Avatar of Traitor
  • Last Seen: 4 yrs ago
  • Joined: 10 yrs ago
  • Posts: 369 (0.10 / day)
  • VMs: 0
  • Username history
    1. Traitor 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts



Gorgon

Twenty-Nine | 2037 - 5 - 2 | 5" 9'



Appearance
Gorgon has a surprisingly human appearance, but can very easily be identified as your run-of-the-mill Diver. It's something about her colorful appearance, her casually violent demeanor and the openly portrayed combat gear that just gives it away to the attentive observer. The neon-blue hair on her half-shaved head only distracts for a brief moment before people notice the very obvious artificial left arm. She dresses like some spoiled rich kid with distracting and utterly un-stealthy colors, but that is a conscious, very intentional choice. "If you go down, you gotta do it with style" is what she'd say about that herself. Still, every single piece of her get-up is deliberately chosen and offers actual utility.
She looks and -most of the time- behaves like an airhead, an obnoxious but ultimately harmless tag-along. As a result, people frequently underestimate Gorgon or fail to consider her a threat. Apart from the obvious left arm, her body seems to be free of modifications and augments - and that's because it is. Aside from some minor wiring in her brain, the woman is all natural and proud of it. Her eyes constantly shine with an unrealistic confidence that gets her knee-deep in the worst kinds of trouble. Once you've known her for a while, you'll realize that wiping that smug, perpetually entertained smile off her lips is near impossible. If you look up "laughing in the face of danger", you'll probably find pictures of her.
In combat situations, this confidence shows. She moves fearlessly through hails of gunfire (or regular fire, really) with strong, experienced motions. Watching her in a life-threatening situation for a mere 20 seconds reveals so much more of what lies behind the bubbly surface of misdirection than hours, weeks of just "knowing" her.


Personality
One of the most obvious and obnoxious traits of Gorgon's character is the fact that she's completely careless. She doesn't give a damn about getting her own ass in danger, people dying like flies or family members being tortured. She is literally unafraid of anything, and this is no coincident - an implanted emotional-response-suppression chip completely eliminates her ability to perceive fear. The chip is so deeply hard-wired to the brain that it can't function normally without it anymore, alas it is completely impossible to shut down Gorgon's recklessness. This isn't just some very pronounced habit of hers, it is the literal inability to be afraid of anything for the rest of her life. This naturally gets her into fights with people who have any sense of self-preservation, but makes her incredibly attractive as a disposable asset for the highest bidder.
And this "trait" defines most of her other characteristics - she's carefree, fun-loving, sociable hothead who loves to get into brawls and stimulate her adrenaline-addiction. Anything that's objectively considered unnecessarily dangerous or stupid (or better yet both!) immediately ignites her passion. She's also a heavy drinker, and very easy to provoke. But to those who don't drastically contradict either of these characteristics, she's usually quite entertaining to be around.


Bio
Twenty nine years ago, a girl was born on the Hong Kong ark. She was the the product of an affair between a diver named Róng and a prostitute. Róng happened to be the brother of the infamous Triad leader Chen, who to this day counts as one of the most influencial persons in the underworld of the Hong Kong ark. After being the month-long fling of Róng, her forgotten mother hid the pregnancy until the unfortunate child was born, then confronted Róng about it. She hoped for him to be the loving family father he pretended to be during their affair. He was not. Fearing for his reputation, the man shot the woman flat in the face. He would have killed the child too, but Chen was too honor-bound to let that happen. She exiled her brother for his transgressions and raised the girl like her own daughter.

That being said, being raised by a triad boss in Hong Kong was still fairly bottom-of-the-barrel. This particular ark has a reputation for being one of the most dangerous places on earth, and rightfully so. Only about 40% of its districts are actually under police protection, the rest is triad territory. Triad members are not given any privileges they didn't earn for themselves, and this was no different for the girl who would eventually become Gorgon. In fact, her bloodline painted a giant target on her forehead that made a lot of people come after her - killing the girl would significantly damage Chen's reputation and the woman wasn't exactly "popular" in this ark's society. After firmly securing her place in the triads hierarchy, the attempted assassinations on the child grew in frequency and intensity, and would soon cause her to withdraw from all social interaction - after all, seeing most of the people you consider friends getting butchered in brutal fashion isn't exactly healthy for the mental constitution of a fifteen-year-old girl.

When her own father came after her life - trying to erase the result and living proof of his failings - the child broke entirely. It seemed to her that the whole world was trying to get rid of her, and she hid away, even from her aunt, for almost two years. Living like a dog on the streets, eating what scraps she could get her claws on, hiding her face to escape the ever-looming threat. Then, one fateful day, one of her aunts goons found her. Chen, unwilling to discard the girl that was somewhat of a trophy to her, decided for a harsh punishment, followed by re-integration of the girl into the triad business.
They cut off her left arm, without any pain-inhibiters or other medication. Then, they implanted a fear-suppressing chip in her brain that forcefully and ultimately got rid of the girls phobias. This is when her Diver handle was first assigned: Qiànshí.

Qiànshí had to re-build her reputation from the ground up, but with the fear-suppressor, this turned out to be a walk in the park for her. It didn't take long for the assassination attempts against the young woman to cease completely when the rivaling triads realized just how dangerous a person with no sense of self-preservation can be. But that wasn't the peak of Qiànshí's growth yet. At the age of twenty-one, she had earned the credits and the right to have her missing arm replaced by something out of the test labs of aunty Chen's own, experimental weapon manufacturing company. She eventually became Chen's right hand and executioner and lived in riches and fame for a good three more years.

Then however, Qiànshí grew bored of being at the top of the food chain. She would take on increasingly suicidal missions, often endangering her entourage pointlessly to sate her own hunger for adrenaline. Chen noticed this development, and she didn't like it. But at the same time, she couldn't just off the child she had put so much effort and technology into. It didn't take much for the old woman to convince her nephew that the world out there, that being the other arks, held what the girl was craving so much. And she was right - a world in which people didn't recognize and respect Qiànshí wherever she went -was- a whole different beast.

So, Qiànshí left the Hong Kong Ark. She changed her name to its more universal western translation, both to symbolize a turning point in her life and to get rid of the reputation that preceeded her everywhere in Hong Kong. She started traveling from Ark to Ark, making money as a Diver and doing what she was best at - surviving. Over the next four years, Gorgon carved out a new reputation for herself. One of being outrageously indestructible, but also highly collateral. Most teams she worked with over the years either got wiped out during their missions or just barely made it out alive, terminating all cooperation to Gorgon immediately. When companies hire her, they usually need the job done at all costs, and all the other team members get additional hazard pay by default.


Weapons
Tenshi Industries "MFSMG": The standard issue Molecular Fragment Submachine Gun looks like your run-of-the-mill SMG from before cyber-breaking ammunition became popular, but like everything about Gorgon, its appearance is deceiving. Where other weapons manufacturers went along with the "the bigger the bullets"-race, Tenshi Industries, a relatively small manufacturer decided for a philosophy of "size doesn't matter". The weapon fires specialised "Type: Shard" ammunition that dismantles shortly after ejection from the muzzle into several small fragments. These can cut armor on an almost molecular level and inflict tiny cracks, making it brittle and extremely vulnerable to concussion as well as reducing its stability against all other types of physical projectiles. The damage this kind of bullet does to unprotected human flesh is understandably devastating. The reduced precision and high velocity fall-off after fragmentation of the bullets renders this weapon most effective at low range. At ranges above 10m, it is advised to use the supplied standard ammunition that sports unusually low recoil and bullet spread for SMG-standards, but lacks the universally important aug-piercing effect. The weapon has two parallel slots for magazines to supplement the weapons concept.

Skillset
CQC - due to her aug and choice of weapon, Gorgon is most suited for close quarter encounters. While she had no specific training, she has years of experience at getting into the thick of it, wreaking havoc and getting out relatively unscathed. That, and her murderously dangerous left arm.
Adaptable Defense - The "Medusa" prototype is a highly useful tool that has the right defense form or survival utility for nearly every situation. It can operate independently if necessary, leaving it effective even if its user is dazed and disoriented. Gorgon is literally packing her own portable cover that enables her to safely get into effective combat range against most targets.
"Taunt" - Being the colorful, obnoxious, noisy and fearless human being she is, Gorgon often ends up drawing the enemies attention to herself. Her impeccable defense then allows her to effectively distract opponents until her allies dispose of them.
Cursed Luck - Gorgon is like a magnet for disaster. Around her, things inexplicably go horribly wrong, more often than statistically explainable. At the same time, she herself usually comes out of said disaster unscathed - although sometimes by the skin of her teeth.


Augs
"Medusa"-prototype arm replacement: Gorgon's left arm is completely replaced and by an artificial limb surrogate of the experimental "Medusa" prototype. It can change shapes into a number of things, including the general shape of a human arm, protective body-armor, a shield or simply diverge into four strands of adaptive high-tech-fiber with a two-digit pincer extension at the end. It's not only extremely unsettling, but also incredibly elegant! The prototype is controled by an AI that is asynchronically connected to Gorgon's brain. It receives neural stimuli and monitors her neural activity to adapt its form to whatever suits Gorgon's needs, but it can't "communicate back". Primary directive of the AI is defensive measures, secondary directive is general utility. The arm has several shape presets but can adapt to situations if necessary. Example presets:
Body Armor Mode: Fibers wrap around Gorgon's upper body and harden on impulse to provide additional protection against concussive blows. Mostly used to reduce damage from blunt strikes, nearby explosions or being thrown around as a result of them.
Shield mode: Fibers form a riot-shield like hardened barrier that can be used like a traditional shield. Its most useful purpose is to change the angle at which armor-penetrating physical projectiles impact and pierce the shield. The trajectory of piercing rounds can be altered to a degree, making them miss their mark entirely, or at least prevent them from hitting vital organs. This mode is weak to explosive projectiles that would send heavy concussions through Gorgon's entire body when blocked.
Arm Mode: All four fibers combine into the shape or a normal human arm that fulfills its natural, intuitive purpose. More durable and powerful than a normal human arm, but less so than specialized arm-shaped cyberware.
"Whip" Mode: Fibers are spread out and separated to fulfill various tasks, such as supporting a firearm held in the right hand or grabbing and throwing objects. If fully focused on the task, they can be used to "cut" bullets in mid-air. This doesn't reduce velocity of the projectile much and would be fairly useless against standard ammunition, but can very effectively neutralize propelled ammunition by destroying the propulsion and detonation mechanisms.

CDAPM "Polygon Coat" Protective Wear: While technically not an augment, the CDAPM is based on the same technology, and combines the benefits of an adaptive dermal armor layer with what's most important in the life of a Diver: Fashion! Dubbed "Polygon Coat" due to its peculiar texture and design, it's essentially a light-weight mantle that offers limited defensive support. Like with standard issue adaptive armor, the fabric is flexible like regular clothing but hardens if force is applied to its surface. The effective impact dampening is naturally lower than with actual dermal coating, but still substential. Gorgon uses a modified version of the standard coat that protects the right half of her body in particular while being less movement impairing than the original set.
@Traitor
Is the arm only limited in it's shape and form in how actually big it is? And the AI gradually as it goes through each situation remembers more and more modules to use in corresponding situation Or does it just come loaded with a bunch of presets like you had listed but that's it. It is confined to those presets? And since it is only sort of dependent on Gorgon's brain, if it were hypothetically chopped off could it move independently and if so is it programmed to seek out the user again?


It's limited to what the user can think of, and its physical size. It can't expand beyond 1.5x the length of a normal human arm. The presets are essentially limited to what I have listed thus far, but with a PC and some creativity anyone could program in additional ones. And nothing stops Gorgon from, say, using it to latch onto a moving train or something. The word "preset" really only refers to the human equivalent of muscle memory. They're forms the arm can snap into in the blink of an eye.
It's not truly dependent on Gorgon's brain. It's sort of reading out her brain activity to fit whatever utility she wants, but that's more like a one-way silent, lag-free communication between the two. If a "command" issued by Gorgon would contradict its prime directive, the AI could even choose to disobey. As such it would be able to protect her from harm even if she was unconscious. If the arm gets chopped off, it would probably still attempt to protect the (detached) user, but only for a short while until it runs out of juice (as its energy supply actually comes from the users body, which is why excessive overuse of the arm exhausts Gorgon in the long run). It would not be able to re-attach itself as that would require quite complicated surgery.

Oh and the CDAPM "Polygon Coat" Protective Wear should probably go under Augmentations rather than weapons. Even though it is technically not an augmentation but a fancy coat based on the same technology. Unless she uses the hardened properties of the coat to murder people with the long forgotten art of coat fighting.

Oh and your currently missing the top part of the CS. The
<Snipped quote>
part. But once you add that and answer my few questions, everything else looks good on my end. And I'll gladly accept you.


Done and done! Although I'm only going to list the coat under augs to cover up the fact that she is indeed a grandmaster of coat combat.

Also, glad you like it. I was afraid the background would appear a bit rushed as I wanted to get it out asap, but apparently that was just my paranoia.



Well shite. I should have finshed this a few hours earlier... Let me know if anything is inherently wrong, cheesy or just plain bad.

Edit: edited for edits
I'm writing up a thing, starting now. Depending on how much nerd-research I need to do I'll finish it sometime between now and tomorrow. Tomorrow at the very latest!
In other news, some things came up that may make it impossible to continue with this. I'll let you guys know if that happens.


I'll wait with making a CS until this is decided then, if that is alright.
@Traitor
Hey I remember you! Spider girl person with the big rail gun of death!


That wasn't me unless my amnesia has gotten worse :|
But yeah, what can I say. I'm totally not your number 1 stalker. Looking forward to this.
*continues chanting*
*quietly adds a dash of interest*
CYBERPUNK. CYBERPUNK. CYBERPUNK. *chants*

(Subscribed, interested, hot and bothered)


Celestial Mark:


Zodiac: Gemini
Name [Placeholder]: Gemini (red hair) / Double (black hair)
Appearance:
Ability: Doppelganger
There is always a "double" of herself present. The doppelganger looks like a normal, individual person that could easily pass as her sister due to looking strikingly similar, but not the same. The double can not be interacted with by anything or anyone, as it is shifted out of phase. Attempted physical interaction will go right through Double and leave something reminiscent of a smoke trail for a brief moment, before Double reforms. Several different interactions between the two are possible and described under "Attack Names and Detail".

Ability element or nature: Doppelganger/Phase Shift

Attack Names and Detail:
Phase Switch
Gemini can initiate a "Switch" between the two of them at any given point in time, without indication or effort. This causes Gemini and Double to switch minds and phases. After a switch, Gemini's mind resides inside the body of Double and vice versa. The body Double's mind is inside is always phased, and the body Gemini is currently possessing is always the interactable one.

Phase Escape/Phase Rogue
Switching before an attack connects with Gemini allows her to escape harm and confuse attackers, making her appear invincible. It also allows her to strike from the current position of her illusion, setting up surprise attacks from an unexpected angle. Since there is no "cooldown" on the switch ability, she can theoretically execute split-second attacks and switch back to safety - assuming the other body is in fact safe.

Phase theft
Objects Gemini picks up/holds while she is "switching" will phase out together with the Double, allowing her to make objects completely inacessible to others, but only until the next switch or until the Double drops the object.

Weapon: Bladed Whip (Gemini)


Hand-blades (Double)


Personality:
Gemini is an overconfident, curious being that essentially looks down on others who are less "talented". She abuses her abilities shamelessly to get what she wants and has no regrets over leaving others behind. While she's technically only an average fighter and a one-trick-pony with her doppelganger/switch-trick, she considers herself undefeatable and is incredibly easy to provoke.
Since she kind of controls both bodies with the same mind, there is no difference in personality between Gemini and Double. While the phased Double generally comes across as a mute and passive shadow, only those who understand how their mind switch works will realise this. The majority of people does not see past the noisy personality of Gemini, and since both bodies.

Bio: Gemini was neither born nor made, she was summoned. She doesn't recall anything from before the summoning ritual, making it evident that she was sealed for a fairly long time. It is unclear whether she exiled herself, was imprisoned for some terrible deed or became victim to malicious magic. She herself suspects that one of the other guardians knows more about this, but has no evidence to support those claims. Her ruthless, uncaring personality certainly doesn't swing prejudice in her favor, though. It is furthermore unclear how or when Double came into existence, though unproven rumors say that she is a manifestation of Gemini's original power that was permanently and irretrievably sealed away.

Her summoning happened only few years before the chain of events that would ultimately cause the celestial guardians to fall from grace. That combined with the circumstances of her past imprisonment has led to strong suspicions that she in specific had something to do with the murder. Being the proud and egocentric personality she has always been, Gemini would rather boast about having single handedly taken out the king and his armies than to claim her innocence. And since she thinks herself invincible, she doesn't exactly go out of her way to avoid the holy knights.
Myes, I shall add finishing touches and move 'er over today.
© 2007-2024
BBCode Cheatsheet