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    1. The Captain 11 yrs ago

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Just checking in, I'm still totally plugging away on my character sheet but I can't in good conscience submit an unfinished product. Once I get the history good and done I'll put it up.
That makes plenty of sense, yes. Pending the development of the fluff for the Maalik System and its denizens, I'm thinking the expat ship and its crew would have perhaps dabbled into some of that business.
So would I be right in assuming cybernetics and the like are frowned upon or at least rare in Far Valyrius given the emphasis on transhumanism amongst Arius' old followers?
Quite interested here! Gives me that wonderful aforementioned Dune/Foundation vibe. How would you feel about the concept of a vessel (and crew) whose origins lie in the Maalik System, or one of the four systems the king intends to seize? Perhaps a family which was ousted by its peers and now seeks to maneuver itself into a position to regain lost lands, titles, and wealth through service to their big, secure neighbor? Might make for an interesting bit of culture clash and setting/character development.
Just maintaining that I'm still alive. It's around that time of year where coursework gets to be a real mean mofo. I'll have some breathing room to knock out the rest of my sheet by the middle of this week.
Giantkin signing in. Need to finish Magic, History/Culture, and Characters.
Given the disparity between population and military sizes considering I'm primarily using giants, and the fact that the Tohr are relatively slight for giants (still big, but you know), would it be possible to negotiate them down from being 1 for 100 to maybe 1 for 10? It's difficult to bend over backwards and reconcile their martial nature and 1.3 million population with the fact that only 400 or so will be showing up for any given fight.
Serpentine88 said
Righty, lets see @Captain#1: Terrain is acceptable (We are using magic after all) however the primary terrain designated by the map is not removable without permission from me (For example. a mountain range can not be retconned, however you can say that there are special hot springs or such on the mountains)#2: Fae-style elves are fine, actually I support this idea.#3: Magical elements are acceptable so long as they are approved by me. Seeing as you already specified as to why they couldn't be used as a powergaming tool...


It was never my intention to change whole regions, but rather that there'd be small pockets of enchanted hot springs bursting with bizarre, out-of-place foliage (big ol' ferns, tropical trees, etc. etc.). So yeah. Tiny changes in the grand scheme of things. Really out of the way.
Alright, so let me pitch an idea I intend to use for the Tohr:

The enclaves of Tohr Skivlieg's elves are warm, humid rainforests hidden away in volcanically active crags and defiles out in the realm's hinterlands. They're alien environments, sustained by both rich soil and ancient magics beyond the understanding of the current residents. The elves are 'uncivilized' in comparison to their cousins in that they're a bit closer to their fickle, fey roots and not exactly the more common angelic Tolkienesque fair folk. They're pale, black-eyed alien folk.

Now, despite their differences, the springelves and the Tohr have come to terms with one another. They sealed a pact long ago, in the wake of some primordial struggle, perhaps with the bigger, nastier giants or some dragons or something, and part of this pact was an exchange of goods.

Now here's the rub. I want to introduce a magical material, one that's inspired, no, wait, wholesale ripped from Pathfinder and D&D, that's a product of the elfish hot springs. The theory was that the trees of the region, warped by mysterious enchantments, suck up minerals from the geothermally heated waters in the soil. The trees that die can be chopped down and the metal that collected in their trunks can be gathered, treated, and smelted into 'living steel'. Living steel would be a vaguely green, glimmering metal that can grow back into the shape it was forged into. You know, essentially regenerative steel for weapons and the like. Weapons forged of the steel would be family heirlooms, many of them hundreds of years old, all bereft of nicks and scratches.

Really, it'd be more fluff than some sort of min-max gameplay mechanic considering how slowly that stuff would probably reform. No clutch, critical reshaping of a sword in a pivotal duel or anything.
Added the unique trait, flaw, and a preliminary round of race description.

EDIT: My bad. Guild decided to go and freeze up on me.
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