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    1. thorgili 11 yrs ago

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@daltar @Raineh Daze Accepted, add your character to the tab.

@thorgili I'll let you hammer out your sheet some more (such as adding the Important NPC), but so far so good. Give me a mention when you finished your sheet so I can give it a look over. BTW, here's the Unearthed Arcana for your Swashbuckler.

@Jordan @Jozarin While I'd be more than willing to let you guys join, due to the nature of the game, such as balancing and focus, I have a set limit of players. In this case, 6.

I forgot to mention, Feats are acceptable in the game. Also, the question is still in the air regarding if you all wanna start as a party or meet each other in an adventure.


Thanks for the Unearthed arcana but seeing as how we also have a swashbuckler I think tactically (and also a bit story wise) its better for my character to be a barbarian.

WIP
  • Name:Tzarvik Kozak
  • Race: Dwarf
  • Class:Barbarian (would be swashbuckler but I lost my copy of unearthed arcana)
  • Background: Sailor
    • Personality Traits: My friends can rly on me no matter what.
    • Ideal: The sea is Freedom. the freeedom to go anywhere and do anything
    • Bond:Loyalty to my captain first.
    • Flaw:My pride will probably lead to my destruction
  • Important Stuff:
    • The Most Important NPC In Your life:Karl Kozak (Current Leader of the Kozak Clan and a inspirational figure to most Kozaks. He plans to once again return the Kozaks to their previous glory as a seafaring nation so they might enjoy the freedom of the sea)
    • The One Goal You Wish To Achieve:Return to his Homeland with great wealth to assist his Clan in reforming the Kozak Republic.
    • Island of Birth: (Which Island did you come from?) The Home of the Lost.
    • Reason For Embracing The Sea: (Why are you drawn to the seas?) Tzarvik Embraces the freedom and carlessness of the seas believing it to be the true path to freedom and happiness. He enjoys almost all aspects from the plunder and pillage to the salty breeze blowing through his beard.
  • Backstory:In the time before the floods the Kozaks roamed free in the plains and steppes of their homeland slave only to the subconscious control of the aboleths. when the aboleth war occurred the Kozaks were the first to rally to the true gods preferring to risk their freedom with them rather than knowingly be under the control. It was said as the war went on the Kozaks realized the danger of fighting for the gods and the chance of them just becoming slaves once more to a new master so their forces retreated back to their homelands in attempt to maintain their own nation neutral to the war. Due to this betrayal it was said that the god purposely completely flooded their homelands during the great flood. the surviving Kozaks set up a small colony on Nobellese but a great war ensued between the kozaks and the Nobellese eventually the Kozaks were pushed back and the remaining refugees escaped to the home of the Lost where they stayed in hopes of once again regaining their former glory.
    As a boy Tzarvik was inspired to go out and try once again to experience the freedom that the Kozaks once had so as a young dwarfling he decided to go out unto the world becoming a cabin boy on a small trade vessel. It was while returning to the Home of the Lost his ship was waylayed by Pirates and he was taken prisoner. for most of his childhood and part of his adult hood he worked as a slave on the ships deep below decks rowing oars. but his spirit of freedom couldn't be kept down eventually he organized a mutiny he and the other slaves rose up in a bloody rebellion. many died in the fierce fight below deck as the oarmen armed with little more than oars and chains brutally fought for their freedom. eventually he gained control of the ship with heavy losses. and now he sails the seas in search of plunder and gold in his hopes of once again returning to the home of the lost and assisting the Kozaks regain their once beautiful freedom.
    http://www.myth-weavers.com/sheet.html#id=196259
    (the CS isnt done but has all its stats)
enough room for little old meh.
Are we supposed to fill those out or are the GM's?

I'll place these two links here just for your (or my) usage.

http://en.wikipedia.org/wiki/List_of_ships_of_the_line_of_France#Louis_XV_.281715_to_1774.29

http://en.wikipedia.org/wiki/List_of_French_sail_frigates


thanks for the Source Ill be starting on filling out the french NS once I get the Prussian One done.
I am currently working on getting the stats for each of your guys top choice for your nations they will be up as soon as possible.
I may be interested if its anything like WIR
Wait, so we ARE rolling for stats? 4d6 drop lowest or what?


least thats what I thought
My charactersheet is almost done
I am interested my character will be in the works.
WIP
Nation name: Holy Tzardom of Vostroviya

Government type: Golden Liberty (modified version where the aristocractic soviet has less power and more of a theocratic feel)
Succession type:
Flag:


Head(s) of Government: Tzar
Dynasty name:
Authority level: High

Noteworthy persons:
---

Geography:

Claim(please fill in squares reasonably):

Climate and noteworthy traits:

Internal map(feel free to add mountains and other small changes in respect to your geographical location:

Cities, noteworthy settlements, and castles:

Noteworthy buildings, locations, structures, and landmarks:

Geographical bonus: (given by GM)

Geographical flaw: (given by GM)
---

Culture and Demographics:

National Culture:

Population demographics (races, please describe[no need for a novel though]):

Major Religion:

Other Religions:

Religious structure:

Religious Heads:

Artifacts, and noteworthy objects:

Magic colleges practiced, common magics:

Relationship between magic and citizens(Accepted, feared, ostracized):

Relationship between citizens and government (unrest, content, etc):
Content as the people believe their government to be the word of god but there are quite a few violent non believers attempting to overthrow the government but they are viewed as radicals and heretics.
Relationship between Religious heads and government (unrest, content, impartial, etc): T the people of Vostroviya Regligion is forever connected with their government with the head of state also viewed as a god king amoung both the upper and lower classes.

Government Internal Relationship(corruption, decentralization, civil strife between politicians or what have you):
there is quite a cutthroat enviroment in the government due to the aristocracy always fighting for being viewed as holy in the eyes of the Tzar.
Renown characteristics(what your nation is known internationally for)

Agriculture(poor, rich, what do you produce):

Industry(poor, rich, what do you craft):
Trade (who do you trade with, and for):

Economy(How is it? What kind of currency do you use):

International Relations:(you and other players)

Imperial Relations:(you and the Imperial Province and throne)

National Flaw:( I trust you!)

National Strength:
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