Appearance: Sharp is the best way to describe Arcan, sharp teeth sit beneath a pointed spike of a nose. Long ears frame the sharpest part of his features, sparkling blue eyes. These eyes seem to light up and glitter with a hungry hidden malice almost of their own accord, dull and lifeless at times of stress or excitement blazing into life at an innocuous comment. Rumour has it, this is because Arcan is four steps ahead of everyone else, others claim its because his mind has been shattered by a sickening madness that runs riot within him.
The voices tell him it is the latter but Arcan is sure it's the former. It's a constant source of contention between them.
Well muscled, he moves like a whippet with a sinuous grace, a single ponytail whipping behind him seeming to lash out behind him like a striking snake. Scars run down his back from the days when he used to attatch a knife to the ponytail and use it as a weapon in combat yet no more. They are a remenant of his past, this is his future.
Arcan is truly cracked. 16 years on a cocktail of different drugs has damaged his mental faculties, the blood leaving him with a permanent sense of grandeur and voices that whisper in his mind. He has warped way of looking at things laughing at things that aren't funny yet the unique thinking has a tendency to allow him to stay one step ahead of the curve.
His sense of grandeur began as a small shrine of youthful resentment built and strengthened into a great cathedral by the drug use. He truly believes he is superior to other men and deserves respect and seniority blissfully unaware that he has done little to nothing to earn it. Though stringent and detailed in his plans to usurp power he has never thought beyond the acquisition to the implementation. His visions of power are almost childlike in their innocence, his vision of a pedestal putting you high above other men yet also giving you responsibility to them and a duty to your subjects to rule fairly and honestly, to see your subject cared for an looked after yet he fails to recognise that it needs more than one man alone to rule a city perhaps because he has never truly been more than one man.
As a person he is friendly and open to companionship and camaraderie yet his race is often enough to make people wary let alone unnerving habits and freakish laughter. If you can get past his superiority complex and unnerving habits you will find a fierce friend.
Arcan has not always been in Santa Somabra but has always been of the backstreets. Born of an orc and a goblin breeding whore he was bred in to the Caracus gang (a primarily orc gang) in Santa Corfica. Unusually taking more of his mother he was considered small and runty, yet what he lacked in strength he made up for in speed and cunning.
The Caracus gang was run by birth right with son bred and groomed to replace father in the advent of their death. Though this feudalistic system meant each heir was guaranteed a loyal and competent workforce it also left them stagnant, never moving forward each son repeating the work of their fathers as they had been taught. At age 12 his father's (a low level enforcer) demise to a knife in the back meant Caracus took his place. Enforcer work seemed simple to him and he found his shrewd mind unused and unsatisfied by the grim repetition of his task his attempts to move up to become more were rebuffed with a beating and a lecture between kicks of "that's not how we do this round here kid".
Arcan found himself increasingly frustrated, trapped in an unsatisfying life from which there was no escape. He turned quietly to drugs a desperate attempt to escape from his daily life, fairy dust to begin with finally graduating to demons blood at age 15. For years he took the drug in secret heightening and helping him to justify his sense of grandeur, even as it gradually turned to rage then to madness. As an enforcer he became more brutal more feared and thus more known feeding the ego the drug was building. He felt entitled too and so began to take perks, his own little side cuts which all went into feeding the growing maw of his own self importance.
Though this change was never noticed from within his own walls where brutality and ruthlessness were praised not shunned, it was noticed from outside. His habit was a well known if little talked about secret and a group of ambitious elves looking to usurp the Caracus gangs control of the dust trade took advantage. Bit by bit they took sole responsibility for dealing to him, giving him freebies, cuts, cocktails, all done in the name of fear of the great goblin Arcan. Flattery and free drugs were too much to resist and he gobbled up their cocktails in delighted greed.
The last was the killer concoction a mix of demons blood and runez laced with tainted fairy dust. Arcan remembers very little of the night that followed only fragments, huge twisted forms leaping at him from the darkness. His knife flashing.... Shrill screams tore at him like fingers trying to drown out the beautiful melody of his own heartbeat rising higher and higher building and building til his knife silenced them.
He awoke to find himself caked in blood his own blade buried in his side spooning the headless corpse of a human prostitute. "Morning killer" whispered the severed head on the floor behind him. For years he fled the voices thinking if he got clean he could stop them, if he repented he could stop them, if he lived in the middle of know where they would leave him in peace. 12 clean years running across states it took him to accept the voices were part of him now. With acceptance fear was banished but a need remained... a necessity for a place in society to become who he was born to be. He deserved power.
There was only one place a creature like him could have true power... Santa Sombara.
4 years ago Arcon integrated himself into the city as Razor appearing in Santa Sombara in a careful fashion and has yet to make much of an impact. He has worked in different shops and bars moving district by district as a street tough providing protection for room and board and more importantly information instead of the standard tokens of money. His business is currently clean enough that he has barely impacted upon the higher families with his activities causing the most trouble to The Rats.
Gradually over four years he has placed hints of himself out there and gathered information on how the city operates. Soon he will be ready to make his push for the big time yet he only has eyes on the one prize.
hi, believe you are still taking characters and if so really love the concept let me know what you think
Name: Arcan Nickname: Razor
Race: Goblin
Age: 44
Appearance: Sharp is the best way to describe Arcan, sharp teeth sit beneath a pointed spike of a nose. Long ears frame the sharpest part of his features, sparkling blue eyes. These eyes seem to light up and glitter with a hungry hidden malice almost of their own accord, dull and lifeless at times of stress or excitement blazing into life at an innocuous comment. Rumour has it, this is because Arcan is four steps ahead of everyone else, others claim its because his mind has been shattered by a sickening madness that runs riot within him.
The voices tell him it is the latter but Arcan is sure it's the former. It's a constant source of contention between them.
Well muscled, he moves like a whippet with a sinuous grace, a single ponytail whipping behind him seeming to lash out behind him like a striking snake. Scars run down his back from the days when he used to attatch a knife to the ponytail and use it as a weapon in combat yet no more. They are a remenant of his past, this is his future.
Arcan is truly cracked. 16 years on a cocktail of different drugs has damaged his mental faculties, the blood leaving him with a permanent sense of grandeur and voices that whisper in his mind. He has warped way of looking at things laughing at things that aren't funny yet the unique thinking has a tendency to allow him to stay one step ahead of the curve.
His sense of grandeur began as a small shrine of youthful resentment built and strengthened into a great cathedral by the drug use. He truly believes he is superior to other men and deserves respect and seniority blissfully unaware that he has done little to nothing to earn it. Though stringent and detailed in his plans to usurp power he has never thought beyond the acquisition to the implementation. His visions of power are almost childlike in their innocence, his vision of a pedestal putting you high above other men yet also giving you responsibility to them and a duty to your subjects to rule fairly and honestly, to see your subject cared for an looked after yet he fails to recognise that it needs more than one man alone to rule a city perhaps because he has never truly been more than one man.
As a person he is friendly and open to companionship and camaraderie yet his race is often enough to make people wary let alone unnerving habits and freakish laughter. If you can get past his superiority complex and unnerving habits you will find a fierce friend.
Arcan has not always been in Santa Somabra but has always been of the backstreets. Born of an orc and a goblin breeding whore he was bred in to the Caracus gang (a primarily orc gang) in Santa Corfica. Unusually taking more of his mother he was considered small and runty, yet what he lacked in strength he made up for in speed and cunning.
The Caracus gang was run by birth right with son bred and groomed to replace father in the advent of their death. Though this feudalistic system meant each heir was guaranteed a loyal and competent workforce it also left them stagnant, never moving forward each son repeating the work of their fathers as they had been taught. At age 12 his father's (a low level enforcer) demise to a knife in the back meant Caracus took his place. Enforcer work seemed simple to him and he found his shrewd mind unused and unsatisfied by the grim repetition of his task his attempts to move up to become more were rebuffed with a beating and a lecture between kicks of "that's not how we do this round here kid".
Arcan found himself increasingly frustrated, trapped in an unsatisfying life from which there was no escape. He turned quietly to drugs a desperate attempt to escape from his daily life, fairy dust to begin with finally graduating to demons blood at age 15. For years he took the drug in secret heightening and helping him to justify his sense of grandeur, even as it gradually turned to rage then to madness. As an enforcer he became more brutal more feared and thus more known feeding the ego the drug was building. He felt entitled too and so began to take perks, his own little side cuts which all went into feeding the growing maw of his own self importance.
Though this change was never noticed from within his own walls where brutality and ruthlessness were praised not shunned, it was noticed from outside. His habit was a well known if little talked about secret and a group of ambitious elves looking to usurp the Caracus gangs control of the dust trade took advantage. Bit by bit they took sole responsibility for dealing to him, giving him freebies, cuts, cocktails, all done in the name of fear of the great goblin Arcan. Flattery and free drugs were too much to resist and he gobbled up their cocktails in delighted greed.
The last was the killer concoction a mix of demons blood and runez laced with tainted fairy dust. Arcan remembers very little of the night that followed only fragments, huge twisted forms leaping at him from the darkness. His knife flashing.... Shrill screams tore at him like fingers trying to drown out the beautiful melody of his own heartbeat rising higher and higher building and building til his knife silenced them.
He awoke to find himself caked in blood his own blade buried in his side spooning the headless corpse of a human prostitute. "Morning killer" whispered the severed head on the floor behind him. For years he fled the voices thinking if he got clean he could stop them, if he repented he could stop them, if he lived in the middle of know where they would leave him in peace. 12 clean years running across states it took him to accept the voices were part of him now. With acceptance fear was banished but a need remained... a necessity for a place in society to become who he was born to be. He deserved power.
There was only one place a creature like him could have true power... Santa Sombara.
4 years ago Arcon integrated himself into the city as Razor appearing in Santa Sombara in a careful fashion and has yet to make much of an impact. He has worked in different shops and bars moving district by district as a street tough providing protection for room and board and more importantly information instead of the standard tokens of money. His business is currently clean enough that he has barely impacted upon the higher families with his activities causing the most trouble to The Rats.
Gradually over four years he has placed hints of himself out there and gathered information on how the city operates. Soon he will be ready to make his push for the big time yet he only has eyes on the one prize.
If there is any further interest and you want to get in before the rp starts just drop a post in the ooc. Ideally I am looking for one more person but this rp will remain open even after it begins as it's pretty simple to add a further character in.
Name: Major William "Billy" Coopers Gender: Male Age: 44 Nationality: United States of America Appearance: (I can't find a good picture). His pale skin is slightly wrinkled with age, and boasts a history of wear and tear evident all over his body. His brown hair is greying, worn at a moderate length on his head and in a thick beard on his face. His eyes are brown and wide, his nose broken and healed in less than perfect fashion. He is of a moderate height, just touching six feet, but is broad shouldered and well muscled still, keeping in shape despite the relative physical ease of field officer's duty. He wears trousers always, never liking robes one bit, and dresses in placid and muted colors, never trying to be ostentatious. His hands are large and calloused, used to hard work and mechanical fiddling, and his gait is confident and long. He is usually smiling, and his wide expressive mouth reveals a magically-completed set of teeth in excellent condition.
Job title and description: Major, United Wizarding States 1st Infantry. Currently embedded in the United Kingdom Ministry to train aurors in large-scale combat operations
Ambition: Bill is a patriot. He loves the stars and stripes, and wants to live up to the ideal of America as it was founded. He wants to live a happy and successful life, but also takes pride in his job, eager to help fight the good fight against tyranny and oppression, wanting to preserve democracy and peace any way he can. Apart from his enduring loyalty to his country, he wants to live a happy affluent life, one full of friends and family, and to make a better life for his wife and children back in Massachusetts
Wand: 10 Inch, Oak with Chupacabra spine core. Hogwarts House: Salem Wizard Academy does not have a house system, it having taken queues more from the modern Prussian magical institutions rather than what was perceived as the conservative British ones, but if he were to be sorted into a house it would most likely be Hufflepuff. He is loyal, steadfast, and not afraid of hard work, though he has more than a few Grypheindor traits in him.
Strengths: Bill has spent twenty six years in the armed forces, enlisting as soon as he graduated and never finding need for a change in occupation. As such, he is an excellent soldier. He is familiar with command, is an excellent combatant (his skills dulled slightly after five years of sitting behind a desk as a Major), and has picked up the intuitive and strange skills a soldier is forced to learn. He can field strip a rifle, and make basic repair enchantments to just about any piece of standard equipment, and could puzzle out unfamiliar gear given some time and a set of tools. He knows how to hide his presence from scrying or covert assault. He has excellent control over appiration, and uses it frequently. He is a great shot, though by no means a sharpshooter. He is calm and collected in most every situation, and remembers the infantry adages to great effect. He is physically fit, quick on the draw and particularly gifted at support charms. His best magical subjects, in order, are: DADA, Charms, Transfiguration, Divination. Since the magical world of the United States is significantly more integrated than that of magical Britain, he would be considered an expert at muggle studies, though he is by no means as well versed as some of his colleagues in, for example, the diplomatic service.
Weaknesses: Major Coopers is a man who cuts the gordian knot. Not that he looks for unorthodox solutions, but that he is straightforward to a fault. He is brash, and wants to get the job done decisively and with minimal losses. In his youth he was reckless, and though years of command has stopped his impulsive tendencies he is quick to anger and always eager to be doing something, regardless of productivity. He is not particularly book smart, having achieved only middling grades in school, and while his practical experience in the field is voluminous, he is not one for knowing esoteric details or doing particularly intellectual work outside a command tent. He is sometimes brash, and slightly too proud of his heritage and too unimpressed by dissenting opinions for his own good, and has been known to make unfortunate enemies unintentionally. His worst magical subjects, in order, are: Herbology, Potions, History of Magic, Care of Magical Creatures, Magical Theory.
Personality: Bill is fun loving first and foremost. He loves to talk and watch quiddich (despite the relative disinterest most Americans hold for the sport), to drink and read and eat good food. He makes firm friendships, and is loyal and steadfast in them. He is highly patriotic, and holds the national values of the United States as he perceives them as his core values: Liberty, Equality and a host of others. He has what he would call a healthy distrust of authority, which occasionally conflicts with (and always loses to) his sense of duty and belonging in the armed forces. He is brash, generally impolite, and set with a bevy of mannerisms and habits that would seem strange, if not offensively bizarre, to most British wizards. Despite his best efforts he finds himself to be chauvenistic, and occasionally makes an inadvertent slight, a habit he has been trying to break for decades now. Outside of danger situations he is impulsive, rash and carefree, though during life-or-death operations he is cool, patient and highly cautious, and in either situation is loathe to put anyone in danger.
Family: A wife, Louise, and a son James, both residing in Boston with his son currently attending Salem.
Appearance of her boggart: The death of friends family and country, more generally of tyranny and bigotry.
Biography/ Notable Achievementss: He was too young to serve in Vietnam, but was deployed almost continuously throughout the Cold War on behalf of the United States, serving large amounts of time in Berlin as a garrison, fighting guerrillas and dissidents throughout the world in operations he would rather not talk about, and helping to guarantee homeland security. Perhaps his most prominent action was his only full scale combat command, in which he and his regiment covertly aided the Afganistan forces during the Soviet Invasion, winning a fairly heroic wizarding siege near Jalalabad, for which he received one of his most prized possessions, his Distinguished Service Cross.
I like him and he is accepted... I also think I can run with the straightforward to a fault bit. I can imagine him talking to umbridge and it being completely clear of exactly what he thinks of her and her policies.
Great charactor so pop him in the. Charactors section. Once jannah gets his charactor sorted we can begin
love george :)... added caroline to the characters tab. As far as I can tell we may get two more characters
Eschatologist and Jannah if your still enthused whenever you get a chance to get your characters up we can get this show on the road... no rush take your time :)
If there is any further interest and you want to get in before the rp starts just drop a post in thread. Ideally I am looking for one more person but this rp will remain open even after it begins as it's pretty simple to add a further character in.
Name: Caroline Quinn Age:29 Gender: Female Nationality English Appearance:
Caroline is a short witch standing a 5ft 3. Despite her size she has a scrappy tomboyish figure somewhat at odds to her delicate features. She is fortunately one of those people that seems to eat all day but never gain a pound which she claims has been true all her life. Her school pictures suggest otherwise and this is most likely the result of an experimental charm gone wrong.
Job title and description: Senior Testing Assistant for the Department of Experimental charms- liaison to the department of International Magical Cooperation
Wan't to create a charm for that pesky situation? Got your own spell to ice your pumpkin juice but keep ending up with goat horns?
The Department for Experimental Charms is looking for inspired and ambitious people to become Junior Testers.
Be responsible for the latest craze.... find the latest and greatest spells to wow your friends and embarrass your enemies. Fill out an application today
The wizard equivalent of a crash test dummy; Junior Testers take spells and incantations made by members of the public or pulled up from newly discovered historical relics, test them, cut them down and rebuild them into a functional and marketable product.
Sounds exciting huh? Except when you spend 6 hours in St Mungos with purple skin and no rectum whilst trying to make a spell that turns walls just a little bit more beige.
Ambition: Growing up in a career driven household with oft absent parents Caroline's sole ambition has and always has been to get married and ultimately be a mother.
Sadly, love has not been kind to her and as she ages her fear grows that love will never fall into her lap. Stuck in a job she dislikes, bugged by a constant sensation that happiness is slipping through her grasping fingers, the seeds of wildness have been sewn into Caroline's psyche.
Wand: 11 inches willow unicorn hair Hogwarts House: Hufflepuff Strengths: Like many ministry employees Caroline is unremarkable. A witch of slightly above average power,she is a skilled linguist fluent in a number of different languages including Mermish and Troll which resulted in her position as liason with the department of International Magical Cooperation. She now works exclusively with spells brought back by foreign wizards, including the gringots cursebreakers, allowing her access to the more interesting cases including strange curses, sadly with more disgusting side effects.
At school her strengths were in charms and ancient runes and she was known to be an irritatingly good gobstones player.
Weaknesses:Caroline struggles on all modes of transport and to her quiet shame cannot apparate
Personality: Caroline is a deeply caring and maternal figure, the mother hen of her department she uses her younger friends within the department as a crutch for her lonely heart. Occasionally absent minded, she seems slightly ditsy however she is surprisingly good in a crisis, the threat of danger to those under her care enough to put a steely backbone in her which none would expect.
Family: Caroline is an only child. Both mother and father have retired to a holiday home in Mallorca where they now live bickering and wishing they had never retired.
Appearance of her boggart: An older her alone and miserable
That was the general idea of the latter suggestion. I was thinking training officer for aurors, seeing as I always imagined American mages being ahead of the curve in terms of large-scale magical warfare [because we know the british are fucking awful, at the very least]. As for what his weakness is, I don't know exactly what you mean, but he is a specialist. Soldiers are not known for their vast academic knowledge, for their ability to train magical creatures or maintain advanced magical machinery. Specialists tend to get fucked over when they are doing things outside of their skillset. He is pretty bad at potions [he had his grenades issued by Uncle Sam], poor with magical creatures [he never liked the 1st Cavalry nancies anyways], not book smart nor read up on any history outside military matters. Bad at boormstick flying, a tad jingoistic, fairly unsubtle etc.
If you're looking for serious combat drawbacks, I've got few ideas as to what it would be. Veteran soldiers do not tend to have glaring faults in their combat capabilities: they either died because of them before they rose in rank, or sorted the faults out during their careers. I could come up with something, but I think if serious combat weaknesses are required to play a combatant then I'll find some other niche.
EDIT: Just realized this sounded a little passive aggressive. This is what I get for posting before my first cup of coffee. Sorry bout that
I love the smell of patriotic gunfire in the morning .... But before we restart the angloamerican war :) just kidding you have strong feeling about your charactor tis fine means he will be more vivid in game
I wasn't talking about a combat weakness so dont worry I'll trust your judgement on military training as there I wont deny I'm lacking. All I meant is if he is strong in combat ie give kingsley shacklebolt a run for his money I meant a weakness elsewhere something to debilitate him ie is a very poor liar or is a heightened combat specialist but struggles with simple spells
Using Caroline as an example she is an average witch but has a knowledge of weird and wonderful charms. Her knowledge is eccletic meaning she could damage more powerful wizards by hitting them with something he has never seen before. She also has an out of the box mind which allows her to find solutions to convoluted problems. This makes her powerful in her own way to counter that she is unable to apparate. She needs someone with her at all times or else she risks being trapped.
Oh god my desire to play a member of the 1st United States Wizarding Infantry is strong. I can get a sheet up after work, but the general idea would be that he is either on leave, in England on Wizard-NATO business, or some other reason. When he fails to convince the Joint Chiefs of Staff that military intervention is warranted he would take matters into his own hands to fight tyranny like it was 1944.
Stereotypical cowboy with a heart of gold, loves the prairie, his colt, his horse and his banjo. Father was a herder down in Santa Fe who fought in Korea and never was the same. Hates tyranny and the reds, thanks to a spell of service fighting ruskies in the Wizarding Cold War. Proud of his country, flies the Gadsden flag and has near thirty years of service in the armed forces under his belt.
I can run with this, but with such extensive combat experience I would like him to have a fairly strong weakness to match things up. What is up to you.
Take your time on the sheet I'm in no rush, just happy to have enthusiasm :)
only thing I would prefer is you to have a permanent or real job role within the uk ministry of magic not just be over here on some business or other. Perhaps a liason officer or a training officer, on a secondment for international goodwill. Either way I can run with it but I would like you to have been in england for about 6 months, enough time for people to know you, not necessarily intimately but to have a semblance of who you are or your reputation that ok?
I'm potentially interested, but I kind of want to play one of the bad guys if that's okay. Maybe they could be undercover or something if you don't want people to be playing more explicitly evil roles in this RP.
I'm not averse to it and in truth had plans for that sort of thing as a plot twist anyway through an npc.
If you don't mind I would prefer for it to be part of your character journey rather than you being a death eater on the side of you know who from the beginning. How your transformation comes about we can work out together through pm possibly in a collab post which we can release when the moment is right.
My reasons for it is 1) it gives your character a journey a way to develop and internal strife is always good rp material. 2) from my experience if everyone knows your evil from the start per your character sheet it can leave everyone suspicious and they know oh shit he's evil don't stay to close to him. This way, no one knows what you are yet. They might be wary of you and well they should be you evil bastard but only we know if you have truly turned.
If you want to discuss it further drop me a pm and I'll take a look at any ideas.