Avatar of The Fox Without
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    1. The Fox Without 10 yrs ago

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9 yrs ago
at work for the next 8 hours
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Yello yello, saw the recruiting post , seems like a very interesting rp. I won't be able to put anything up for a day or two, but I do have a concept in mind, thinking maybe a knight or squire, something around mideval times.
One question, was wondering how much humor we could put into our characters, had an idea for an amusing power where my character could only summon baseball bats. But they could be altered upon summoning, having bats made of fire, or dynamite, ice, nitroglycerin, just kind of a wacky idea for a power that popped into my head.
Seems fun to me, keep thinking of some brash C tank constantly challenging a student council memeber and getting his backside handed to him day after day lol.
I'm pulling out, can't seem to get the drive to finish Alexander, Good luck with your story though.
I was thinking something along this size with an attachable roof, mostly used to vary his enchanting table and hold a few provisions and sparse amount of enchanting materials.



As to the enchantments, meant rather what would be a bit much to have at the begining of the story, don't want my character to be overdone with the enchanted items.

So far I've thought of a cloak that protects from being cut or sliced, say if you got hit by an arrow or sword it wouldn't go through, but the impact would still hit, leading to bruises and broken bones, but avoiding blood loss. Another would be a shield amulet or bracelet, activated to hold off blows and such, though energy and such wouldn't be stopped. I'll have a few utility enchantments, like light stick, everwarm stones for cooking and heat, little stuff like that.

I figure the scarcity of materials and time will act as a sufficient balance to what he can make after the game starts, so thought I'd ask what I should consider the limit of starting enchanted items.


WIP for the moment, though I would like to know what I need to limit myself to so far as the enchanted items, so I've left those blank for the moment.
Alrighty, thanks for the explanation, I have my tabletop group today, but I'll try and put something together either tonight or tomorrow.
Meant more the mechanic of enchantment on items, figured I'd make him like the third son of a decently well off merchant, with him being so far off from inheritance allowing him to do things outside the family business. Also, are there schools for specializing in magic, or is it like being a blacksmith and apprenticing yourself to someone already doing it.
Actually, now that I think about it, thinking maybe a enchanter character, later on learns how to use a weapon. Have an idea for how enchantment works, but how would you make it work in this setting.
Would a spell sword or arcane archer be a viable type off character?
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