At first acquaintance, "Beth" lives up to all appearances, more than satisfies all assumption: she is silent, standoffish, and thoroughly uninterested; judgy and annoyed and aloof. When, at great duress, she must appear in public, assuming she will deign to arrive at all she will arrive late; and once afforded the chance, will sooner depart. When she must inhabit a crowd, always she stands at the peripheries, near smoking areas and punch bowls, where solitary people can linger without seeming purposeless. Despite her unusual appearance she moves slowly and with great measure, so much so as to easily skulk up behind people without her meaning it, startling them terribly. And when she must speak, she speaks with vitriol; caustically; spitefully, as if she aims to make them all regret it who have ever attempted to vivisect her like a book in their hands, read her like a still-living frog with the glistening scalpels of their eyes...
In addition to all these other conspicuities, hardly helping her "affability" is the massive executioner's-sword—longer than she is tall—which ever and at all times rests scabbarded upon her back. Always ergo she exudes the air that she is there (wheresoever she may be) to do a duty—not to revel or commemorate. Certainly not to enjoy herself.
However, with abounding patience and just a little prying, one just might chink her armor, break past her frigid shell, and find her—well, not so very different whatsoever. Very few can count Beth among their true friends and allies (mostly for a dearth of patience on their part) and those who can, hardly recognize her voice with any greater ease than could an utter stranger hearing it for the first. She offers to these "confidants" (if one can call them such) little counsel, and less encouragement. Even her cold, artificial gaze does not soften; if anything it worsens with fellowship, as the young death-priestess, in beginning to understand her companions, begins as well to assess and measure them relentlessly. One must suppose she sees potential they're not reaching, purposes they neglect; unless, of course, familiarity truly does breed contempt...
Still, somehow managing to break down all her misgivings and caution (and overcoming more than a few prejudices themselves), allies—true allies—may one day, despite all unlikelihoods, spend just enough time around Beth to feel her silence, her interrogative glare, her callousness—...change. Metamorphose, almost. No longer will she seem to barely tolerate their proximity but coexist beside it. Hers will no longer be a glower of derision but of restrained concern. One or two souls even walk this earth who may at one or another time have called her odd presence a soothing one, seeking out her stoic, almost serene composure amidst times of crisis the way storm-thrown sailors seek the shallows.
On the one hand, perhaps such a weary and cynical soul should not occupy a body so vibrant and supple and fresh with life. On the other, Beth has seen things most people never will, nor should: she's walked through the depths of human depravity, along the heights of human suffering, and, just maybe, abreast of death Himself.
At the center of Malkuth, City of God, is a ziggurat; the Crucible of the Enduring Flame, it's called; walled, peaked, and setbacked all in electrogold. Every Cetrite has seen it issuing from the smogs, the poisoned mists, the perpetual rains. If not in person then on their billboards, and their bulletin screens; their illegal holodeck headsets.
A palace at the center of a city at the center of a peninsula in the middle of a smoking, toxic sea. How many Cetrites—no—how many Ultimites all the world over do you suppose have wondered what actually happens in the very heart-chamber of that edifice? What ultimate truth should await them there: a goddess of flesh or a goddess of steel and wire; born of the cosmos or born of the industrious hands of man, crafted in their own image, to their own specifications; a convincing replica, or a true spark of the sublime?
Allow me to tell you now, for it is in that room that one Regalia's story begins.
It's a rat's-nest of screens and wires, that room; cramped, for all its affectations, with heaps of useless, burned-out bioelectrics; hardly given to the opulence infesting the rest of the Crucible; bare of wall and (save for the grime) bare of floor, with no sources of light save for the screens, the all-surrounding screens. Yet despite this squalid modesty, only two men may occupy this room of their own will: the Archlictor, of course, who visits as he pleases; and the Neurospex (or Pneumomancer), who may never leave. For once he has plugged in, neuroport on one end of the jack and the Goddess-Machine terminal on the other, it is far too dangerous to luxuriate in the thought of un-plugging him. Simultaneously programmer, diviner, and technopriest, an acolyte Pneumomancer's hair quickly falls out, his skin sallows from vitamin deficiencies; his legs, worthless to him thence, will over the course of a few years wither away to vestigial flaps. They must remember to feed him, though he will not enjoy, appreciate, nor even so much as notice their fervent attentiveness. Eventually, the ever-blinding screens will bleach his eyeballs, and the chatter of ten billion voices will put out his ears, and finally he will rejoice, for there will be no more distractions then; no more interference and noise-data to pollute Her voice. Her glorious, triumphant voice, cutting through the ether and directly into his jellies like a vibroblade! And in a palace filled to brimming with messengers, with all their hearsay and interpretation, he alone, from that moment until his expiring moment, communes directly with Providence.
Seven-and-twenty years ago the Pneumomancer, of course, had no name at all, yet another useless appendage molted like a snakeskin to make way for the enormity of his task. Names are only another weighted shackle, after all, tethering one to worldliness and ego. But Nar-elesh was the name of the acting Archlictor, who dutifully brought the creature its breakfast, a mush of nutricorns boiled in lab tallow; the same austere breakfast as consumed by the Knights-Penitent, only further processed down and poured into a chargeflask for administering through a feed port. But when Nar-elesh scanned himself through the heavy chamber door, breakfast slipped from his hand, spattered the polished black flagstone; for there he saw the technopriest, drowning in his own froth, bleeding from the eyes, convulsing with mad revelations; dangling from his own wire nest like so many nooses. Three minutes later, before the Knights could get there in time to rip the neuroport from his neckplate, and the biosynaptics from his fingertips, the Pneumomancer had already died under the weight of what he'd seen. But not before Nar-elesh had gleaned a few key facts amidst the ramblings, murmured by a tongue half-bitten off in ecstatic terror, in rhapsody, in righteous fury.
"She will not burn who thou shalt baptize with thy jet throwers......"
"West......West, along a sister-shore......To the west, a child is born to reign over the Great Darkness......"
"Go!......while the Red Star of the Morning hast not yet risen......"
And while the Pneumomancer twitched his last, there, on the largest screen, loomed the pitiless eyes of ultima.ene, watching. Expecting.
Nar-elesh knew not whether he had the strength—nay, the courage—to execute the holy will revealed to him—how he prayed that he, or even the dead Pneumomancer, might receive a new translation, a better one, an edict less random and cruel!—but through the labyrinth of speakers and wires which carries Her voice, only silence. The Goddess-Machine did not answer, and that was reply in itself. For if She had chosen to divulge only one way whereby to distinguish the child they sought from the pretenders, then it was the only way.
He begged Her forgiveness, and mustered a battalion to their amphibious carriers.
When they learned of their mission, even some of the most devotion-scarred and battle-tempered soldiers of the order hesitated; objected; wondered if the late Pneumomancer, or even Archlictor Nar-elesh himself, had not misinterpreted. But he warned them not to make him repeat himself, and so they did their duty. So for months did the Knights-Penitent of the Resplendency of Man and Holy Mother raze along the Sulfured Sea. From northern Astaria to southern Castral, where they could still smell the rotten-egg stench of Gaia's Rift, of the Sundering; still see its pollutant smog hazy across the firmament. There they set villages to the torch, and whole families to the sword. And yes: they doused the babies. They lit them on fire. Heard the screams, heard the lungs blistering on the fumes, then the silence which followed. Many wept behind their faceplates, having to shut down their optic sensors and mute their vocal amplifiers to suffer through their mission. An unprecedented number were also executed on the spot for dereliction, left there to be licked away by the briny tongues of the sea, gnawed by the crabs and the shipworms for the obscenity of having refused to murder children in the name of their goddess. But eventually, through a great many trials of faith and fire, the survivors found what they sought: definitely no older than her first or second nameday, born premature (so small, so brittle), and blind in both eyes. Wailing ceaselessly despite that she could not see them, awful in their hulking armor, their grinning metal masks. Nar-elesh watched from the shoreline as, true to the Pneumomancer's words, the house went up in flames, and yet the Knights-Penitent did not emerge from the wreckage. He heard shouting then, first of wrath and then of horror, as one by one the helmeted heads rolled from pauldroned shoulders, pneumatic arteries purging their blood-mixtures through the yawning, eerily clean wounds left behind by a blade as thin as paper. As jet tanks were pressurized in the heat, bursting in columns of oily black smoke; as tempered shadesteel discolored in the flames and curled away, eaten by a preternatural rust; a rust which soon attacked the corpses as well, withering them to a putrescent black sludge, then to powder, then dust. Only one Knight survived, if he was a Knight at all, for he wore a suit not of their uniform, wielded an impossibly large blade, towered over even the mightiest of the dead Penitents had they been at full glory. Some kind of protector-spirit, the likes of which had not been mentioned in the archives in centuries, perhaps not seen on earth for centuries more before that.
And while her family's ashes curled in the flames, there lay the babe—at His sabatonned feet, caterwauling but unharmed. Molten jet thrower jelly sloughing harmlessly off her untouched skin, unbroken by the shrapnel and the splinters. Nar-elesh, too afraid to approach until the Knight's visage had long faded (and how torturously it stared him down in the interim), scooped her up in his arms, rocked her a little in trembling hands, eyes tearing with vindication. Whispered "There, there, I've got you. You're safe now."
And why not? ultima.ene, in Her boundless wisdom, had led him straight to a Regalia—another Dominant's Regalia, robbed from Their service and secured in the Resplendency's service.
Unaware of what true purpose she would one day serve, but knowing, all the same, of its great and terrible nature, on his way back across the Sulfured Sea, prow cutting through the poisoned spray, Nar-elesh gave her an old name, a terrible one, rife with the regret of apostates and the frightened awe of the devout, portending her role as a dark savior and a bringer of nourishing ashes—a name more ancient than Malkuth and the Goddess-Machine and the Crucible: Yrkhalabeth.