Oh, oh, what would happen hypothetically if I created a bounded field of intelligent incineration right on top of a certain enemy homonculus? I mean, not that I'd ever want to do anything so absurd, but if I were to want to do so, what would happen, you know, just if I wanted to, hypothetically be all that?
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I'd advise against that. Also, I just realized this might be confusing since it's not listed on his sheet (yet), so yes, those of you who assumed Richard's A+ Rank Battle Continuation is an effect of his Noble Phantasm are correct. It is not a skill that comes naturally to him, but rather one granted by his NP under certain conditions.
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Might wanna hold off on that. My post is nearly ready. Just gotta decide a few things yet...
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Modifiers doubled stats? I'm fairly certain that in Fate, modifiers call for situational boosts, and are treated as a Rank-Up, and not an x2, in most cases. Then again, I'm not sure how modifiers are treated here.
So I'm back from my mini vacation, and I'm currently suffering the effects of jetlag. Post will be up once I feel less nauseated.
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I reread this ruling earlier, and while it does seem sensible to those with a smaller amount of luck, but to those with a high amount, they seem to be pretty shafted in this regard. Perhaps make the range a bit higher?
I was thinking as followed.
E: 1-2, D: 1-4, C: 1-6, B: 1-8, and A: 1-10. EX ranks are irregular and can be ranked depending on the source of said rank.
With this range, those with high ranking Luck will have only a 50% chance to survive the worst of things, since such a high number should be more tangible in certain situations. Also it should be kept note that the range should increase more, or the check should be lowered when the effect is of a lower rank.