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"What's life without a little fire..? Without a little... boom..?"
~ Raelene Fawkes.










Name: Raelene Fawkes.
Nick-Names: Rae, Rae-Rae, Scorch, Fawkes.
Gender: Female.
Species: Human.
Place Of Origin: Junkertown, Australia.
Age: Eighteen Years Old.
Date Of Birth: 21st of October, 1999.
Scent: Ash, smoke and eucalyptus.

Appearance - Human (Eighteen Years Old):











Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None.
Ex-Partner: Jaidyn Evans (Best Friend).
Father: Damien Fawkes (Deceased).
Mother: Cheryl Fawkes (Deceased).
Guardian: Jamison Fawkes (Cousin - Admires).
Siblings: None.
Pet/s: Having rescued him during a rather bad bush fire that ripped through the outback a few years prior, which happened to have been started by her by accident, Raelene both owns and cares for a beautiful koala named Kit which has refused to leave her ever since she saved him from the flames.
Other: Mako Rutledge (Faux Father - Admires).

In-depth Relationships












Personality:
♦ Extremely Spirited ♦ Stubborn As Hell ♦ Fiercely Loyal ♦ Blunt And Honest ♦ Heroically Sacrificial ♦ Viciously Tempered ♦ Exceedingly Flirtatious ♦

Extremely spirited, and a rather quick-witted young woman; Raelene is seen by all who have the luck of getting to know her to be both exceedingly compassionate, and caring in nature towards all those who show her that they are truly deserving of both her time and attention- the young girl not only waiting until they have not only proven their worth, but also until they have earned her respect and loyalty, before she allows them to see the ‘real’ her… the young woman herself showing nothing but the purest of comfort, and love towards those of who she considers not only her family, but also her friends. Considered to be exceptionally beautiful by many whom meet her; Raelene often tends to attract both the attention, and affections of numerous men, and while the rather passionate and suave young woman is unafraid to openly flirt, or at times, lead them on to get what it is that she desires, she is intensely faithful and fiercely loyal towards the one who has managed to steal her heart at any given time.

An incredibly intelligent young woman, Raelene often proves herself time and time again to being not only quite the beauty, but also exceedingly capable of handling anything, and everything of which gets thrown her way- her strong and almost unbreakable fiery spirit, unbridled will-power, and passionate independent streak all helping the girl to rarely ever hesitate whenever it comes to standing up against another person; whether it be someone as simple as her friends, or someone of more importance such as her cousin and guardian, Jamison. Displaying an immense amount of courage, and a slightly heroic ability as a fighter when the situation calls for it, Raelene is never afraid to intervene and to put herself into the middle of either an argument or fight; the young woman extremely stubborn, and always willing to stand up for whatever it is she feels is right within her heart.

Immensely protective over not only her family, but also those she considers to be her friends, Raelene more times than none takes any sort of threat towards them with a severity unlike any other; the woman intensely loyal to the ones that she both loves and cares for, she rarely ever stops to think twice before jumping into action- the rather reckless girl oftentimes allowing for her emotions to get the better of her, showing that she is more than willing to do whatever it takes to keep them safe and well out of harms reach… even if it means having to put her own life on the line to do just that.

Despite portraying a rather fierce, just and kind young woman, Raelene sometimes has the slightly dangerous habit of twirling the small blade which she keeps upon her person at all times, whenever she begins to get any nervous or anxious feelings; the young woman sometimes having to physically force, or consciously refrain herself from doing so whenever she is in the company of others. Quite the vicious little thing whenever she is pushed far enough, Raelene is widely known for being considerably tough; not only being able to take a physical beating from those who choose to come up against her, but also able to take a mental beating as well, and though her conscience does sometimes tend to get in the way of her actions, the woman has a mean streak strong enough to shake Australia- her (occasionally) well-kept temper leaving her a strong force to be reckoned with.

Likes:
✔ Australia's natural wildlife.
✔ Causing trouble and blowing things up.
✔ Barbecues and drinking with with her mates.
✔ Strawberry deluxe crepe’s (strawberries, cream, ice-cream, and nutella).
✔ Hanging out with her cousin, and her friends Mako and Jaidyn.
✔ Cooking for family and friends (though always seems to make a mess...).
✔ Spending time outdoors, and going camping with her mates.

Dislikes:
✘ Spiders of any kind.
✘ Cold weather (Australian standard).
✘ Spicy food (Curries, ect.)
✘ Clowns and garden gnomes of any kind.
✘ Lightning and thunder (fear of both).
✘ Being told what she can and can't do.
✘ Waking up in the morning.
✘ People treating her differently.

Hobbies: To be written.

Strengths:
⚜ Relentless and protective- willing to do what ever it takes, even if that means putting her own life on the line for the ones she loves and cares about.
⚜ Her looks- unafraid to openly flirt and use her body for her own needs, Raelene has no qualms about leading people on to get what it is that she desires.
⚜ Extremely blunt in her words; Raelene is completely unafraid to call people out, or call things as she sees them, even if it ends with her getting into a fight, either verbal or physical.

Weaknesses:
☠ Extremely reckless, oftentimes seeming to show no care for her well-being or safety.
☠ Her cousin- the only family that she has left in the world, Jamison is one of the only people left that can truly get through to her; one of the only people she ever has a hard time saying no to, or defying without a good reason.
☠ Not afraid to speak her mind, or do what she needs to to get what she wants/ needs.
☠ Tends to allow her emotions to get the better of her.

Brief Biography:
♦ To be written ♦











Organization Alias: Scorcher.
Organization Affiliation: Junkers.
Base Of Operation: Junkertown, Australia.
Previous Base Of Operation: None.
Battle Type/ Role: Defense ✦.

Occupation (Currently):
✣ Junker.
✣ Explosives Expert.
✣ Thief.
✣ Criminal (has a sizable bounty).

Occupation (Previously):
✣ None.











Abilities

Pyrokinesis: Exceedingly skilled in the more dangerous, and at times extremely unpredictable ability of pyrokinesis; Raelene is able to proficiently generate as well as both manipulate and control the flames of a fire- allowing her the ability to manipulate something as small as lighting and or playing with the flame of a candle, or something much grander as being able to shoot or cover her entire body with flames.

Weapons

Chain Hook: Her primary weapon of choice, Raelene both owns a sharp and deadly hook that is attached to the end of a very long chain which she uses to hurl at her targets, most times using it to hook into an enemies flesh, dragging them back and causing immense physical pain and damage to target, allowing her to bring them into close range for an easier kill.

Concussion Mine: Admiring and taking after her cousin, Jamison; Raelene both makes and uses homemade concussion mines of her own design- the mines themselves able to create a rather intense and concentrated blast that knocks back both the user and anyone else in the vicinity. After placing down her concussion mines, Raelene can trigger it to damage enemies and send them flying... or to even propel herself through the air, allowing her to leap to high places or surprise those she just wants to mess about with.

Steel Trap: Unafraid to cause pain and havoc, much like her cousin before her, Raelene is able to toss out giant, metal-toothed traps which (when stepped by foe, friend or civilian alike) clamps down tightly upon their leg, injuring and immobilizing them; the traps anchoring the enemy to the one spot and causing immense amount of pain for the one trapped in it's jaws.

Ultimate Ability

Wild Fire: A stronger, more concentrated and dangerous form of of her pyrokinesis; Raelene is able to produce intense white-hot flames from her body, the temperature of such flames able to reach such heights that, despite her well-known and extremely strong resistance to fire and heat, are able to both char and damage her body to the point that she will need to spend time recovering within the infirmary- this particular ability the cause of many a wild fire to rip through Australia.











Other: Serving as a reminder of the dangers that come with living the life of a Junker; Raelene, after an unfortunate though extremely serious accident that happened not long after her seventeenth birthday, has a mechanical left arm which was not only designed, but also made and is maintained by her cousin.

Growing up surrounded by people who loved to not only celebrate and get together for almost any reason, but who also rarely ever said the word no or refused a drink whenever offered to them; Raelene has a simple need, and a strong love and enjoyment of both spending time and entertaining her family and the rest of her mates, often using this as an excuse to throw barbecues or cook for her family and mates whenever she had the chance, giving everyone a chance to just sit back with good food, good company, and a nice cold beer.

Showing an extreme, and intense liking to not only beer, but also whiskey, and almost any other type of alcohol she comes across, the young woman is able to out-drink almost all and any who come up against her in a drinking competition, including her cousin.

Though showing mass amounts of control over her pyrokinesis; Raelene does (on the rare occasion) have some trouble with control whenever she seems to get overly excited, scared or even flustered- her emotions causing varying effects such as causing her to heat up and smoke, or even have her hair flair up or burst into flames.











Theme Song:
"Radioactive" by Lindsey Stirling and Pentatonix (Cover).

Lyrics:
I'm waking up to ash and dust,
I wipe my brow and I sweat my rust,
I'm breathing in the chemicals.
I'm breaking in, shaping up,
Then checking out of the prison bus,
This is it, the apocalypse.

Whoa...

I'm waking up,
I feel it in my bones,
Enough to make my systems blow;
Welcome to the new age, to the new age.
Welcome to the new age, to the new age.

Whoa, oh, oh, oh, oh,
whoa, oh, oh, oh,
I'm radioactive, radioactive.

Whoa, oh, oh, oh, oh,
whoa, oh, oh, oh,
I'm radioactive, radioactive.


Sampson Dubois






"My gun goes to the highest bidder, and I hear you have deep pockets."





General Information





Name:
Unknown

Nicknames:
Sam, Sammy, Southland, Frenchman

Gender:
Male

Species:
Human

Place Of Origin:
New Orleans, Louisiana, United States

Age:
Estimated 27

Date Of Birth:
Unknown

Scent:
Soap, with a slight hint of coffee.




Relationship Information





Relationship Status:
Single

Sexuality:
Bisexual.

Partner:
None

Family:
None known

Pets:
"Jimmy,” a young, black-haired mutt that Sampson found while he was bleeding in a ditch on the side of the road during his assignment on the front of the Second Omnic Crisis. The animal was shot, but licked Sampson’s wounds as he did his best to bandage its side. Since then, Jimmy has always been a faithful traveling companion. All the same, Sampson leaves him on base during missions. Jimmy's taken enough bullets.

Other:

In-depth Relationships





Personal Information






"Look, we’re already shooting 'em. There’s certainly no need to be malicious about it."


Personality:
♦ Sardonic ♦ Tactful ♦ Professional ♦ Optimistic ♦ Attentive ♦ Gregarious

Sampson is a man of means in the world, and has made and lost fortunes quicker than most men finish the interview process. He has morals, and would be appalled if you thought otherwise, but most of them have to do with legal tender. Once you have him on payroll, he’s a dream to work with. No questions asked, no ulterior motives. He’s a professional. Off duty, if you want to talk, he’ll happily take the time to listen. Hell, he’ll make a fresh pot of coffee for you while Jimmy snuggles up beside him. It’s almost enough to make you forget that the same morning he was plugging his last employer’s chest full of lead, the same warm smile under his mask.

If loyalty is a question, look no further than the top dollar. As long as he gets paid, Sellsword would carry you to the moon and back.

Likes:
✔ Reading
✔ A job well done
✔ Long walks on the beach at night
✔ Hot beverages of all kinds
✔ Good humor
✔ Animals. Including Spiders
✔ Paychecks

Dislikes:
✘ Negativity
✘ Hot weather
✘ Smoking
✘ Complications

Hobbies:
Sampson likes to get to know people, making connections on a personal level as he does business. He’s talkative, and has a sort of warm, relaxed air about himself. It also doesn't hurt that he's a fairly practiced chef, at this point.

Strengths:
⚜ Sampson isn’t easily shaken. He’s seen years of war, pain, and death, and made a profit through it all by keeping a level head when others would panic. The nanites in his blood stream don't hurt, either.
⚜ Loose ends being signs of sloppy work, Sampson finishes what he starts. That being said, he knows that some opponents are above his caliber, and understands that sometimes you have to maim instead of kill.
⚜ Sampson does his homework and isn’t afraid to hit below the belt. Give him some intel and a week to work, and he’ll have your parents locked in a basement full of claymores and venomous snakes.

Weaknesses:
☠ Sellsword is an ambush fighter, and prefers to deal with his opponents on an unfair playing field. Catch him in the open and his options are limited.
☠ Intensely thorough, Sellsword doesn’t leave business unfinished. If he’s on the payroll, failure is not an option. At least not one he’ll accept without a painful, drawn-out fight.
☠ Despite his attitude and all his professionalism, Sellsword is still human. Though his infusion heals most tissue damage over time, a headshot can still end him. And the prosthetic arm came from somewhere.

Brief Biography:

Born in raised in the Louisiana bayou, "Sampson Dubois" started off life as a poor child with a taste for the finer things in life and a penchant for getting in trouble. Naturally, it wasn’t long before Sampson got caught up in the more seedy elements of New Orleans. Surviving scuffle after scuffle, he feel deeper and deeper into the criminal world until he outright joined a small mercenary corp. After the fall of Overwatch and the rise of Talon, there were many rich benefactors who felt it was nice to have a few guns-for-hire on hand.
Sampson worked as a high-end mercenary for a decent bit before the start of the second omnic crisis. Like the rest of his crew, he joined with Volskaya for the obvious reasons. Good pay, good work, and hell, they were starting to look like the good guys for once. Unlike his allies, however, Sampson saw the true strength of the Omnics not in their armor or their weapons, but the fact that they didn’t break rank like normal men. They just fought and fought until they were scrap or men were dead, and they never had casualties. You couldn’t wound an Omnic soldier, he’d just self-repair. Realizing that the standard firearms he had grown used to wouldn’t be as effective against these foes, Sampson picked up unconventional weaponry and began studying the art of war in full.
After leaving Volskaya, Sampson traveled the world for a time, working here and there and piecing together his arsenal.Having heard of the effects of Dr. Angela Ziegler’s research before, Sampson spent some good time researching the supposed results in Talon’s own Reaper. After a few years and a few favors, he was injected with an experimental solution close to what saved Reyes. Though it ravaged his body with horrible pain at the time, the results were well worth it, allowing him to recover from all but the most lethal wounds.
Though his research into Reyes is done, Sampson is still a devout student of war. Fancying himself a decent strategist and now armed to the teeth, Sampson takes on the jobs others wouldn’t and couldn’t handle. Some may be out for guts and glory, but Sampson’s goals are a little simpler. He enjoys the finer things in life, and seeks the funds to keep himself rich and happy for a long time. Talon is a means to an end, but right now? They’re the highest bidder.




Organisation information


"Remind me why none of you wear helmets again?"

Organisation Alias
Sellsword

Organisation Affiliation
Talon

Base of Operation
Los Angeles, US

Previous Base Of Operation:
Siberia.

Battle Type/ Role:
Defense

Occupation (Currently):
Mercenary, Working with Talon

Occupation (Previously):
Mercenary, Working with Volskaya Industries




Abilities





"See, it’s weird. You set up the ambush, and they just sprint into it anyway! They rush onto the heavily guarded payload and stand there. Getting shot."


AK-99 Usurper-Plus
Kalashnikov had a good design, and it took the Russians several years before they were satisfied with its state during the Omnic Crisis. This powerful rifle fires electrically charged rounds in either semi- or fully automatic rates of fire for greater accuracy or volume as needed, designed to plow through the circuits and shields of omnics as easily as the flesh of a man.

M93 Anklebiter
Shaped a bit like a small discus packed with a spring and a shrapnel charge, this grenade kicks off the ground and explodes at waist level a few seconds after thrown, or at the press of a small switch Sampson keeps on his person. Unlike a normal fragmentation grenade, the shaped charge inside blows outward in a flat circle instead of a sphere, sending out razor sharp shrapnel and knocking nearby enemies onto the ground briefly when their legs are knocked out from under them.

Mailbreaker
Having gotten a little too close to big men in armor before, Sampson carries a two-foot long, plasma-charged blade in his right (now prosthetic) arm, springing out and lighting at a moment’s notice. The triangular sword pierces through armor like butter, but requires him to get up close and personal to his enemies in a world full of bullets. On the bright side, it’s not the kind of thing that heals easy.

Passive: Does His Homework
Sampson hasn’t been in his business for this long without learning a few tricks. Aside from being a decent tinkerer, in large part due to needing to service his prosthetic arm, he’s also made some friends in high places. Given some time to work and reasonable intel, Sampson can requisition supplies from some of his… seedier contacts. Though he can't get his hands on everything, a med-kit or two, some plastic explosives, or a few EMP emitters wouldn’t be too hard to find.

Ultimate Ability: Magnetic Crush
"Don’t ask me how it works, but they ain’t movin’."
Sampson lays down a small, camouflaged cannister. At verbal command from him, it unleashes a field of nanites which swarm outward, forming a supermagnet on the ground below his enemies. This pins down omnics, pulls weapons from hands made of flesh, and wreaks havoc on electronics anywhere near the center of the burst for a brief period of time before the nanites burn out.




Other Information





Other:

"Parlez-vous français? Tal vez Español? Oh, hell, I’m just speakin’ English.”
Growing up in Louisiana, Sampson learned how to speak French and Creole from his nonexistent family. The Spanish came when he got involved with a few of the wilder gangs in the Southwest, but it’s a little rougher. His gumbo recipe’s secret? He’ll never tell.




Theme Song





Theme Song:
Dirty Deeds Done Dirt Cheap, AC/DC
https://www.youtube.com/watch?v=26wrvblgGP0

Concrete shoes, cyanide, tnt...
(done dirt cheap)
Neck ties, contracts, high voltage!
(done dirt cheap)
Typeface: 1 / 2 – Color: 675fbf




العدالة نازلة من فوق

——————————————————————————————————————————————


Ana Amari


Shrike


Female


Human


Cairo, Egypt


Sixty


Various teas, herbs and perfume.

——————————————————————————————————————————————



——————————————————————————————————————————————


Complicated


Asexual Biromantic


Reinhardt Wilhelm (Life-Partner)
Fareeha Amari (Daughter)
Ajax Amari (Adopted Son)
Nefera Amari (Daughter)
Jesse McCree (Apprentice)


None

——————————————————————————————————————————————



——————————————————————————————————————————————


Cultured Fearless Feminine Cold-Hearted Protective Vengeful
Ana has always liked her anonymity, and even when she was known worldwide as a hero of the Omnic Crisis, she opted for a private life away from the spotlights. That was Morrison's burden to bear. Privacy is important to her: she keeps herself to herself, though was often easily found for midnight one-on-one talks over tea, usually those of utmost importance. When she had friends and a family of her own in Blackwatch, she served as something of an Agony Aunt or maternal figure––never motherly, but supportive; a wise, decisive voice in command who had supposedly seen everything under the sun.

It's almost ironic that she treated her children like fellow soldiers, and her teammates like her real kids; attentive and almost caring towards those she trained. She avoided motherly responsibility wherever possible, pushing her daughters off on other people. Adopting her son was not a choice; she was simply the best member available for the job, forced to grin and bear it because it was better than the alternative fates he could have had.

Growing up in a private all girls' school left Ana with a healthy respect and interest in etiquette and other traditionally feminine activities like flower-arranging and cooking, but more than anything it fuelled her thirst for knowledge. Ana is intelligent, well-read and particularly talented at debating (thanks to a stint in university). She can, however, be too thirsty at the concept of 'winning' an argument or discussion, and can therefore seem very domineering in conversation. She never raises her voice but the right word choice can be just as cutting.

Once upon a time, Ana was more carefree. She still enjoys harmless, easy flirting––what former femme fatale wouldn't?––but long ago she could take pleasure in dancing and courting love; sappy, tragic romance novels and sad, romantic songs and all that. Now they're more of a reminder of what she left behind.

Finally, and this is pertaining more to her alias as the solo bounty hunter, "Shrike" than the original war hero, Ana is vengeful, determined to take out the Talon agent formerly known as Amélie Lacroix. She feels as if it is her life mission, her duty to fix this, and to that end, nothing else matters more.


Calming teas from around the world.
Literature – favours those with anti-war themes.
Hot climates (just like home).
Classical music.
Basbousa, her signature Egyptian dish.
Order, law, and justice.


Children and motherhood.
Snipers (for obvious reasons...)
Machismo and toxic masculinity.
Foolish students.
Talon – and anyone associated with it.
Limelight and media attention.


Music – Ana is an experienced pianist.
Cooking, though she rarely does anything special for herself.
Gardening and flower arranging (but only when she's settled in one place).
Engineering and tinkering: Torbjörn taught her how to customise her technology back in the day.
Working on a 'true' biography of Blackwatch and the fall of Overwatch, to clear the record.


Combat Medic
Emphasis on the combat. Ana is a fully-fledged, elite sniper trained by the militia she joined when she was just barely out of her teens and later through a great deal of elbow-grease and trial and error became a medic thanks to the nano-technology of Overwatch. Her talents revolve around triage in the worst possible scenarios of war: her level head, lack of tact and speedy process of patching up make her one of the most talented medics in the world to have in a sticky situation, and her creative use of darts. With forty years of experience? She's seen everything.

Hardened
Physically and mentally, Ana is tough. (Childbirth really sucks, and if that wasn't bad enough, she did get sniped clean through the eye.) Emotionally, she has lost most of what she cared about––Blackwatch, Overwatch, her flawless sight––and she can think of only two people in the world who she would be truly devastated to lose. She can shrug off wounds without batting an eye. Her self-imposed isolation has seemingly no impact on her psyche. She will endure just about anything.

Former Femme Fatale
Though she now no longer needs to maintain such charm and seduction and has no interest in exploiting men and women through the means of her sexuality, old habits die hard. Ana is a skilled 'diplomat' in so far as she is skilled at manipulation and machination to get what she wants, observing people for flaws or weaknesses and using it against them. As for how effective she was at gathering romantic interest, just ask Reinhardt.


Protectiveness
Everyone has an Achilles' heel, and Ana's is obvious: target those she cares about. This group includes her former partner, her former apprentice, and her hidden daughter, all of whom she is far removed from. If they were ever in danger, she would drop her sworn duty and secret identity and do anything to keep them alive. She would even work for Talon, if it would protect them.

Penitent
Ana has never been very good at decompressing her own emotions; however, even she knows that she feels some guilt over the choices she has made in her life––abandoning her children, abandoning Blackwatch, abandoning Reinhardt. She also has some qualms with the amount of blood on her hands, because historically she has never shied away from murder. Now she has a strict code of 'take them alive', using her biotic technology merely to incapacitate, not kill.

Sixty Years Young
Ana is no spring chicken. She doesn't have the physical abilities that she used to, and is forced to avoid hand-to-hand combat––there's always a risk of putting her back out. There is also an air of tiredness about her now, like she wants nothing more than to retire to a farm in Germany and read books of poetry for the remainder of what is definitely going to be a longer life than most.



——————————————————————————————————————————————



——————————————————————————————————————————————


Shrike


None
Formerly: Overwatch (Blackwatch)


Flexible – presently in Washington, USA.


Zürich, Switzerland


Support (Sniper, Healer, Control)


Bounty-Hunter


Combat Medic
Arms Dealer
Blackwatch Operative
Head of Recruitment and Training

——————————————————————————————————————————————



——————————————————————————————————————————————


Sleep Dart
Ana calibrates and carefully aims one of her hand-crafted sleep darts (also made with the same biotic technology as her regular rifle shots) to put a persistent enemy to sleep. They are designed for close range, though can work at long-range in a pinch. Even if she is somehow disarmed of her rifle, she still has these sleep darts as they are built into a bracer and shot from the wrist.

Biotic Grenade
This technique was invented by herself a year in to her self-imposed exile as Shrike. She carries with her several of these grenades on her belt that break open to release the biotics within. Adapted from the same offensive-defensive style as her rifle, these do great damage to enemies and prevent healing to them while bolstering her own allies. The secondary effect allows her healing darts to be infinitely more effective while it is active.


Biotic Rifle
The creation of the prototype Biotic Rifle back in the early days of Overwatch was considered a failure, not because the weapon itself was in any way bad, but because it took incredible sniping accuracy to function. Few medics could claim that skill except Ana Amari herself. She initially refused the weapon because it would leave her open to attack unless it had some sort of offensive capabilities, and thus the ability to damage enemies.

The design allows the use of a scope to aim for faraway enemies and allies, while also functioning as a more regular gun with hip-shots possible in close-range. Ana uses it in both ways. The 'poison' biotics, purple in colour that sting and ache and eventually cause fatal health complications can simply lead to unconsciousness if used in the right dosage, hence it is perfect for her bounty-hunting.

Previously, however, she had no issues with killing in the name of Blackwatch with a weapon originally created to save lives only.


Nano-Boost
A truly devastating ability that is also a throwback to Ana's worth within a strike team. With another dart, she can boost the power levels of an ally to great levels: their pain tolerance is increased as is their natural regeneration along with their physical strength, focus and speed. Those with already sharp aim find their bullets hitting more fatal locations; those with a big hammer to swing around find their connecting hits to be lethal.


——————————————————————————————————————————————



——————————————————————————————————————————————

Presently uses a voice modulator as Shrike underneath a full-face visor.
Missing her eye, has refused several futuristic implants that would compensate for it.
"Shrike" goes by he/him or they/them.


An End Once and For All – ME3 Extended Cut Soundtrack


x X x


"You'll wear out a hundred pairs of boots on your way to hell."









͏͏Nᴀᴍᴇ
Unknown

Gᴇɴᴅᴇʀ
Male

Aɢᴇ
37

Dᴀᴛᴇ ᴏғ Bɪʀᴛʜ
May 26th, 1980

Pʟᴀᴄᴇ ᴏғ Oʀɪɢɪɴ
Santa Fe, New Mexico, United States

Sᴄᴇɴᴛ
Cigar smoke, chili powder, and the hot electricity before a storm.









Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs
Single

Sᴇxᴜᴀʟɪᴛʏ
Anyone, Anytime, Anywhere

Fᴀᴍɪʟʏ
Mother - Unknown [Deceased]
Father - Unknown [Deceased]
Mentor - Ana Amari [Deceased]










Carefree ▴ ▾ Flippant ▾ ▴ Short-Tempered ▴ ▾ Distant


Pᴇʀsᴏɴᴀʟɪᴛʏ
Go to a bar down in Santa Fe and ask every single one of the patrons there who Jesse McCree is. They'll each say something different, something true, but they'll never have every piece of the puzzle and they'll never think to put their pieces together.

For a lot of people, Jesse McCree's just a name on a poster or flashing on various signs and billboards of one of the world's most wanted criminals. He's a dangerous man, a gunslinger, armed and loaded with a six-shooter and no wits about him. People won't refute that logic when faced with a 6'1" hulking man decked out like wild west cowboy. Criminal insanity, they'd say. And yet, how does a man with such an intimidating reputation charm the boots off of every ma'am and sir in any bar he runs through.

All of this, this building of a persona that people whisper over crowded subways and inside the many bullet trains that wrap around the world is exactly what Jesse McCree wants. The more people don't actually know about him, the better, and giving them scraps to hang onto and build something out of nothing is the best way to keep things that way. The real Jesse McCree certainly isn't any of the things the many governments of the world want him to be, hell even the people he fools on the daily don't know a lick about him. Except for the fact that he's devilishly handsome and could rock anyone's socks, if given the chance.

No, the people McCree found family in are dead and gone, and he might as well have went with them. But, if they could tell you about Jesse, they'd have a hell of a lot to say.

First off, don't believe a thing that comes out of his mouth. Chances are, he's exaggerating everything just to get a reaction. The kid's all spitfire and cocky arrogance, or at least he used to be. Now, perhaps, he's broken into his bones, let his adulthood grow into him. What used to be charming, if a bit insulting, cat calls have turned into a lazy drawl, hooded eyes, and smile only tainted by the dozens of cigars he smokes on a daily. McCree talks smooth, a buttered tone to butter up with the intention of getting something for himself - most of the time.

But, even as amicable as McCree tends to be, he's still cautious of what he shares. He left Overwatch for a reason, which meant he left a lot of his trust behind him. Being taught to rely on yourself and actually having to rely on yourself are two different things entirely. For a people person like McCree is, keeping everyone and everything at a distance is hard. But, as the years roll by, he's found it easier and easier to give someone a smile from a far. It brings him to the same destination, so why not go the extra mile for security.

Now, it's hard to get out of that mindset, so much so that anyone trying to dig under the walls he's put up sparks a flame in him that he thought he'd tamped down on long ago. As McCree ventures on, he realizes more and more that he's not progressing in his personality, he's regressing into the seventeen year old hotshot that Reyes found all those years ago. He desperately wants to claw himself out of the hole he's falling back in, but the familiar comfort of old habits are all too alluring for a man who just wants to run away from everything.


Lɪᴋᴇs
Heat, Cards (Texas Hold 'Em), Whiskey, the Night Sky, Cigars, and Old Westerns

Dɪsʟɪᴋᴇs
Bustling Cities, Being Stationary, Cheaters, Buzzkills, Bein' Sober, and Hospitals

Hᴏʙʙɪᴇs
Vagrancy, Cooking Mexican Style Cuisine, and Quickdraw

Sᴛʀᴇɴɢᴛʜs
Sharpshooter; Not only is McCree exceptionally fast at drawing his weapon and firing, but his aim's nearly impeccable and with just a pistol, to boot. Though, the father the bullet travels, the less force it has, McCree can still strike enemies at reasonably long distances.
Dirty Fighting; Even if he hates when people cheat him in cards, McCree's actually not one to play by the rules. He'll do what he's gotta do to win a fight, no holds barred.
Reflex; Part of having the quickest draw in the west (ha) means having insane reflexes and McCree's honed and trained his over the years. His reaction time is incredibly fast and, even if it isn't inhuman, it's quite impressive for the cowboy.

Wᴇᴀᴋɴᴇssᴇs
Furtive; The issue with McCree is that he dislikes confiding in anyone, relying on people, especially with what's happened in his past. So, he keeps many things to himself, including his wounds, which can more than a minor grievance when he refuses to get something patched up.
Short-Tempered; Even despite his laid back attitude, there are a number of things that can set Jesse ablaze. It's perhaps wrongly labeled; he's not short-tempered, as in many things can easily anger him, but more so a few things have a 100% success rate when it comes to making McCree furious. But, even those buttons he keeps secret.
Stationary; Whenever McCree uses his dead-eye, the amount of focus necessary to use the ability renders him practically immobile, or just incredibly slow. It's not as flashy or majestic as he makes it sound, but standing still in an open battlefield tends to leave him sticking out like a sore thumb, so it's easy to knock him down before he can easily pick everyone off.

Bʀɪᴇғ Bɪᴏɢʀᴀᴘʜʏ
Everyone's got something they're running from. At the age of 16, in all of his teenage desperation, Jesse ran from his father. As soon as his sickly mother passed away, McCree dropped everything and ran. Early on in his life, McCree figured out how to live as a vagrant - or rather, he was forced to. Running from the only home he had meant McCree had to quickly find a way to survive on his own. He dropped his name, stole some shitty close, took an old man's revolver in the middle of the night (woke up his dog and nearly got himself killed), and took to the streets to make a name for himself. A regular 'Billie the Kid', but this time Billie actually was a kid.

Lucky for McCree, the kid was a good shot. He ran a muck through Santa Fe's surrounding towns, stealing food and occasionally convincing people to give him some dirty work. It quickly caught the eye of the gang stationed nearby, the dreaded Deadlocks. Whether fortunate or unfortunate, the Deadlocks were looking to bolster their ranks with every fresh meatshield they could find. They figured a 16 year old deadbeat would do just fine and took McCree in the hopes that the next showdown would see him gone. If not, they may have a worthy member yet.

A win-win scenario.

For all his worth, McCree wasn't ready for just how big these operations were. Deadlock didn't bother with the drug cartel; money currently found itself swimming in the weapons market, and so Deadlock made a name for trafficking illicit weapons throughout America's southwest. That meant things were a lot more dangerous than just the average roughhousing gang. It meant McCree had an even bigger chance of dying in any of these skirmishes they found themselves in.

But a year. An entire year passed by and not only did McCree live through it, but he became a notorious member of the Deadlock Gang. He wove his way up through the ranks faster than any of the members to date and that earned the ire of many longtime veterans. In a sting that involved the largest deal they'd ever had come their way, the group McCree was assigned to lead for his first (and likely final) time, he found himself completely overwhelmed.

It ended with the operation coming to a startling failure, with the majority of the gang making it out. However, Overwatch took a number of important figures into custody, including seventeen year old Jesse McCree. It introduced him first hand to Gabriel Reyes. He felt at odds, then; in some kind of eternal conflict. A McCree versus Them situation. He was all rage and spitfire, cocky arrogance that he knew got on Reyes' nerve. But somehow, despite being a complete ass and a fool, he found himself with an offer.

Either reform under Gabriel Reyes' tutelage or find himself tried as an adult, and locked up in federal prison for life.

McCree may be a fool, but he's no idiot. He took the deal, signed himself away, and was put on a probationary period in which Ana Amari and Reinhardt Wilhelm watched over him for the period of three months. Not only did he grow in those three months, but he excelled under Gabriel's guidance. It was tough love, and grueling work, but McCree found himself happiest in these times than he ever had. His time in Overwatch was one he treasured through even the worst of days because even those days held higher than the ones he spent in the desert, with barely any food to eat, and a group of people who hated his guts. Here, he actually felt a part of a family.

And, as they years grew darker, that thought scared the living hell out of him.

In the culmination of Overwatch's fall, and with Ana Amari's death on the head of it, Gabriel reached out to Jesse in his grieving state. He wanted him to join the ranks of Talon with him, find a better way to protect the world. Some bullshit. And, even if he didn't want to admit it, he saw Reyes lose his way over the years, saw the downhill turn, and the subsequent fall into oblivion. McCree's instincts kicked up. They begged him to flee and when he got the opportunity, McCree packed his bags and left. And he left for good.

For years he spent on the rails and the roads once more. Ten solid years of being a vagrant, being hunted, having his bounty bid higher and higher the longer he remained a threat to the welfare of the people. They wanted him dead and gone with the rest of Blackwatch. The UN just wanted to sweep everything under the PETRAS act and if it meant killed a few blackened members of Overwatch, then they'd do it.

And he was just on the verge of finally slipping up when the recall happened. McCree avoided it for as long as he possibly could. He didn't want to see their faces, the ones who didn't really know him, as they rejected his offer and turned him over. But, even if his gut told him otherwise, it didn't happen. They accepted him with open arms. They brought him in. They fed him, clothed him, let him bathe, and sleep.

But even in their hospitality, he keeps looking to the horizon, just waiting for the moment where it begs him to leave.










Oʀɢᴀɴɪᴢᴀᴛɪᴏɴ Aʟɪᴀs
Jesse McCree

Oʀɢᴀɴɪᴢᴀᴛɪᴏɴ Aғғɪʟɪᴀᴛɪᴏɴ
Overwatch; Ex-Blackwatch Agent; Ex-Deadlock Member

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs
Forks, Washington

Fᴏʀᴍᴇʀ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs
Route 66
Overwatch HQ, Switzerland
Overwatch Base: Grand Mesa

Bᴀᴛᴛʟᴇ Tʏᴘᴇ / Rᴏʟᴇ
Offensive

Cᴜʀʀᴇɴᴛ Oᴄᴄᴜᴘᴀᴛɪᴏɴ
Overwatch Agent









Aʙɪʟɪᴛɪᴇs
Fan the Hammer
Something McCree is possibly most known for: his ability to unload a revolver that should be slow to fire. He can unload all six of his rounds in just about a second, if not a little under, with the trained and quick press of his palm against the cock of the gun. Doing this not only unloads all of his bullets, but also throws off his aim as even his mechanical arm isn't used to the combined wait of six immediate recoils from such a heavy pistol.


Combat Roll
A supposedly harmless ability, McCree rolls in any direction he wants. On the surface, it's a great method to dodge various attacks and reposition himself in a quick motion. However, there's more than he lets on - during his roll, McCree unloads and reload his six-shooter and once he falls out of the roll, he's all set and read to start unloading bullets a second time.


Wᴇᴀᴘᴏɴs
Peacekeeper
A six-shooter revolver, entrusted to McCree early in his Overwatch days. He's since kept it in pristine condition. Despite its low-rate of fire, it compensates for packing a heavy punch. Of course, that's in the hands of a regular shooter. Anyone with have a mind, his wits about him, and a quick wrist can empty Peacekeeper before even the first shot hits its mark. McCree can attest to the pistol's durability for how much he practices his quickdraw abilities with it.


Flashbang Grenade
Ain't nothin' wrong with a bit of dirty fighting. Jokingly referred to as Jesse's "pocket sand," his flashbang grenades pack a stunning wallop, giving McCree ample time to finish off anyone who dares get close. He keeps at least three to four of these on his belt.


Fists
The mechanical prosthetic's has to be good for something. For McCree, it's perfect for engaging in fisticuffs when he's had one too many to drink. Of course, in the heat of actual battle, if he needs to resort to hand-to-hand combat, he's got the grit and the experience to give up a good fight.


Uʟᴛɪᴍᴀᴛᴇ Aʙɪʟɪᴛʏ
Dead-Eye
Something McCree only pulls out in moments of desperation, for how hefty the side effect is on him. His vision hones in on the heads of each target within his line of sight, marking every individual he's looking to down in six-shots (and with how quickly he reloads, sometimes more). The less they move and the clearer vision he has on their hearts or their heads, the quicker and easier it is for McCree to line up a shot. For every unfortunate soul marked, Jesse shoots to kill - one bullet, one body. The secrets of such a nasty, brutal ability are under lock and key for good reason. Only one person in Overwatch used and knew of the ability and who taught McCree such.










Oᴛʜᴇʀ
Boy does he have a sweet tooth, so much so that he has to keep it under control lest he gain some much unneeded weight.

Tʜᴇᴍᴇ Sᴏɴɢ
Not For Me - Bobby Darin
Waiting for a Miranda post, then I'll post again for Zoe
@Jacobite; Ana (that I know of) has the following three children (listed in age order; oldest to youngest) that she needs to contend with... Fareeha Amari (played by Caits) who she most definitely knows of... Ajax Eclipse Amari (played by a friend of ours; cs to come) who she adopted as her own; not blood related... and then there is Nefera Amari (played by me) who Ana has kept as far from Overwatch as possible and has kept a secret, Fareeha doesn't even know she exists even when they share the same father.
@December; nope, never too late at all hun






"Don't feel bad, I'm usually about to die."
~ Selena Grace Reyes.










Name: Selena Grace Reyes.
Nick-Names: Lena, Reyes, Gracie.
Gender: Female.
Species: Human.
Place Of Origin: Unknown.
Age: Eighteen Years Old.
Date Of Birth: 1st of February, 1999.
Scent: Vanilla and Chocolate Cosmos (A.K.A. Black Dahlia).

Appearance - Human (Eighteen Years Old):











Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None.
Ex-Partner: Derek Marcellis (Abusive Ex-Boyfriend - Overwatch Agent).
Father: Gabriel Reyes.
Mother: CLASSIFIED: Authorization Needed.
Siblings: None.
Pet/s: Given to her by her father for her seventeenth birthday, Selena both owns and cares for a beautiful black cat with gorgeous yellow eyes, which she calls Salem; the cat himself cherished above almost all else, and all others in her life.
Other: Amélie Lacroix (Faux Mother), Sombra (Faux Mother), Ceriwedyn Autumndale (Close Friend).

In-depth Relationships












Personality:
♦ Extremely Forceful ♦ Socially Awkward ♦ Fiercely Loyal ♦ Snarky And Cold-Hearted ♦ Absolutely Relentless ♦ Viciously Tempered ♦ Scared and Insecure ♦

An extremely forceful, though also a fiercely independent young woman, Selena has always been noted by those lucky enough to get to know her for being a relatively hard working, and quite the cold-hearted individual; her rather vast intelligence in a range of subjects, and at times quite intuitive nature, coupled with her time spent within Talon proving her to be (time and time again) both quite studious and productive whenever she the need to be so. While at times seen to show an immense amount of not only social conscience, but also social tenacity and then, on the rare occasion, social awkwardness (brought on by her many years of abuse); Selena’s strong emphasis upon logic has, more times than none, made her quite the sceptic about accepting almost anything without being presented with any form of rational proof, or hard physical evidence… nevertheless, as the years continue to pass her by, she has both seen and learnt more about the world she’s a part of, and as such, has become slightly more willing to accept things as they are; willing to also now come to intuitive conclusions.

Rarely ever showing others the rather high sense of responsibility that she feels due to being the daughter of Gabriel Reyes (Reaper), or the deep seated fear and scarring terror she holds thanks to her abusive past; Selena seldom ever regrets any of the choices she has made which have led her to where she stands in the present. Mostly closed off, though still a slightly free-spirited young woman, Selena is usually always classed as only ‘putting up’ with those who find themselves lucky enough to be considered her ‘friends’, often making her come across as sharp of tongue, and exceedingly quick of wit- her light cynicism, and on the fleeting occasion, bad temperament and snarky attitude often leaving her to be the voice of reason among her more… impulsive of friends, however to varying levels of success.

Despite her seemingly antisocial, and cold-hearted disposition towards all those around her however, Selena does indeed have a both softer, and more compassionate side to her that not many a person gets the chance to see; her fierce loyalty towards those she both calls and considers to be close to her shining through, showing itself (more times than none) when those she cares about are in trouble… in immediate danger… are seriously hurt or injured… or are on their way to death. However, oftentimes keeping this more caring side to herself well hidden behind the walls she had built up over the years, Selena chooses to instead become quite vengeful; holding grudges against those who are responsible for whatever it is that had caused her to feel that way in the first place, showing all around her that she is not one to forgive easily.

In spite of her rather straitlaced disposition, however, Selena is nowhere near above using coercion or threats to get just what it is that she wants; the young woman learning quickly from her father that she needs to be unafraid to stand up to not only her enemies, but also those that she considers to be her friends, especially when she truly believes in her heart that it is in her best interests, or that they are in the wrong. Her actions proving that she can be both extremely cruel and harsh towards those who cross her, or towards those of whom she dislikes; her strong focus and determination showing that she can indeed become absolutely relentless- the young woman not above taking revenge out on those who have wronged the people close to her in her life; whether it me something as simple as kicking their ass or injecting poison into their system, or something of a much more permanent nature such as taking their lives without so much as a second thought.

Regardless of her rather overly opinionated, and oftentimes infuriating nature; Selena, in her younger years, held fast her status of being quite the sweet-hearted, rather shy, and oftentimes sensitive and caring young girl, however, now much older, and having experienced more of the world, Selena now has a much better understanding of just what it is the world she is a part of has to offer. Even so, her sometimes abrasive attitude, masked with her many deep insecurities and strong fear of failure cause her to oftentimes feel as though she needs to prove herself, not only to those who did their best to raise her, but also to the mother she has never known; however, this is partly because of the many people who indeed look down upon her due to the reputation she had gained by being the daughter of Gabriel Reyes, and having followed in his footsteps to become an agent of Talon.

Nevertheless, Selena tries her best, never truly letting anyone use her past life as a means to try and bully or belittle her in anyway; the young woman (since once again slowly opening back up to others around her) never having any issues when it comes to ignoring, standing up to, or even engaging any morons who dare to, and are stupid enough to try and get on her nerves, or her bad side. However, despite her strong confidence within both her skills and her abilities, Selena is rarely ever shown to be exceedingly arrogant, or conceited; and although she is not shown in public to be as short-tempered as some of her friends, she is quick to get annoyed, and has been known to be easily frustrated- the young woman never once backing down from an argument. With a strong attitude that can match all and any she comes across in Talon, and an indestructible, though if not slightly twisted passion for chaos and trouble; Selena does all that she can to try her best at whatever she does, or whatever she puts her mind to, even if nothing ever truly works out for her in the end.

Likes:
✔ Listening to music; even Lucio's music.
✔ Curling up with her cat and a good book.
✔ Her father, and those she cares about.
✔ Going clubbing with her friends.
✔ Churros, paella, and sangria.
✔ Football (Soccer).
✔ The colors purple, black, blue and grey.

Dislikes:
✘ Her abusive ex-boyfriend.
✘ The mother that was never there.
✘ Being told what she can and can't do.
✘ People threatening her family, and those she loves.
✘ Spiders, of all kinds.
✘ Angela Zeigler.
✘ The color pink.

Hobbies: Quite the talented artist when it comes to both drawing and painting, Selena chooses to mainly keep this particular talent to herself, though doesn't go out of her way to hide her sketchbooks or artworks from her those she cares about, or those who are brave enough to visit with her in her room- the young woman having no issues answering their questions if asked.

Strengths:
⚜ Loyal and protective- willing to put her life on the line for the ones she cares about.
⚜ Intelligent to the point of picking up on things others might not have thought of.
⚜ Blunt in her words, but unafraid to call people out, or call things as she sees them.

Weaknesses:
☠ Terrified of storms- lightning and thunder bring her to the point of tears.
☠ Viciously protective of those she cares about.
☠ Not afraid to speak her mind, or do what she needs to to get what she wants/ needs.
☠ Tends to allow her emotions to get the better of her.

Brief Biography:
♦ To be written ♦











Organization Alias: Raven.
Organization Affiliation: Talon.
Base Of Operation: Los Angeles, California.
Previous Base Of Operation: None.
Battle Type/ Role: Offensive ➳.

Occupation (Currently):
✣ Agent of Talon.
✣ College Student (Under a fake name).

Occupation (Previously):
✣ None.











Abilities

Umbrakinesis/ Shadow Travel: Taking after her father, Selena is extremely skilled in the art of shadow travel, able to use them to transport not only herself, but also others over great distances, however it has been shown that the longer the distance, the stronger the wear and fatigue that befalls her after the journey- however, a downside to this particular ability, overexertion of shadow travel can cause her molecular structure to begin to fall apart, gradually turning her into the very shadows themselves, causing her to lose herself, or even on the rare occasion, to enter what is known as a shadow coma.

Weapons

Hellfire Shotguns: Given to her consecutively by her father, the first when she turned thirteen and the second when she turned sixteen; Selena owns and maintains two hellfire shotguns, each extremely lethal at close range, however growing more ineffective the further away she grows.

Ultimate Ability

Death Blossom: Taking after her father, Selena shares in his ability of 'Death Blossom", allowing her to move in a blurred motion as she empties both of her hellfire shotguns in quick succession, helping her to deal mass amounts of damage to all and any in near proximity; however, due to both the fact that she is still learning this skill, and the fact that she rarely gets training from her father, she doesn't always manage to hit her mark.











Other: Though she refuses to show anyone around her, not even her family or those she considers to be her friends, how she truly feels about what happened to her in the past; Selena is only ever truly terrified of one thing in the world, that thing happening to be the very ex-boyfriend who abused her not only mentally, but also physically as well for a large portion of her life.

Seemingly enjoying to just sit back, and relax without letting on that anything is bothering her in any way; when not hanging out with her friends, Selena is often found sitting alone within the Talon base either reading, sketching or listening to music- the only thing that truly gets her to show any sort of love and excitement being the one holiday of the year that she truly enjoys: Halloween.

Absolutely hating to be used or caught up within large crowds of people when it can be avoided; Selena has quite a large disdain for those who tend to gain unfairly against others, and has no qualms with both interfering in, and putting a complete stop to such situations much to her own disgust- the young woman often choosing to hide away alone within the isolation of the base with a brooding mood whenever the Christmas holiday comes around.











Theme Song:
"In The End" by Black Veil Brides.

Lyrics:
Born a saint,
But with every sin I still wanna be holy,
I will live again.
Who we are,
Isn't how we live,
We are more than our bodies,
If I fall,
I will rise back up and relive my glory.

In the end,
As you fade into the night,
Who will tell the story of your life,
And who will remember your last goodbye,
'Cause it's the end and I'm not afraid,
I'm not afraid to die.


-
Lucas Morrison



"I've got you in my sights, and I'm never letting you go."





General Information





Name:
Lucas Morrison

Nick-Names:
N/A

Gender:
Male

appearance


Species:
Human

Place Of Origin:
Indiana, US

Age:
35

Date Of Birth:
3rd of June 1982

Scent:
Cinnamon




Relationship Information





Relationship Status:
Single

Sexuality:
Straight

Partner:
None

Father:
Jack Morrison

Mother:
Unknown Mother

Siblings:
Hana Song {Adoptive Sister}
Juliette Morrison

Pet/s:
Lucas has a wolf-dog, named Remus.



Other:
Angela Zeigler {Best Friend/ Childhood Friend}

In-depth Relationships





Personal Information






Personality:
♦ Kind ♦ Brave ♦ Logical ♦ Perhaps a little arrogant ♦ Passionate ♦ Protective ♦

Lucas is a bright young man, willing to go to any lengths for friends, he has a courage that enables him to continue when everything seems at an end. This shows itself when he seeks to stand up for something important, or for someone who can’t protect themselves, or for those he cares about.

He is an emotional individual, yet he doesn’t let this cloud his judgement, or at least cloud his ability to think clearly. He is a rather empathetic and sympathetic individual, often choosing choices based on his own morals, and what he thinks should be done.

When he is moved to defend those who can’t defend themselves or protect those he cares about, he is perhaps your worst enemy as he will never give up, nor make a rash mistake just because he is angry.

He is generally a very warm, kind-hearted individual, and is not a violent person by nature. While he has skills with arms, he prefers to address confrontations by a purely strategic and tactically standpoint.

Likes:
✔ Doing things with his siblings, and those he cares about.
✔ Training.
✔ Movies and video games.
✔ Music.
✔ Pizza.
✔ Dogs.

Dislikes:
✘ Arguing with his siblings.
✘ Bullies.
✘ Lectures.
✘ Losing [yet he gladly loses to his siblings].
✘ Shopping.
✘ Spiders.

Hobbies:
Lucas has a variety of things he likes to do, but what he really likes is to spend time with his family, and friends.

Strengths:
⚜ Lucas is a reliable source of steady damage, a dependable AoE heal, and an occasional powerful burst make him the very definition of front line presence and assault.
⚜ With his long range, Lucas can attack from high, defensible positions ensuring that close range opponents cannot get to him.
⚜ With his biotic field, when separate Lucas can sustain himself, ensuring that he is not a liability to the team.

Weaknesses:
☠ While Lucas's rifle is steady, after a few shots, his shots become less accurate. He is better to use short bursts, rather then to empty his clip in seconds
☠ Lucas has difficulty with his Tactical visor, finding that even with it, it can be hard to take down several enemies at once with it faltering at times.
☠ Lucas struggles with new languages, oft times finding it difficult to communicate with people in other languages.

Brief Biography:
Growing up on bases, Lucas knew the life of a solider. He tried his best to care for both Hana and Juliette when their father couldn't, and as such is extremely protective of them, while giving their freedom. He loves his sisters, and wants the best for them. Growing up, Lucas wanted to be just like his father, however as their father disappeared, Lucas turned his sights towards his sisters well-being, raising them and taking care of them, making sure they didn't want for anything. While he still trained, Lucas put his sisters before his own needs. With the help of Angela, he managed to not a] kill them and b] screw them up, managing to raise them to believe in themselves and to know that they were loved and cared for.

Joining Overwatch, becoming a good solider, they were both secondary to ensuring his sisters were happy, and now that they are old enough to take care of themselves, Lucas can focus on his own development, but that doesn't mean he still doesn't watch over them, care for them and make sure that they are alright.




Organisation information





Organisation Alias
Rocket Man

Organisation Affiliation
Overwatch

Base of Operation
Forks, Washington

Previous Base Of Operation:
Indiana, US

Battle Type/ Role:
Offensive

Occupation (Currently):
Training Adviser
Security Officer

Occupation (Previously):
Solider




Abilities





Lucas has abilities much like his fathers, choosing to follow his father in skill and training, he nevertheless has a way to go until he is as good as his father.

Heavy pulse Rifle
Lucas's rifle remains particularly steady while unloading fully-automatic pulse fire.

Helix Rockets
Tiny rockets spiral out of Lucas's Pulse Rifle in a single burst. The rockets’ explosion damages enemies in a small radius.

Spint
Whether he needs to evade a firefight or get back into one, Lucas can rush ahead in a burst of speed. His sprint ends if he takes an action other than charging forward.

Biotic Field
Liucas plants a biotic emitter on the ground. Its energy projection restores health to Lucas and any of his squadmates within the field.

Ultimate Ability
Tactical Advisor
Lucas's pinpoint targeting visor “locks” his aim on the threat closest to his crosshairs. If an enemy leaves his line of sight, Lucas can quickly switch to another target.




Other Information





Other:
Lucas will do anything for his family, and his friends. He will go to the ends of the earth to make them happy, and ensure that they are well.

Lucas will never admit it, but he can dance quite well, and sometimes does sing. Never admit it.

He cannot tie a tie.




Theme Song





Theme Song:
Carry on my waywood son-Kansas
Once I rose above the noise and confusion
Just to get a glimpse beyond the illusion
I was soaring ever higher, but I flew too high
Though my eyes could see I still was a blind man
Though my mind could think I still was a mad man
I hear the voices when I'm dreamin',
I can hear them say

Carry on my wayward son,
For there'll be peace when you are done
Lay your weary head to rest
Now don't you cry no more...
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