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Name of civilization: Drahss Federacy
Race: Drahss
Description of race:
Drahss are a L-ammino race, carbon-based and oxygen-breathing, standing anywhere around eight and ten feet in eight. They are bipedal viviparians, with slim bodies - an evolutionary response to their homeworld's high atmospheric density - and a soft and reflective skin; its color varies from a really pale teal to a dark green, usually standing the average individual in the middle of them, with a watered green. Their upper body is, compared to the lower one, significantly thinner, whereas most of the muscular density is in their legs, widely bowed backwards, that gives them flexibility and agility unknown to many other species, allowing large and accurate jumps.
They share several features with Quarians, like an unusual third foot toe, but mostly with their creation, the Geths. In fact they have elongated neck, almost impossible to distinguish from the skull; the latter is characterized by the presence of two mandibles stretching onwards, and a single, slightly outside of the ocular cavity, compound eye, formed by hundreds of individual reflective bluish hexagonal photoreceptor units; this grants them an eyesight comparable to that of other species, though somewhat limited in scope of vision. However, Drahss also use a subconscious echolocation system, which naturally helps them in perceiving the space that surrounds them. For this reason, particularly strong ultrasounds tend to destabilize the Drahss, although not substantially crippling their cognitive or physical abilities.
Nose and mouth usually escape an alien's attention, being them almost invisible and fused with the skin: the nostrils are hidden under the mandibles, composed of one pair for each side; the mouth, located under the eye, is lipless, and composed of two layers of teeth. Their pattern and shape reseamble much that of humans, hinting an omnivorous nature.
Average lifespan of race: 90-110 Galactic Standard Years
Government of race: Federal Presidential Oligarchy
Military description:
One thing that Drahss wouldn't probably understand of other civilizations would most likely be war. Having always lived in an environment without a life chain as harsh as other planets, and so favourable for the formation of peaceful and static societies, Drahss have never experienced a full out war, or a subsequent total annihilation of a culture or group. For this reason, Drahss warfare has adapted to sly and fast tactics, easily permitted by their slender bodies, thus resulting in ancient times in a costant assasination 'warfare' between hostile leaders, hardly harming civils. However, after the discovery of one of Liara's black boxes, simultaneously with Prothean artifacts and ruins on Krothurn's lush moon, Ladae, many governments united together under the project of an organized armed group that would protect both their nations and extra-planetary colonies. Soon, with the unification of Krothurn, the fleet was organized in the modern shape, built on the model of turian one.
Surely the strength of Drahss ground armies lies on stealth and hasteness. Particularly unefficient in frontal assaults, Drahss warfare is naturally set on hit and run strategies, where big and powerful blows can be achieved without heavy losses. This applies also to Drahss navy, organized in many little platoons, often lead by a small cruiser, whose main cannon -built having in mind a smaller and less money-eating dreadnoughts gun, probably using as reference the blue prints of Quarian civil ship's one- fire-strength matches that of many races' bigger ships. Queer however is how much more they excell in building cannons than using them.
Their natural engineering affinity led to the design of ships highly cured both logistically and aesthetically, increasing exponentially their efficiency with many different hulls patterns for every layer of the ship. The rationalization of inner structures and materials awards the Drill fleet with an high maneuverability and adaptability to situations.
After the discovery of an incredibly rich eezo deposit in their home system, Drahss were capable of developing the mass effect fields technology even before they found Liara's black box. For this reason, their first ship assents were very different from those of the Citadel, composed of reflective isotopes that permitted the storage of sun-light through solar panels. Moreover, this permitted Drahss to elaborate an unique shield pattern on their own, more resistant to kinetic bullets than Citadel's one, although decrasing their efficiency against lasers.
No biotics have been spotted, nor implants have been ever suggested; for this reason, Drahss biotic affinity is totally unknown.
Basically, as a summary, Drahss are far more proficient in building complicate and efficient ships than using them, instead excelling in stealth, medical and logistic fuctions.
Important people:
Executive: Vanguard Ilsoni
Comitee member: L'dot Jirvani
Comitee member: Oloteria Grellhan
Comitee member: Khirion Maddoria
C.E.O. Kironniah F'isdon
Imperator: Orelhe Blaktu
Commander: Tardosi Kirll
Religion: The Drahss, having developed under the genial eyes of their creators and the stream of spirits, have a strong sense of spiritualism, and most of them believe everything in the universe having a soul emboding the very essence of the being, which shares a deep and unknowable bound with the rest of existence. Basically without a name, it dates back to the first Drahss societies, as an evolved form of a more primitive cult of ancestors; what influenced mostly this evolution was probably the unusual solar activity of Olia during the neolithic age of Drahss species, probably dating around the Beestonian stage for mankind, that determined an almost constant presence of auroras in all Krothurn highly magnetic ionosphere. Today the phenomenon is still very active, and it is believed that no Drahss can be considered as such without having seen at least once in a life time Krothurn's 'stream of spirits'.
Their religion is not based on menial rites and formulas, nor has revelatory or salvific characteristics: basically a pantheism, fatalistic and perpetually optimistic. In a universe ruled by mad mathematical laws each individual strives between the other spirits of the cosmos in search of his own fulfillment.
Import: N/a Export: N/a
Treaties: N/a