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Wigstan


Gender: Male

Age: 26

Appearance: Wigstan is remarkably well preserved complexion, spending much of his life downwind of the sedgy, untainted expanse of the brecon mountains and far from the near-glowing-green hulks of decaying cities to the east.
A wanderer at heart, he grows his hair thick and matted, a crude first-line against the winters, made ever more bitter by the scattered trees and dusty atmosphere thrown up over 200 years ago, and his face is smoothed and wind-beaten,
pinking at the rounds of his cheek and on the bridge of his too-short nose. His face casts a stoic picture - his lips almost perma-chapped and tucked into the mouth, and his eyes plumped from squinting at the winds and the cold of
the exposed flatland-midlands. Nonetheless, he is considered to be of a mild, bland sort of attractiveness, despite a just north of lithe build.

Race: Human

Personality: Wigstan has grown to be tired and revulsed at the sedentary, subsistent lifestyle that abounds by necesity in the wasteland, finding himself much more at home on the road, camped out and freezing in one England's more
dramatic landmarks, ones ancient even to the pre-war world. As a result, he has become rather brusk and condescending with the more "simple" folk he encounters in villages, but becomes all the more animated when talk turns to the
curisoities and wonders to be found away from the bounds of villages and farms. Having grown up in the relatively untouched midlands, he reacts with depression and hopelessness when shown the scars left on the old world - so much of his drive
life derived from a hope for the future. Nonetheless, he is not openly rude or anti-social, and makes for an excitable travelling companion.

Skills/Attributes: Masterful swordsman, owed to his time spent in the The Ordinem Caelitum, Wigstan is less adept at hand-to-hand encounters, relying instead on dodging the clumsy swings of his opponent and revealing a crippling weakspot. This is not an exact science, and through his travels Wigstan has accumulated quite a few mis-set bones from mistimed steps and aborted parries. He is also an acomplished trekker and survivalist, having spent many years onthe road, learning the tropes of the land so as to find likely shelter and food. Unlike most in the wasteland, he can also read and write well.

Back-story:


For the first ten years of his life, Wigstan lived in idellic bordem. Aprenticed as a farmhand at the age of six, Wigstan longed for the evenings, when he would sit around the fire and demand his parents regail him with tales of theirtravels, now long even in their memories, enamoured with the twisted spires of metal and glass that spoked from the southern grounds, and terrified at the prospect of the shuffling ghouls that dotted the roads and roved around the farmlands just beyond the walls. Most days, whilst permitted to leave his studies as a farmer, he would exploit his father to let him climb the battlements to the tallest of the spires, to look out over the green-land, stretching just enough to meet the smoking desolation of the cities to the north. The uniquely verdant landscape, the chance for blissful monotony seemed poisioned to the young Wigstan, the tales of his parents exploiting ringing in his ears and pulling,unerringly, from the heaving battlements and out into the vast and decidedly un-monotonous world beyond.

Within two years, though, at the age of 12, Wigstan got what he wished. The Marauders, a confederation of the most vicious raders that remain, picking at the husk of England, freshy formed, needed to make markers of what little unpicked-scraps remain. Warwick was the perfect target. Resolving to carve their name into the folkloric physche of the wasteland, they besieged the settlement - their leader challenging Warwick's fiercest "champion" to a duel to save their town.

Desperate, Warwick's leadership turned to the outside. Evesham Abbey, a stronghold of The Ordinem Caelitum, was only three days walk away, and it was clear that Warwick now needed a kind of protection they could never provide, whateverthe personal cost. Wigstan's father overheard the plans and, knowing that if they were summoned, the Ordinem would claim its tribute in recruits from him too, his son, and so took drastic measures to avert it. One dawn, the castle looked down in horror as Wigstan's father, crude machete and piecemeal leather in hand. The old mercenary fought valiantly, but even with the salvation of his son to drive him, time and comfort had taken their terrible toll, and with one, maddened swing of board, the Marauder launched Wigstan's father's skull into the sky. In horror, his wife ran to bring save his corpse from becoming their trophy, but mistaking her grief for agression, the marauders felled her, too.

It took three more days for the Ordinem to relieve the siege, and once they strode, triumphant through the groaning portcullus to collect their prize, Wigstan was far too reclusive and numb to care, not when he was carted off to the Abbey, not when he was branded in the cross and cooled in baptisimal fonts.

Over many years, they filled the bitter memories of his old, sedintary life with the tinge of revulsion. Wigstan, a name gifted to him by the Abbott of the order, was taught that his presence here was to absolve and oppose the sins that had plagued his progenitors. Wigstan's parents, he was told, had been brash hedonists, trapsing the world and killing with abandon in the pursuit of wealth, and then "settling" to reap their own selfish sustenance. The Travellers, he was taught, flew in the face of the untity brought by "Christ", their insular nature a backwards, trivial extension of selfish self-preservation. All this could be absolved through his service to the Ordinem, through his blind obedience to the Abbott, and through his zealous destrtuction of those that sought to test man's Stewardship of God's creation.

For most of his life, Wigstan subscribed fully to the ideals of his order. When he became a Knight, he relished he savants into the wasteland, hunting down and destroying the tainted, restoring duty and alturism to the human race.

That was, until he found damning disproof of the Ordinem's xenophobia. Whilst pursuing a Ghoul, one who had been thieving from a nearby town, he stumbled upon a baby, crying in a cloistered cave deep in some thicket. Reaching out to save the child, he heard a cruch of twigs behind him. Turning, there was the ghoul, stolen grain and sweet-things in hand. It had been a friend's, a woman, a great love kept apart from him by the trappings of his decaying features, whonow had no-one but him. This ghoul, the ordinem saw as an infiltrator, a plague to be irradicated, but beneath his creased exterior law a soul capable of all the beauty he had once though reserved for humans.

Shaken, Wigstan let the creature depart, though he took the child back to the abbey, to give it a future worth living. There, he asked his Abbott to send him south, beyond the bounds of the Ordinem's purview, to expand and evangalise,co-opt the wasetland to their beliefs. In truth, he felt moved to some time away from the Ordinem's beliefs and practices after his experience, but the Abbott believed his intentions were pure, and it was agreed that he was to be sentsouth the day after christmas, to return not more than two years later.

And so, Wigstan set out, in the snow, frigid and stumbling, in the hope of clarity to guide his future path.


Other:

- Weapons : A crude sword made from melted brass and bronze, wrapped at the hild in tapered leather. A small bronze dagger fastened at his back.
- Apparel : A woven silk and salvage nylon cloak, complete with hood - blue. A gas mask, one eye cracked, painted in the colours of the cross of Saint George. Painted curiass of salvaged kevlar and carbon-weave, though weak
where the patches are sown. Thick, fur stuffed boots.

Well, here's my CS. I know you said to PM it, @Kingfisher, and I have done, but I still want to leave it here to convey the gist of my character, lest anyone muscle in on my turf ;)

Wigstan


Gender: Male

Age: 26

Appearance: Wigstan is remarkably well preserved complexion, spending much of his life downwind of the sedgy, untainted expanse of the brecon mountains and far from the near-glowing-green hulks of decaying cities to the east.
A wanderer at heart, he grows his hair thick and matted, a crude first-line against the winters, made ever more bitter by the scattered trees and dusty atmosphere thrown up over 200 years ago, and his face is smoothed and wind-beaten,
pinking at the rounds of his cheek and on the bridge of his too-short nose. His face casts a stoic picture - his lips almost perma-chapped and tucked into the mouth, and his eyes plumped from squinting at the winds and the cold of
the exposed flatland-midlands. Nonetheless, he is considered to be of a mild, bland sort of attractiveness, despite a just north of lithe build.

Race: Human

Personality: Wigstan has grown to be tired and revulsed at the sedentary, subsistent lifestyle that abounds by necesity in the wasteland, finding himself much more at home on the road, camped out and freezing in one England's more
dramatic landmarks, ones ancient even to the pre-war world. As a result, he has become rather brusk and condescending with the more "simple" folk he encounters in villages, but becomes all the more animated when talk turns to the
curisoities and wonders to be found away from the bounds of villages and farms. Having grown up in the relatively untouched midlands, he reacts with depression and hopelessness when shown the scars left on the old world - so much of his drive
life derived from a hope for the future. Nonetheless, he is not openly rude or anti-social, and makes for an excitable travelling companion.

Skills/Attributes: Masterful swordsman, owed to his time spent in the The Ordinem Caelitum, Wigstan is less adept at hand-to-hand encounters, relying instead on dodging the clumsy swings of his opponent and revealing a crippling weakspot. This is not an exact science, and through his travels Wigstan has accumulated quite a few mis-set bones from mistimed steps and aborted parries. He is also an acomplished trekker and survivalist, having spent many years onthe road, learning the tropes of the land so as to find likely shelter and food. Unlike most in the wasteland, he can also read and write well.

Back-story:


For the first ten years of his life, Wigstan lived in idellic bordem. Aprenticed as a farmhand at the age of six, Wigstan longed for the evenings, when he would sit around the fire and demand his parents regail him with tales of theirtravels, now long even in their memories, enamoured with the twisted spires of metal and glass that spoked from the southern grounds, and terrified at the prospect of the shuffling ghouls that dotted the roads and roved around the farmlands just beyond the walls. Most days, whilst permitted to leave his studies as a farmer, he would exploit his father to let him climb the battlements to the tallest of the spires, to look out over the green-land, stretching just enough to meet the smoking desolation of the cities to the north. The uniquely verdant landscape, the chance for blissful monotony seemed poisioned to the young Wigstan, the tales of his parents exploiting ringing in his ears and pulling,unerringly, from the heaving battlements and out into the vast and decidedly un-monotonous world beyond.

Within two years, though, at the age of 12, Wigstan got what he wished. The Marauders, a confederation of the most vicious raders that remain, picking at the husk of England, freshy formed, needed to make markers of what little unpicked-scraps remain. Warwick was the perfect target. Resolving to carve their name into the folkloric physche of the wasteland, they besieged the settlement - their leader challenging Warwick's fiercest "champion" to a duel to save their town.

Desperate, Warwick's leadership turned to the outside. Evesham Abbey, a stronghold of The Ordinem Caelitum, was only three days walk away, and it was clear that Warwick now needed a kind of protection they could never provide, whateverthe personal cost. Wigstan's father overheard the plans and, knowing that if they were summoned, the Ordinem would claim its tribute in recruits from him too, his son, and so took drastic measures to avert it. One dawn, the castle looked down in horror as Wigstan's father, crude machete and piecemeal leather in hand. The old mercenary fought valiantly, but even with the salvation of his son to drive him, time and comfort had taken their terrible toll, and with one, maddened swing of board, the Marauder launched Wigstan's father's skull into the sky. In horror, his wife ran to bring save his corpse from becoming their trophy, but mistaking her grief for agression, the marauders felled her, too.

It took three more days for the Ordinem to relieve the siege, and once they strode, triumphant through the groaning portcullus to collect their prize, Wigstan was far too reclusive and numb to care, not when he was carted off to the Abbey, not when he was branded in the cross and cooled in baptisimal fonts.

Over many years, they filled the bitter memories of his old, sedintary life with the tinge of revulsion. Wigstan, a name gifted to him by the Abbott of the order, was taught that his presence here was to absolve and oppose the sins that had plagued his progenitors. Wigstan's parents, he was told, had been brash hedonists, trapsing the world and killing with abandon in the pursuit of wealth, and then "settling" to reap their own selfish sustenance. The Travellers, he was taught, flew in the face of the untity brought by "Christ", their insular nature a backwards, trivial extension of selfish self-preservation. All this could be absolved through his service to the Ordinem, through his blind obedience to the Abbott, and through his zealous destrtuction of those that sought to test man's Stewardship of God's creation.

For most of his life, Wigstan subscribed fully to the ideals of his order. When he became a Knight, he relished he savants into the wasteland, hunting down and destroying the tainted, restoring duty and alturism to the human race.

That was, until he found damning disproof of the Ordinem's xenophobia. Whilst pursuing a Ghoul, one who had been thieving from a nearby town, he stumbled upon a baby, crying in a cloistered cave deep in some thicket. Reaching out to save the child, he heard a cruch of twigs behind him. Turning, there was the ghoul, stolen grain and sweet-things in hand. It had been a friend's, a woman, a great love kept apart from him by the trappings of his decaying features, whonow had no-one but him. This ghoul, the ordinem saw as an infiltrator, a plague to be irradicated, but beneath his creased exterior law a soul capable of all the beauty he had once though reserved for humans.

Shaken, Wigstan let the creature depart, though he took the child back to the abbey, to give it a future worth living. There, he asked his Abbott to send him south, beyond the bounds of the Ordinem's purview, to expand and evangalise,co-opt the wasetland to their beliefs. In truth, he felt moved to some time away from the Ordinem's beliefs and practices after his experience, but the Abbott believed his intentions were pure, and it was agreed that he was to be sentsouth the day after christmas, to return not more than two years later.

And so, Wigstan set out, in the snow, frigid and stumbling, in the hope of clarity to guide his future path.


Other:

- Weapons : A crude sword made from melted brass and bronze, wrapped at the hild in tapered leather. A small bronze dagger fastened at his back.
- Apparel : A woven silk and salvage nylon cloak, complete with hood - blue. A gas mask, one eye cracked, painted in the colours of the cross of Saint George. Painted curiass of salvaged kevlar and carbon-weave, though weak
where the patches are sown. Thick, fur stuffed boots.

I hope you like it :)
@TTNoobs What kinda engineer?!


Aerospace (student - I'm sorry)
<Snipped quote by End Here>

I know I am not Wade, but generally we use Stone for weight. If you didn't know, a stone is 14lb or thereabout.


People use stone for weighing people, anything else is usually measured in kg. Trust me, I'm an Engineer, we specialize in pedantic, boring details like this. Using imperial units is rather unscientific.
<Snipped quote by TTNoobs>

Lol, its not the culture of the UK thats stumping me, its mainly the geography. I'm currently searching up cities nearby Surrey that my character could've been born in or in the ruins of.

That being said, have any major cities survived/been rebuilt? Sort of like how New Reno was built on top of Reno?


There are no cities in Surrey (it's a county) - London is on the borders, Southampton and Portsmouth are Nearby. There are lots of motorways ("highways") nearby, though, so you could have come from any city you ever heard of (Manchester, Liverpool, Birmingham, York etc), or any small settlement.

Yeah, I think the biggest difficulty for me is going to be backstory- I know fairly little about the UK, but I guess I'll just make a generic wasteland background and see where it goes from there.


It's really not the exotic - it's a western country with a mixed economy. Day to day domestic life would be exactly the same as anywhere else in the developed world, even after a global nuclear apocalypse.
I've no knowledge of england/I don't know your slang and or use of words.


It depends where you're from in England, innit, fam?

urbandictionary.com/define.php?term=br..
As am I.

Also, what is your stance on firearms? I know it states that firearms are relatively rare, but would we have any access to firearms at all? Or are we all stuck swinging bumper swords at one another?


Not to answer for the GM, I couldn't know his stance, but guns are incredibly rare in the UK. The only people who have them in large quantities are a specific branch of police, the armed police, who are specially called out in situations which require guns, rank and file police don't carry firearms of any kind. I myself have grown up and lived my entire life in the UK and have only ever seen a gun once in my life, in Northern Ireland, on a police officer (the only place in the UK where they do carry weapons). A few farmers have shotguns, but the odds of them serving in usable quantities is very low.

<Snipped quote by vietmyke>

I think there would be some fire arms, mostly handmade I assume seeing as the UK has stricter gun control laws than 'Murica
That doesn't mean swords are all boring and characters are going to be plain without a mini nuker.


It's not so much "stricter gun laws" as it is a complete ban - you are not allowed to own any firearms and possession will get you arrested.

<Snipped quote by ClocktowerEchos>

The Ordinem are strictly evangelical Catholics. Religion isn't promminent outside of places without Cathedrals and other places of worship.


I am actually making a character from further north who was a member at one point, do you mind if I have some creative leway on his backstory, or have you great plans for them? (I had assumed, since they're a knightly order, that they're catholic).
I'm just working on my CS now, I will have it up shortly. I'll edit it in to this post
Bueno - my lass will be up soon


Excellent - I look forward to reading it. Just remember to post in OOC first for approval.
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