Avatar of Tergonaut
  • Last Seen: 4 yrs ago
  • Joined: 8 yrs ago
  • Posts: 129 (0.05 / day)
  • VMs: 0
  • Username history
    1. Tergonaut 8 yrs ago

Status

Recent Statuses

7 yrs ago
Current To make any pie into soup: just add hot water. I'm not sure why this is so difficult to understand. (PLEASE I'M JUST JOKING DON'T DO THIS)
3 likes
7 yrs ago
Recently played Blaster Master Zero. Fun game...but it got me thinking about a possible 1x1 RP using that as a setting. Not sure how well that would work, but I'm curious what folks think
7 yrs ago
@Poi - just wanted to say that "Moon Moon" was the name of our druid's wolf companion in a Pathfinder game some years ago - he had a hard time coming up with names, coined that, and it stuck adorably.
1 like
7 yrs ago
Writing an RP-related fic, hit a writing groove I haven't had for a long time. It's a good feelin'~
7 likes
7 yrs ago
Now recruiting up to two new players for my RP! Details at roleplayerguild.com/posts/4…

Bio

User has no bio, yet

Most Recent Posts

No worries, Rajin, we're also still waiting on @Afro Samurai and @duskshine749 to make posts, so no rush yet.

I'm biding my time right now until everyone's had a chance to jump into IC before responding, but that also depends on the sequence of events, so we'll see!

Also, that is a cool mental image, BW, and I agree - transformation detail can be upped when it's more important, glossed over if it's not.

Maybe the Evade power-up creates after-images when powered-up, or an instant counterattack for every successful evasion? Something like that.


Watts // Landon
LOCALE // Outskirts of the Dungeon
TIME // Afternoon (current)



Landon didn't miss the thank-you from Mirage, and he smiled graciously in response - it had been his genuine intent to help smooth out the situation, and he figured a punch in the face was worth a smile from a pretty girl. And it might be worth it to follow up with her later, after the group was done with the dungeon. Out of the ladies so far, this was the most promising lead...

Then the conversation changed themes a few times, and he found himself listening to the proposal of serious tactics. His own RL experience in the military supported the practicality of Ebon's idea, and he decided to take a risk and suggest a plan that might have a decent payoff...

"Okay, fireteams, that makes sense," Landon agreed, inserting himself back into the conversation smoothly. "And, while Graves is a jerk, I think we can all agree that he was also the first one to point out that we needed to form up and avoid being a target - he speaks from experience, so I nominate him to be the leader of the first fireteam, which I suggest should consist of Vulcan, Hawkwood, and Thael. Graves can take the front, Thael the rear, with the other two covering the flanks.

"The other fireteam," he continued, in his usual swift patter, "will consist of Rael, Red, Mirage, myself, Elian, Ebon, and Tif. Rael in front, Ebon in the rear, with Mirage and I in the middle providing ranged support, Red being fire support, and El doing her healy thing. We'll also be able to cover Graves's team with our ranged attacks and provide healing and buffs as needed, and make up for our relative lack of tank armor with numbers. Any questions?"
M A R I N A B R I M L A D



G E N D E R
Female

A G E
17

R A C E
Human

A C A D E M Y O F O R I G I N
Atlas Academy of Mantle

A P P E A R A N C E & P E R S O N A L I T Y
Marina is a blue-eyed young woman of Mantle military nobility, which informs her posture and gestures to an extent that she doesn't even realize. She is not particularly tall, she's self-conscious about her stocky figure and slightly wide face, and she has her long blue hair tied in a somewhat loose ponytail that is ready to fly apart at any given moment save for the red hair ribbon she wears - yet she stands straight in her neat and proper clothes and holds her chin up high, exuding a sense of confidence in her abilities that commands respect. Her Aura is a solid blue.

For battle, she usually wears a charcoal-colored military-style uniform with puffy upper arm sleeves that become more form-fitting around the forearms, loose pants around the thighs, knee-high black leather miltary boots, black gloves, and a black belt. Over this, she is usually equipped with a blue metal breastplate with two red stripes down the sides outlined in thin strips of white, has a blue metal vambrace and pauldron on her left arm as well as some additional armor plates on her left glove, and an extra plate of armor that extends from her cuirass on her left hip down to her thigh on her left side. She wears a pair of ammo bandoliers around her belt area with extra grenades for her weapon. She strives to keep this uniform as clean and as neat as possible (like all of her clothes), given the style of some of its features.

Outside of battle, she will dress accordingly as she sees the demands of the situation. Formal occasions are her forte, and even in more casual situations, she will be dressed crisply. Marina prefers her battle attire since it covers her entire body and hides some of the stockiness of her frame, but she will not shy away from what she sees as her duty to be seen by the public as a member of her noble household.

Marina is a curious mix - she respects and honors the traditions that made Mantle such a strong military power, yet she also is glad she lives in a time where she can express herself more freely than ever before. She feels noblesse oblige as her primary motivator in becoming a cadet at the Atlas Academy, and wants to prove to everyone that Mantle will be excellent at any task they choose - including this new business of training Huntsmen and Huntresses. That said, she also has some of the prejudices inherited from her father about the proper place of the lower classes - particularly those of different nations, and of the Faunus.

L I F E & M O T I V A T I O N S
Marina is the daughter of a naval officer father and a skilled diplomat mother. Her mother has long had sympathies for the ideals of self-expression and color, and was delighted to be a part of the process of coming up with a treaty that would forever allow this to be the rule of all the kingdoms. Marina was suddenly given a freedom she had never experienced before in her childhood, and she found she enjoyed it. Yet, her father remained bitter that Mantle lost the war, and his strong sentiment that things would have been better if the traditions of Mantle had become the rule of law have not been lost on Marina. Certainly, some of Mantle's standards as a whole were not admirable, but there was still a sense of nobility and honor in those traditions that Marina saw as still necessary in the current world.

Marina grew up around the military, and even before the advent of the Academies, it was expected that she would become an excellent officer and leader someday. She would often sail with her father and learn how to run a boat, and she often stepped up to the task of taking command in her father's absence on her family's boat. Once the idea of the Academies came into reality, Marina volunteered immediately, though her age prevented her from joining Atlas Academy at the very first. Nevertheless, her experience around the military gave her a head start among many of the other nobles who hadn't had such an advantage, being the children of noblemen and dilettantes, so she quickly rose to prominence as an honorable yet fierce combatant on the training field.

Her parents still quarrel about the way the war should have gone, and Marina desperately wants to prove that they both can be right. And so she would leap at the opportunity to make sure a representative of Atlas joined the other cadets on the mission to Vytal.

W E A P O N S & S K I L L S
❖ Bedlam Flourish



Bedlam Flourish is a combination of a grenade launcher and an enormous two-handed single-edged sword, colored mostly blue and metallic gray with some simple white block and line markings. When being used in launcher mode, it is held by two smaller handles, one near the rear of the launcher with a trigger and one in the middle to balance it while in use; the weapon also deploys two round ammo drums when used in this mode. As a sword, there is a larger handle that allows a two-handed grip underneath the trigger handle, with a curved finger guard extending out below that. When in sheathed form, the blade pulls into the grenade launcher assembly along with the ammo drums, which then shortens itself by approximately one-half to fit on Marina's back.

The grenade launcher uses Dust shells which explode with whatever element they are loaded with, and has a mode that lets her detonate the grenade before launching, causing a blast of that element to come directly out of the barrel in a cone-shaped short-range burst. This latter feature is what gives her some extra mobility and her landing strategy, as she can use the burst mode to propel her in a given direction or to slow her fall down, though she can also use it offensively by stabbing the sword forward and then initiating burst mode.

❖ Shipshape
Marina is familiar with the proper running and maintenance of boats and ships, having grown up around water and having a father as a naval officer. She knows the terminology, protocol and knots, and she has even captained her family's boat on a few occasions. She is just as comfortable on a boat as she is on land. She is also an excellent swimmer, though she is a little shy of being seen in swimming attire.

❖ Noble-Born
Having been born into a noble family with strong traditions and social obligations, Marina has grown up being taught about etiquette, honor, and the finer points of society. She can identify families by their coat-of-arms or colors, she knows the best colors to wear for each season and for the type of occasion, what fork to use for which part of the meal, and so forth. Since hers was also a military family, she learned how to deal with the military, recognizing ranks, codes and hand signals, and being able to move through the bureaucracy inherent in such an organization. This naturally comes with the drawback that she is virtually ignorant of the lower classes, their way of life, and their slang.

❖ A Rock in the Storm
Marina is a trained soldier, fitting to the traditions of her family, and she has a particular knack for engaging the enemy from a defensive position. She lacks the subtle acrobatics of other fighters, and when she moves position, she will do so with her weapon's burst-mode recoil sending her sliding across the battlefield in a spectacularly loud and crude fashion. But when she plants herself into place, she becomes a rain of terror on her distant enemies, and up close her enormous blade serves as defense and offense simultaneously. She is also well-trained in the heavy armor she wears, able to reposition herself as needed to take the most advantage of it, and if there are any fortifications or choke points that she can use to her advantage, then she will hold the line for as long as it takes to get her friends to safety or to give them the time to regroup and attack from another angle. And despite her prejudices, she works well with her allies in combat, able to launch them around or cover them.

S E M B L A N C E
❖ Anchor
When Marina activates her Semblance, her density increases a hundredfold along with her weight, making her an immovable object on the battlefield and giving her an extra coating of Aura armor. She will be practically impossible to be shoved around or knocked over, and she will be able to survive stronger attacks than ever while her Semblance is up. This allows her to become a rallying point for her comrades or a distraction to a stronger foe, and she can focus on shooting or slashing at the enemy instead of worrying about angling her armor to deflect attacks.

Suddenly increasing your weight, however, has the downside that whatever surface you are standing on must be able to hold that weight. She will break through wooden docks and platforms, even stone floors in upper stories of buildings, if she is not careful of where she deploys her Anchor. This can be used deliberately to allow her to escape, as she won't get hurt from the fall, but it will take her out of a fight if she times its use incorrectly, and her enemies may find creative ways to take advantage of this. While Anchored, she also cannot use the recoil of her weapon's burst-mode to move from her position, so it limits her mobility even more sharply as a result.

It has the odd side-effect of reducing her life support requirements as well, allowing her to go without breathing as long as she is able to maintain her Semblance. She is able to walk slowly while being Anchored, so she can theoretically walk back to land should she sink herself in a body of water.
Okay, [@Rajinslayer], I've looked your character over, and I don't see any issues - approved!

Which means we now have our six slots filled...if I was fancier I'd have included something in the characters tab saying which characters belong to which players...maybe later! This also means...

We can begin IC officially now! Standard RP type rules apply, of course - no powerplaying, godmodding, controlling other peoples' characters without their permission, and at least at first, a minimum of collaboration posts. I'm not expecting pages and pages of response, but feel free to add some extra detail as you see fit. The key is to add to the story.

Now, I usually get offline on Sundays as a regular matter of course, so I mention a caveat here that you may go ahead and start posting IC immediately, as of right now - but I won't be able to respond until Monday at the soonest. Best if all of you introduced yourselves first anyway, then I can have Justin take you guys on the tour of the lodge proper!
A van it is, then!

I'm going to say that @AFro Samurai and @duskshine749, you can go ahead and move your CSes to the characters tab!

This means only one slot is currently left, though most likely it will be taken by [@Rajinslayer], who has contacted me to let me know he'd like to try a different character than he has already proposed. I am all right with this, and right now, I plan on giving him another day or so to do that. Once he's done and approved, we will proceed with the IC!
Here is my updated/completed character sheet for Marina Brimlad (changed the last name). I think I'm ready for critique and comments!

This is what I have so far; posting this now to give an idea to the other players as to what I'm aiming for as far as weapon, color, and nation my character is from.

Also looking for critique on the skills I've made so far; I wasn't exactly sure what skills were meant to be in context since they aren't part of the Semblance, so I just took a stab at a couple of common technique combos Marina could theoretically do with her weapon. I deliberately made one of the techniques a teamwork feat to avoid focusing too hard on her offense capability.

I still have to fill out appearance and personality as well as life & motivations and Semblance, so I realize this is far from complete. I'm debating between healing or something water-based for her Semblance (maybe she's able to move in water as freely as air, including being able to breathe underwater? Though I don't know how much that will come in useful), though the thought occurs to me that I could operate on her last name and have some kind of firework/signal flare ability. I'd appreciate thoughts or suggestions in this direction.

Just a quick note; I'm planning on waiting until I have all six slots filled before we proceed with the IC. Just wanted to make that clear since I added that into the OOC rules, but they were mixed in with the interest check rules, so they were easy to overlook before.

As for the sister, @duskshine749, you could just leave that open for now; maybe I can make her into an NPC, or you can come up with something for her later on. Also, I'm cool with the bus staying at the lodge, though since there will only be a total of six people, maybe it should just be a van instead! That way it could fit into the garage, though if you'd prefer a bus, it can be left outside the lodge.

I'm going to sit and wait a bit before finalizing approval for anyone else this evening, just to give more time to finish up CSes for those who need to wrap them up; but at this rate, we will likely be starting IC officially sometime tomorrow. Thank you for your patience!
I like variety among the party - and I'm totally on board if you want to make any minor edits to your characters even after they have been accepted, like cosmetic details, or to bring them more into line with the continuity we will be making. You can make those kinds of changes without even consulting me, especially prior to the beginning of IC proper. You'd only need to consult me on making major changes, like a change of species for your character or changing powers.

I'll still be flexible once we've begun play properly, since it's a new setting, and you might want to make changes after we start; but I want to establish some consistency once we've begun, so try to do your best before we begin to settle into what you'd like to do, power and personality wise.

@MatthiasAngel - go ahead with the modular description and you can update your character's clothing colors as you like. You might consider a two-color scheme for the coat of arms that would be representative of House Jane; otherwise, you might just use the national colors of Ridalia, which...we might just make up, since I haven't set that in stone yet.

@BlessedWrath and @Valor - go ahead and ante up, your sheets are approved. As above, feel free to make any changes you want to so you can make your characters more aligned with the setting, though that's up to you. You can always make connections later on.

@Afro Samurai - With a little modification, we can make the backstory you edited in work; I'm on board with the portal, though I think it would be better to phrase it so that the robots bring Jorvin to Cybertronics Unlimited where he can explain his story to the CEO Georgia Stahlmansche, then out of the kindness of her heart, she would extend an invitation to him to stay at the lodge for now (perhaps until he can find a way home). The lodge is a voluntary place to stay, after all; the way it's been written so far in your sheet makes it sound like he's being forced to go there against his will. So this change should make things work better, if you're up for adapting that to the character.

My question to you, is why doesn't Jorvin just teleport himself back to his Earth? For that matter, does he want to go back home to Earth? What's his motivation now that he's come to an entirely new planet far from home? I want you to figure that out and let me know what you come up with.

Also, you may consider changing his elemental focus, since we already have one lightning user in the team; it is up to you if you want to keep it that way, but it will be an advantage to have variety in the party if you run into someone who can resist lightning! However, he does seem to have a pretty wide range of abilities as it is; you could just remove the specialization in lightning and that should even that out. I'd say either specialize in an element and lose some of the breadth of powers, or lose the specialization and keep the access to multiple elements.

I like the idea of having a somewhat older character in the party to provide some wisdom and experience, and the strong emphasis on a magical background is somewhat lacking in the party, so I see the potential here for some interesting RP. Good luck continuing the work on your sheet, feel free to ask questions if you have them.

@duskshine749 - I realize you had to post this in a rush, so I'm taking into account that you'll need to work on it a bit with my comments to you.

In Samuel's personality, he is both passionate and reserved - two traits that seem a little contrary to each other. I think I get the gist of what you were aiming for, someone who has trained diligently to contain a short temper and a fiery disposition, but who is still young and loses control at times. But what makes him lose his temper, or sets him off? And what happens with his powers once he is at the point where he loses control of them? Explaining how that works a little better would be a good idea.

Also, how does his sister fit in? Relatives are a possible RP avenue later on - whether as added characters once we introduce more, or as plot points (like a villain holding them hostage, or letters from home discouraging our lodgers). I don't necessarily need you to answer this right now, but I am interested in why she has a different problem than he does and how she relates to him.

If Samuel is happy driving a bus at this time, why would he want to go to the lodge? Is he having trouble controlling his powers as he grows older and more powerful, and he's looking for a safe place to stay while he works on that? Is he looking at his life and realizing he wants something more? Work on this for me and let me know what you come up with.

I like the idea of a character who has a mythical creature in their bloodline - I'd encourage you to show tiny touches of detail in his appearance that allude to that. Good luck working on your sheet to polish it up!

...and yes, the name thing might be a problem later between Samantha and Samuel - though it could be fun for you guys to RP that awkwardness, too, if you really feel strongly about the name!

[@Rajinslayer] - Looks good so far. I like the innocent person possessed by a negative creature from beyond the stars idea - and from what I see, you're on the right track. I look forward to seeing the trimmed-up version once you have more time to hack at it!

Phew! So we have 3 slots filled up, 3 left to go - and if all present here finish their CSes and make updates soon, we might fill all three of those last slots right away. However, I will continue to consider other people who post here as well, if anyone else interested shows up; I am not setting a time limit on when people must apply, nor am I adhering to "first come, first served," so there may be a chance for those who haven't posted yet but are still interested.

Also, good work talking together about potential conflicts with names and powers. I definitely encourage more of this - if you have an idea to help someone else get their character more in tune with things, go ahead and hash it out!
@Afro Samurai - I notice that you've made reference to universities on Earth, but this RP takes place on another planet called Faiza. Is Dr. Jorvin from Earth somehow, or is he a native human of Faiza? If the former, there needs to be some story background explaining how he got to Faiza (like a portal, perhaps, or maybe he's from an alternate version of Earth). If the latter, then you just need to change the university names to ones that fit the world. If you want suggestions/ideas for such names, feel free to ask or PM me about it.

Just wanted to shoot this off before heading to bed, I'll see what tomorrow brings.
© 2007-2024
BBCode Cheatsheet