses a H&K P30 which he sometimes fits with a suppresor.
I'm liking the idea of a cult built around metahumans. Misguided people who believe metahumans are messengers of God and engage in sacrificial rituals, causing the metahumans to address it at one point - would make a good Arc premise.
E: As for ideas, I'll just throw in probably the most cliched one of all, but one that seems to work a lot; an evil corporation. Considering someone already suggested big time corporations, then it would be logical to assume that one of them would be willing to use the emergence of metahumans to their leverage. Plus, what's a superhero tale without an Oscorp-ish villain pulling strings in the background?Hell, you could even link them to the government and portray the system as partially corrupted. I'm trying to slink in a Daredevil-inspired character, kind of an underdog that works in a small scale but switches to a more nationwide one by the start of the RP, so that would benefit me a lot.
And hey, if you need any ideas, let me know. This is going to be my first and only RP, so as to avoid being overwhelmed, so it's safe to say I'm gonna be available a lot.
Guys, the unfinished OOC is here; OOC
I still have a few things to fix, but feared that I'd lose you all, so I threw this in prematurely. You can create the CS, but you need to wait 'till the OOC is complete for the IC. Again, I'm terribly sorry for the delay and if anyone's changed it's mind, then I completely understand.
~ "A mask does not hide who you are, it shows exactly what others want you to see."
~History acknowledges the existence of these creatures, these remnants of the shadows that were usually associated with invisibility. What history can't be too certain on, however, is the time these brave men and women emerged and decided to forever alter millenniums of history in the oddest way possible - by avoiding being seen.
It all started back in the 12th Century, during the early Kamakura period. The emergence of Samurais, these brave upholders of law who were tolerated to the point where they began murdering peasants to test their blades, called for measures. People were tired with the shogunate, tired of being mistreated, tired of the hierarchy, so they addressed their frustrations at the only people who could help; the Kigihara brothers. Kazuya Kigihara, Ryosuke Kigihara and Yoshino Kigihara were the main and only representatives of the Kigihara lineage. Blessed with what are now described supernatural powers, they decided to challenge the then-current government. But even they, in spite of their might and prowess, couldn't put an end to the regime, not alone at least. So, they initiated a network, a small one at first with about fifteen participants, where they were taught combat in a daily basis. Upon learning that their powers can not be replicated, no matter the months of training, they resorted to other, more subtle methods which lead to the creation of the art we now know as 'ninjutsu'. They recognized the Samurai code of conduct, so they decided to use it against them, employing deception and treating it like their main weapon. Soon, what were only fifteen multiplied to five hundred and spread all around feudal Japan, fighting injustice and making sure no one falls prey of the regime.
With the eventual death of the three brothers, their children occupied their role and after them their grandchildren, with the bearers of the Kigihara mark making a tradition out of appointing their children, who still carried some of their genes and powers, as their leaders after the Grimm Reaper knocked on their doors. But with the frequent change of leaders, the purpose of shinobi also changed. They were no longer about fighting the oppressing regime, they were more for accumulating wealth by performing missions in dangerous areas. Documented cases also show they even worked for the regime they were supposed to fight in one or two occasions. Their powers also subverted in the process, with the latest generation of the Kigihara possessing powers just above those of your average human, albeit they still are highly lethal.
During the Great Depression, the Kigihara Clan, or what was left of it, had an internal war which led to many of them migrating to other more industrialized countries. Using the economic slump to conceal their shady dealings, they each began sharing the sacred Art of Ninjutsu with foreigners, setting up their own separate clans and therefore dividing the Kigihara Clan into a ring of 13 separate clans, which are now referred to as 'The Devil's Thirteen'. To this day, they refuse to cooperate with each other, unless they are rallying to protect their mutual interests. The biggest and the strongest clan of all is the "Rasetsu Clan", based in New York City, New York and which was taken under the mantle of the government during the Eisenhower administration, who deduced that the only way to fight the Vietcongs, who excelled in guerrilla tactics, was to employ the ones who INVENTED such tactics.
The Kigihara Lineage
Technological Advancements
The Kennedy Platform (base of operations)
Rasetsu Clan Blackground
Rejuvenix
"Shinobi Jr." Training Program
Abominations
Changes in Timeline
Current Situation
List of NPCs
Side-missions
List of Usable Near-Futuristic Firearms
Character Sheet
Rules
~ Technological Uprising
The technological uprising intensified during the Eisenhower administration, although the world had witnessed a fleeting glimpse of it's horrifying capabilities way before, during the second World War. An extermination camp built in Treblinka, a village situated north-east of Warsaw, was wired with an artificial intelligence called "Jäger". Since it was a prototype, the A.I was set to follow a very simple set of guidelines, simply opening the gas ducts and locking any point of entry so as to make sure none of the internees escaped. The Nazi R&D division didn't fully calculate Jäger's field of work and what is now called a glitch, caused IT to malfunction and gas the entire camp, killing everyone there, including the Nazi soldiers. In the aftermath of that same war, the Allied troops recovered the algorithm that helped in shaping Jäger, and the same algorithm would later serve as the basis for the uprising.
In March of 1955, Eisenhower secretly signed a contract with a shadow corporation called "Quicksilver Continental", which would share it's developments with the government in exchange for a considerable sum of money and limited access inside what would today become known as Area 51. Their breakthrough invention came in 1959, when the first electrically powered recon drone came into play, and got credited a minor part in the American victory against the Vietcong. Later on, the first attempt at sonar goggles was made in 1961 and was put to use shortly after in The Bay of Pigs Invasion. While the goggles were functional at best, the weight and size of them was a major deal breaker, but what really sealed the deal was an accident that caused several members of Brigade 2056 to lose their sights. From there on, the deal got sour, and while Quicksilver still worked for the government during the remainder of the contract, the leading cabinet refused to charge them with supplying large numbers of troops, instead temporarily serving as a type of Q branch for the CIA Special Activities Division. Their contract was renewed again in 1964.
Quicksilver Continental was again promoted to it's former position in 1983 after some of their top researchers were appointed by executives of the SDIO, which was tasked with overseeing the developments of the initiative, to construct what the press classified as incredibly unscientific and light years ahead of their current standards - the Strategic Defense Initiative, an intercepting defense system which would allow for all intercontinental/sub-marine launched ballistic missiles to be neutralized while on the move. The initial concept that Ronald Reagan suggested didn't make it to the real thing, instead being replaced by a similar concept that suggested placing interceptors in orbit and targeting them at potential Soviet bases. Since the ICBM emitted large chunks of infrared signatures, it was easy to spot them and destroy them on launch, avoiding the practice of the MAD doctrine (Mutually assured destruction; the complete annihilation of the defender and the attacker, in case of a nuclear launch) which Reagan considered to be a suicide pact. The interceptor was later modified to target numerous hot spots at once in a government sanctioned NASA operation in 1998, where it also got the name "Hecatonchires."
Everything was a bed of roses, until a life changing incident in May of 2006, where Hecatonchires malfunctioned and the command center was led to believe there was a potential attack coming from a non-existent secret military installation in Gulangyu Island, China, causing over 5000 native casualities, and over 1500 tourists, not counting billions worth of damage. With pressure from the UN, the USA was forced to abandon the project temporarily, after managing to gather evidence that the attack wasn't deliberate. Quicksilver officials and researchers were scolded for their inefficiency by the Bush administration, but they didn't have the guts to shred the contract, still seeing them as a valuable asset. So, they were yet again demoted to creating tools for individual use or for a tiny circle of operations and remain like that to this very day. Hecatonchires was reactivated in 2012 with full consent from the UN, but the data gathering is now done via mobile control units which are spread around the world and are supposed to confirm for any potential threat, as the Hecatonchires data assessment algorithm was deduced to be fragile and prone to viruses and glitches.
Another notable but small corporation which had a key role in the Technological Uprising was called "CyberTek" and was based on Denver. They also signed a contract with the leading cabinet, but it was a pretty short-lived one, lasting to about six months. They seemed to specialize in the field of cybernetics, so the government tasked them to develop enhanced cybernetic limbs and exo suits which would do well for the troops, but their attempts were fruitless. After their government contract was severed, they made a deal with the Paralyzed Veterans of America to gift them with spare limbs and provide them with other commodities. The corporation was shut down in 2016 after their executives were accused of using it to develop and sell guns in the black market, and are considered to be guilty of supplying terrorist cells from third-world countries with a chance to topple governments.
~ The Kennedy Platform
What was once an abandoned subway station was turned into a well furnished underground path of transportation by John Kennedy in late 1965, almost two years after the thwarted assassination attempt that could have cost his life. After that, Kennedy's foreign relations policy got more aggressive, especially when pitted against the Soviet Union. Besides his roughened political stances though, JFK also got imbued with an unhealthy dose of paranoia, often refusing to go for the usual strolls and even cancelling his meetings and press conferences. His paranoia met an end when he decided to build an underground station for himself and future presidents to pass. However, the station was long forgotten after the early 70s and only made a comeback in the late 80s, expanded and accessorized to serve as a new base of operations for the Rasetsu Clan and all it's potential candidates, after their old one got demolished. From there on, the place inherited the name The Kennedy Platform. It's situated below the 800 Fifth Avenue in Manhattan.
As for the tour...
-The Entrance - the gateway to the place comes in the form of a cart which will emerge from the bottom of the station, once the hidden cameras within the platform confirm that you're not a threat. Upon entering the cart, it will start moving horizontally towards a huge point of entry.
-The Waiting Room - once out of the cart, you'll be stranded in a hall among other Shinobi candidates or usual people who want to gain jobs as Rank C personnel. After a five minute wait, you'll be contacted by one of the staff who has enough clearance to give you a tour guide around the place. The door that leads out of the waiting room is fitted with a retinal scanner, a six-digit code and a voice recognition software for security purposes.
-The Oversight Department - now we're onto the heavy stuff. The Oversight department is a group of 30+ government employees, i.e analysts, chief analysts, programmers and CCTV operators on loan to the Rasetsu Clan, which is technically part of the government now. The Oversight specializes in gathering SIGINT (Signal Intelligence), deciphering and analyzing potential threats. Usually, employees that belong in the Oversight department possess Rank C clearance, however there are a certain few which possess Rank B and are qualified enough to provide the tour guide. The work place is filled with small monitors which serve for individual use, and an enormous 370 inch TV set in the middle which is connected to all the small monitors and will display any valid intel. The Oversight department also has a small role in unlocking/locking and overseeing all security protocols within the Kennedy Platform.
-The Morgue - adjacent to the Oversight department is the Morgue, which, as you probably have figured out by now, is infested by dead people. Shinobi, members of the Rasetsu Clan, will be dragged in there in case they ever meet a shifty demise. Then, one out of the eight coroners there will initiate an investigation, before the body undergoes cremation and the ashes are spread across the Hudson River.
-The Training Court - to the right of the hall, there's the Training Court, separated into two segments; the shooting range and the gym, which are literally separated into two by a highly-resistant, soundproof and bulletproof glass. There, the shinobi can hone their skills with long-range and melee weapons.
-The Bar/War Room - after leaving the Training Court, you can make your way further down the hall. To your right, you'll find a small bar of sorts where you can take a seat, have a drink and converse with people. The bar doesn't serve alcoholic beverages for active employees, the reasons for it being quite obvious. To your left, there will be two motion-sensored doors set up one after another which lead to a small space. The small space is characterized by two doors opposite to each other, fitted with a retinal scan and which both lead to one location; The War Room. Only Rank S executives have access to the War Room, which includes the Daimyo, the Secretary of Defense, Operation Coordinators and several other government pencil necks. The War Room serves as a place to discuss future courses of action and make budget-related decisions. It may also serve as a court for Shinobi, where the Daimyo is a judge.The Briefing Room/The Armory - several feet from the bar, there's the briefing room, probably the most old-school looking place in the entire base, where the operative Shinobi are briefed before missions. The place is fitted with a projector and bears striking resemblance to a theater. Your team's handler (operation coordinator) will provide you with intel, and equipment from the nearby Armory, which is within the The Briefing Room, in a magnetically locked door. The Armory is infested with weapons, ranging from firearms to blades and other melee weapons.The Bedrooms - near the Briefing Room, there is a large area of bunked beds where full-time Shinobi can sleep and gather their energies.The Red Zone - opposite the entrance to the Briefing Room, there's an elevator, which also marks the end of the hall. Besides the elevator, the place is nothing more but a dead end. The elevator only goes down, and if you ever happen to take it, you'll descend into the Red Zone which is the most hazardous place in the entire building and is so deep into the ground that it's actually classified to be out of US borders. In there, you'll find..The Confinement Cells - once in the Red Zone, the only thing that separates you and the world's most dangerous criminals (and creatures) is a thick and incredibly resistant yet transparent 19 inch glass. While the grills are pulled down at night, you can see what the felons are up to most of the time, with the place looking less like a structure of confinement cells and more like some weird body art exposition. While the confinement cells only serve as a temporary home for criminals (which are delivered to the Alcatraz Prison afterwards), they were built to hold something far more sinister; ABOMINATIONS. The Confinement Cells is where Rank D personnel belong, like death sentenced prisoners who volunteered to make up for their mistakes or such.The Garage - unlocking the door set in the middle of all the scary confinement cells will lead you to the Garage, where different vehicles ranging from APCs, to motorbikes, to cars are located and ready for use. The vehicles are mostly managed and maneuvered by professional drivers who get paid for their work and are more than able to handle the risks and avoid spilling government secrets. A vehicle path in the Garage will lead to the surface of an abandoned yard in Garment District, Manhattan.
~ Rasetsu Clan Background
The Rasetsu Clan was found in the early 1940s by Hisoka Rasetsu, a Japanese immigrant sheltered in New York after the internal war that divided the clans into thirteen separate splinter factions. While not much of is known about Hisoka, it's hinted he occupied a major position in the large Kigihara Clan and may have had several disagreements with his higher-ups, which must have eventually lead to the clan gettig shattered.
At first, the Rasetsu Clan didn't have much followers, if any, and Hisoka was forced to move to different districts around New York City because his homes were being constantly vandalized. However, word of his capabilities quickly spread around the city and there were people, mobsters especially, who wanted to enlist him. Fragments of several transcripts and mugshots show Hisoka speaking to Joseph Bonnano, the head of the Bonanno crime family in what seems to be an attempt at convincing him to work as a gun for hire. Soon after, while the world was plunged into a devastating World War, Hisoka gathered a large amount of money and began hiring ex-cons and former mafiosos then taught them the Art of Ninjutsu, successfully fulfilling his wish of spreading that deadly art around the West. He was also a ladies man, fathering many children, each and everyone of them blessed with the powerful genes of a Kigihara.
While business was blooming for about a decade, the Rasetsu Clan met an obstacle; the established Eisenhower administration. They got wind of the illegal activities Hisoka and his acolytes were performing, and a full-scale war was in order. But, with the Americans going through a bad start with the war in Vietnam, Dwight Eisenhower personally gave Hisoka an ultimatum during a secret meeting - either join the government and deploy his pupils in Vietnam, or face extermination. Hisoka, a wise man, chose the latter and, besides deploying his acolytes in Saigon, also worked as a government consultant, developing a series of ruses and deception tactics that got the Vietcongs pinned down. With the Americans managing to hold the vietnamese long enough for the war to count as a win, Eisenhower came to an agreement with the board and decided to merge the Rasetsu Clan with the Special Operations Group (SOG) that was a sub-division in the CIA. Their base was an abandoned warehouse in Brooklyn. After an uncoordinated demolition incident in 1985, the clan was left homeless for a brief time, before the Kennedy Platform was adjusted to become their new base of operations. During the transition to the new base, The Rasetsu Clan unofficially cut ties with the CIA and became it's own leader.
While the government even so much as refuses to acknowledge the existence of the clan, there is an established hierarchy within it.
-Rank D - Rank D refers to all maintenance and security workers with no influence and no pay. These could usually be prisoners whom are borrowed by the state to do the dirty work, and either get reduced sentence or get nothing at all, depending on the crime they've committed. The maintenance Rank D are usually seen around The Red Zone, maintaining the confinement cells, while the security ones are spread all over the place, guarding restricted areas. The Clan doesn't recruit prisoners with a history of drugs or any sort of dangerous substance.
-Rank C - Rank C includes all the commoners, your average graduated IT student who decided to enlist in that weird ad and found out his workplace was several feet below the ground. They, like Rank D employees, have no influence and are not allowed to leave their designated premises, but they do get a good salary. These are usually analysts, CCTV operators and programmers.
-Rank B - Rank B includes chief analysts, lead programmers, coroners and semi-involved Shinobi. They're qualified enough to work as tour guides and have access to most of the areas, excluding the Red Zone, The War Room and The Briefing Room (although they do get limited CCTV footage of The Briefing Room, as part of the tour guide experience).
-Rank A - Rank A includes all of the full-time Shinobi. They have access to all areas BUT the War Room, which is beyond their reach except when there is an urgent matter to discuss.
-Rank S - Rank S includes The Daimyo, The Operation Coordinators and high-ranked government, CIA, DOD, NSA or members of the cabinet. Rank S have unlimited access to the base and can choose to not answer to anyone.
= Rejuvenix =
Rejuvenix was the name of an experimental enhancement drug developed by Clairvoyance, an American corporation with international sales whose principal business was manufacturing skin care products. The drug started out in the late 70s as a skin rejuvenating product for women, guaranteed to remove wrinkles and make aging women look like young again through it's ability to replenish dead cells. But, as soon as this new discovery captivated the attention of the government, everything went downhill. They believed that with more research, the full potential of the product could be unveiled - it's capability of regenerating dead cells could be broadened, broadened to the extent of healing a bullet wound. Naturally, the government wanted to use it to strengthen it's own military.
To commence the research, liquid samples from a bunch of undeveloped creatures known as Abominations were taken, creatures who gained notoriety in the underground world for practically being immortal. However, once the blood fused with the Rejuvenix formula, whoever was subjected to the serum would lose his or her sanity. The first lab rat that did so began a terrible murder spree and it took a squadron of CIA assassins to put him down. Afterwards, the government freed Clairvoyance of it's grip and shut down all mass production of the Rejuvenix product. Before they could though, a Clairvoyance employee leaked the formula on an unscheduled TV broadcast, along with several crates of Rejuvenix which still roam around the black market to this very day.
Rejuvenix increases one's intellect, power and slows down the aging process, all in exchange for one's mental stability.
= "Shinobi Jr." Training Program =
With the clan's relocation to The Kennedy Platform, there was also a slight internal reformation concerning the application rules. The Daimyo who ruled the clan at the time made a decision to no longer accept commoners as full-time shinobi, and instead resorted to more extreme ways. With the seed of the Kigihara well spread around the United States, the clan along with a CIA operative codenamed "Iblis" helped develop what became The Shinobi Jr. Program. The Shinobi Jr. Program is a grueling training session which can last about 18-21 years. Little kids, from the age of 0-4 and who bear the dominant Kigihara gene, are stripped off their families either with their consent or forcefully and are given a new identity. The training is overseen by a 'father figure', which is actually a CIA agent in disguise. After 18 years of honing one's skills, the Platform's location is unraveled before the candidate and he/she must try out to join the clan. If the tryout fails, then he has to wait for an entire year until his next try out. If the candidate fails to join the clan by the time he/she reaches 21, then he/she'll be kept under constant surveillance to make sure no word concerning the clan is spoken. One slip up, and the clan, in full co-operation with the CIA, will launch a kill order. If the candidate does manage to get in the clan though, then he'll join a group of seven accepted candidates like him.
The Program was first activated in '85, with many candidates from then sticking with the clan to be mission coordinators. The Program also encountered a few complications, with Iblis having an unusual change in morals and striving to reveal the abuse the training program harbored. Needless to say, it was to no avail, as he was killed shortly after.
= Abominations =
The reason why descendants of the Kigihara have subverted in power over the last couple of centuries is simple; it's because the Kigihara gene is very unstable. It's almost like a nuclear core. And because of that, two bearers of the Kigihara gene are forbidden to mate. The last time someone did that was in 14th Century, and it didn't really end up well. The offspring started it's growth abnormally fast and tore through the female Kigihara's torso, initiating what can only be described as a bloodbath. After one entire day of trying to apprehend it, seven brave shinobi realized that the creature can't be killed and instead used their might to bury it deep into the ground.
Abominations are all characterized by large statures, over 6 feet, eyeless, pale white, no facial features and oozing a strange sticky liquid. They lack the power of speech, and instead simply communicate through grunts. They served as the basis for the failed Rejuvenix enhancement drug.
~ NPC Roster
~ Side-Missions
~ Available Weapons and Equipment
~ Character Sheet
Given Name: Self-explanatory
Codename: Choose a day of the week [i.e Monday, Tuesday, Wednesday]
Age: 18-21.
Sex: Self-explanatory.
Personality: Keep it brief. Leave something for the IC.
Background: Also keep it brief.
Melee Weapon of Choice: You're free to choose anything, ranging from blades to bo staffs.
Firearm/Equipment of Choice: Keep this vacant 'till I update the "List of Firearms/Equipment" section.
Employment: -Full-Time Shinobi; you get a healthy wage for your services by the clan and you're given a bed of your own, but you don't have as much freedom.
-Freelance; you don't get paid as an employee, but are rather hired by the clan. You have to find your own apartment, but you have the freedom to perform extracurricular activities.
~ Rules
1. I'm no nitpicker, but please do put effort into writing at least two-to-three paragraphs. Thank you.
2. Adhere to the guild's rules.
3.Don't be a dick. Let me tell you a couple of things; first of, if someone who hasn't made his interest known in the Interest Check comes up to me with a CS when I make the OOC, and his/her CS is better than yours, then I'll accept him instead of you. Just because you were here first doesn't mean you get privileges.
Secondly; I may pressurize you into pushing the timetable time to time, but I'll try to be as less annoying as I can. If you can't land a post, then at least be around and let me know that. Heck, if you're civil about it, I might even halt everything until you find some time to post.
Thirdly; I don't care if you're renowned for being an awesome writer, if you insult me or any of the participants, I'll sack the living shit out of you.
Finally; while I will give you freedom to reshape the Arcs however you want, I will rule out if, say, your loyal and reserved character decides to switch sides just for the heck of it, no explanation, no build up, no anything. I'm also trying to tell a story here, so please be understanding.
4. You're not allowed to kill major NPCs or other participants without my blessing first. However, NPCs CAN kill you. Once I get the "NPC Roster" updates, you'll see there's a ranking of enemy NPCs based on their reputation and prowess, followed by a line which explains if engaging said enemy is wise or not. If you choose to ignore that last quote, then there's a likelihood you'll end up dead. Don't say I didn't warn you.
5. No godmodding. Seriously. Don't.
6. No Mary Sue characters. Just because they're ninjas doesn't mean they have to be perfect.
7. Please, read the entire OOC and the rules CAREFULLY, before asking me a question. I'll probably answer a question that's explained in the OOC anyway, but I'd rather appreciate it if you didn't make that question. Also, do feel free to point out if there's a plot hole I've missed regarding the story and what not. I haven't thought of EVERYTHING.
All you need to know about me is this.
I'm 17. Male. Born and raised in a country which you've probably never heard of. I've been RPing since quite a while, and I'm not very proud of that. My first RP experiences were in Chatango, where I fumbled with words like a timid inmate in a prison shower. Looking back at it, my Chatango escapades were pretty cringe worthy, but then again I'll probably feel the same about my RPG escapades when I look back at them 10 years from now, in the comfort of my bayside yacht while Playboy bunnies rub my hairless chest (to be clear, I don't have a medical condition that prevents hair from coming out, but I figure I'll be rich enough to wax them in a weekly basis by then). Hell, ten seconds after I'm done with this, I'll probably regret it. Hard.
Anyway, onto my preferences.
You may find my preferences pretty specific, honestly. It's also the main reason why I have been struggling to get an RP going for several years now. Actually, just one. Just one year. But I digress. I dislike medieval fantasy settings, which, much to my dismay, make 60 percent of this guild. I dislike most fandom-related RPs. Same goes to the multiverse ones. Unless you're going with a really original take on the series, there's a chance that I won't be interested in it. I am not one for Nation RPs, although I can see the appeal. This has less to do with me not liking it, and more with me being inept at managing a country. If, by any chance, you've got a modern conspiracy RP or anything where the government (or a powerful organization of the likes) is wrecking havoc, I'm in. I know what you might be thinking; "This guy's a fucking weirdo". Yeah, well there's a likelihood that you've been in this Guild more than me, so who the fuck are you to judge? I just like modern military RPs. My book shelf is filled with Tom Clancy novels, Robert Ludlum, Mr. Ian Motherfucking Fleming, the man who started it all - I'm addicted to this shit. I don't mind it if there's a slight blend of fantasy/sci-fi in it, if you've got an RP which matches what I just described, feel free to PM me with a link. Mystery also happens to be my cup of tea.
I've also been trying to broaden my horizon recently, so I have no problem with joining RPs which up until yesterday I considered out of my safe zone. I've always been a fan of superhero/superpower RPs, as long as they're gritty and grounded. Slice of life, romance - turns out I actually enjoy that stuff. They allow me to let loose my inner teenager. I'm currently in a zombie RP which hasn't started yet, so while there's no telling how much I'll enjoy it, I can, again, see the appeal. I can adjust myself to playing a plethora of different male characters; psychos, cowards, badasses, et cetera, but I can't play women for some reason. Before someone labels me a sexist, trust me, it's not because of that.
So, this is me. Again, if you have any RP that you think I might like, throw it in. I'll take a look. No promises.
<div style="white-space:pre-wrap;">All you need to know about me is this. <br><br>I'm 17. Male. Born and raised in a country which you've probably never heard of. I've been RPing since quite a while, and I'm not very proud of that. My first RP experiences were in Chatango, where I fumbled with words like a timid inmate in a prison shower. Looking back at it, my Chatango escapades were pretty cringe worthy, but then again I'll probably feel the same about my RPG escapades when I look back at them 10 years from now, in the comfort of my bayside yacht while Playboy bunnies rub my hairless chest (to be clear, I don't have a medical condition that prevents hair from coming out, but I figure I'll be rich enough to wax them in a weekly basis by then). Hell, ten seconds after I'm done with this, I'll probably regret it. Hard.<br><br>Anyway, onto my preferences. <br><br>You may find my preferences pretty specific, honestly. It's also the main reason why I have been struggling to get an RP going for several years now. Actually, just one. Just one year. But I digress. I dislike medieval fantasy settings, which, much to my dismay, make 60 percent of this guild. I dislike most fandom-related RPs. Same goes to the multiverse ones. Unless you're going with a really original take on the series, there's a chance that I won't be interested in it. I am not one for Nation RPs, although I can see the appeal. This has less to do with me not liking it, and more with me being inept at managing a country. If, by any chance, you've got a modern conspiracy RP or anything where the government (or a powerful organization of the likes) is wrecking havoc, I'm in. I know what you might be thinking; "This guy's a fucking weirdo". Yeah, well there's a likelihood that you've been in this Guild more than me, so who the fuck are you to judge? I just like modern military RPs. My book shelf is filled with Tom Clancy novels, Robert Ludlum, Mr. Ian Motherfucking Fleming, the man who started it all - I'm addicted to this shit. I don't mind it if there's a slight blend of fantasy/sci-fi in it, if you've got an RP which matches what I just described, feel free to PM me with a link. Mystery also happens to be my cup of tea.<br><br>I've also been trying to broaden my horizon recently, so I have no problem with joining RPs which up until yesterday I considered out of my safe zone. I've always been a fan of superhero/superpower RPs, as long as they're gritty and grounded. Slice of life, romance - turns out I actually enjoy that stuff. They allow me to let loose my inner teenager. I'm currently in a zombie RP which hasn't started yet, so while there's no telling how much I'll enjoy it, I can, again, see the appeal. I can adjust myself to playing a plethora of different male characters; psychos, cowards, badasses, et cetera, but I can't play women for some reason. Before someone labels me a sexist, trust me, it's not because of that.<br><br>So, this is me. Again, if you have any RP that you think I might like, throw it in. I'll take a look. No promises.</div>