If you can't dazzle them with brilliance, baffle them with bs
4
likes
8 mos ago
Driving a sandworm through a pre-school...
1
like
1 yr ago
Remember, punishable by fine means legal for a price.
4
likes
3 yrs ago
♪♫♪ Don't climb up the rope. Dont haul up the mast. And if ya see a sailin' ship it might'n be yer last...♪♫♪
1
like
Bio
Tearstone
Summary
Name: Tearstone Aliases: Tearstone Age: 33 Birthday: March 13th Ethnicity: Caucasian Location: Resides in western Oklahoma Gender: Major/Minor: Associates degree in Occupational Studies - Massage Therapy Occupation: Unemployed/Under-employed Cert. Massage Therapist, freelance writer Languages: Fluent in English, Bad English/Profanity. Knowledgeable of Japanese, Spanish, and Latin. Current Bio Theme: None Years Rping: 20 years Preferred Rp Section: Typically casual or advanced. Rp Level: High casual to advanced. Dedication Level: I don't know what yardstick to measure this with. It all depends on my interest, if I'm enjoying the writing and my partners. Biggest Rp Pet Peeve: If you one-line me and use chatspeak where it doesn't belong, I will CUT you. Pay attention to lore and genre conventions. DO NOT fall silent on me. IF you're bored, say so. If something happens, freaking tell me. I want to get to know my partners out of character too. Teach New Rpers Or Coach New GM's: Yes. Very much so. I love teaching and doing what I can to improve people's skills, and challenge their ability. I love fostering growth.
Appearance
Height: 5' 7" Weight: Overweight Build: Ectomorphic, athletic. Built like a tank... or a tall dwarf Eyes: Hazel-gray, but color shift with light and mood. Hair: Chocolate brown, collar length currently. May grow out again. Skin Tone: Light, tan decently in summer, but I live like basement cat. Tattoos/Scars/Piercings: No tats or piercings. Scar, right wrist (1 cun (3 finger widths), medial from hand crease.) Sits across radial bone on anterior, 45° angle, looks self inflicted, but is actually from fending off an attacker in middle school. Burn scar left knee, the size of a quarter. Stuck knee against hot muffler of lawn mower on accident around 2004. Burn scar torso lower right quadrant inferior to navel and one inch lateral, spilled hot-ass ramen on self last winter. Some of the liquid got lodged in waist band of shorts and caused burn. Personal Style:
Sexuality: Kinsey 2 Relationship Status: Semi-open longterm relationship/domestic partnership Personality: INTJ/P, Turbulent quality. Swings to INFJ/P at times. Born a Pisces, much of Tearston's personality has been altered by their experiences, bu thtey still posses a deep emotional reservoir. Highly creative, great with abstract reasoning and special reasoning, Tear spends much time considering many problems. The overall personality has lead to a life of creative and intellectual pursuits. Habits: Hobbies: Reading, writing/RPing, PC gaming especially MMORPG's, graphic design work. Trained in martial arts from the age of 7. Is a firearms and explosives enthusiast. Is enthusiastic about all things militaria, and has a keep interest in law enforcement as well. Music - listening, spinning records and live mixing, writing music and producing in digital audio workspaces such as FL Studio (Fruity Loops). Tear has been a musician since the sixth grade, and is self-taught on a few instruments not learned in school. Singing is another hobby band while somewhat skilled, they are terribly self-conscious about singing for others. Hiking, bushcraft and survival skills. Cooking is a joy and passion, and is considered to be an art form. Fears: Tearstone has arachnaphobia to a moderate degree. Blame watching the movie by the same name when they were little. Fears physical trauma especially surgery. This gives them the heebie-jeebies. They don't care for needles but will endure some poking and prodding. Tearstone fears leaving behind a negative legacy for their loved ones. Dislikes:
Cards On The Table
Rp's Currently Gming: None on RPG Rp's Currently Enjoying: None on RPG. Play by post Tabletop game on FB for Storm King's Thunder though. Past RP's Enjoyed:
Favorite Posts: Stay tuned. Upcoming Works: The Raptor Company (a fantasy novel), Crucible, (a sci-fi novel)
History
What Brings You To Role Player Guild: Roleplay Life Before You Came To Role Player Guild: Tearstone was a member of several play by post, forum RP's and chat RP's as well as in-game RP groups in various MMO's including World of Warcraft, Eve Online, Neverwinter Nights, Champions Online, and so on. Life Since You Came To Role Player Guild: See above, not much has changed. Tearstone has made it through two major site crashes, but is still confident in Mahz.
Extras
Quotes or Sayings: Theme Song: Really? Advice To The World: Stop. Think about what you're doing. Think about the consequences and repercussions. Love each other. Anything Else: - Nothing right now.
Jen studied him skeptically for a moment. "You do realize that you have enough money to last a full two weeks of accommodations including all room and board at the finest inns money can buy. Maybe less in a place like Horgith Veil. But in a middle of the road place like this it'll last a while. Or would you rather live off dried fruit, and be shaking like a leaf in a few days with diarrhea because you've had nothing else in your belly," she countered. "You can afford to eat and stay in a decent inn. As can I. Besides, it should be easy to find work in this city, honest or otherwise."
Turning her attention toward the server that had trundled off, she concentrated for a moment, then spoke. Her lips moved but no sound seemed to come from them. With a sigh she dug into her stew, giving it a sampling. It was rich, hearty, and she could tel lit would be filling. It would provide lots of energy too... Which was good since she'd been walking for days. As she thought about it she realized her hips and lower back were sore which only made hr sigh once more.
"Anyway, if we wanted to stay here... I'm sure I could work out a deal where we wouldn't have to spend any money for a couple days at least," the half-elf suggested while glancing around at the rest of the patrons. She was mindful not not speak with her mouth full, though she found that her hunger had reared it's head strongly, making her voracious.
"I was thinking we need to know more about what happened with the ambush. We could go back and poke our nose around. But well, that's a problem. If we're recognized we could get captured, without knowing why until it's too late. Someone is gunning for us, and they got the local magistrate or someone in it on their side. So, we need to know who is involved, how, and why. And then we need to know who we can go to for a counter move to get them released. Maybe bring down this magistrate or noble... if we can. I've got the ability to do some of that but... I can only do so much. I was considering, once we had the funds, getting in touch with some people who could poke around for us.. more safely.. more easily. Make some inquiries. It would require us staying put... and money."
She leaned forward a little, swiping a flat hand through the air in a small gesture to cut him off. "It's fine. It's a good spot. Rather be here than anywhere else. Can duck out the back, hit the stairs, and can see the front door easily. You can watch my back from where you are," she said. Taking a look at his face more closely she noted the mottled purple, copper, and bits of green around the edges of his slightly marred face. "What about the other guy," she asked, gesturing toward the shiner. She knew he could handle himself, and was capable of a lot more than he thought he was. When he realized what he could actually do... well it would be an epiphany for him.
A few moments later one of the barmaids, this one a stout male dwarf with a ruddy red beard plaited into three braids, which were braided with each other into an interesting and artful arrangement approached. He held a tray overhead, so as not to get it bumped by a bumbling patron then lowered it as he got to them. "Here we are," he said, his voice warm with a slight burr to it. "You had the stew, lass?" The half elf simply nodded with a pleasant smile. "Good on ye. Can't stand a woman who eats like a bird," the server gruffed good naturedly. He slid over a large bowl of a hearty stew that steamed and was filled with roasted meat and vegetables. Along with it came a small basket of rolls, and a good sized mug of amber ale. "Enjoy. Can I get ye anythin' else," he asked them both. Jen shook her head. "No, but thank you," she replied, then passed him a gold coin. It was worth far more than the simple meal, even if it were high quality. But... gold was the real language of the dwarves. It would ensure further excellent service. At the gold coin, he lit up brightly. "Ohh, thank ye kindly."
Location: The Horse's Meadhall, Assassin's Alley, City of Horgith Veil Time: 1 of the clock, afternoon Date: Sunday, 12th day of the month of Snow
Weather: Cold and clear skies for the last few weeks. Temperature highs in the 50s and lows in the 30s.
The City of Horgith Veil was nestled in the side of a mountain, high up enough off the ground that the approach could be defended with few fighters. Solid and sturdy dwarven construction was married with gnomish cunning, and human ambition. Situated in the Badushel Spires, it would have been a tough nut for any army to crack before such defenses had been readied. It was a bustling and growing trade city, focused around carving metals and minerals from the rich deposits in the mountains of the Spires.
Work proceeds apace around the clock as trade goods flow into and out of the city. As such, many travelers come and go, though the steady population of the city could be estimated to be in the neighborhood of around thirteen thousand (13,000) souls.
Jenphira had passed within the city gates to the north with only a few wayward but appreciative glances from some of the human guards. The dwarves present gave her a more weather eye, noting her pointed ears, with muttered words under bearded breath about 'fool Elves' being there now. She had shaken it off with a disarming smile which faded as soon as she was out of sight. The young sorceress accosted a human cityguard for a little bit of information about the place, the various districts of the city and who was in charge. It seemed a dwarven woman was running things around here, despite how much some of her male dwarf counterparts grumbled. Despite the complaining the city seemed to be a bustling hive with great potential.
Shouldering her pack, Jen hurried her steps while quietly making sure that her weapons were easily to hand. She whispered a few words as she recalled some of her magic, insuring the spells, her power were still within reach. She would be heading into Assassin's Alley. It was a narrow warren of close-knit buildings tight streets and claustrophobic alleys. It wasn't the best lit place, and it was the kind of location one could disappear into when one wished. And sometimes when they didn't. Few questions were asked there, and your safety was more in your own hands than the city guard. Rough and tumble it could be, there was something honest in it's dishonesty. One should watch their back in that quarter.
She found herself passing shady folk, mixed with poorer families, tired looking workers covered in soot, dust, and grease. The smell of offal wages war with the distant scents of burning coal and fuel from the foundries, distant stale ale, and cooking food. From somewhere in the far distance echoing off the cavernous walls of the interior of Veil comes a high pitched whistle, sounding once, then fades away. The city had been lit in the interior by glowing golden stone orbs, but here the spacing of these lights was more sparse, the shadows deeper even in the daytime as the buildings drew closer.
Buildings rose up around her several stories high, with bits of light drifting around the edges of blinds, or orange-white rectangular pools of light in others. Here and there a few were lit with lurid red. On the street, Jen tried not to pay attention to a few street walkers that were plying their trade on their own. By the time she had closed on The Horse's Meadhall, she had passed more than one brothel, and had found herself on the receiving end of a catcall or two. She tried to ignore the rude calls. It was just the way it was in this part of the city, and she was mostly used to it.
The sign above the doorway was scrawled in Common and Dwarvish runes, with the image of a black horse rearing up on it's hind legs with a large drinking horn overflowing with mead opposite the stallion. Raucous laughter poured from within along with a relatively cheery tune as a couple of squat dwarves pushed their way past her out of the door. "Watch it," one of them drawled drunkenly then let out a great belly laugh with his companion as though it were a great jest while they toddled off down the stone street. With a sigh and a shake of her head, the girl pushed the door open after pulling her hood up to hide her ears. The less trouble because of that side of her blood the better.
As the door opened, one would be greeted with the smells of cooking lunch, afternoon ale, and a press of bodies. The room was almost hot, and wasn't entirely helped by a hearth burning low. The din of a jabbering crowd was louder, and most barely noticed the new arrival as she slipped to one side of the door, surveying the crowd, only to note the tips of horns sticking out over a booth. "How can I help you," said a pleasantly voiced human woman who held a slightly dingy bar towel in one hand. She looked a little ragged around the edges, the evidence of a busy lunch hour which was winding down.
"I'm meeting a friend," Jen said quietly, then gestured subtly with one hand toward the booth where Kriv already sat. "Ohhhh, right. The Dragonborn fellow. He's been quite pleasant," the blonde hostess said brightly. "Has anybody been giving him too much trouble," the sorceress asked. "Oh, no. I dunna think so. Can I get ya anything for lunch?" "Amber ale and do you have your stew today?" The hostess nodded. "Aye that we do. I'll have it brought over. Be eight copper, miss."
A moment later some coin was produced and the half-elf was wending her way through the crowd so deftly most didn't even notice her passing unless their eyes fell on her, and when they did, they stared, almost slack-jawed for a moment before shaking themselves and returning to their conversation. Jen gracefully and swiftly slid into the booth opposite of Kriv, able to see most of the common area from her vantage point. "Back to the door? Really," she asked incredulously. He'd been taught better.
They'd been with their traveling troupe for a month before the group had been ambushed by the city guard in the city of Kethorp. Someone had taken a disliking to the group. Not much had been discovered, as the two of them had been force to run to evade capture themselves. They'd agreed to meet up here, in this tavern in three weeks, traveling separately to make it easier to avoid notice and evade capture. Now was the day of the meeting.
"Been waiting long," she asked, deliberately avoiding using his given name. She hadn't been followed. She'd taken the time to check. "Were you followed?" The questions were rapid fire. Hopefully he had noted if anyone had followed by now. Still, it didn't mean there weren't parties interested in their conversation.
((GM/OOC Notes: Nobody followed either of them, and there is nobody listening or really paying attention, other than stealing glances at a good-looking halfbreed.))
Name: Sharlee Ember Ravenwood Aliases: Shar, Shara Age: 30 Race/Ethnicty: Half-elf Place of Origin: Waterdeep (Or other appropriate port city when not in Faerun) Gender: Female Class(es): Paladin
Stats
Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats.
Day To Day Attire: Typically, Shar is well dressed in clothes that are well made, tailored. Often she wears nice dresses and finery, but when expected to be active, she will forgo them and instead dress in pants, though still well made gear. Example Dress. Example active/travel clothes 1active/travel clothes 2 Typically, she will have her signet ring ready and available, and almost always a slender dagger concealed on her person.
Strengths: (max of 3)
▲ ▲ ▲
Weaknesses: (minimum 3)
▼ ▼ ▼
Psychological Attributes
Trait * Trait * Trait * Trait
Sexuality: Bisexual (kinsey 4), sapiosexaul Relationship Status: Single Minimal 2 paragraphs Personality: Shar tends to be generous and attempts to be kind to be most everyone she meets. She realizes that she was born with a silver spoon in her mouth, as did her siblings. This of course plays into the obligation to be kind to those less fortunate, to try to give something back.
Being raised as high-born, Shar was held to a higher standard. She must act better, be wiser, lead, and kepe the peace. So she is selective about who she favors. If a person stands highly in her estimation. If they truly disappoint her, or break her trust or faith, they are likely never to regain it.
Respect is one of her highest ideals, but more than that is her Noble Obligation. She is obligated, as she believes, to protect the people, and to take care of them. They are all her charges, and realistically, she knows she can't take care of every person individually, she strives to do what she can. She champions their causes as best she can, and tries to ward off danger and evil.
Habits: Minimal 3
Hobbies: At least 1
Gambling - Shar is an excellent card player, and will do so to turn some coin, or pass the time.May also do so, to gauge people.
Sex - It's a hobby, a past time.
Fears: 3 real fears that make your character unhinged
Likes: (Minimum of 6)
✔ ✔ ✔ ✔ ✔ ✔
Dislikes: (Minimum of 6)
✘ ✘ ✘ ✘ ✘ ✘
Motivations/Goals
Skills
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
Skill: Description
Skill: Description
Skill: Description
Skill: Description
Skill: Description
Skill: Description
Magic
A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any draw packs to casting
Spell: Description
Spell: Description
Spell: Description
Spell: Description
Spell: Description
Spell: Description
Possessions
Possessions Generally On Person: Clothing, coin purse, money, etc
Fine Clothing: Typically, Shar is well dressed in clothes that are well made, tailored. Often she wears nice dresses and finery, but when expected to be active, she will forgo them and instead dress in pants, though still well made gear. Example Dress. Example active/travel clothes 1active/travel clothes 2
Signet ring: A gold signet ring with the House Ravenwood crest carved within.
Item: Description
Item: Description
Item: Description
Item: Description
Weapons: Personal weapons, no magically enhanced items
Armor: Base armor only, no magically enhanced items
Chain Mail: Sturdy, well made chain mail armor made of interlinked rings. See above images and additional images.
Kite Shield: Sturdy kite shield fairly simple but elegant design, styled and tooled in a fashion that could only be described as elvish, and painted with the symbol of Torm
Item: Description
Item: Description
Item: Description
Item: Description
Animals: Have a horse or bird?
Animal: Description
Pack Contents: What do you carry in you pack when traveling
Scroll Case: Contains Shar's Scroll of Pedigree/Patence of Nobility.
Mess Kit: This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
Tinderbox: This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.
Torches (10): A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet.
Rations (10 days): Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, cheeses and nuts.
Waterskin: Holds up to 4 pints of your favorite beverage.
Rope: Made from hemp. 50 feet of it, coiled up and lashed to pack exterior
Bedroll: A system of painted waxed canvas ground cover, a layer of padding, a thick wool blanket, and a large canvas that goes over top, makes a sunshade, a hasty tent or any other use. The canvases have been beeswaxed and oiled to be water resistant if not waterproof. This compact set upis rolled up and attached to the exterior of the pack.
Item: Description
Magical Items:
Item: Description
Item: Description
Potions: Premade or prepurchased potions
Item: Description
Item: Description
Item: Description
Item: Description
Item: Description
Creation Materials: Anything used to brew potions or for alchemy
Rain Ravenwood - 1st born of the triplets, very close.
Lia Ravenwood - 3rd of the triplets, very close but not as close as she is to Rain.
Childhood & Youth: During her early childhood, Shar contracted a lingering illness. Bronchitis or pneumonia. The latter is often troublesome if not fatal without a good healer or divine means. Early childhood education was spent with nose stuck in books. Formal education falls into history, politics, and finishing school. Shar picked up the trade of politics apprenticed by her parental figures. During her youth, Shar advocated on behalf of some of the workers within Waterdeep. There were no particularly pivotal events. Later Shar was accepted to train with one of the knightly orders. Adulthood: She has finished her training as a paladin. Among her teachers was Rochelle "Ro" McLaren. Special Moments: Things that stick out in you characters mind most often Current Events: What brings you here? What were you most recently up to? What's a character like you doing in an rp like this? Why did your become an adventurer? Who or what is most important to you?
Who is their worst enemy, and what did they do to you?
What is one place that you never want to visit again?
What would make her the happiest they’ve ever been?
Extras
Character Quote: Something they say a lot or live by Theme Song: What would be playing when they walk up if we were in a movie? Aura Color: Indigo and royal purple shot through with gold, flecks of blue and green. Scent: Hound just sniffed your clothing to track you, what would it smell like? Anything Else:
🎆 Rain Ravenwood 💞 "Rain was the first of us to be born, and I have spent my entire life with her. She is and always will be a part of me." Rain is one of three triplets. She is the eldest. Singer, entertainer, performer, she is a skilled bard. 🎆 Lia Ravenwood 💞 "My youngest sister, and talented in her own right. I do what I can to look after her." Lia Ravenwood is the youngest of the three sisters, triplets. She is drawn to the natural world, and while having an interest in all magics, she seems to have a penchant for the magical forces inherent to nature. She is a druid. 💓 Rochelle "Ro" McLaren 🎆 "My teacher, my friend, a guiding light, and a driving force for good." Shar had a teacher (Human, female) by the name of Rochelle (Ro for short) McLaren. Lowborn , a commoner, but with a reputation for being fearless and a terror with a blade. Ro taught Shar to be brave, fight for a worthy cause and protect the little guy where she could. Symbol Characters Name Symbol "Overall Thoughts On The Character" Relation Details Symbol Characters Name Symbol "Overall Thoughts On The Character" Relation Details
Name: Desbre Gensan Aliases: Des Age: 22 Birthday: Check the archives Race: Arkanian Birth Planet: Arkania Affiliation: New Jedi Order/Students of the Light Starting Location: Yavin VIII Gender: Female Occupation: Pilot, racer
Appearance
Height: 5' 5" Weight: 130 lbs Build: medium athletic Eyes: Gray/Silver/White Hair: Silvery white Skin Tone: Milky white Tattoos/Scars/Piercings:
Tattoos:
Scars:
Piercings:
Personal Style: Minimal 2 paragraphs
Strengths: (max of 3)
▲ ▲ ▲
Weaknesses: (minimum 3)
▼ ▼ ▼
Psychology
Trait * Trait * Trait * Trait * Trait * Trait
Sexuality: Bisexual (Kinsey 3) Relationship Status: Single Personality: Habits:
Hobbies:
Fears:
Likes: (Minimum of 6)
✔ ✔ ✔ ✔ ✔ ✔
Dislikes: (Minimum of 6)
✘ ✘ ✘ ✘ ✘ ✘
Cards On The Table
General Skills:
Specialty Skills:
What Is On Your Person:
Clothing -
Weapons:
Practice saber:
Inherited saber:
Blaster pistol: Description
Item: Description
Item: Description
Item: Description
Armor:
Item: Description
Item: Description
Item: Description
Item: Description
Item: Description
Item: Description
Quarters:
History
The Reason You Chose The Side You Did: History:
Parents: Alive/Dead/Known/Relationship With? Siblings: Any/Birth Order/Relationship With? Childhood: Anything notable? Adulthood: Anything notable? Special Moments: Things that stick out in your character’s mind most often.
Who is their worst enemy, and what did they do to you? What is one place they never want to visit again? What is one place they want to visit or go back to? What would make them the happiest they’ve ever been?
Extras
Character Quote: Something they say a lot or live by Theme Song: What would be playing when they walk up if we were in a movie? Alliance Record: File of any crimes you committed against the Alliance Anything Else:
Day To Day Attire: Short sleeved tunic, tank half bodice. Either fitted trousers that lace up along outer thighs or a calf or ankle length skirt split up the side high with well made shoes, usually in blues, indigos, and silver or gold trim. When traveling, wears well made traveling clothes that are muted, neutral colors and a full cloak that's reversible. Strengths:
▲ Fast thinking, highly intelligent ▲ In pretty great shape ▲ Draconic Ancestry - Blue Dragons - Gives her several small advantages or edges ▲ Multiple ways of making money ▲ Good at reading and manipulating people ▲ Alcohol tolerance
Weaknesses:
▼ Has a hard time resisting a pretty face ▼ Convinced that she can't be fooled the way she does with others ▼ Tends to like finer things, and is spending money like it's water ▼ Underestimates people at times ▼ Potential alcoholic
Sexuality: Bisexual (Even preference) Relationship Status: Single, currently Personality: Jenphira is a mixture of contrasts, contradictions, or opposites. She wears any number of masks toward the public and switches them as needed. In some ways she exhibits sociopathic behavior. Presenting the faces she needs to get what she wants, possibly muted emotions, and engaging in risky behaviors. This includes being strongly driven towards sex, or emotions such as anger. In some ways this makes her an ideal adventurer. One doesn't stay bored for long, which is a large cause for such patterns.
Of course she would say she just wants to have a little fun. In truth fear and anger are interesting, and are much less muted than other feelings. Part of it stems from a difficult childhood, the death of her mother, and the aftermath of two father figures who were less than wholesome. One was neglectful in his own way. The other was perhaps too 'attentive' though he taught her much of her current skills in trade.
Despite such beginnings and patterns, Jen does take time to donate to charities or charitable causes. She's been on the wrong side of the tracks, so to speak. She knows what it's like to scrape for anything and everything she has. In this regard, she tries to give back and alleviate a bit of suffering wherever she goes. One of her biggest charity cases is herself. Having little, but having gotten a taste of better things, she always tries to indulge when she can in some of the pleasures of life, whether it is good clothes, good food, good wine, or other. Of course she is careful about too much of any of it as they all can be personal pitfalls.
She is obsessive about being prepared physically and mentally. To this regard, she makes sure to exercise regularly, and train with her weapons and keep in touch with her power. When not training physically, she puts herself through mental exercises meant to keep her sharp and aware with such frequently she doesn't even realize she's doing them anymore. It's become ingrained.
Habits: Often clinks her tongue piercing against her teeth when bored, thinking, or nervous. Is known to chew her bottom lip when uncertain, nervous, aroused, or possibly when wishing to draw one's attention to them. Hobbies: Collecting gossip, collecting stories, hustling items or wares, stargazing, sunbathing, magic, playing flute Fears: 3 real fears that make your character unhinged Likes:
✔ Sex ✔ Good food and good company ✔ Magic, showing off with it ✔ Dancing & Singing ✔ ✔
Dislikes: ✘ Rudeness or mean people ✘ Bringing up her history ✘ Disrespect to her personal boundaries. (There aren't many) ✘ Her 'father/daddy' ✘ ✘
Motivations/Goals
Getting to the bottom of this shadow group within Horgith Veil.
Rescuing Adran and other friends in the city of Kethorp
Getting Kriv to not be so naive and innocent... and not so clingy.
Skills & Abilities
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
Darkvision: Thanks to your elven blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Weapons Training: Jenphira is trained in the use of a number of weapons. These include daggers, darts, slings, staves, and light crossbows. As part of her heritage in homage to elves she was trained in swordplay with short swords and long swords. Archery with short and long bows was also part of her training. Archery also helped sharpen her focus when necessary.
Draconic Origins: Having dragon blood in her lineage, she finds she has some understanding of how to deal with them. (Charisma check, proficiency bonus is doubled if it applies). Some of this heritage is evident in her skin as there are patches of sapphire scales here and there, making her tougher overall, and these can even help deflect attack. It remains to be seen if her magic is enhanced by her heritage.
Arcana:
Intelligence (Arcana) measures your ability to recall lore about spells, magic items, e1dritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.
The world around this sorceress is steeped in magic, as are many stories. She's seen, heard, read, and experienced much, giving her a mental encyclopedia of knowledge around all things magical and arcane.
Deception:
Charisma determines whether you can convincingly hide the truth, either verbally or through your actions. This deception can encompass everything fram misleading others through ambiguity to telling outright lies. Typical situations include trying to fast-talk a guard, con a merchant, earn money through gambling, pass yourself off in a disguise, dull someone's suspicions with false assurances, or maintain a straight face while telling a blatant lie.
When persuasion doesn't work, enticements and deception are often suitable tools to a young grifter and con artist such as Jenphira.
Performance:
Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.
Jen is a skilled entertainer, mxing music, magic, dance, and story for audiences.
Persuasion:
When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiating peace between warring tribes, or inspiring a crowd of townsfolk.
Jen is naturally charismatic and persuasive. She has used this over much time to get what she wants and to bring others to see things her way.
Sleight of Hand:
Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The DM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person's pocket.
Jenphira has spent much time before crowds working with illusions and magic tricks, and even some pickpocketing (for entertainment) giving her a notable ability with such things.
Skill: Description
Magic
A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any drawbacks to casting
Cantrips
Spell: Light - Instant - None - None - None - Creates bright light equivalent to a torch either in a small object or gives a held object the ability to shed bright light.
Spell: Prestidigitation - Casting Time: Instant - Duration: Variable - Components: None - Damage: None - Drawbacks: None - Creates small magical effects of various types, to illusions to bits of material, or even going so far as to allow the character clean themselves up or apply cosmetics.
Spell: Ray of Frost - A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell Attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. - Verbal, Somatic, 1 action, instant, 60' range - Cold
1st Circle Spells
Spell: Magic Missile - You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several. - 3d4+3 damage, 120' range - Magical force
Spell: Shield - An Invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering Attack, and you take no damage from Magic Missile. - Casting Time: 1 reaction - Range: Self
Witch Bolt: Create a continual lightning arc that extends no more than 30' to a target. Can deal 1d12 damage per round. Concentration up to 10 minutes. No saves. Ranged spell attack.
Spell: Description
Possessions
Possessions Generally On Person: Clothing, coin purse, money, etc
Fine Clothes: Jenphira tends to buy high quality fine clothing, or have it bought for her. These can be well made dresses to simply high quality but more casual attire. When wearing her traveling clothes, these are still of high quality stitching, lightweight, tough material made for the purpose, and are designed to last.
Daggers (2): See Weapons
Arcane Focus - Crystals: See Magical Items
Item: Description
Item: Description
Item: Description
Weapons: Personal weapons, no magically enhanced items
Dagger: On her belt, worn almost as clothing, is a tool more than weapon.
Dagger: She carries a thin, slender dagger on her person concealed
Light Crossbow: Jen has slung over one shoulder when on the road, a light crossbow with a quiver containing twenty bolts she uses for self defense. This is used to concerve spells, or when spells just aren't worth it, or aren't working for some reason. Or it is not safe to use them.
Staff: A glorified walking stick, she usually has one when on the road
Item: Description
Item: Description
Armor: Base armor only, no magically enhanced items
Item: Description
Item: Description
Item: Description
Item: Description
Item: Description
Item: Description
Animals:
Sapphie: A spunky blue pseudodragon Jen encountered on the way to Horgith Veil, which she saved from a flock of angry ravens chasing the little bugger. Spending a few hours feeding and bonding with the wee one, they parted ways, only for it to turn out that Sapphie was following the new friend she made and that night saved Jen from a group of stirges. Or... well one. Jen killed the other. It seemed that sealed the bond.
Explorer's Pack Contents: What do you carry in you pack when traveling
Spellbook/Grimoire: While Sorcerers don't need to study to cast spells, and learn magic differently, such a practical book is often useful and helps reaffirm her understandings. This also is used to scribe spells, and more, with her skill in Arcana.
Trinket: An ancient arrow of Elvish design - Little is known about this item.
Set of Traveling Clothes: Light weight, high quality, tough materials, comfortable to wear, many pockets. Includes reversible cloak.
Tinderbox: This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch - or anything else with abundant, exposed fuel - takes an action. Lighting any other fire takes 1 minute.
Rations: 10 days of rations - Quith Pa - Iron rations, dried fruit mostly
Waterskin: flexible container for water, made of leather, durable.
Rope: 50 feet of hempen rope - attached to outside of pack, useful for climbing and pulling, and tying/binding
Forger's Kit: This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.
Disguise Kit: This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.
Wooden Flute: A simple musical instrument played for entertainment purposes, solo or for an audience
Journal: A leather-bound book designed for one to chronicle one's life events, keep notes, draw or sketch, and more.
Item: Description
Attuned Magical Items: Limit 3
Item: Description & Details
Item: Description & Details
Item: Description & Details
Magical Items (Not attuned):
Arcane Focus - Ball: A Metallic shimmering orb made from various materials to supplement spellcasting and replacing spell components. About the size of a hand ball.
Arcane Focus - Crystals: Set into jewelry at the wrists, ears, throat, or forehead, she has a set of sapphire colored crystals that swirl with an inner light. They are arcane foci and replace or are made of common casting components. They leave her hands free to cast as needed.
Spellbook/Grimoire: A book for recording spells, incantations, and other notations in regards to magic. - See Explorer's Pack contents.
Bag of Holding: A magical container that is bigger on the inside than the outside. It can hold up to five hundred pounds of weight, and 64 feet of cubic feet of material. (4' x 4' x 4') Bag will weigh no more or less than 12 lbs. More details avilable.
Potions: Premade or prepurchased potions - limit 5
Potion of Healing: A bronze serum, contained in a fragile jar etched with holy symbols. This potion restores 2d4+2 hit points.
Potion of Healing: A bronze serum, contained in a fragile jar etched with holy symbols. This potion restores 2d4+2 hit points.
Item: Description
Item: Description
Item: Description
Creation Materials: Anything used to brew potions or for alchemy
Item: Description
Item: Description
Item: Description
Item: Description
Item: Description
Item: Description
History
Parents: Alive/Dead/Known/Relationship With? Birth Order: Last born Siblings: None by blood Childhood: Being the daughter of two cultures, Jenphira never quite fully fit within either. To humans she appears too much like an elf, and was mistaken for being younger than she was, and wasn't taken as seriously, or seen as an equal playmate, and so on. Among Elves, she would often be treated as though she wasn't old enough to know, and was always treated with a cool aloofness. Adulthood: Being a misfit of cultures and generally less socially acceptable and conservative in many regards has pushed Jen into life on the road, going place to place. She has found something of a slightly dysfunctional family with a traveling troupe of entertainers and ruffians of sorts. Special Moments: Things that stick out in you characters mind most often, minimal 2 Current Events: What brings you here? What were you most recently up to? What's a character like you doing in an rp like this?
Relations
⚜ High Ranking * ☯ Neutral * ☮ Friends * ♥ Crush * ⚤ Significant Other * ☠ Enemy
You may work out several predone relations as NPCs you control. Limit one high ranking character, minimal of one sworn enemy - all npcs are limited to base information and items within the Rp. Relations can be worked out between player character before start of Rp if you wish and added to during the Rp
☮ Kriv Noxisair: Male Copper Dragonborn, traveling companion. Considers him a friend, and is taking him under her wing some. May have some romantic entanglements with, but does not consider herself to have any sort of 'relationship' with anyone at this time.
Name: Description
Name: Description
Name: Description
Name: Description
Name: Description
Extras
Character Quote: I think what I like, and I do what I like. Don't like it? Tough. You can be offended all you like. Theme Song: Still looking There are other themes provided Aura Color: Crackling electric blue. Scent: Dragon's Blood incense, a hint of ozone, something soft, floral, intoxicating Anything Else:
Why did Jenphira become an adventurer? “You say that like I had a choice. This isn’t something I particularly chose, in the beginning. I spent my younger years after I was puleld away from my mother living among strangers. My father thought he was trying to do the right thing, I suppose. Give me an education and a life of sorts. Except the rest of the elves that he spent his time with never really accepted a halfbreed like me. Mixed blood really shouldn’t be a detriment, but they often saw it as such. My weak father kept silent on the matter, until eventually I won over the arguement to return home and be away from a place that scorned me, even as a youth. On the way home, my escort was ambushed by a roving band of brigands. In the weeks and months prior, I’d felt a browing force inside of me. And at this time it seemed to come spilling out. The campfire that we had lit billowed up, doubling in size in response to my fright, and when one of them tried to lay hands on me, they got a nasty shock. You could hear the crack and there was a bright flash from the contact, and he staggered away holding his hand. That night they took me with them, leaving behind my father’s paid guards. Among the rovers I was treated badly, tortured even. That is until Dellin. He fed me, gave me water, and looked after me. He took care of me, and kept the rest at bay. I didn’t know it at first but he was their leader, and he’d claimed me as ‘spoils’. At first I was grateful just to be alive. There were other kids with the group, and I got to join them. I wasn’t looked at in the same light. For a time I got to be a child. But Dellin told me I would have to learn new things. Manipulating people, charming them, and as I began to blossom into a woman, how to use my charms and body to my advantage, my looks. Or rather to Dellin’s advantage. He taught me the art of the con. He was a real bastard. And that was the good side of it. I won’t get into what he did to me personally. My magic showed it’s flares in starts and fits now and again, which only served to isolate me from my peers. They were afraid of this mysterious power that showed up now and again. Dellin started teaching me how to use my ability to read and write to forge documents, papers. Little did he know, he was giving me all the skills to get away from him too. I’d planned my escape for a long time without telling a soul. I’d also practiced more of my magic in secret than he’d guessed. So it was on a night when both moons were dark that I lie with him. For a long time. My best work, seeking to exhaust him. It worked and after he fell into a deep sleep, I roused. It was well after midnight. I dressed, and I fled using some filched dusts that the group kept on hand. One made me invisible, the other untrackable. I got free of the camp. Little did I know, that night… something had taken root. For weeks, even months I ran. Until I fell in with a traveling troupe. I’ve since moved with them, blending in, performing, lending my skills to a much better and more deserving lot though we still live in a gray area of the law. I would settle down, but a moving target is harder to hit. And I don’t want Dellin or his band ever getting scent of my trail again. I cannot rest or sit still for too long.
Who or what is most important to Jenphira? Tayoral, my daughter. My mother Malorai. My friends in the troupe, and maybe Kriv. Remaining free of Dellin’s clutches perhaps is the most important thing.
Who is their worst enemy, and what did they do to Jen? Dellin - He took me from both of my parents, held me hostage, tortured and starved me. I was abused in all the ways you could imagine, beaten and sexually assaulted. He took my choices from me.
What is one place that Jen never wants to visit again?
What would make her the happiest they’ve ever been? To know that she could stop running. To be permanently free of Dellin and not have to fear what might happen to her, or her daughter, or friends. To be able to settle in one spot and raise her daughter, reunite with her mother. Maybe to focus on having a real family. Maybe work as an entertainer, or even just to have a normal life.
[hr][hr][h1][b][i][color=6ecff6][center]Tearstone[/center][/color][/i][/b][/h1]
[center][img]Image[/img][/center]
[hr][hr][h3][b][i][color=6ecff6][center]Summary[/center][/color][/i][/b][/h3]
[b][color=6ecff6]Name:[/color][/b] Tearstone
[b][color=6ecff6]Aliases:[/color][/b] Tearstone
[b][color=6ecff6]Age:[/color][/b] 33
[b][color=6ecff6]Birthday:[/color][/b] March 13th
[b][color=6ecff6]Ethnicity:[/color][/b] Caucasian
[b][color=6ecff6]Location:[/color][/b] Resides in western Oklahoma
[b][color=6ecff6]Gender:[/color][/b]
[b][color=6ecff6]Major/Minor:[/color][/b] Associates degree in Occupational Studies - Massage Therapy
[b][color=6ecff6]Occupation:[/color][/b] Unemployed/Under-employed Cert. Massage Therapist, freelance writer
[b][color=6ecff6]Languages:[/color][/b] Fluent in English, Bad English/Profanity. Knowledgeable of Japanese, Spanish, and Latin.
[b][color=6ecff6]Current Bio Theme:[/color][/b] None
[color=6ecff6][b]Years Rping:[/b][/color] 20 years
[color=6ecff6][b]Preferred Rp Section:[/b][/color] Typically casual or advanced.
[color=6ecff6][b]Rp Level:[/b][/color] High casual to advanced.
[color=6ecff6][b]Dedication Level:[/b][/color] I don't know what yardstick to measure this with. It all depends on my interest, if I'm enjoying the writing and my partners.
[color=6ecff6][b]Biggest Rp Pet Peeve:[/b][/color] If you one-line me and use chatspeak where it doesn't belong, I will CUT you. Pay attention to lore and genre conventions. DO NOT fall silent on me. IF you're bored, say so. If something happens, freaking tell me. I want to get to know my partners out of character too.
[color=6ecff6][b]Teach New Rpers Or Coach New GM's:[/b][/color] Yes. Very much so. I love teaching and doing what I can to improve people's skills, and challenge their ability. I love fostering growth.
[hr][center][img]Image[/img][/center][hr][h3][b][i][color=6ecff6][center]Appearance[/center][/color][/i][/b][/h3]
[b][color=6ecff6]Height:[/color][/b] 5' 7"
[b][color=6ecff6]Weight:[/color][/b] Overweight
[b][color=6ecff6]Build:[/color][/b] Ectomorphic, athletic. Built like a tank... or a tall dwarf
[b][color=6ecff6]Eyes:[/color][/b] Hazel-gray, but color shift with light and mood.
[b][color=6ecff6]Hair:[/color][/b] Chocolate brown, collar length currently. May grow out again.
[b][color=6ecff6]Skin Tone:[/color][/b] Light, tan decently in summer, but I live like basement cat.
[b][color=6ecff6]Tattoos/Scars/Piercings:[/color][/b] No tats or piercings. Scar, right wrist (1 cun (3 finger widths), medial from hand crease.) Sits across radial bone on anterior, 45° angle, looks self inflicted, but is actually from fending off an attacker in middle school. Burn scar left knee, the size of a quarter. Stuck knee against hot muffler of lawn mower on accident around 2004. Burn scar torso lower right quadrant inferior to navel and one inch lateral, spilled hot-ass ramen on self last winter. Some of the liquid got lodged in waist band of shorts and caused burn.
[b][color=6ecff6]Personal Style:[/color][/b]
[hr][center][img]Image[/img][/center][hr][h3][b][i][color=6ecff6][center]Psychology[/center][/color][/i][/b][/h3]
[i][color=6ecff6][center][color=39b54a]Intelligent[/color] * [color=ed1c24]Procrastinator[/color] * [color=39b54a]Intuitive[/color] * [color=ed1c24]Apathetic[/color] * [color=39b54a]Flexible/Adaptable[/color] * [color=ed1c24]Cynical[/color][/center][/color][/i]
[b][color=6ecff6]Sexuality:[/color][/b] Kinsey 2
[b][color=6ecff6]Relationship Status:[/color][/b] Semi-open longterm relationship/domestic partnership
[b][color=6ecff6]Personality:[/color][/b] INTJ/P, Turbulent quality. Swings to INFJ/P at times. Born a Pisces, much of Tearston's personality has been altered by their experiences, bu thtey still posses a deep emotional reservoir. Highly creative, great with abstract reasoning and special reasoning, Tear spends much time considering many problems. The overall personality has lead to a life of creative and intellectual pursuits.
[b][color=6ecff6]Habits:[/color][/b]
[b][color=6ecff6]Hobbies:[/color][/b] Reading, writing/RPing, PC gaming especially MMORPG's, graphic design work. Trained in martial arts from the age of 7. Is a firearms and explosives enthusiast. Is enthusiastic about all things militaria, and has a keep interest in law enforcement as well. Music - listening, spinning records and live mixing, writing music and producing in digital audio workspaces such as FL Studio (Fruity Loops). Tear has been a musician since the sixth grade, and is self-taught on a few instruments not learned in school. Singing is another hobby band while somewhat skilled, they are terribly self-conscious about singing for others. Hiking, bushcraft and survival skills. Cooking is a joy and passion, and is considered to be an art form.
[b][color=6ecff6]Fears:[/color][/b] Tearstone has arachnaphobia to a moderate degree. Blame watching the movie by the same name when they were little. Fears physical trauma especially surgery. This gives them the [i]heebie-jeebies[/i]. They don't care for needles but will endure some poking and prodding. Tearstone fears leaving behind a negative legacy for their loved ones.
[b][color=6ecff6]Dislikes:[/color][/b]
[hr][center][img]Image[/img][/center][hr][h3][b][i][color=6ecff6][center]Cards On The Table[/center][/color][/i][/b][/h3]
[b][color=6ecff6]Rp's Currently Gming:[/color][/b] None on RPG
[b][color=6ecff6]Rp's Currently Enjoying:[/color][/b] None on RPG. Play by post Tabletop game on FB for Storm King's Thunder though.
[b][color=6ecff6]Past RP's Enjoyed:[/color][/b][list]
[*] [url=https://www.roleplayerguild.com/topics/77954-no-hope/ooc]No Hope[/url]
[*] [url=https://www.roleplayerguild.com/topics/78627-jungle-fever-a-vietnam-war-survival-rp/ooc]Jungle Fever[/url][/list]
[b][color=6ecff6]Other Places Of Interest:[/color][/b] [list]
[*] [url=https://www.star-fleet.com/webb/news]Star-Fleet[/url]
[*] [url=http://www.sw-rpg.net/forums/forum.php]Star Wars RPG[/url]
[*] [url=http://swrpforum.proboards.com/]Star Wars Roleplaying Group[/url]
[*] [url=https://www.iwakuroleplay.com/]Iwaku Roleplay[/url]
[/list]
[b][color=6ecff6]Favorite Posts:[/color][/b] Stay tuned.
[b][color=6ecff6]Upcoming Works:[/color][/b] The Raptor Company (a fantasy novel), [i]Crucible[/i], (a sci-fi novel)
[hr][center][img]Image[/img][/center][hr][h3][b][i][color=6ecff6][center]History[/center][/color][/i][/b][/h3]
[b][color=6ecff6]What Brings You To Role Player Guild:[/color][/b] Roleplay
[b][color=6ecff6]Life Before You Came To Role Player Guild:[/color][/b] Tearstone was a member of several play by post, forum RP's and chat RP's as well as in-game RP groups in various MMO's including World of Warcraft, Eve Online, Neverwinter Nights, Champions Online, and so on.
[b][color=6ecff6]Life Since You Came To Role Player Guild:[/color][/b] See above, not much has changed. Tearstone has made it through two major site crashes, but is still confident in Mahz.
[hr][center][img]Image[/img][/center][hr][h3][b][i][color=6ecff6][center]Extras[/center][/color][/i][/b][/h3]
[b][color=6ecff6]Quotes or Sayings:[/color][/b]
[b][color=6ecff6]Theme Song:[/color][/b] Really?
[b][color=6ecff6]Advice To The World:[/color][/b] Stop. Think about what you're doing. Think about the consequences and repercussions. Love each other.
[b][color=6ecff6]Anything Else:[/color][/b] - Nothing right now.
[hr][center][img]Image[/img][/center][hr]
<div style="white-space:pre-wrap;"><hr class="bb-hr"><hr class="bb-hr"><div class="bb-h1"><span class="bb-b"><span class="bb-i"><font color="#6ecff6"><div class="bb-center">Tearstone</div></font></span></span></div><br><div class="bb-center"><img src="" /></div><br><hr class="bb-hr"><hr class="bb-hr"><div class="bb-h3"><span class="bb-b"><span class="bb-i"><font color="#6ecff6"><div class="bb-center">Summary</div></font></span></span></div><br><span class="bb-b"><font color="#6ecff6">Name:</font></span> Tearstone<br><span class="bb-b"><font color="#6ecff6">Aliases:</font></span> Tearstone<br><span class="bb-b"><font color="#6ecff6">Age:</font></span> 33<br><span class="bb-b"><font color="#6ecff6">Birthday:</font></span> March 13th<br><span class="bb-b"><font color="#6ecff6">Ethnicity:</font></span> Caucasian<br><span class="bb-b"><font color="#6ecff6">Location:</font></span> Resides in western Oklahoma<br><span class="bb-b"><font color="#6ecff6">Gender:</font></span> <br><span class="bb-b"><font color="#6ecff6">Major/Minor:</font></span> Associates degree in Occupational Studies - Massage Therapy<br><span class="bb-b"><font color="#6ecff6">Occupation:</font></span> Unemployed/Under-employed Cert. Massage Therapist, freelance writer<br><span class="bb-b"><font color="#6ecff6">Languages:</font></span> Fluent in English, Bad English/Profanity. Knowledgeable of Japanese, Spanish, and Latin. <br><span class="bb-b"><font color="#6ecff6">Current Bio Theme:</font></span> None<br><font color="#6ecff6"><span class="bb-b">Years Rping:</span></font> 20 years<br><font color="#6ecff6"><span class="bb-b">Preferred Rp Section:</span></font> Typically casual or advanced.<br><font color="#6ecff6"><span class="bb-b">Rp Level:</span></font> High casual to advanced.<br><font color="#6ecff6"><span class="bb-b">Dedication Level:</span></font> I don't know what yardstick to measure this with. It all depends on my interest, if I'm enjoying the writing and my partners. <br><font color="#6ecff6"><span class="bb-b">Biggest Rp Pet Peeve:</span></font> If you one-line me and use chatspeak where it doesn't belong, I will CUT you. Pay attention to lore and genre conventions. DO NOT fall silent on me. IF you're bored, say so. If something happens, freaking tell me. I want to get to know my partners out of character too. <br><font color="#6ecff6"><span class="bb-b">Teach New Rpers Or Coach New GM's:</span></font> Yes. Very much so. I love teaching and doing what I can to improve people's skills, and challenge their ability. I love fostering growth.<br><br><hr class="bb-hr"><div class="bb-center"><img src="" /></div><hr class="bb-hr"><div class="bb-h3"><span class="bb-b"><span class="bb-i"><font color="#6ecff6"><div class="bb-center">Appearance</div></font></span></span></div><br><span class="bb-b"><font color="#6ecff6">Height:</font></span> 5' 7"<br><span class="bb-b"><font color="#6ecff6">Weight:</font></span> Overweight<br><span class="bb-b"><font color="#6ecff6">Build:</font></span> Ectomorphic, athletic. Built like a tank... or a tall dwarf<br><span class="bb-b"><font color="#6ecff6">Eyes:</font></span> Hazel-gray, but color shift with light and mood.<br><span class="bb-b"><font color="#6ecff6">Hair:</font></span> Chocolate brown, collar length currently. May grow out again.<br><span class="bb-b"><font color="#6ecff6">Skin Tone:</font></span> Light, tan decently in summer, but I live like basement cat. <br><span class="bb-b"><font color="#6ecff6">Tattoos/Scars/Piercings:</font></span> No tats or piercings. Scar, right wrist (1 cun (3 finger widths), medial from hand crease.) Sits across radial bone on anterior, 45° angle, looks self inflicted, but is actually from fending off an attacker in middle school. Burn scar left knee, the size of a quarter. Stuck knee against hot muffler of lawn mower on accident around 2004. Burn scar torso lower right quadrant inferior to navel and one inch lateral, spilled hot-ass ramen on self last winter. Some of the liquid got lodged in waist band of shorts and caused burn. <br><span class="bb-b"><font color="#6ecff6">Personal Style:</font></span> <br><br><hr class="bb-hr"><div class="bb-center"><img src="" /></div><hr class="bb-hr"><div class="bb-h3"><span class="bb-b"><span class="bb-i"><font color="#6ecff6"><div class="bb-center">Psychology</div></font></span></span></div><br><span class="bb-i"><font color="#6ecff6"><div class="bb-center"><font color="#39b54a">Intelligent</font> * <font color="#ed1c24">Procrastinator</font> * <font color="#39b54a">Intuitive</font> * <font color="#ed1c24">Apathetic</font> * <font color="#39b54a">Flexible/Adaptable</font> * <font color="#ed1c24">Cynical</font></div></font></span><br><br><span class="bb-b"><font color="#6ecff6">Sexuality:</font></span> Kinsey 2<br><span class="bb-b"><font color="#6ecff6">Relationship Status:</font></span> Semi-open longterm relationship/domestic partnership<br><span class="bb-b"><font color="#6ecff6">Personality:</font></span> INTJ/P, Turbulent quality. Swings to INFJ/P at times. Born a Pisces, much of Tearston's personality has been altered by their experiences, bu thtey still posses a deep emotional reservoir. Highly creative, great with abstract reasoning and special reasoning, Tear spends much time considering many problems. The overall personality has lead to a life of creative and intellectual pursuits. <br><span class="bb-b"><font color="#6ecff6">Habits:</font></span> <br><span class="bb-b"><font color="#6ecff6">Hobbies:</font></span> Reading, writing/RPing, PC gaming especially MMORPG's, graphic design work. Trained in martial arts from the age of 7. Is a firearms and explosives enthusiast. Is enthusiastic about all things militaria, and has a keep interest in law enforcement as well. Music - listening, spinning records and live mixing, writing music and producing in digital audio workspaces such as FL Studio (Fruity Loops). Tear has been a musician since the sixth grade, and is self-taught on a few instruments not learned in school. Singing is another hobby band while somewhat skilled, they are terribly self-conscious about singing for others. Hiking, bushcraft and survival skills. Cooking is a joy and passion, and is considered to be an art form.<br><span class="bb-b"><font color="#6ecff6">Fears:</font></span> Tearstone has arachnaphobia to a moderate degree. Blame watching the movie by the same name when they were little. Fears physical trauma especially surgery. This gives them the <span class="bb-i">heebie-jeebies</span>. They don't care for needles but will endure some poking and prodding. Tearstone fears leaving behind a negative legacy for their loved ones. <br><span class="bb-b"><font color="#6ecff6">Dislikes:</font></span><br><br><hr class="bb-hr"><div class="bb-center"><img src="" /></div><hr class="bb-hr"><div class="bb-h3"><span class="bb-b"><span class="bb-i"><font color="#6ecff6"><div class="bb-center">Cards On The Table</div></font></span></span></div><br><span class="bb-b"><font color="#6ecff6">Rp's Currently Gming:</font></span> None on RPG<br><span class="bb-b"><font color="#6ecff6">Rp's Currently Enjoying:</font></span> None on RPG. Play by post Tabletop game on FB for Storm King's Thunder though.<br><span class="bb-b"><font color="#6ecff6">Past RP's Enjoyed:</font></span><ul class="bb-list" style="white-space: normal;"><li><a href="https://www.roleplayerguild.com/topics/77954-no-hope/ooc">No Hope</a></li><li><a href="https://www.roleplayerguild.com/topics/78627-jungle-fever-a-vietnam-war-survival-rp/ooc">Jungle Fever</a></li></ul><br><span class="bb-b"><font color="#6ecff6">Other Places Of Interest:</font></span> <ul class="bb-list" style="white-space: normal;"><li><a target="_blank" rel="nofollow noopener" href="https://www.star-fleet.com/webb/news">Star-Fleet</a></li><li><a target="_blank" rel="nofollow noopener" href="http://www.sw-rpg.net/forums/forum.php">Star Wars RPG</a></li><li><a target="_blank" rel="nofollow noopener" href="http://swrpforum.proboards.com/">Star Wars Roleplaying Group</a></li><li><a target="_blank" rel="nofollow noopener" href="https://www.iwakuroleplay.com/">Iwaku Roleplay</a></li></ul><br><span class="bb-b"><font color="#6ecff6">Favorite Posts:</font></span> Stay tuned.<br><span class="bb-b"><font color="#6ecff6">Upcoming Works:</font></span> The Raptor Company (a fantasy novel), <span class="bb-i">Crucible</span>, (a sci-fi novel)<br><br><hr class="bb-hr"><div class="bb-center"><img src="" /></div><hr class="bb-hr"><div class="bb-h3"><span class="bb-b"><span class="bb-i"><font color="#6ecff6"><div class="bb-center">History</div></font></span></span></div><br><span class="bb-b"><font color="#6ecff6">What Brings You To Role Player Guild:</font></span> Roleplay<br><span class="bb-b"><font color="#6ecff6">Life Before You Came To Role Player Guild:</font></span> Tearstone was a member of several play by post, forum RP's and chat RP's as well as in-game RP groups in various MMO's including World of Warcraft, Eve Online, Neverwinter Nights, Champions Online, and so on. <br><span class="bb-b"><font color="#6ecff6">Life Since You Came To Role Player Guild:</font></span> See above, not much has changed. Tearstone has made it through two major site crashes, but is still confident in Mahz.<br><br><hr class="bb-hr"><div class="bb-center"><img src="" /></div><hr class="bb-hr"><div class="bb-h3"><span class="bb-b"><span class="bb-i"><font color="#6ecff6"><div class="bb-center">Extras</div></font></span></span></div><br><span class="bb-b"><font color="#6ecff6">Quotes or Sayings:</font></span><br><span class="bb-b"><font color="#6ecff6">Theme Song:</font></span> Really?<br><span class="bb-b"><font color="#6ecff6">Advice To The World:</font></span> Stop. Think about what you're doing. Think about the consequences and repercussions. Love each other. <br><span class="bb-b"><font color="#6ecff6">Anything Else:</font></span> - Nothing right now. <br><hr class="bb-hr"><div class="bb-center"><img src="" /></div><hr class="bb-hr"></div>