Name: Kanki
Appearance:
Height/Weight: 245 cm / 308 lbs
Age: Twenty Four
Personality: Carefree and reckless in nature, Kanki usually does what he wants whenever he wants to. Having a straightforward mind, he often takes a "hands on" approach when dealing with issues. Not really bound to any moral code, he tends to just go with the flow and does what he thinks is appropriate for the situation. A genuine thrill seeker, Kanki often tends to go into things without really thinking about the consequences; a few consider this trait admirable, while the rest just consider it being foolish.
Home Island/Sea: Fishman Island, Grand Line
History: It had been a brawl to remember. There stood Kanki, the Electric Eel Fishman, the last man standing in Salty Barnacle, a tavern in the Fishman District. What started as a simple bar bet of supremacy ended with four regulars, a a devil fruit user, and six from the Neptune Army's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. Kanki boasted and toasted his victory as he emptied his brew.
No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. Kanki was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, the young fishman had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.
Fruit: None
Fighting style:
Ship Positions: Navigator
Bounty: 0 Beli
Appearance:
Height/Weight: 245 cm / 308 lbs
Age: Twenty Four
Personality: Carefree and reckless in nature, Kanki usually does what he wants whenever he wants to. Having a straightforward mind, he often takes a "hands on" approach when dealing with issues. Not really bound to any moral code, he tends to just go with the flow and does what he thinks is appropriate for the situation. A genuine thrill seeker, Kanki often tends to go into things without really thinking about the consequences; a few consider this trait admirable, while the rest just consider it being foolish.
Home Island/Sea: Fishman Island, Grand Line
History: It had been a brawl to remember. There stood Kanki, the Electric Eel Fishman, the last man standing in Salty Barnacle, a tavern in the Fishman District. What started as a simple bar bet of supremacy ended with four regulars, a a devil fruit user, and six from the Neptune Army's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. Kanki boasted and toasted his victory as he emptied his brew.
No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. Kanki was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, the young fishman had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.
Fruit: None
Fighting style:
- Fishman Karate
- Fishman Jujitsu
Ship Positions: Navigator
Bounty: 0 Beli