Avatar of teapotshark
  • Last Seen: 8 yrs ago
  • Old Guild Username: splash13
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    1. teapotshark 11 yrs ago

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Pre-Guildfall, 2008. Communication is what makes a lasting roleplay.

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Fuel run or ambush. Both might work, since they're leaving the farm for some reason. I love the idea of watching the dynamic of the veterans change with the injuries, deaths and new additions.

And thank you, Fox dear. :D
Regarding the democracy idea, absolutely open to everyone. I'm not sure what New Guild rules are regarding exactly how many Co-GMs you can name, but at minimum you get one GM and one Co-GM named on the thread. That could be any of us, and we can simply explain to players that they have an equal say in development as we do.

I agree with Fox; veterans should approve characters before posting goes ahead.

I doubt Tony would have survived the farm ambush if even Ash and Dog were injured. So I might severely wound a leg and leave him mobility-compromised.

As for writing stuff up, I did a quick overview of everything we've discussed so far, if y'all are okay with that. All very rough.

Party at the schloss. I imagine they can send off feelers, wait, and slither away at some point in the future if the need arises.
Regarding the information-hungry duo Beth and Autumn, will they be with the group or slinking through town in search of answers?
Intelligent zombies is a great idea. They're not exactly dumb as a post, but they're not super smart. Perhaps they have pack instincts, and learn from their actions. For example, they learn that food is fast and they are not, so they learn how to ambush. Learning zombies!

I also like the idea of different types of zombies. Generic zombies, runners, spitters, screamers. Imagine these guys learning hunting tactics.

Mercy, Cat, One-Eyed Dog, Chris and Tony make their way into a city in dire need of supplies after the farm was overrun and various NPCs killed. Rarity's characters could have been separated from ours, so they can pop back in if need be. The same goes for Mistress Cyanide. They'll meet new characters in the city and boom, plot and character development out the wazoo. This sound good?

If we have a clear goal in mind for the plot (i.e.: get supplies and find long-term shelter either inside or outside of the city, plus individual goals like we did at the beginning), and encourage this to keep moving, we can keep the roleplay on its toes.
Mhmm unsure what uniqueness one could have with zombies that hasn't been done.


Exactly. At least we can try and rely on keeping character development and what-not at the forefront.

Although your idea is pretty out there.
Beth stood just inside the door, listening to the bits and pieces they had on Gordon pass around. It wasn't nearly enough. They moved forward too slowly, and their leads were too ambiguous; she felt like slamming her head against the wall. One thing became clear, however: if they wanted to get to Nemsemet, they needed to get to Gordon first. In the very least, going after Rikker got them that much.

She watched the vampire move and caught sight of Parael hovering an inch or so off the floor when she turned her head back. Beth stepped forward, tried to manipulate the kinetic energy around him, to bring him back to earth or just to figure out what what happening, but found it impossible. Whatever lifted him, and whatever began to shrink him, it was far beyond her abilities.

Unprepared for the sounds of agony that came forth next, she stepped back and flickered into intangibility.

"You make a cute kid, at least," she muttered after the initial shock passed. Her face remained pinched by a frown despite her tone. His tantrum might have been adorable if she didn't know better. The onesie was definitely going to make it difficult to take Parry seriously, but it helped.

Once he and Tony left the room, Beth glanced at the rest of them, and followed. "I know some folks we might be able to pull more information from." It was her niche, how she put herself back on the map after death. She might not know much about Charles Gordon, but she had contacts in every corner, dead and alive and some undefined. "You and the girl, and whoever else you might need, find out what our dear Count kept so guarded." She didn't have to tell him to scout the place first, yet she couldn't help feeling the need to give the warning. She tried not to think about why that might be. "If Rikive sees fit, I'll do what I can on the Gordon front. I've a feeling Autumn might be useful there, too."

She looked back towards the others. Separating them increased their vulnerability, but sticking together wherever they went made them one fat target, and the faster they worked, the better. She itched to get outside and do something.
I blame a certain heartless ghost that seems to treat the vampire they just captured with more respect than the hunter she had to work with to get her.


As opposed to a ghost in possession of a heart? :D

Toddler!Parry is unexpected and hilarious.
Fox's democracy co-GM idea is a great one. As is the reboot. We could begin as the characters who already know each other have (somewhat reluctantly/are forced to) leave the countryside for whatever reason (perhaps the fight in town attracted too many zombies, or someone got infected and they had to get out fast).

They've lost some friends and the mall is their best bet for supplies.

EDIT: It might be an idea to come up with something else that sets this zombie apocalypse apart from the rest if we're going to recruit people.
Sorry to hear you've been having such a bad time, Rarity. Here's hoping you feel better soon.

As for the roleplay, I think it might be time to consider our options. We can go on posting sporadically as we have been, or try recruitment, start over (possibly with our current characters already knowing each other), pick up the pace between us, or lay World's End to rest.
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