I would recommend PMing me as you make the sheet, just so we're able to make sure it works as you go along! I'd hate for you to put the work into making a sheet and then we have to overhaul a lot of stuff.
Administrative class container used by the Holy Grail itself. Results in the Class Skills of Magic Resistance (?), True Name Discernment (?), and God’s Decision (?). With these class advantages, even a third-rate Heroic Spirit can become a first-rate threat.
There are two cases in which a Ruler will be summoned. The first case is when a Ruler is summoned due to the Holy Grail War taking place in an extremely peculiar form and an unknown number of consequences would come about as a result. In other words, this refers to cases when the central pillar of the ritual, the Holy Grail, deems that the Servant Ruler, who is under no one’s control, is needed in this ritual. The other case is where there is a possibility that distortions will appear in the world due to the effects of the Holy Grail War.
The Holy Grail War is a nonsensical ritual that once occurred in the backwater town of Fuyuki. There are some rumors of what had occurred there and of the story that ended roughly a decade prior, but this is something entirely different.
The year is 2015. In the city of Cusco, within the nation of Peru, something unusual has occurred. Namely, the death of a Second Owner who did not have a next of kin. In his death, an announcement has been given to the magi of the world.
"With my death begins the Holy Grail War for the 727th Holy Grail. To the victor goes the Grail, as well as the status of Second Owner."
The quality of Cusco as a Spiritual Land does not need to be said. Any magus who is not already a Second Owner would likely salivate at the thought of gaining such a place, enough that the "Holy Grail" that will materialize there would likely serve as an afterthought.
The method of designing this Holy Grail System is unknown, though there are rumors that designs of a far East creation were stolen and perverted to make something completely different, something only achievable through the superior land of Cusco. What is publicly known of this ritual is simple. Those who desire to participate and receive Marks of the Chosen may go to Cusco and summon a "Servant", a manifestation of a being from ages or legends past. Fighting against other magi and Servants, this war takes the form of a simple "last one standing" conflict.
Given the nation this is occurring in and the scale of the prize, it goes without saying that groups such as the Mage's Association and Holy Church have begun to mobilize. Coupled with the fact that it seems this ritual is capable of summoning far more than the standard seven Servants that should be possible, this conflict is undoubtedly one that may rock the world.
Family History (if applicable): If the character comes from a magus family with a notable history, jot it down here.
Origin: The basis of your existence. Shirou Emiya's Origin of "Sword" and Souren Araya's Origin of "Stillness" are examples.
Elemental Affinity: Dual elements and Average Ones are fine, but rare. If your Elemental Affinity is not one of the Great Five Elements, your origin and element should be the same.
Number of Magic Circuits: E-A. No modifiers.
Quality of Magic Circuits: The amount of magical energy each single circuit can sustain. E-A. No modifiers.
Od: How much magical energy you can store in your body. E-A. No modifiers.
Magecraft: You can put systems, magecrafts, magecraft-related abilities like High Speed Aria, Magic Crest characteristics, family attributes, and individual spells in here. If something isn't here, it's assumed your magus doesn't know it. Literally everything should go here.
Equipment: Mystic Codes as well as mundane stuff. Everything they walk into the RP with. Unless you're really rich with an illustrious family backing you, you shouldn't have tons of Mystic Codes.
Skills: Cooking, stabbing, video games, whatever. If it isn't here and isn't something 99% of the global population can do (eg, breathing), then your character does not know it.
Name:
Class:
Gender:
Appearance:
Alignment:
Personality:
History: Mainly for flavor or to clarify how your version of them lived in the case of conflicting legends. Optional if everything in their history that you're using is on a wikipedia page or something.
Weapon: Whatever they're summoned with. This should include things like Medusa's pegasus that they can innately summon as well.
Parameters:
Strength: Damage. A rank STR means one attack can destroy a small house.
Endurance: Damage one can take. How much HP one has.
Agility: Dexterity or reaction time.
Mana: How much prana one can handle.
Luck: Ability to defy fate.
Class Skills: For all skills your class has. Please do not just put name and rank. Give an explanation of what it does.
Personal Skills: Certain abilities a Heroic Spirit may have, such as Charisma, Artistic Talent, etc. Keep close to the legend; modifiers are temporary rank ups, not a rating of how good it is. Limit of three.
Noble Phantasm(s): Limit of two, though one is preferred.
Name:
Title: Stuff like Excalibur's "Sword of Promised Victory", the kanji.
Rank: E-EX. Plus modifiers are possible, but specify if they're temporary rank ups, or an indication of raw power.
Range: 1 is minimum, 99 is maximum. Format is usually something like 2-50, that's Via Expugnatio and Bellerophon's range. That means Via Expugnatio cannot attack you if your range is 1 from it.
Maximum Number of Targets: 1 to 1000. The format is usually a single number. This may get weird depending on your classification.
Description: What it does.
No godmodding, autohitting or being a generally bad roleplayer. No metagaming. No being rude OOC.
Applications are done on a rolling basis. So, no saying "I'll take Lancer!" and then taking three weeks to post an app. Essentially, whoever gets an app for a slot approved first gets that slot.
There is a starting cap of two Servants per class. So, for now, there can only be two Sabers, two Archers, etc.
Keep in mind that we're following canon rules and mechanics here, first and foremost.
Attacks and Noble Phantasms aren't on the same scale as END.
Regarding battle, if your opponent does an action that takes X amount of time, then you're allowed to post with an action/actions that do the same. This means it can be a bad idea to fire off a ten count spell in one post, as it means that while you're chanting, your opponent can walk up to you and cut your head off.
In battles, there will be a posting order determined by the order the involved parties initially post in.
There is a 24 hour period you must try to reply to a post within. I will be lenient with this, but if you're in a fight, someone swung a sword at you, and you didn't post within 24 hours of that sword swing, then there's a good chance that your character will stop having a head. The same applies if you're talking to a character; if it's been 24 hours since your last post without a reply, you're free to walk away. Of course, if you have real life troubles, let me know so I can grant leeway.
Talking to activate a Command Seal or Noble Phantasms is treated as taking one bar to activate. Normal talking, however, is treated as a free action.
Stuff like Military Tactics and Bravery have their amplifiers taken into account when against something of equal rank. As an example, this means Iskander's Military Tactics won't help him beat Excalibur, but it will help him beat Bellerophon.
This list is not comprehensive, and may be updated if someone apps something worthy of being banned.
Do not app any of the following. I've included the reasons for each, for clarity's sake:
Gilgamesh: Balancing. "Pre-Gilgamesh" heroes: They can't exist. Individuals born after 1899: Not eligible. Individuals still alive today in their mythology (Merlin, Hanuman, etc): Not eligible. Individuals without human blood: Not eligible. (Exceptions can potentially be made on a case-by-case basis) Canon Servants that we do not have full information for (ie, most of the Grand Order and Strange Fake cast): Obvious. Patriot Heroic Spirits (Koha-Ace): Obvious. Servants that are functionally just clones of canon Servants: Just app the canon, then. Gawain: Ambiguity over Numeral of the Saint's effect. Nursery Rhyme: Balancing. Lugh: Balancing. Imperial Privilege: It's the worst skill. Any Herc besides Berserker: Balancing.
Entering the war, unless someone apps a magus with a very strong lineage or something, in which case such a Master's profile is public knowledge, Masters will not know each others' identities. You will also know the background information listed above.
Master's Clairvoyance can be used to get a Servant's information. Looking at them with it active is enough to get their parameters. Knowing their class gets you Class Skills. You get Personal Skills by seeing them in action or being told about it, and the same is true for active Noble Phantasms. For passive Noble Phantasms, you need to have all of a Servant's Personal Skills' information and also have seen the passive's effect. When you have a Noble Phantasm's information, you acquire the Servant's name as well. If you have the Servant's name, whether deducing it through the above or through being directly told it, then you get the information of their full profile. You must explicitly say you are using Master's Clairvoyance in your post for it to count as being used.
The basics that anyone with a well-rounded education ought to know, unless they weren't paying attention in class or something. Including "General Magecraft" in the magecraft section means they get all of this. If not, they don't.
Magecraft Shields: Varying forms of protection; however, one’s senses are raised. Eg, protection against suffocation will increase sense of smell, and protection from blindness will make your eyes water.
Nightvision: Self-explanatory.
Basic Familiar Creation: Creation of familiars. These are basic, so they cannot employ speech, magecraft, or combat ability.
Formalcraft: Using catalysts and magic circles to perform rituals. The bare minimum.
Basic Suggestion: Suggestion using the eyes to make magical energy flow into the target's body. This magical energy is stagnant.
Basic Bounded Fields: Creation of a Bounded Field that confers intruder alert, soundproofing, and control of the mana in its area.
Basic Bounded Field Removal: Removal of Bounded Fields that confer intruder alert, soundproofing, and control of the mana in its area.
Locking Doors: Self-explanatory.
Threads of Consciousness: Using one’s consciousness for scouting. Basic magus detection magecraft.
Floating: Basic manipulation of mass and air currents.
Transfer of Consciousness: Transferring one’s consciousness to a familiar, ergo seeing through their eyes.
Basic Clairvoyance: "X-Ray" vision and operation of a crystal ball.
Fixing Glass: Repairs broken glass, providing it was broken up to a couple of hours prior to the spell's use.
Mystic Pass: Self-Explanatory.
Contracting: Making a contract with something.
Curse of Self-Healing: Healing magecraft. Works by stimulating the cells and making them regenerate faster than normal. It is possible set as a program that activates when one is unconscious; however, it then becomes impossible to control how much prana is used.