Temp
Human(variant) Fighter 1
AC 17 HP 12 Speed 30ft
Str 8 (-1) Dex 14 (+2) Con 15 (+2) Wis 14 (+2) Int 16 (+3) Cha 8 (-1)
Attacks
Rapier 1d8 (piercing) +4 1d8+4
Sling (bludgeoning) (range 30/120) +4 1d4+2
Sage:Wizard’s apprentice
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Fighting Style
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Feats
War Caster
All armor, shields, simple and
martial weapons +2 prof bonus
Human(variant) Fighter 1
AC 17 HP 12 Speed 30ft
Str 8 (-1) Dex 14 (+2) Con 15 (+2) Wis 14 (+2) Int 16 (+3) Cha 8 (-1)
Attacks
Rapier 1d8 (piercing) +4 1d8+4
Sling (bludgeoning) (range 30/120) +4 1d4+2
Sage:Wizard’s apprentice
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
Fighting Style
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Feats
War Caster
All armor, shields, simple and
martial weapons +2 prof bonus
What I've come up with so far, orange link.