Roleplaying is the only thing that gives meaning to my mediocre existence. And cookies too.
6
likes
8 yrs ago
Wants to be a saikyou hero.
3
likes
Bio
I am a rather middling RPer who likes to believe they are actually at an advanced level. This is of course, nonsense created by my desire to be known as good at something. In otherwords, I'm kinda okay at things and stuff.
The voice of the rival merc pangs out like the pain in his weakened bones. Both cracked knuckles again come around the Yeek-built bars again as the final whimper of the beasts comes to a sad end. A new revelation comes across his face as Zarif says his piece.
"Please, Hellions. . ." He again wheezes, a dry cough from his cell while Makeen comes into sight. "My brothers and I were hired to delve this place, but a full day has come and gone. . ." As his eyes barely catch the young bronzed thief, he humbles himself before them, "Leave me in this cell! I care not!" Gathering strength he continues, "But I beg of you! Hellions. . . Tell me they yet live!"
Echoing through those sun-cracked blocks of sandstone is the final shriek of the abomination, it darts back from where the thin hall meets the rest, the slick plaps of its footfalls resound all the same.
YEEK SKIRMISHER #3 moves 6 tiles to 13-16.
A clatter -- it's gnarled wooden bow is discarded to the broken tiles, and its quiver of long arrows as well, a few whimpering sounds can be heard around the corner. . . It seemed this day that the Petrified God, Zuug'Agblish, the unforgiving one gives no blessings to its corrupted children this day.
BLUE YEEKS x 0 BLUE YEEK SKIRMISHERS x 1 BLUE YEEK WARRIORS x 0 BLUE YEEK ENSI x 0
Ashür on Yeeks
"As I said. . . Detestable little beasts. These lilliputian gremlins are tribalistic, cunning, and fiercely territorial. The moment those beady, hateful eyes rest upon us spells for a battle. Of course it seems we've happened upon them as they mourn their dead with a fire, a ritual I expect we'd not endure on 'morrow's eve."
"They say the Yeeks were of mankind once, twisted for some lost transgression of petty nature by the gods, theft or burglary. . . But their vile biology thrived, and they multiplied beneath the Zagros mountains, hidden beneath the eye of the common folk. A great sage once mused, the god of the Yeeks, Zuug-Agbliish, stands arms crossed as an eleven foot statue of iron upon the peak of Zagros, awaiting the day their children grow to scale the barren cliffs. Ironic, a twist of fate really, for they fear little more than great heights."
SPECIAL | Thin and nigh serrated, natural weapons of the Yeek.
CLASS | BLADE
GNARLED BOW
MIGHT | 1
ACCURACY | 70
WEIGHT | 5
CONDITION | 10/10
RANGE | 2
SPECIAL | Little more than a tree limb of strong wood.
CLASS | RANGED
YEEK HIDE
DEFENSE | 1
WEIGHT | 0
SPECIAL | Rubbery and blue.
ARCED SHOTS -- When firing a ranged weapon from a higher elevation than the target, this unit's range is increased by 2 tiles and MGT by +1. JITTERY -- After engaging in battle, this unit may move to an unoccupied adjacent tile.
Weakly, the shaven headed sellsword draws himself away from the bars, he nearly falls back over the lockbox behind him. Those eyes of his strain and manage to make out the symbol emblazoned upon Salador's numnah -- An orange to crimson hound of twin heads. It's body is elongated and haunched, yet gaunt, brimming with the ferocity of the band known as the Hellions of Gir.
This man, the one captured by these Yeeks is a member of another strong band of mercenaries in Akkadia by the name of Shůlaar's Scorpions. It is said that though they are twice the men stronger, any deep pursed administrator that hires one will find their opposition hiring the other. As so they are oft ones to clash in constant struggle, rivalry and grudges run deep between the two. Yet it is not unknown for them to be aligned upon the same cause, where the coin is right.
Gesties: "H-Hellions?" The man wheezes before a scowl draws true upon his pale face, with a will he moves for the door again, "Must've been waiting for us in that hole huh?!" He roars, pressing his shoulder against the crude cage, "Ambushed and slaughtered my family didn't ya sand-lickers!?" He smashes the bars again before his strength fails him. ". . . Damn that sage." He mutters.
Ashür:"Keep a good eye o' stout one." The desperado gives Siris's armored side a strong elbow before hobbling himself just a little ways down the hall. All the while those scrupulous eyes fall upon each of the Hellions, from Lyun, to Etor, to Iddin. And there they rest.
Ashür: "Hallowed man." He adresses Iddin, but those words are sure to find their way to the rest. "Far too reckless an endeavor, this. I expect the price you negotiated to be an amenable one. . ?" With a light creak of a grin he moves to the priest of the Glass God and quickly unstraps the abdomen of his boiled leather. A four-pronged gash ran deep there, the nasty claws of the Yeeks. His gaze is an expectant one.
Ashür moves one tile to 25-12 beside Iddin.
Kastilus moves six tiles to 25-13, enraptured as he is with the structure and its faded glyphs, he speaks to no one, mumbling to himself.
We actually all disappeared for near on ten months, then collectively decided to start right back up again like nothing had changed. Our group is run through Discord, so looks here might be deceiving of course. We aren't fully decided on whether we'd like more hands on the project just yet, but I'll keep you in mind for the future depending on the way of things. Thanks for the interest!
The last azure freak falls to the cracked ancient stairs with a slick thud. The silent brute's axe hefted from the corpse with a similar sound and a certain silence falls over the Yeek-vandalized structure. All that seems to remain in the silence that befalls the place are the stone carven fetishes and idols of these creatures' Petrified God. And the Hellions of course, only a tinge worse for wear than the moment they stepped foot in the field, still. . . This payoff better be worth it.
YEEK SKIRMISHER #3 moves 6 tiles to 11-12.
Zarif and Makeen realize it at once; the job isn't finished. At first it's the heavy breaths and scratching of claws against the brickwork, a lone Yeek rears its ugly head just long enough past the corner to make note of their slaughtered ilk before in a terrified gait, retreating just behind it. Maybe they'd take potshots, maybe not. . . The Hellions of Gir hadn't survived this long in the harsh dunes and rocky plains of Akkad for being ones to take chances.
BLUE YEEKS x 0 BLUE YEEK SKIRMISHERS x 1 BLUE YEEK WARRIORS x 0 BLUE YEEK ENSI x 0
Ashür on Yeeks
"As I said. . . Detestable little beasts. These lilliputian gremlins are tribalistic, cunning, and fiercely territorial. The moment those beady, hateful eyes rest upon us spells for a battle. Of course it seems we've happened upon them as they mourn their dead with a fire, a ritual I expect we'd not endure on 'morrow's eve."
"They say the Yeeks were of mankind once, twisted for some lost transgression of petty nature by the gods, theft or burglary. . . But their vile biology thrived, and they multiplied beneath the Zagros mountains, hidden beneath the eye of the common folk. A great sage once mused, the god of the Yeeks, Zuug-Agbliish, stands arms crossed as an eleven foot statue of iron upon the peak of Zagros, awaiting the day their children grow to scale the barren cliffs. Ironic, a twist of fate really, for they fear little more than great heights."
SPECIAL | Thin and nigh serrated, natural weapons of the Yeek.
CLASS | BLADE
GNARLED BOW
MIGHT | 1
ACCURACY | 70
WEIGHT | 5
CONDITION | 10/10
RANGE | 2
SPECIAL | Little more than a tree limb of strong wood.
CLASS | RANGED
YEEK HIDE
DEFENSE | 1
WEIGHT | 0
SPECIAL | Rubbery and blue.
ARCED SHOTS -- When firing a ranged weapon from a higher elevation than the target, this unit's range is increased by 2 tiles and MGT by +1. JITTERY -- After engaging in battle, this unit may move to an unoccupied adjacent tile.
A voice calls, dry and cracked. Yet still it bears all the strength it possibly can echoing down the olde hall. Before Zarif can muster Salador to charge it reaches them.
Gesties: "My brothers!" The voice continues to erupt from behind rusted makeshift bars of wood and stone, a Yeek construction and far sturdier than it looks. Before the speaker can even bring his eyes to bear upon the Hellions he continues, "I knew you would not leave me for dead!" His words are as uplifted as one could possibly be given the situation. "Did you find our quarry down there?" He asks, one could now make out his nose and bushy facial hair peeking through the caged room he's put away in.
Ashür:"You have studied under Iddin, have you not?" The bandit asks the young thief whom he sallies up behind, allowing the rest of their companions the vanguard forward. "I trust you know of this rune?" He adds, yet the question is rhetorical as he places the Yeek's fetish, a locus for Theurgy, into Makeen's hand. He says nothing more after this, rather his sunken eyes wander to the spiraling stair just below, no doubt wondering what might lurk therein. . . And just what their employer is seeking here.
Ashür moves six tiles to 25-11 and TRADES Makeen the Heal-𒀀 Spell.
Kastilus continues heaping on the praise as he at last traipses with abandon over the splatter gore of the little blue imps, and at once his mind is taken by the architecture and hidden meanings among the worn glyphic Ziggurat. Paying little mind to his hired band of cutthroats as they put a period on this little endeavor.
Siris's war-shouts bellow throughout the hall, daunting perhaps even the insane monsters, yet only for moments as the streaks of red across his breastplate and blade seek only to expound upon their inherent rage.
It's not long now, the Hellions suffer only minor more nicks and scrapes as each yet more wet thud's cascade across the once hallowed ziggurut's grounds, like that of a fresh bass tossed across a bed of seaweed. That remaining ascetic to the Petrified God did not falter in its garbled speech, even as the distant words of the God in Glass carried into their profaned structure. It only sought to emboldened the creature's fervor, their death gaze glimmering its last embers in the shadows.
YEEK SKIRMISHER #2 attacks SIRIS with its GNARLED BOW and hits for 0 Damage.
YEEK WARRIOR #5 attacks SIRIS with its GNARLED SPEAR and hits for 3 Damage
SIRIS counterattacks the Yeek with his SHORT SWORD for 11 damage, killing it.
YEEK SKIRMISHER #7 attacks ZARIF with its GNARLED BOW and hits for 6 Damage
ZARIF counterattacks the Yeek twice with his SHORT BOW, killing it.
YEEK WARRIOR #6 attacks MAKEEN with its GNARLED SPEAR and hits for 5 Damage
MAKEEN counterattacks the Yeek twice with his LONG KNIFE and hits for 4 Damage.
But three of the imps remained about them, the clarion call of what Kastilus deems so worthy of this sojurn calling from the cracked stairs descending beyond, by which numerous slicks of blood seep.
BLUE YEEKS x 0 BLUE YEEK SKIRMISHERS x 1 BLUE YEEK WARRIORS x 1 BLUE YEEK ENSI x 1
Ashür on Yeeks
"As I said. . . Detestable little beasts. These lilliputian gremlins are tribalistic, cunning, and fiercely territorial. The moment those beady, hateful eyes rest upon us spells for a battle. Of course it seems we've happened upon them as they mourn their dead with a fire, a ritual I expect we'd not endure on 'morrow's eve."
"They say the Yeeks were of mankind once, twisted for some lost transgression of petty nature by the gods, theft or burglary. . . But their vile biology thrived, and they multiplied beneath the Zagros mountains, hidden beneath the eye of the common folk. A great sage once mused, the god of the Yeeks, Zuug-Agbliish, stands arms crossed as an eleven foot statue of iron upon the peak of Zagros, awaiting the day their children grow to scale the barren cliffs. Ironic, a twist of fate really, for they fear little more than great heights."
SPECIAL | Thin and nigh serrated, natural weapons of the Yeek.
CLASS | BLADE
GNARLED BOW
MIGHT | 1
ACCURACY | 70
WEIGHT | 5
CONDITION | 10/10
RANGE | 2
SPECIAL | Little more than a tree limb of strong wood.
CLASS | RANGED
YEEK HIDE
DEFENSE | 1
WEIGHT | 0
SPECIAL | Rubbery and blue.
ARCED SHOTS -- When firing a ranged weapon from a higher elevation than the target, this unit's range is increased by 2 tiles and MGT by +1. JITTERY -- After engaging in battle, this unit may move to an unoccupied adjacent tile.
Ashür: The bandit lets out a deep sigh, one of relief for the sake of the injuries he and his band had sustained thus far. While he was not off his guard, even in such moments disaster could strike, it was clear; the end of the detestable beasts. "Let us mop it up." He says, "Just as the boy speaks, its the scholar's treasure we're after." He adds by way of Makeen, giving the young-ling a good nod, recompense for his practiced hand with a good weighted knife.
Ashür darts forward, weaving past the final bow-Yeek. Straight for the robed creature behind. It sees its final moments, expecting the cold rasp of metal to be its end. Yet opens its eyes to the hall, its burden lighter. The bandit holds tight a palm-sized wood fetish of beech, by which the divine symbol '𒀀' is seen. The Mystic recognized it immediately, grasped in that oily claw. A healing Theurgy, no different than Iddin's, at least in effect.
Ashür moves five tiles to 25-14 and steals Heal '𒀀' from Yeek Ensi #2. And then retreats two tiles to 25-16.
He holds it aside without a word, no doubt an indirect grace for the thief's help. Perhaps some expectations along with it.
Kastilus:"Excellent work Hellions!" The royal robed man clasps his work-hardened hands together with a good call from the fields, believing most of the work to be all but wrapped up. From there he moves alongside the muscled brute, to whom he speaks, "I must thank you. . . Lyun. For paying such a keen eye to my safety! But I assure you I'll be quite alright."
The Hellions make short work of the blue devils by which they encroached upon, leaving naught but a single Yeek with bow in its claws upon those amber fields. The dry grass waved dulcetly midst the midday's warm winds, marred by the vile blood of the monsters yet seemingly unperturbed.
Ashür's bladework left the skirmisher clinging to life as it retreats, fading across the steps. With the last bits of its life, the creature knocks another stone-tipped arrow and lets it fly the bandit's way.
YEEK SKIRMISHER #5 attacks ASHUR with its GNARLED BOW and hits for 2 Damage.
YEEK SKIRMISHER #4 attacks ZARIF with its CLAWS and hits for 3 Damage
Further on, where only the camel rider can see, another blue shaman draped in yellowed rags and holding aloft a birch bark staff breaths another few words, heralding the call of Zuug'Agblish. Then from either side of the open halls a pile of the azure imps appear brandishing the greatest of their arms. It is clear within their bleak beaded eyes that they make their last stand to defend that which they call home.
BLUE YEEKS x 0 BLUE YEEK SKIRMISHERS x 4 BLUE YEEK WARRIORS x 2 BLUE YEEK ENSI x 1
Ashür on Yeeks
"As I said. . . Detestable little beasts. These lilliputian gremlins are tribalistic, cunning, and fiercely territorial. The moment those beady, hateful eyes rest upon us spells for a battle. Of course it seems we've happened upon them as they mourn their dead with a fire, a ritual I expect we'd not endure on 'morrow's eve."
"They say the Yeeks were of mankind once, twisted for some lost transgression of petty nature by the gods, theft or burglary. . . But their vile biology thrived, and they multiplied beneath the Zagros mountains, hidden beneath the eye of the common folk. A great sage once mused, the god of the Yeeks, Zuug-Agbliish, stands arms crossed as an eleven foot statue of iron upon the peak of Zagros, awaiting the day their children grow to scale the barren cliffs. Ironic, a twist of fate really, for they fear little more than great heights."
SPECIAL | Thin and nigh serrated, natural weapons of the Yeek.
CLASS | BLADE
GNARLED BOW
MIGHT | 1
ACCURACY | 70
WEIGHT | 5
CONDITION | 10/10
RANGE | 2
SPECIAL | Little more than a tree limb of strong wood.
CLASS | RANGED
YEEK HIDE
DEFENSE | 1
WEIGHT | 0
SPECIAL | Rubbery and blue.
ARCED SHOTS -- When firing a ranged weapon from a higher elevation than the target, this unit's range is increased by 2 tiles and MGT by +1. JITTERY -- After engaging in battle, this unit may move to an unoccupied adjacent tile.
Ashür: He does not relent, the flint arrowhead skimming his shoulder only manages to bare the Desperado's fangs against the creatures. With a single fluid motion he takes to the stairs, yet bends his path upward to drive that curved sword of his a swatch through the skirmisher assailing poor Salador.
Ashür moves three tiles to 24-18 and attacks Yeek Skirmisher #4 with his curved blade for 5 Damage. The Yeek counter attacks with its claws for 1 damage.
The beasts claws glance across the boiled leather for little effect, though the bandit's own sword can't quite find its mark. Regardless he finally takes in a deep breath, the stench of burnt gore filling his lungs. "Chance that our work was done for us." He wheezes, readying his stance again, with thoughts to the veritable pile of dead Yeeks at the bottom of the stairs. "Sacrifices? Or a third party? Be on your guard. . ."
Ashür: ". . ." The Brute transforms the Yeek before him into a split pile of gore, sure enough the bandit is no longer needed here, their employer was safe and sound and sure enough their stipend of coin. The sounds of clashing and a distant reverent gibbering call him onward further into the fray with his comrades.
Thus, the man gives Kastilus and Lyun both but a single nod and twists about, making a straight B-line past the triumphant Siris with blade outstretched to run the final Yeek upon the field through.
Ashür moves seven tiles to 23-20 and attacks Yeek Skirmisher #5 with his curved blade for 5 Damage.
"Careful." He speaks whilst driving his sword true while Zarif and Salador clack up the sand block steps to the ancient temple, "Our foes no doubt bear a trap beyond."
A melee ensues, at last the sellswords crash against the azure wave of gibbering oily monsters. . . And it's a slaughter. Indeed their gambit pays off as Yeek after Yeek falls prey to their experience, their art of warfare. Even despite the brash acts of the boy, Etor. He has his breastplate and competent allies to thank for his deliverance. No doubt the gods whom weave fate had a hand or two to play at that.
YEEK SKIRMISHER #1 attacks ETOR with its CLAWS and misses.
ETOR counters with his BRONZE SHORT SPEAR, killing the Yeek and receiving 13 EXP.
YEEK #5 attacks ETOR twice with its CLAWS and HITS for 2 Damage.
ETOR counters with his BRONZE SHORT SPEAR, killing the Yeek and receiving 18 EXP.
YEEK SKIRMISHER #5 attacks ETOR with its GNARLED BOW and HITS for 3 Damage. Etor receives 2 EXP
Siris bears a greater brunt of the Yeek assault, shield and armor similarly bound to his pale squishy flesh. Warding off any and all blows just as his personality. Regardless, he's quick with the blade and makes short work of the Blue Yeeks, though is quickly parried by the warrior who no doubt stands firm unto its death. Respectable for a hideous creature.
YEEK #2 and #3 attack SIRIS with their CLAWS TWICE and HIT. dealing 0 Damage.
SIRIS counters with his SHORT SWORD, killing both and receiving 34 EXP.
YEEK WARRIOR #5 attacks SIRIS with their GNARLED SPEAR and HITS. dealing 3 Damage.
SIRIS counters with his SHORT SWORD and MISSES. He receives 2 EXP
Bringing up the rear, both Lyun and Ashur are assailed by the monsters as they funnel out from between two sandbrick walls, Kastilus remains exposed and similarly poised, unflinching, even intrigued as the Yeeks are upon them.
YEEK WARRIOR #3 attacks ASHUR with their GNARLED SPEAR and HITS. dealing 4 Damage.
ASHUR counters with his CURVED BLADE and HITS for 3 Damage. He receives 4 EXP
YEEK #4 attacks LYUN with their CLAWS and HITS. dealing 4 Damage.
LYUN counters with his BATTLE AXE and HITS for DEATH. He receives 18 EXP
BLUE YEEKS x 0 BLUE YEEK SKIRMISHERS x 5 BLUE YEEK WARRIORS x 4 BLUE YEEK ENSI x 2
Ashür on Yeeks
"As I said. . . Detestable little beasts. These lilliputian gremlins are tribalistic, cunning, and fiercely territorial. The moment those beady, hateful eyes rest upon us spells for a battle. Of course it seems we've happened upon them as they mourn their dead with a fire, a ritual I expect we'd not endure on 'morrow's eve."
"They say the Yeeks were of mankind once, twisted for some lost transgression of petty nature by the gods, theft or burglary. . . But their vile biology thrived, and they multiplied beneath the Zagros mountains, hidden beneath the eye of the common folk. A great sage once mused, the god of the Yeeks, Zuug-Agbliish, stands arms crossed as an eleven foot statue of iron upon the peak of Zagros, awaiting the day their children grow to scale the barren cliffs. Ironic, a twist of fate really, for they fear little more than great heights."
SPECIAL | Thin and nigh serrated, natural weapons of the Yeek.
CLASS | BLADE
GNARLED BOW
MIGHT | 1
ACCURACY | 70
WEIGHT | 5
CONDITION | 10/10
RANGE | 2
SPECIAL | Little more than a tree limb of strong wood.
CLASS | RANGED
YEEK HIDE
DEFENSE | 1
WEIGHT | 0
SPECIAL | Rubbery and blue.
ARCED SHOTS -- When firing a ranged weapon from a higher elevation than the target, this unit's range is increased by 2 tiles and MGT by +1. JITTERY -- After engaging in battle, this unit may move to an unoccupied adjacent tile.
Kastilus: Despite the circumstance, an air of nervous tension nary befalls the robed gebtleman's face. Nay. Rather he steps too, not even backing down an inch from the detestable creatures assailing his mercs, he's apparently confident in his purchase. In fact, he breaks from the Theurg's succor, moving by way of the creeping pair, Ashür and Lyun."It is as Iddin says! But you know of divine speech? I wouldn't peg such a dour coin-blade a Theurg as well!"
Kastilus moves six tiles to 20-28
There is no response. Ashür clearly focuses his attention here on for the the battle ahead.
"Aaaah, Mystic then. . ." Kastilus muses, standing tall as his guards begin their gambit.
It wasn't long at all until the mad blue imps clash, their dry woods and strapped together paper armor of barks and the like against the metal of the sellswords. Just as quickly too they fall. Indeed before the monsters knew it, one of their finest warriors was felled by the rider, while another took a grievous wound by the similarly blue-haired spear-man. Despite the incoming, knowing destruction of their tribe, they were undaunted. Perhaps emboldened even.
This was only intensified by the low droning of the Yeek Ensi, if you could use such a word on the devils. Like a shabby mirror of Iddin-Ninshubar, the robed one chanted while holding aloft a jagged pillar of gray rock, clacking it rhythmically against any and all surfaces to remind its flock of the rigidity of their god.
Yeek Ensi #1 casts Word of Zuug'Agblish
Another hapless beast falls by the sting of two arrows, their crumbling walls doing little to offer them succor. And while the rest respond by congregating toward their shaman, the wounded warrior darts forth toward Etor, its attacker. With the last embers of its fetid strength, raises the pointed spear the boy's way and pierces naught but the dry air.
YEEK WARRIOR #3 attacks ETOR with its GNARLED SPEAR and misses. HIT RATE -- 74% (95)
ETOR counterattacks with his BRONZE LONGSPEAR and deals 7 DAMAGE killing YEEK WARRIOR #3 and gaining 18 EXP HIT RATE -- 65% (32)
BLUE YEEKS x 4 BLUE YEEK SKIRMISHERS x 7 BLUE YEEK WARRIORS x 3 BLUE YEEK ENSI x 2
Ashür on Yeeks
"As I said. . . Detestable little beasts. These lilliputian gremlins are tribalistic, cunning, and fiercely territorial. The moment those beady, hateful eyes rest upon us spells for a battle. Of course it seems we've happened upon them as they mourn their dead with a fire, a ritual I expect we'd not endure on 'morrow's eve."
"They say the Yeeks were of mankind once, twisted for some lost transgression of petty nature by the gods, theft or burglary. . . But their vile biology thrived, and they multiplied beneath the Zagros mountains, hidden beneath the eye of the common folk. A great sage once mused, the god of the Yeeks, Zuug-Agbliish, stands arms crossed as an eleven foot statue of iron upon the peak of Zagros, awaiting the day their children grow to scale the barren cliffs. Ironic, a twist of fate really, for they fear little more than great heights."
SPECIAL | Thin and nigh serrated, natural weapons of the Yeek.
CLASS | BLADE
GNARLED BOW
MIGHT | 1
ACCURACY | 70
WEIGHT | 5
CONDITION | 10/10
RANGE | 2
SPECIAL | Little more than a tree limb of strong wood.
CLASS | RANGED
YEEK HIDE
DEFENSE | 1
WEIGHT | 0
SPECIAL | Rubbery and blue.
ARCED SHOTS -- When firing a ranged weapon from a higher elevation than the target, this unit's range is increased by 2 tiles and MGT by +1. JITTERY -- After engaging in battle, this unit may move to an unoccupied adjacent tile.
Ashür: "The Divine Language. . ." Ashür murmurs, as the ethereal voice of the Yeek carries down their way past the ruins. He shudders at the thought, "How could such beasts learn to utter the words of the gods?" He questions, for the most part directed by way of Iddin and Kastilus, the rest of the group lacking the context by which to reply. Regardless, he moves up, blade in hand as Siris and Lyun ready the flanks.
[center]I am a rather middling RPer who likes to believe they are actually at an advanced level. This is of course, nonsense created by my desire to be known as good at something. In otherwords, I'm kinda okay at things and stuff.[/center]
<div style="white-space:pre-wrap;"><br><div class="bb-center">I am a rather middling RPer who likes to believe they are actually at an advanced level. This is of course, nonsense created by my desire to be known as good at something. In otherwords, I'm kinda okay at things and stuff.</div></div>