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    1. Traitor 10 yrs ago

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And so Robin lept from the balcony, light as a feather. His unlikely flight happened in slow motion right in front of the amazed eyes of Anya and Dewey. Dramatic tension rose until the breaking point... the peak of his jump. Suddenly, Robin dropped the full two stories like a stone.

On his way down, he would probably realise that he overestimated the amount of control that was given to him within the limits of this place. But he didn't have much time to come to that conclusion, with the cold concrete coming closer at an alarming rate.

The only reason why Schmelzer didn't outright break both of his legs was the abnormal physiology of his 'phantom' limbs. He would be able to instinctively shift most of his weight onto the unnatural leg. Being the lucky duck that he was, that would merely sprain the ankle of his normal leg, rendering him unable to move any faster than slow walking speed - and even that only under significant pain. If the maneuver would then involve a roll in order to further break his fall, it would rip his shirt in a heroic manner, exposing the inhuman arm before ending in a slightly less heroic faceplant. But that last part was purely optional.
Keep at it, poor victims. Soon I will push you onward on the road of progress, and it will be painfully...painful.
I approve of that!
Alrighty. Now, don't get overwhelmed or intimidated by this Wall of Textâ„¢. This is my opening exposition and obviously, subsequent posts will not be as long. Feel free to "explore around" a bit, poke at one another, and so on. I shall interfere as I see fit when the situation arises. I'd appreciate it if you leave uncertain outcomes uncertain and wait for potential "approval/denial" reactions, so we don't have to retcon too much. I'll try to keep up to date and approve/deny such actions asap.

Calling out everyone again so y'all are aware that the games have now begun!

@Lyrix@Epsilon@Shikaru@Equinox@Sir Avita@DaFrenchiestFry

For your convenience, here again the current map segment with the "starting positions" marked out. The opener post has some more general info on what everything looks like.


The first nightmare

On the night of the fourteenth of november, it came to be that six human beings, with no knowledge of one another, went to sleep. Expecting the calming refuge of their own, valued and undisturbed, lucidly designed dreams. But these six, without exception, expected wrongly. Neither of them anticipated the events that would begin to unravel, beginning with this first nightmare of many to come.

They all regained their senses within the nightmare at roughly the same time. All of them were immediately lucid, so it would become painfully obvious to them that whatever was happening, went not according to plan.



The general area that presented itself to most of them was quite clearly an old, abandoned industrial area turned nightmare: several modern area buildings were spread out evenly, most in a decidedly forsaken state, some outright turned to ruins and rubble. A canal of sorts, easily seventy feet wide, divided the perimeter unevenly, cutting the dreamers off of the bigger part of the complex. Their side of the water only held about one fifth of the complex, including what was clearly a generator building with an attached substation for power distribution in the southwest corner. To its east, next to the river and what seemed to be non-functional floodgates was a smaller building, presumably once responsible for controlling the latter. Just north of that, a cell tower of about 80, maybe 100 feet height stood out. following the canal further north from there, one could see an old, barely stable looking transporter bridge and a severely rusted crane. To the west from this peculiar landmark was a staging area of sorts. A few derelict trucks and broken forklifts next to big, crumbling gates on both buildings implied that the latter were probably meant to be warehouses or storages for something transport-related. Further north from here, two large buildings of no obvious function slowly and silently decayed away. The entire area was surrounded completely by a chain-linked fence with barbed wire perched like the figurative cherry on top, but everything beyond the fence was mysteriously 'empty' anyway, taking away all incentive to explore beyond. 'Empty' describing a whole landscape full of dust and dried gras. Even the road leading to the west staging area mysteriously faded into nothing right outside the complex.

From this side of the canal, one could see several other, even larger buildings on the far side. But nothing was quite as oppressive and eye-catching as the overwhelming, outright gigantic building towering ominously above all else like a dark gray monolith. There was no telling what this building was meant to be, but it was obviously the metaphorical heart of the complex. That is, assuming that the architecture of this place indeed followed logical principles.




Dewey, the bite-sized sorcerer, found himself in some sort of basement. The dim light of an ongoing nightfall shone in through light wells here and there, allowing him to identify this part of the building as some sort of archive - dusty folders were stacked on top of boxes full of more dossiers on top of shelves holding even more folders. Searching them would reveal shiploads of redacted and blacked-out transport manifests and production reports. Stairs would eventually lead him up into the ground floor of an office building of sorts. Luckily, little Dew was blessed with his trademark sorcerer robe, and whatever else magical equipment he could possibly ask for, hopefully giving him the bravery needed to push onwards and explore this place.

But he was not alone in this part of the complex. Robin manifested dangerously high up on the rickety balconies of the second floor. While this outlook gave him a pretty wide vista of this side of the canal, the view through the smudgy windows was more interesting. Not only did it reveal cubicles and desks of an office area, it also represented his only safe way off these balconies, as there were no ladders or other non-lethal paths to be seen. While he would find a lot of data up here as well, these files too would be mostly useless import/export reports with redacted key data. Schmelzers slightly unsettling appendages were both in place and obeying his orders as usual, so at least he wouldn't choke himself or unwillingly jump off his perch yet.

Anya didn't draw the lucky straw. She essentially came to her senses being stuck between two severely reeking dumpsters filled with unspeakable and thankfully unidentifiable trash. Someone of her dream-like bodily strength would have no problems pushing one of the dumpsters away. Incidentally, the back alley she found herself in was directly behind the office/archive building Robin probably noisily jumped through a window of, by now. If not, she might even find herself in a position to laugh at his awkward situation.

A bit further south (read: quite a bit further south), Finn would wonder why he was sitting in a car that was practically half-buried in a rubble-avalance that presumably once belonged to the adjacent buildings roof. In fact, it seemed as if the car crashed into the debris that now blocked the northern path from here completely, but he would find no wounds implying an actual accident on his body. His lucky charm, the psychic teddy bear evidently survived the incident as well, sitting on the passenger seat and staring at him expectingly. Further down south from here, he would find more cars, as if this side of the building was once used as a parking lot. Of course, none of these were still functional.

Inside the generator building, gambler girl Saniya came to life. The inside of a mostly decrepit generator station certainly wasn't the most welcoming of sights, but unless she had some sort of generator-phobia, she would have little problem finding that the doors of the windowless - and thus pitch black - building were unlocked. She would still be able to lower the probability of hitting her toes on the way out of this darkness, so these bones were safe for the time being.

Shin the raver had probably the most peculiar starting position. He was half-sitting, half in nap position right at the edge of the canal. He was holding on to the cell tower with one hand to prevent himself from taking an unintentional bath. Yet, one of his feet was casually dangling over the edge, with the water being close enough to get his toes wet. While wearing shoes. Truly a cruel fate, as even his fully functional glow-thread could not prevent that awkward wet-toes-feeling.

Lastly, a shadowy figure observed their baby steps from the other side of the canal. It was barely visible if one was to pay close enough attention to the shadows next to the southern-most building just across the water.
I would like to post my opener by the end of today at latest. @Oni_ , if you would be so kind to post that CS by then, I'd feel better about it. Otherwise you can still just post last, or join us on "late". Or on the next night. Whichever way, you've got a spot reserved.
Well that settles it, Since 3 of you expressed their stance towards the non-RNG version and my choice decides the voting anyway, you are all doomed now. My condolences, Lyrix. I would say my "honest" condolences, but that would be a lie.

Also I'm dying to explore this map.

Well fantastic! Without exaggeration, I can say that you will die exploring this map, too! =)
BEHOLD! It is the magnificent NIGHTMARE MAP!



I recommend that you open this in another tab and zoom in as the labels are fairly small. This is so I can update the map in great detail with whatever changes are being made by you or me. I will give a more in-depth explanation in my RP opener, and explain things/reveal the scratched out labels as you discover them IC. The observant among you will probably be able to determine the obvious goal to work towards from this. Let's get this show on the road soon, shall we?
I will address this further when the situation arises, probably via PMs. Actually you're giving me the most lethal tool yet. I'm sure everyone will thank you later. Head on over to the character tab and add your character to it!

And with that out of the way, I'm waiting for Oni_ to post, then we can roll. The map is being completed as you read this. There are still a few puzzles to be figured out but I'm confident that your bickering between one another will give me more than enough time. Else I'll just have random explosions delay your progress.
One more important matter. This concerns your abilities and my ability to make them not work. Would you rather...

Option A) have me decide individually, which would make it more direct and reactive (but you might perceive it as "unfair" at times), or

Option B) have me dice it out, which would make it more fair but less situationally hilarious?

I would greatly appreciate it if everyone could offer their opinion on this but I'll decide for option A anyway so we can decide democratically.
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