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@Jacobite; I believe I may have a solution to this. The reason I post all the characters into the character section myself is so they are easier to manage; should a character be pulled from the roleplay, or should a roleplay no longer wish to participate, it is much easier for me to be able to edit it if I am the one who posted, rather than the roleplayer.

In the past, should a person want to make edits to their CS, all they need to do is shoot me a current and updated version of that CS, and I will just copy and paste it across, replacing the old with the new. That included character relationships, due to the fact that characters will not know everyone else in the roleplay right off the bat. However, I think I might take your advice in making a separate thread for them to be posted in and edited by the actual roleplayers. If you give me a bit of time, I shall create the thread, fix it up, and shoot the link across here in the OOC- but first, I would like to get this roleplay started for you all. I know you're all quite anxious to get the ball rolling, and who am I to keep you waiting any longer than I already have..? Heheh
<Snipped quote by Jacobite>

That's my OTP too.

What a strange coincidence... why, it's almost like we planned this or something... odd.


>.>

If this wasn't a thing... I was so going to have Angela try and play match maker; they are just too bloody adorable together, there was no way that they can't be a thing, haha..! x'D

How about this RP's ships? Those are always fun to talk about.


Ooo..! Ships, ships, ships..! What ones are you sailing..? o:



Juliette Morrison


Location: Ghal-Priyam; The Morrison's Bar.
Post In Collaboration With: @Mercenary Lord.
Interacting With: Collin Becker, Raymond Rahlei, and anyone else at the bar.





Collin Becker opened his eyes to the sound of a clanging bell. It was the morning work-bell, and he'd gotten used to waking up to it everyday. The Ghalari were hard workers, of course, but they were also hard partiers. Just last night, there had been a celebration of unparalleled size and mirth. A festival to the three Gods of the Faces, everyone in Ghalar had been given the day off to make merry, and pray for a better year.

He groaned as the sound brushed the cobwebs of a hangover from his head. Beside him, the woman he had found himself pressed against for the extent of the celebrations stirred in kind, her dark skin shifting against his, colored slightly lighter. The contrast brought thoughts unbidden to his head.

The Devil Divers. He shook his head with some exhaustion. The source of the lightness in his skin, even still, three generations later. His parents, and their parents before them... they had all made sure he knew of his original heritage. Progeny of Daniel Becker, his ancestor and the other Devils had come from another land: a floating land, if the stories were to be believed. And island which had been high in the sky, and protected by a storm of fury.

His great ancestor had leapt down without a care in the world, sailed off for months, and eventually stumbled upon the Ghalari. They had be well-received, if a bit confused by the language, and had settled in to a new life here, on a sprawling archipelago that none knew the end of.

"My friend, what troubles you?" The woman in his bed sat up, speaking the melodic language of Ghalar. He knew it fluently, as he'd grown up here, but his parents had also schooled him in the harsher language they called Isle Common. It was what they spoke back on the floating islands, apparently.

He rarely used it, but it was always good to be able to talk to the other Diver descendants, even if they'd all be speaking Ghalari for the thirty-five years he'd lived here. The next generation of Divers, like Juliette, were even less fluent with Isle Common, being raised among the Ghalari.

She pressed up against him, a teasing smile in her words. "Shall we pray again to the Faces? Your words of worship were... magnificent."

He lurched away, groaning again as his feet swung over the edge. "Apologies, my friend. The bell rings for me, and I must go."

"Bah." The woman clicked her tongue lightly. "Today is still a day of rest. But, but, I understand. Go on, go on... speak with your family and friends. I shall clean myself up for the festivities tonight." Collin thanked the woman, who smiled kindly in return. He stood, dressed, and left the building. The sun greeted him, as did the thriving bustle of the waking city.

Ghal-Priyam, the Capitol of Ghalar. The height of technology and human evolution, with huge shipyards of metal and steam, grand building stretching a staggering ten stories high, and motorcars zipping about every which way. It was a time of great prosperity and productivity.

"Collin!" A familiar voice caught his attention, and Collin glanced to see another one of the Diver descendants, Raymond, waving at him. Unlike Collin, Raymond had inherited lighter skin through the generations: some of the Divers looked no darker in skin color now as they had upon arrival.

Raymond was speaking Isle Common. "Come and get a drink with us to start the day! The Morrisons are holding an open bar for the day, and you know none of us would ever pass up a chance like that! Plus," Raymond said with a sly grin, "maybe that Juliette gal will be there. You still haven't introduced me to her, you know."

Shaking his head with admonishment, Collin allowed himself to be led down the street to where the Morrison's had set up shop for the day. They were a friendly sort, as were most of the Diver descendants. He smiled amicably at Mr. and Mrs. Morrison, then settled back while Raymond told jokes and laughed with the rest of them.

It happened again…

Curling her fingers, Juliette held the half-destroyed basket in her arms, pulling it closer to her chest as the ever familiar sting of tears hit her eyes, causing them to well slightly before they began to fall, rolling over her rosy colored cheeks before dropping completely to stain the front of her shirt. Why did it always have to happen..? The moment she fixed one mistake, another had to take its place; and with it came the yelling… the anger… sometimes verbal, sometimes physical… The very thought of it had her shoulders hunching over slightly as she pulled the basket even closer against her body, the bruises on her arms hidden by her sleeves.

Ninety-three… ninety-four… ninety-five… Breaking a single hand away from the basket as she heard the festive cheer of voices growing louder with every step, she lifted it up, using the end of her sleeve to wipe away the tears from her eyes, the sound of her mother’s voice calling out to her causing her to pause, turning her head in that direction as it floated over to her over the rowdy muffle that was the crowd of customers that had gathered for them.

“Juliette..! You're back..! And just in time; if you’re feeling up to it, we could use your help serving today. It’s quite busy with the festival.”

“Of course, mother. I’d be more than happy to help out.” Forcing a smile onto her lips, Juliette slowed her step as she drew closer to the voice, her grip easing as she felt the basket being taken from her hands, replaced instead by a couple of beers before the soft touch of her mother’s hands were on her hips, turning and pointing her in the right direction before a gentle pressure was applied to her lower back, urging her to begin walking as the instructions were called out to her from behind.

“Listen out for Collin; he and his friend are the ones who ordered the drinks.”

Of all the Diver descendants, the Morrisons had become the most ingrained with the new society of the Ghalar. It was somewhat ironic, considering that of all the Divers, they had kept their skin tone relatively intact from the original generation. It was fading, however: Mr. Morrison in front of him, the true descendant of Theodore himself, was noticeably darker than his father had been.

Collin vaguely remembered Mr. Morrison Senior. He remembered flashes of a grouchy, yet not unkind man, who was fluent in the main language of Ghalar, and offered all the young people around him plenty of wisdom, whether they wanted it or not. What a man, should he rest in comfort with the Faces.

A nudge from Raymond brought Collin's attention back to the present, making him aware of the music being played in the background, and the hustle and bustle of preparations for the night's celebrations. Juliette had just emerged from the side of the quaint little house. She was carrying several drinks, and kept one ear turned to face the crowd. A pang of sympathy rose in Collin before he quashed it: she'd never asked for sympathy, and he was under the impression that if anyone ever offered her any, she would shut them out.

"Miss Morrison!" he called in Ghalari, "it is good to meet with you again." At another nudge from Raymond, Collin rolled his eyes. "Do you remember my friend, Raymond Rahlei? He hails from the Diver families, like us."

Raymond smiled briefly. "Bah, Collin, do we not all come from Ghalar now?" And Collin admitted that the man was correct. Technically, after three or four generations, they were far more Ghalari than they were Diver. The culture of the Divers had remained, pass down through the generations, but none of his peers could truly claim to be from that culture, as their grandparents had.

"Perhaps you are right, Raymond. But our names remain foreign, no? Some part of us remembers the broadness of our family trees." He smiled at Juliette, before realizing with a jolt that she would not see it. "I... ah, do you agree, Miss Morrison?" he asked, somewhat lamely.

“..perhaps it is in honor of our ancestors which keeps us straying from the names of other Ghalari, to instead follow in their path, and to keep the names brought to us by the Divers who risked all to seek out new adventure in that which was unknown to them.” Smiling softly (though more genuinely) as she slowed to a stop by their voices, Juliette shifted the tray slightly within her arms, doing everything that she could to keep it balanced upon the palm of her hand while her other made slow movements, the very tips of her fingers seeking out the neck of each bottle before she placed them down on the polished surface of the table.

Being sure to quickly give another sweep of the tray with her fingers to make sure she had put all the beers down, she let her attention and ear fall completely to the conversation, her fingers curling over the edge of the tray as she hugged it close against her chest with both of her arms, her sleeves falling slightly to reveal some of her forearm and some of the light bruising staining her flesh, “So… yes; I do believe I agree, Mr. Becker.”

Tilting her head lightly to the side, Juliette let one of her arms fall from the tray, lifting it up so that she could once more brush some stray strands of hair off her face with her fingers, her ever unseeing eyes flicking over to where she could hear the gentle and steady breath of another sat across from the familiar voice she was interacting with.

“..apologies… I do believe we have met in passing, though not formally introduced to one another. My name is Juliette Morrison; it is a pleasure to officially meet you, Mr. Rahlei.”

Raymond puffed out his chest, apparently pleased to finally be noticed. Collin chuckled internally: the man was a decade younger than him, so he still had some time to settle down. "Ah, yes, Miss Morrison, it is--a pleasure." For such a puffed up facade, Raymond was finding it troublesome to make words.

Now Collin chuckled audibly, drawing a harsh look from Raymond. The younger man held out his hand in greeting. Then he glanced down at it, and back at her, and winced, pulling his hand back and instead saying: "What a lovely day, eh? I am glad we were finally able to meet. How is your family?"

Collin outright laughed then, quickly excusing it by saying "Sorry, sorry! I heard something most entertaining across the way. Pay me no mind in the slightest."

“Please… call me Juliette, or Julie; whichever you prefer.”

Bringing her hand back down, she once more let it drop down to hold onto the tray with both, the soft smile playing over her lips never once wavering as she let her brilliant blue orbs hover in the direction of the voice floating over the air to hit her ear- he seemed… nervous... It was cute; rather endearing of him... The very thought had her suppressing a soft giggle, doing her best to keep it to herself rather than air it to the rest of the world around her.

“My family is well; I thank you for asking.” Tilting her head lightly to the side, Juliette paused for a moment, seeming to hesitate with something before eventually, she came to a decision, choosing not to go forward with it but rather to instead continue with the conversation as is, “..and your own family..? I hope they are well; enjoying the festivities guided by the knowledge and teachings of the faces three.”

Raymond flushed deeper, and rubbed the back of his head awkwardly. "Ah, yes... my family is, somewhat estranged, at the moment. I am not entirely sure how they are doing, truth be told."

Ah, Collin had forgotten: Raymond and his family were not exactly on speaking terms. He was slightly too much of a layabout for their tastes. They also did not live in Ghal-Priyam: only the Morrisons, the Beckers, and the Holloways had migrated to the big city. The rest had remained in the coastal town of Ikallge, where they had originally made landfall generations ago.

Raymond had been sent by his family to Ghal-Priyam to finally make something of himself, though Collin had not seen that happen as of yet. The Rahlei family had asked him to help the younger man through the trials of life, but Collin was no expert in motivating slackers to do their work.

The way he was looking at Juliette made Collin wonder... perhaps he had been going about all this the wrong way this whole time. "Raymond," he began. "Miss Morrison looks to be quite busy. Perhaps you would not be opposed to assisting her with all these people?"

"Ah, of course!" Raymond said, his back straightening. "It would be an honor! Miss Morrison--apologies, Juliette, how might I assist you?"

“I-… would you be so kind as to help serve..?“ A gentle shade of red crossing over her cheeks, Juliette paused for a moment, biting down softly upon her lower lip as she let the idea of him helping her through the rush settle within her mind- it wasn’t something she did often… allowing others to help her… This was the kind of thing she usually tried to avoid; being a burden on those that she loved.

“..due to my parents offer, business has seemed to grow quite substantially in the last couple of days, and with my brother’s absence…" Dropping her gaze down slightly, she hesitated, her cheeks keeping their blush and radiating a soft warmth before she lifted her head once more, her gaze gentle... reluctant as she glanced back over in the direction of his voice "..uhm, if you would like... I am sure if we were to see the rush through, perhaps we may then find the time to get to know one another better..?”

Collin chuckled at the young man's undisguised happiness. "Absolutely, Juliet--Julie." He glanced at Collin, who made smirked self-satisfiedly. Raymond scowled at him, before scurrying off with Juliette.

Time for another drink, Collin mused, heading back toward Mr. and Mrs. Morrison. They hid all the good stuff in the back. You just had to ask nicely for it.
Samwell Wilson




"I'll always be there for you...watching over you"





General Information





Name:
Samwell Wilson

Nick-Names:
Sam, Sammy

Gender:
Male

Species:
Human

Age:
21

Date Of Birth:
12th of April 1996

Scent:
Old books, woods and smoke

Appearance






Relationship Information





Relationship Status:
Single

Sexuality:
Straight

Partner:
none

Father:
Connor Wilson

Mother:
Kaylee Wilson

Siblings:
None

Pet/s:

Other:

In-depth Relationships





Personal Information






Personality:
♦ Open minded ♦ Over analyses situations ♦ Kind ♦ a little absorbed in things he obsessed with ♦ Idealistic ♦Empathic

Samwell is an idealist, always looking for the hint of good in even the worst of people, and situations, he is always searching for ways to make things better. While he maybe perceived as calm, reserved or even shy, is has an inner flame and passion that truly allows him to shine. Always running the risk of being misunderstood, when he is Samwell finds great joy and excitement, showing just how much he can shine in these instances.

Samwell is guided by his principles, however he can be swayed by logic, excitement and practicality, and he is led purely by the purity of his intent, and not the rewards and punishments that may result from them. He is not a selfish nor demanding individual, but rather one that likes to give others a boost when he can, and to help in anyway that is possible.

Samwell communicates deeply with others easily speaking in a way that others can understand, seeming to adapt to the person rather then the situation in order to share his ideas. This often leads to creative works, however Samwell is by no means an artist, but rather he understands himself and his place in the world, and seeks to project himself into both his work and the lifestyle around him. He has a talent for self-expression, and this ability with language doesn't stop with his native tongue, either, considered gifted with languages, he is never arrogant with this ability for tongues.

Samwell tends to come to the focus of just a few people, perfering to keep himself close to a select few, so as not to spread himself too thinly and run out of energy, in order not to become overwhelmed.

Samwell is a bright young man, quite intelligent, he has a thirst for knowledge that tends to be obsessive, staying indoors for hours at a time, sometimes days. However, Samwell is very willing to help others, and is kind and caring, always willing to drop everything and help those he cares about, and even strangers. He seems shy, but this is often because he is processing interactions, trying to figure people out like he does complex problems.

Samwell is quite protective of those he cares about. Quite a determined individual, Samwell will never give up, especially if he deems something worth while.

Quite witted, good with humor, and sensitive to others emotions, Samwell has true makings of a leader, if only he would hone these skills. He is quite spirited, and extremely loyal to those that earn his trust, while often oblivious to when people like him, if he has that connection, he can be Flirtatious. With his well kept temper, Samwell can be relied on in a pinch.

Likes:
✔ books
✔ Video games
✔ comic books
✔ figuring out problems
✔ people

Dislikes:
✘ Bullies
✘ people who are opinionated without having the knowledge to back it up
✘ A problem that can't be solve
✘ losing

Hobbies:
Play video games
read
draw comics
play sports

Strengths:
⚜ Samwell's main strength is that he is an effective tank, giving
⚜ His ability to communicate in many languages enables him to establish relationships with people from many different countries.
⚜ Samwell's vast knowledge of science gives him the ability to

Weaknesses:
☠ Outside of his suit, Samwell is quite vulnerable
☠ Samwell can at times find himself overwhelmed, and unable to deal with people.
☠ he's not very good at using his whip.

Brief Biography:
Born to parents that were really quite conservative, Samwell had dreams of being something else. Getting good grades, he went to college two years earlier then he should have, Samwell graduate as a scientist, and found a job, however he always wanted more. At twenty one, he sought the heroes he had grown up with, Overwatch.




Organisation information





Organisation Alias
Steel

Organisation Affiliation
No affiliation yet, however he wishes to join overwatch

Base of Operation
No base of operation

Previous Base Of Operation:
no pevious base of operation



Battle Type/ Role:

Defensive


Occupation (Currently):

No current occupation


Occupation (Previously):

Scientis




Abilities





Samwell has the use of a metal suit, which covers him head to toe and tends to protect him from damange. The suit can take a fair beating, however it can be fragile, more lightweight then anything else, enabling him to fly in the air, his suit is made to protect him against attacks and dangerous weather.



Laser beam
Samwell can, using his suit, shoot a laser beam, a thin devestating attack that can kill quite quickly.

Thrusters
Samwell has the ability to fly through thrusters in his hands and feet, which unfortunately leaves him a bit vulnerable, however in flight he can hover, freeing his hands.

Laser whip
When his suit is destroyed, Samwell has a laser wipe which he uses to defend himself, as well as to cause damange.

Ultimate ability
Man of Steel
Samwell's ultimate is more based on defense then anything else, this he uses to increase the armor of both himself and those around him on his team, giving them a bit of invicibility for a few seconds.




Other Information





Other:




Theme Song





Theme Song:

I know the feeling
Of finding yourself stuck out on the ledge
And there ain't no healing
From cuttin' yourself with the jagged edge
I'm tellin' you that it's never that bad
And take it from someone who's been where your at
You're laid out on the floor and you're not sure
You can take this anymore

So just give it one more try
With a lullaby
And turn this up on the radio
If you can hear me now
I'm reachin' out to let you know
That you're not alone




----------------- -----------------

"Boop!"












Name:
Sombra

Nick-Names:
N/A

Gender:
Female

Species:
Human

Age:
30

Date Of Birth:
21/12

Scent:
"Why are you sniffing me? Are you a dog?"











Relationship Status:
Single

Sexuality:
Bisexual

Partner:
None

Father:
Deceased

Mother:
Deceased

Siblings:
None

Pet/s:
Has a pet ball python called Hermes; she likes to take him out of his vivarium when she’s working, to slide around her shoulders or explore the workbench.


Other:
Is friendly with Genji from the Shimada Clan; his family have picked up a bit of work from Talon, and vice versa. Their relationship isn't a solely business one though.












Mischievous ♦ Closed ♦ Self-Serving ♦ Untrusting ♦ Machiavellian ♦ Cool-Headed


Personality:
Ever since her parents died, Sombra has looked out for only one person; herself. Nobody and nothing else matters to her for the most part; staying alive and staying comfortable is her main priority. While aiding her country in the past has also been high on her list – and by default, other countries that were left in a similar state as Mexico after the Omnic Crisis – this wouldn’t have been done if she wasn’t going to gain something from it. That’s what she tells everyone, anyway. If she were to feel a small spark of heroism in what she does, it’s kept rather quiet. She’d rather be seen as some calculating bitch than someone with a heart; if you know about someone’s heart, it’s easier to hurt them.

As for profits, she seeks high and low for them, using all things possible to gain an advantage in various situations, including manipulation of her own comrades. Why kill someone rich and powerful when you can blackmail them? Yes, Sombra is always on the lookout for new friends, and whether she gains them through traditional or more nefarious means, she doesn’t particularly care as long as she comes off better. Living the life she did as a child means she strives for a better one now as an adult; if hacking gets her there, so be it.
When joining Los Muertos, Sombra was more idealistic than she is now; more trusting, more naïve. As years have passed and her notoriety increased, she has lost these childish ideals, particularly with Talon. The world is a hard place, and people will screw you over in a second – so she makes sure she screws them over first. However, despite this, Sombra has retained her cheerfulness. It’s rare to see her without a cheeky smile on her face, even in battle. There are plenty of things to laugh and joke about, even when threatening someone’s family or snapping a guard’s neck; it’s also very rare to see her lose her cool or lash out in anger. (Like a certain skull-headed idiot she works with.)

Although working with Talon, it should be noted that she doesn’t agree with the whole “rule-the-world” thing or whatever it is Reyes is on about. She finds revenge pointless and futile, especially in regards to the Blackwatch/Overwatch thing. As for terrorism? Eh, if it helps the small people but screws over the big ones, she’s fine with it. But Sombra is pretty easy-going, and doesn’t have a death-wish against Overwatch Operatives like the majority of Talon. She gets along just fine with some of them.


Likes:

  • Purple; What did you expect? It’s her signature colour!
  • Grapes; Ironically enough, not the purple ones. Green or nothing.
  • Mexican Food; While not one to be a stereotype, eating food of her home gives Sombra a sense of happiness, hominess, and warmth; and that’s not just from the spice, you know.
  • Listening to music; More specifically calypso, salsa, reggae, or R&B. Anything with an up-beat tune that gets her hips swaying and foot tapping.
  • Expensive Items; While not exactly vanity, Sombra likes to spend her money on indulgent, rich things she could only dream of as a kid. Great food, great clothes, great holidays, great make-up… ooh, and a massage machine. Or a massage chair? Nah, a massage bed! They exist, right?!
  • Cards Against Humanity; She loves black humour and controversial jokes, and this game is just perfect for her.
  • Cats; While deciding over a pet snake than kitten, felines still have a special place in heart. They're adorable, manipulative, and bitchy, just like her! What's not to love?
  • Puzzles & Mysteries; Whether it's in the form of a word riddle, a murder mystery, or detective novel, Sombra loves to solve problems.


Dislikes:

  • Children; They smell, they’re loud, and they’re constantly oozing some kind of bodily fluid, no matter their age. She’ll never have them, and finds them annoying to be around.
  • Heights; While not going as far to say she has a phobia, Sombra definitely dislikes being in high places. Again, it’s not so debilitating that she cannot move, but there’ll always be an uncharacteristic scowl on her face when up high.
  • Insects that fly; She doesn't mind the ones that stay on the ground. But wasps, moths, mosquitoes? Ugh, they were everywhere in Mexico.
  • The Cold; Sombra thrives off the heat and sunshine, so cold climates do not suit well with her.
  • Monkeys; Well, Chimps more specifically. They can rip a person apart in seconds and make screaming noises while they do it... While Overwatch's Winston is a Gorilla and not a Chimp, she stills likes to avoid him if Talon and Overwatch ever clash.
  • Not working out the answer to something; It's infuriating to her. She likes to work out the end of the murder mystery, or the answer to the crossword without any help. Leaving it unanswered... ooh, there's nothing that bothers Sombra more.


Hobbies:

  • Playing card games on her computer when she’s supposed to be working. What? Solitaire is fun!
  • Reading or watching mysteries; whether they be murder, medical or mythological, she enjoys them all the same.
  • Watching Soap Operas in her spare time; Sombra finds Spanish and English ones equally as entertaining.
  • Tinkering; Being both a world-class Hacker and Head of Security gives Sombra plenty of time and reason to develop new tech, especially if it'll help her with her job. While making the usual security things, she'll occasionally make something silly. One time she made a Pinata machine which someone thought was a bomb. The idiots shot it as it ran towards them before realising it was just full on candy.


Strengths:
⚜ Hacking
This is an obvious one. One of the most infamous – and arguably best – hackers in the world, there hasn’t been a system or computer that she hasn’t got into yet.


⚜ Network
People can be hacked too; Sombra has built up quite the net of “friends” in her time, both powerful and weak, rich and poor, amicable and reluctant. If there’s something she can’t get from a computer, her Amigos can get it for her. Besides, the nicer ones are great to have a drink with.


Weaknesses:
☠ Untrustworthy
While Sombra has a hard time trusting people properly, the feeling tends to be mutual; her conniving personality is well known, and she can often have a hard time getting people to believe she isn’t lying.


☠ Tech-Dependant
Without her guns and her tech, Sombra is just a lost little girl again. While this situation may not arise, a strong enough EMP could wipe out her electronics for a time. Add no weapons to that, and Sombra is helpless.


Brief Biography:
Born 30 years ago in Dorado as , the girl that came to be known as Sombra as an adult had many hardships in her life. Orphaned during the First Omnic Crisis,  had to fend for herself at a very young age. An arduous task, what with the ruined infrastructure of the country, and the ever-constant presence of gangs on the streets. Arduous for most, indeed, but not for . She had skills that became extremely useful to her, skills she could use to get whatever she wanted or needed to survive. Computers were fair game to the gifted child, and by the time she had turned 12,  had gained enough information and reputation to be given access and membership to the Los Muertos gang; the most dangerous and nefarious gang in Mexico at that time. She could hack into anything; bank accounts to give the gang access to money; buildings to give the gang access to technology; politicians to give them access to incriminating information... but this she used more for herself. As  dug deeper and deeper into politicians, companies, celebrities and governments, she began to uncover something immense. A conspiracy that could change the world forever...

But she was discovered.

As her screens flashed, showing her a glaring red eye,  knew that her time as a child was now over.  had to disappear; wiping everything of her existence to the world, she fled the Los Muertoes gang, and fled Dorado, her home.  was no more.
Sombra, was born.

Several years later, she resurfaced, with a new name, a new look, and new tech. A cybernetic graft implanted along her spine gave Sombra the access she needed at a computer just on hand, with the best computer in the world hooked up to it; her brain. As years passed, her fame grew; most in power feared her; the common folk seemed to be more in line with her way of thinking, seeing her as a vigilante for her cause and tagging her name on walls of government and corporate buildings across the world. She couldn't deny that the feeling was exhilarating, having those people practically worship her and her deeds. And then, Sombra got the attention of Talon.

She couldn't say she agreed with everything they did; she preferred not to kill people, unless they got in her way. People can be manipulated, just as easily as computers - and a dead one is a waste. However, she couldn't deny Talon's efficiency in getting in the way of important people, and joining them would give her the access and power she'd dreamed of to further her own goals. So, she accepted their offer, making a point of doing so reluctantly just to annoy those in charge further - those who came to recruit her seemed quite enamoured with her abilities, after all.

Sombra is doing Talon's bidding, for now. Again, she's not down with the whole take-over-the-world thing they have going on. She'd rather do that on her own, and in her opinion, she's more than capable of achieving that. Reyes's revenge thing is petty and pointless to her, and as for Widowmaker... Well, Sombra just hopes that those bastards don't decide to tie a leash around her like they did with poor Amelie. She's not a puppet, and feels bad for Widow for what they did to her - not that she'd tell her that, of course. There's no point in showing emotions like empathy or sympathy where she is now - it'll get her nowhere. Either way, Sombra would like to ditch Talon before brainwashing becomes company policy.












Organisation Alias
Sombra


Organisation Affiliation
Talon


Base of Operation
Los Angeles, America


Previous Base Of Operation:
Dorado, Mexico


Battle Type/ Role:
Offense


Occupation:
Agent & Hacker. Also Head of Security, Technology, and Technological Warfare.


Previous Occupation:
Gang Member and Hacker for Los Muertos.














Passive: Opportunist
Sombra's technology allows her to scan the area those wounded or near death using a combination of heat senors, ultra-violet rays, and long-distance scanners. From there, she can either choose to aid a comrade... or threaten an enemy with death if they have something to offer her.

----------------- -----------------



Machine Pistol
This weapon is as simple as it sounds - an automatic pistol that allows Sombra to send a barrage of bullets towards her foe with just one continual squeeze of the trigger. While hardly a marksman like her colleague Widowmaker, the automatic spray of the gun usually creates casualties, even when shooting sporadically. It's a good distraction for her enemies when she's busy, anyway.

----------------- -----------------



Hack
Again, another simply explained ability. With her cybernetic implants, Sombra is able to use her body as a computer and hack many things with just her fingers and touch. Alongside hacking computers to gain information, or affect things such as cameras, security systems or armaments, Sombra is able to hack her enemies from a distance and short-circuit them fora certain amount of time. Obviously, this only works on those who use technology for the most part. Omnics, mech suits, cybernetic limbs or enhancements... they can all fall to her hacks, but not for a great amount of time. Hacking from a distance isn't foolproof, and she can never take over an enemy's technology unless she touches them. They're either too fast or too dangerous for her to do that, so distance hacking it is. Be careful though - if she takes you down for ten seconds, it may be enough for her machine pistol to finish you off.

----------------- -----------------



Thermoptic Camo
Using technology developed by herself, Sombra is able to become completely invisible; blending into her surroundings and being able to avoid detection as long as she isn't hit by something. Being shot really ruins the illusion... and it hurts too.

----------------- -----------------



Translocator
Using self-made beacons, Sombra is able to leave said-technology wherever she pleases as a sort of "Save-point". If she comes into unavoidable trouble down the line, one press of a button as she back to her beacon, safe and sound.

----------------- -----------------



ULTIMATE ABILITY: EMP
Acting in a similar manner to her hacking ability, Sombra is able to unleash a pulse of Electro-Magnetic energy, disabling and hacking all tech in the vicinity. While not lasting for very long (Less than ten seconds), it can prove immensely effective for a quick getaway, or a quick put-down of several enemies. One can't defend oneself against a headshot when they're paralysed.












Other:
Speaks fluent Spanish and English, and also Binary. An odd side-effect of her implants, but a fun one nevertheless. Sombra is also branching out into other languages, such as French, German and Mandarin. She's very far from fluent, but her implants let her learn just a touch faster than other people would, with an improved memory store and recall. A bit like a photographic memory, just not naturally occurring.












Theme Song:






Asbjorn Hagen



"It's amazing how we humans admire our own ingenuity and craftiness, however we still fall from the same ploys that we have since the beginning."



General Information




Real Name: Asbjorn Hagen
Nick-Names: Bjorn, Az, Hagen
Gender: Male
Species: Human
Place Of Origin: Trondheim, Norway
Age: 31
Date Of Birth: December 18, 1985
Scent: Spruce trees and icy winds.

- Appearance -




Relationship Information




Relationship Status: Single
Sexuality: Bisexual
Partner: None
Father: Gentin Bjornson (Abandoned before birth)
Mother: Krysen Hagen (Deceased)
Siblings:
Older Half Brother - Jaques Bjornson (Unknown)
Older Half Sister - Marie Bjornson (Unknown)
Pet:


⚜ In-depth Relationships ⚜




Personal Information





Personality

"I have nothing against relationships. In fact, I relish in them. Instinct leads us to band together. Instinct is what drives us all."

♦ Passionate ♦ Cunning ♦ Instinctive ♦ Divided ♦ Manipulative ♦ Self Destructive ♦ Compassionate ♦

Asbjorn is a man divided into multiple facets. He is driven by his strong belief that instinct is the ultimate guiding force in our lives, and that is should be followed at all cost. However, he was raised to be faithful in the face of uncertainty. At his core, Asbjorn believes that we are all animals, bound by the same laws we were at the dawn of time. Omnics are seen as creations of animals, and as such, also obey animalistic behavior. The idea of transcendence to him is desirable but imaginary.

Asbjorn follows the path of the cunning, believing himself to model his actions after creatures such as spiders, snakes, and other deceptive creatures. Knowing someone's true identity is the same thing as controlling them. Due to this, he displays many different facades to disguise his true self so that no one can gain the upper hand.

His identities range from brooding to cheerful, war-torn to childlike. He models this behavior in his fighting style, constantly switching to confuse others and hide his tactics. Due to his web-like powerset (see below), he can quite deftly model these tactics.

Likes

✔ Studying animal behavoir and instincts
✔ Meditating
✔ Studying people
✔ Cold weather
✔ Climbing and acrobatics
✔ Playing with Fryse
✔ Omnics

Dislikes

✘ Being controlled
✘ Being restricted mentally or physically
✘ People denying their instincts
✘ Underground
✘ Unadaptive people
✘ Unfamiliar territory
✘ Surprises

Hobbies

Training animals- Asbjorn finds great enjoyment in studying how animals interact based upon pure instinct. He has a various collection of animals, ranging from furry balls of fluff to cackle-raising arachnids and reptiles. He will often spend hours at a time with one creature, letting it crawl across his body and explore its surroundings. He will quietly and patiently observe it, immortalizing its actions in his memory.
Weaving- Asbjorn has a knack for weaving intricate webs of materials and fibers, often creating three-dimensional pieces of art comprised entirely of thread. He can weave clothing, designs, and knots in intricate patterns.
Meditating- Asbjorn spends great amounts of time in solitude stretching and increasing his physical agility. Acrobatics come naturally to the man, and he is deft in all of his moments.

Strengths

Adaptable- Asbjorn using his surroundings to his advantage in all situations. Whether it be manipulating a person or the environment, he can utilize a wide variety of tools that he garners to himself. Every new object is a new tool for his use.

Agile- While he doesn't have any cybernetic enhancements, nor any chemical boosters, Asbjorn doesn't have to worry about large amounts of muscle due to his tech's ability to defend him without his own brute strength. As a result, he has a very leanbody that is coiled with dense muscle that is strong enough to fling him about wherever he needs to be next.

Moral neutralization- Asbjorn believes in relationships and love, however he is primarily instinct driven. If he needs to kill, he kills. If he needs to torture, he tortures. There is no difficulty for him to switch between his mirthful self and a numb assassin.

Charm- Despite his semi-callous nature, Asbjorn is genuinely good natured, unlike most of Talon. He can enjoy company and stop to smell the roses. He can beguile his way into people's trust if they aren't on guard, however this usually only works on regular people. Agents of Overwatch are far too cautious to allow that to happen.

Weaknesses


Impulsive- As a devout believer in primal instincts, Asbjorn can be incredibly rash and temperamental at times. Thrill of the moment decisions can result in disastrous consequences if he is not checked. This also can sometimes impede his ability to think clearly. His instinct is to take it. So he takes it. To kill them. So he kills them. It can be quite destructive.

Fragile- Due to his thin stature and relatively thin armor, Asbjorn can be injured quite easily if he is caught. If cornered, he is almost certainly doomed; however, he usually has a trick of up sleeve. Nevertheless, he has no innate healing technology, and must press on with whatever damage he sustains until he can find someone to treat it, or he succumbs to it.

Light disrupting technology- Asbjorn's weapons and webs are made out of hard-light technology. If anyone is able to block such wavelengths with energy barriers or other related tech, they will fade away, leaving Asbjorn standing on nothing but air.

Brief Biography

Asbjorn was born in Trondheim, Norway, in the mid 80's. His family consisted of an abusive father, two traumatized half siblings, a cornered mother. Luckily, the situation surrounding his conception happened to be a one night stand, resulting in him being able to grow up without constant abuse; but only one parent brought other struggles.

In the midst of the Omnic crisis, Norway was rather unaffected compared to the rest of the world. Asbjorn eventually moved out the the fjords with his mother as the Omnic approached Norway in the last few years of the crisis. Looting and conflict became more and more common as law and order was overthrown. No amount of distance could keep the pair safe from the violence, and one day, it finally caught up with the two.

A band of humans had pursued a group of four Omnics into the woods, seeking revenge for their fallen loves ones. Fire was exchanged and a mysterious figure, which would one day become known to Asbjorn as a member of Overwatch, divided the fight. The explosion that separated the two groups set fire to the cold winter forest, blazing down the mountainside. In the mixed stampede of humans, Omnics, and animals fleeing from the flames, Asbjorn lost his mother. The two ended up running down different rivers, diverging away from one another and unable to turn back to search.

Both survived, however the continuing war kept the pair separate and unable to contact each other. Eventually, both concluded that the other had perished in the flames; the truth would one day be revealed to Asbjorn during his service in Talon.

The apparent-orphan was left with an odd choice. The Omnics that had been fleeing from the men happened to be diplomatic, attempting to diffuse the situation. Unwilling to abandon Asbjorn to the dangerous streets of ravaged Trondheim, they offered to accompany him to a more secure area. The boy agreed, and the group set off back to their spiritual leader.

Years passed, and Asbjorn stayed with the Omnics, all of them glad to assist in raising him. The group studied animal behavior together, and they instructed Asbjorn on matters such as meditation. One Omnic in particular, Hundaltic, taught Asbjorn the art of weaving. Eventually, the group of five moved to Numbani to live a peaceful life of cohabitation. The Omnics felt it wise to allow Asbjorn to grow up around his own kind.

Time passed, and eventually he earned a job with Vishkar Corporation as an architect. His weaving abilities assisted him in providing a unique take on hard-light technology. Asbjorn became familiar with the technology, and over the years, piece by piece, he assembled his own armor. He had always planned to join Overwatch one day, ever since he saw an Overwatch hero willingly turn against humans to save a group of innocent Omnics. He began to dish out his own form of street justice until he could become accepted into Overwatch.

Eventually, he reached out to Overwatch and offered his services. At first, he came to them not as a combatant, but as a diplomat. A mediator between Omnic and human forces. He was uniquely qualified, as he had been partially raised by Omnics. Time went on, and he excelled at his job while he developed his technology for combat.

Finally, the situation arose where a diplomatic meeting turned violent. Omnics lashed out and attacked the human representatives, however Asbjorn acted first. With the help of his hard-light webbing, he subdued the situation without harming a single being.

Now recognized for his physical ability to diffuse situations, he became a full-time member of Overwatch, a full fledged hero to keep the peace.


Organization Information





"The entire reason this organization exists is to keep the peace. Push the right buttons, say the right things, and with our influence, we can do that and so much more."

Organization Alias
Weaver

Organization Affiliation
Overwatch

Base of Operation
Forks, Washington

Former Base of Operation
Numbani, Nigeria

Battle Type/Role
Defensive

Occupation (Current)
~Diplomat
~Mediator
~Overwatch Agent

Occupation (Former)
~Vigilante
~Architect



Abilities






Designed by Asbjorn himself, the rings allow him to work with the hard light, producing it from the bracers along his arms to weave webs of pure light.

Weaver Armor
This armor is what produces the light and allows Asbjorn to deftly cling to the webs. It provides enhanced durability, albeit a small amount, and informational readouts regarding power levels and other things.

Primary Weapon Platform -
These weapons provide harsh contact whips that can bind and slice clean through concrete and steel. They provide a way to propel himself back into his web and attack from a distance.

Corporeal Light Webbing
Asbjorn has tiny, quarter sized generators that cannot create their own hard-light, however they can sustain small amount of it for a short period of time before detonating, destroying themselves. Asbjorn uses them to create webs between various points of buildings, trees, and any structure. He can create an intricate web that, once set up, provides cover, disguise, and mobility. The weakness is that it takes a good portion of time to set up.

Prismatic Net
Asbjorn can weave and fire a web of hard-light to ensnare opponents and attack to walls, blocking passageways and fusing objects together for a small duration. He must weave the web first, and as such, it has a considerable wind up time. The longer he spends weaving the web, the larger and area it covers. However, he cannot pause mid-weave, or it will fall apart, and if he weaves for too long, the web will just become a tangled mess that will bind his hands together until he can remove it.

Ultimate Ability

Vever Skarptromme (Translation: Weaver's Snare

Asbjorn releases the entirety of his woven webs in his armor to fire tendrils at his opponents. Each time his lashes strike an enemy, the webs ensnare his opponents, cocooning them as they are dragged along behind him. The hard-light supports itself for a small amount of time, allowin Asbjorn to drag much larger loads than he would normally be able to move. He can drag his cocooned enemies with him for a short while behind him, pulling them into his allies or away from them, depending on what the situation needs. This severely taxes his systems, causing a small downtime where he cannot produce any webbing afterwards until he has woven more. The more web he has woven, the more people he can grab and the longer it lasts.



Theme Song





This Is Gospel - Panic! At The Disco

This is gospel for the vagabonds,
Ne’er-do-wells, insufferable bastards
Confessing their apostasies
Led away by imperfect impostors
Oh, this is the beat of my heart, this is the beat of my heart
Oh, this is the beat of my heart, this is the beat of my heart
Don’t try to sleep through the end of the world
Bury me alive
'Cause I won’t give up without a fight
If you love me let me go
If you love me let me go
‘Cause these words are knives that often leave scars
The fear of falling apart
And truth be told, I never was yours
The fear, the fear of falling apart
Jamison Fawkes



"Yeah yeah, 'quiet.' You called the right people, mate"





General Information





Name:
Jamison Fawkes

Nick-Names:
Jamie, Jam

Gender:
Male

Species:
human. Hasn't been proven though.

Place Of Origin:
Australia, Junkertown

Appearance


Age:
25

Date Of Birth:
24th of October, 1991

Scent:
Dirt, eucluyptus, explosives




Relationship Information





Relationship Status:
Single

Sexuality:
straight

Partner:
none

Father:
Jackson Fawkes, Deceased

Mother:
jessica Fawkes, Deceased

Siblings:
None

Pet/s:
none

Other:
Jamison is Raelene, his cousins, Guardian, the only living relative they have left.
Mako-a strange relationship, body guard, yet best friend.

In-depth Relationships





Personal Information






Personality:
"It's a perfect day for some MAYHEM"


♦ Outgoing ♦ a tad crazy ♦ Humerous ♦ a little irresponsible ♦ childish ♦ judgemental of omnics ♦passionate

Jamison is an explosive-obsessed "Freak" who lives to cause chaos and destruction. He has a low opinion of omnics and those who believe they can be trusted, and has an intense disliking of "Suits" or rather corporate business personal.

Jamison is a chaos inducing maniac, having a passion for explosives and destruction. He dislikes being tricked and taken advantage off, adn is willing to do any job that allows him to blow things up-he's wacky enough to do any job that comes his way just for that. A tad clumsy, Jamison nevertheless finds joy in life, and isn't afraid to laugh at himself.

Despite his deliuent ways Jamison does have many positive virtues, caring for his friends greatly, he is always ready to jump to their defense, and to do whatever it takes to protect them, to make them laugh or smile. He also prefers to reason with people rather than violence to get out of a bad situation.

Jamison is pretty laid back, always ready to cackle, whether in real life or in a fight, often speaking in a positive and uplifting tone, and quite suprisingly, he knows manners as well.

Likes:
✔ Bombs
✔ Chaos
✔ Sunshine
✔ his family

Dislikes:
✘ Omnics
✘ suits
✘ bullies


Hobbies:
Bombs
bombs
bombs
BOOOOOOM
Jamison really just does whatever he feelts like. As long as thereis a boom, he doesn't care.

Strengths:
⚜ uses a variety of explosives to wreak havoc on the battlefield.
⚜ Is just crazy enough to always have a way out of trouble
⚜ Never gives up

Weaknesses:
☠ His dislike of both omnics and suits leads him into trouble at times
☠ He tends to have a low regard for his own safety
☠ Just...bombs everywhere.

Brief Biography:

The attack on the Australian omnium's fusion core forever altered the landscape of the Outback. After the detonation, the area was transformed into a harsh, irradiated wasteland, littered with debris and the twisted fragments of the ruined facility, and unlivable to most.

But there were some who survived. Calling themselves the Junkers, they scavenged the husk of the omnium and formed a lawless, cutthroat society in its shadow. Junkrat was one of them, eking out a living reclaiming metal and components from the ruins. Like many others, he was affected by the lingering radiation. This touch of madness made him ideal for handling dangerous explosives, a love which he turned into an obsession.

He came to notoriety when he discovered an extremely valuable secret in the bones of the omnium. Though few knew the nature of what he found, he was nonetheless pursued by bounty hunters, gangs, and opportunists wherever he went, until he made a deal with the Junker enforcer Roadhog, who grudgingly agreed to be his personal bodyguard in exchange for a fifty-fifty share of the spoils.

On the Road

Junkrat & Roadhog


With Roadhog in tow, Junkrat left the Outback, and embarked upon an international crime spree leaving nothing but havoc and bedlam in their wake.[1]They were responsible for a string of robberies, arson,[3] murder,[4] and other crimes stretching from Sydney to King's Row.[3] They had a creed of "no job too big, no score too small." It is known that they performed the heist of theBanco de Doradoby digging a tunnel. In the United Kingdom, they stole the crown jewels. Their spree of mayhem and chaos caused untold millions in property damage around the world

British, French, and Latin American authorities offered rewards for information on the fugitives, and theorized that they were intent on crossing the Atlantic to North America.[3] Their activities were reported on by A Moment in Crime, by which point the bounty on their heads had reached $25 million.

Somewhere along the line, Jamison was invited to become apart of overwatch, on the bases that it was better to have him on their side then on Talons.




Organisation information






Organisation Alias
Junkrat

Organisation Affiliation
Overwatch

Base of Opperation
Forks, Washington

Previous Base Of Operation:
No previous base of operation.



Battle Type/ Role:

Defensive


Occupation (Currently):

BOOM, BABY, BOOM
Anarchist, Demolitionist, Mercenary, Scavenger


Occupation (Previously):

Thief (Weeeeelll....maybe)




Abilities




frag launcher

Junkrat's Frag Launcher lobs grenades a significant distance. They bounce to reach their destination, and blow up when they strike an enemy.

concussive mine

After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying... or propel himself through the air.

Steel Trap


Junkrat tosses out a giant, metal-toothed trap. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them.

Total Mayhem
Junkrat's deranged sense of humor persists past his death. If killed, he drops several live grenades.

Ultimte ability: rip Tire


Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught within the blast, or just wait for it to explode on its own.




Other Information





Other:
Jamison lost both his left arm and leg in an accident, and both were replaced with prosethics.






Theme Song





Theme Song:
Light Em Up, Fall out boy

Ooh oh oh oh, ooh oh oh oh
Be careful making wishes in the dark
Can't be sure when they've hit their mark
And besides in the meantime I'm just dreaming of tearing you apart
I'm in the details with the devil
So now the world can never get me on my level
I just got to get you out of the cage
I'm a young lovers rage
Gonna need a spark to ignite
My songs know what you did in the dark

So light em up up up, light em up up up,
light em up up up, I'm on fire
So light em up up up, light em up up up,
light em up up up, I'm on fire

Ooh oh oh oh (In the dark, in the dark)
Ooh oh oh oh (In the dark, in the dark)
@Lmpkio; actually, if you look over Raelene again, you will see she isn't actually affiliated with anyone other than the Junkers at the moments. She is one of those characters who can be a threat should she end up on either side, therefore, one who will have people trying to eliminate her (much to her cousin's dismay) or people trying to recruit her (again, much to her cousin's dismay; especially if the people who get to her first are indeed Talon).





"Only the dead have seen the end of war."









Nᴀᴍᴇ
Johnathon "Jack" Morrison

Gᴇɴᴅᴇʀ
Male

Aɢᴇ
48

Dᴀᴛᴇ ᴏғ Bɪʀᴛʜ
July 4th, 1969

Pʟᴀᴄᴇ ᴏғ Oʀɪɢɪɴ
Bloomington, Indiana, United States

Sᴄᴇɴᴛ
Smells heavily of coffee and gunpowder, with the vague smell of mint that stings the nose.









Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs
Single

Sᴇxᴜᴀʟɪᴛʏ
Homosexual

Fᴀᴍɪʟʏ
Ex-Paramour/Lover - Gabriel Reyes
Friend/Begrudged Mother Figure - Ana Amari
Best-Friend - Reinhardt Wilhelm
Dog/Platonic-Life-Partner - Lucky
Estranged Daughter - Juliette Morrison
Estranged Son - Lucas Morrison
Estranged Daughter - Hana Morrison-Song








Cynical ▴ ▾ Stoic ▾ ▴ Solemn ▴ ▾ Aloof


Pᴇʀsᴏɴᴀʟɪᴛʏ
Jack then and Jack now; it's not so much a difference as it is an evolution of character. Changed, simply put - Jack doesn't mince his words. People knew Jack as the Golden Boy of Overwatch, the leader, the man at the head of an organization with a bright future. That's what the UN splashed the media with and he's tempted to agree with many of the crowd crying in the lower corners of internet: that a blonde, blue-eyed, All-American, white bred boy was just the easiest thing to deal with. Easy to get people to like him, to get them to want him as the face of an organization entrusted with worldwide security.

Despite what many people thought, Jack had no say in that decision or whether or not they made the right one. The Jack now would say it doesn't matter, in the scheme of things. That the world wouldn't care about intent when it comes to the past. Jack's crassness was only a development from the reserved nature he kept himself in. But, they wanted an exuberant man at the head of Overwatch, ready to dole out the interviews and smile for the cameras - they wanted him to live up to a glorified name. And he just wanted to sleep. To slough off the blood, the dirt, and horrors of war like his deep, sky blue overcoat - like another layer of clothing.

That Jack and this Jack have that in common. Both were tired. But, exhausted or not Jack then wasn't as stony faced as he currently presents himself. Jack is a man faced with betrayal and circumstance. It's still hard looking back and focusing on all of the mistakes he's made, or witnessed. That's not what Jack wants today. It's all about moving forward in order to get to his destination, no matter how much his bones ache and how much he yearns for some permanence to his respite. But, Jack sees the world for what it is, knows there's only one way to cure it of its diseases. Perhaps, Jack, presently, would look back at Blackwatch and consider it the best idea they'd ever had, despite the fact that Reyes came from his underworld throne to tear everything down. Despite how it all bit him in the ass, in the end. Perhaps they should have switched places, swapped roles. Maybe he has taken the time to evaluate it all, despite his staunch reservations that Overwatch fell for a reason.

The world needs a certain approach, one that only Jack thinks he can see. That, in itself, makes him wary of help in any form, either out of distrust (likely) or his regular condescending need to be the one sacrificing himself for the good of the people. Or both, which seems the most possible. People tend to get in the way of things; it'd be better if he could do it himself, by himself. A staunch reason why he roams alone, carrying scar upon scar upon scar, a new one for every skirmish he finds himself in and every gang member or terrorist agent he dispatches. Jack wears his own burdens. He makes his excuse that he doesn't need the added weight of other's on his back. Sharing isn't a concept Jack understands.

Even back then, Jack always thought people were too convoluted and complicated to deal with. They didn't understand things when he explained it to them. They came to him for everything. Wanted everything of him. He was constantly torn between two realities, between people wanting a poster boy and people wanting a leader; an idol or a protector. They didn't realize that they couldn't have both, nor did they realize the pressure they pushed him down with.

Only one person understood the man between the people and his soldiers and that's all dust, now.


Lɪᴋᴇs
Acoustic Guitar, Autumn, and Dogs

Dɪsʟɪᴋᴇs
Alcohol, Smoking, and Hooligans

Hᴏʙʙɪᴇs
Vagrancy, Vigilantism, Stamp Collecting ("Ask me about them, I dare you.")

Sᴛʀᴇɴɢᴛʜs
» Leadership/Tactics; If there's anything Jack's good at, it's leading. Commander wasn't just a title, and Jack made sure people understood that. His tactics are shrewd, efficient, and effective - he takes to strategy like a surgeon, and has been known to slice through opposition just as easily.

» Survival; Owing to the Super Soldier Program that he went through at a young age, it takes quite a bit to knock Jack down, much less stop him from getting back up. He's strong and durable, more so than most individuals.

» Experience; Having years and years of experience allows Jack to read situations a lot easier than most people, and adapt to those situations just as quickly.

Wᴇᴀᴋɴᴇssᴇs
« Stubborn; Jack's hardheadedness seeps into everything he does. To an onlooker, Jack may just seem more determined than the usual person, but to people who know him, Jack's simply stubborn. Bullheaded. As well as a jackass.

« Solo; Despite his most important strength, Jack doesn't play as well with people as he used to. There's too many variables to worry about when there's more than just him during a mission, so he prefers to take things on his own, with little to no help.

« Distrusting; Too many times has Jack laid down everything for a person only to have it used against him. Therefore, he's much, much less trusting than he was during his halcyon days. It's much harder to impress him, much less gain his trust.

Bʀɪᴇғ Bɪᴏɢʀᴀᴘʜʏ
White bred. White bread? Nah, Jack was more like cornbread, no matter how much he hated the joke. Bloomington, Indiana, however, didn't really follow in line with most of the state. It's University allowed for a more broader range of views and cultures, something Jack learned quickly at his young age. But, even then, the town's population without all of its college students was practically dismal and comprised of mostly farmers. Jack, and a few of his siblings, were raised a few miles outside of the small town, on crops and farmland with a leather skinned father and a floral patterned mother. Everything came farm bred, with a pinch of good old Midwestern ideals and expectations of family and personal life.

Jack quickly learned how stubborn his parents were in their vision for their kids. They wanted Jack, the eldest, to take care of the farm, find a nice lady to settle down with, and take care of them in their old age. So, when he fled to the military in light of the growing tensions settling in the world around them, they dropped all connections. They practically disowned him. Jack knew only his loneliness in his entire military career, all the way to becoming a Super Soldier, meeting Gabriel Reyes, and everything afterwards.

The two grew close in the coming years, finding solace in the competitiveness of their friendship. They'd fell in love, early and immediate. Jack hadn't known the fire Gabriel showed him. The only downside to the heated passion they'd cultivated was that the hotter it grew, the wilder it got.

Their relationship grew, as the world crumbled around them. The Omnic War bonded more than just them and it also tied them to many of the founding members of Overwatch, bringing them together in more than blood. Until their flames grew so hot that it finally split them a part. Cruel irony is finding someone you connect so well with, only to understand that the universe prefers you a part, rather than together.

At the end of the war, Jack became the poster boy the UN so desperately wanted and Gabriel, with all of his exploits and medals and achievements, was swept under. The years flew by then, with Jack at the head of an organization bent on shielding the world from all forms of terror. They were the UN's army of soldiers, under their jurisdiction, and doing exactly their bidding. But, with the advancements in technology came less need for protection. Security was all automated. Police work was quick and painless with how powerful computer processes were. Despite the sinister edge that crept up behind Jack, the people thought they didn't need Overwatch anymore and the UN began eyeing them warily, caring more about Blackwatch and their dealings than what Jack could do for them.

Overwatch tore a rift between Jack and Gabriel. Their pride kept them from ever coming to each other, from ever talking this out. They never reconciled the arguments that raged between them, just took to spiting each other or expending all of their energy on both violent and less than savory methods of distraction. Jack often spent more time screaming at Gabriel or shutting him up, than he did attending meetings or focusing on mission plans. They cared more about the feud and the love that swelled between them than they did for the organization they were supposed to take care of.

Eventually, the UN sought to end their relationship by forcing Jack to marry. They didn't realize the mistake in their move until the two used those methods against each other. Their publicity stunt backfired and threw kids into the mix for petty, uncouth reasons. It caused more stir than necessary and Overwatch had to quickly pick up the pieces that the two left in their wake.

In culminating fury of resentment or jealousy or something, Gabriel Reyes took Overwatch down and Jack with him. Perhaps Jack read the situation wrong, or maybe the universe felt it necessary to shred everything down beyond redemption. Musing the inner workings of the universe was never Jack's strong suit. Letting out all of his pent up frustration and anger and hatred, however, was more in line with how Jack Morrison thought. Well, trying to, at least. Being stuck under a grinding wheel for his entire career as Commander of Overwatch tired Jack out, and the hope that everything would end seemed far too real, then.

So, Jack left. He left everything. Overwatch was doomed from the start, he'd determined, and so leaving it to the dirt and the rubble was the best decision he'd ever made. Damned his life, his friends, his family. He didn't want it anymore.

He wanted so bad to completely fade from existence, but Jack Morrison is nothing if not stubborn. Talon, a loose organization of criminals in remote parts of the world, always gave Jack a terrible, terrible feeling. For an entire year, Jack devoted himself to figuring out exactly what happened in Europe that allowed himself and everyone else to be caught off guard. His answer, however, stared him in the face: Gabriel's stint wasn't just his own doing, he took Talon by the hair and used everything he could to tear Overwatch down. With the recent rise in terror strike around the world, it all made sense.

With Gabe dead and gone, they shouldn't be so well organized anymore, but that didn't matter, at the moment. Overwatch couldn't protect the world, it never could, but Jack could and all he needed was a goddamned gun and a leather jacket.










Oʀɢᴀɴɪᴢᴀᴛɪᴏɴ Aʟɪᴀs
Soldier: 76

Oʀɢᴀɴɪᴢᴀᴛɪᴏɴ Aғғɪʟɪᴀᴛɪᴏɴ
Ex-Overwatch Commando; Currently just Himself

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs
Vagrant - Somewhere in the Americas

Fᴏʀᴍᴇʀ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs
Overwatch HQ, Switzerland

Bᴀᴛᴛʟᴇ Tʏᴘᴇ / Rᴏʟᴇ
Offensive

Cᴜʀʀᴇɴᴛ Oᴄᴄᴜᴘᴀᴛɪᴏɴ
Vigilante









Aʙɪʟɪᴛɪᴇs
𝟟𝟞 Helix Rockets
What makes the Pulse Rifle so special is what it packs beneath the barrel of the gun. Should Jack need a bit more firepower than the gun offers, he can resort to firing off a trio round of small missiles that explode on impact. They pack a punch, and should they not completely knock a fully armored individual down, they'll definitely bring them to their knees.


𝟟𝟞 Biotic Field
Angela's not the only individual who's taken advantage of her medical research. Jack's own manufactured biotic field is the prototype of a project to replace field medkits, and that has lead to prototype biotic grenades that use the same technology. Jack's version allows him to throw down a field that heals and repairs various wounds acquired, allowing individuals to continue through a fight until they can seek proper medical attention.


Wᴇᴀᴘᴏɴs
𝟟𝟞 Pulse Rifle
A prototype rifle stolen by Helix Security, it offers little recoil and can unload a full clip (25 rounds) with minimal spread compared to most automatic assault rifles. It's currently ahead of most firearm technology, though he's had some issues with cleaning it, meaning the gun itself tends to jam on occasion. It's his main choice of weapon, though Jack has experience with various other firearms, as well as explosives, but why change from the best possible choice?


Uʟᴛɪᴍᴀᴛᴇ Aʙɪʟɪᴛʏ
𝟟𝟞 Tactical Visor
On the surface, Jack's tactical visor allows him to simply lock onto an enemy and shoot until his clip runs out. However, the program Jack uses allows him much more than that. The visor itself tags possible hostiles within his line of sight, pointing out weaknesses and allowing Jack to assess a situation as fast as he can read the data. As well, it scans within his sight range in order to give Jack any important data of the area he might need during a battle. All Jack needs to do is aim and fire beyond that.










Oᴛʜᴇʀ
He's currently under the alias of Soldier: 76 and working closely with Shrike, a hooded man working as a bounty hunter around the world.

Tʜᴇᴍᴇ Sᴏɴɢ
Gloomy Sunday - Billie Holiday






"What's life without a little fire..? Without a little... boom..?"
~ Raelene Fawkes.










Name: Raelene Fawkes.
Nick-Names: Rae, Rae-Rae, Scorch, Fawkes.
Gender: Female.
Species: Human.
Place Of Origin: Junkertown, Australia.
Age: Eighteen Years Old.
Date Of Birth: 21st of October, 1999.
Scent: Ash, smoke and eucalyptus.

Appearance - Human (Eighteen Years Old):











Relationship Status: Single.
Sexuality: Heterosexual/ Straight.
Partner: None.
Ex-Partner: Jaidyn Evans (Best Friend).
Father: Damien Fawkes (Deceased).
Mother: Cheryl Fawkes (Deceased).
Guardian: Jamison Fawkes (Cousin - Admires).
Siblings: None.
Pet/s: Having rescued him during a rather bad bush fire that ripped through the outback a few years prior, which happened to have been started by her by accident, Raelene both owns and cares for a beautiful koala named Kit which has refused to leave her ever since she saved him from the flames.
Other: Mako Rutledge (Faux Father - Admires).

In-depth Relationships












Personality:
♦ Extremely Spirited ♦ Stubborn As Hell ♦ Fiercely Loyal ♦ Blunt And Honest ♦ Heroically Sacrificial ♦ Viciously Tempered ♦ Exceedingly Flirtatious ♦

Extremely spirited, and a rather quick-witted young woman; Raelene is seen by all who have the luck of getting to know her to be both exceedingly compassionate, and caring in nature towards all those who show her that they are truly deserving of both her time and attention- the young girl not only waiting until they have not only proven their worth, but also until they have earned her respect and loyalty, before she allows them to see the ‘real’ her… the young woman herself showing nothing but the purest of comfort, and love towards those of who she considers not only her family, but also her friends. Considered to be exceptionally beautiful by many whom meet her; Raelene often tends to attract both the attention, and affections of numerous men, and while the rather passionate and suave young woman is unafraid to openly flirt, or at times, lead them on to get what it is that she desires, she is intensely faithful and fiercely loyal towards the one who has managed to steal her heart at any given time.

An incredibly intelligent young woman, Raelene often proves herself time and time again to being not only quite the beauty, but also exceedingly capable of handling anything, and everything of which gets thrown her way- her strong and almost unbreakable fiery spirit, unbridled will-power, and passionate independent streak all helping the girl to rarely ever hesitate whenever it comes to standing up against another person; whether it be someone as simple as her friends, or someone of more importance such as her cousin and guardian, Jamison. Displaying an immense amount of courage, and a slightly heroic ability as a fighter when the situation calls for it, Raelene is never afraid to intervene and to put herself into the middle of either an argument or fight; the young woman extremely stubborn, and always willing to stand up for whatever it is she feels is right within her heart.

Immensely protective over not only her family, but also those she considers to be her friends, Raelene more times than none takes any sort of threat towards them with a severity unlike any other; the woman intensely loyal to the ones that she both loves and cares for, she rarely ever stops to think twice before jumping into action- the rather reckless girl oftentimes allowing for her emotions to get the better of her, showing that she is more than willing to do whatever it takes to keep them safe and well out of harms reach… even if it means having to put her own life on the line to do just that.

Despite portraying a rather fierce, just and kind young woman, Raelene sometimes has the slightly dangerous habit of twirling the small blade which she keeps upon her person at all times, whenever she begins to get any nervous or anxious feelings; the young woman sometimes having to physically force, or consciously refrain herself from doing so whenever she is in the company of others. Quite the vicious little thing whenever she is pushed far enough, Raelene is widely known for being considerably tough; not only being able to take a physical beating from those who choose to come up against her, but also able to take a mental beating as well, and though her conscience does sometimes tend to get in the way of her actions, the woman has a mean streak strong enough to shake Australia- her (occasionally) well-kept temper leaving her a strong force to be reckoned with.

Likes:
✔ Australia's natural wildlife.
✔ Causing trouble and blowing things up.
✔ Barbecues and drinking with with her mates.
✔ Strawberry deluxe crepe’s (strawberries, cream, ice-cream, and nutella).
✔ Hanging out with her cousin, and her friends Mako and Jaidyn.
✔ Cooking for family and friends (though always seems to make a mess...).
✔ Spending time outdoors, and going camping with her mates.

Dislikes:
✘ Spiders of any kind.
✘ Cold weather (Australian standard).
✘ Spicy food (Curries, ect.)
✘ Clowns and garden gnomes of any kind.
✘ Lightning and thunder (fear of both).
✘ Being told what she can and can't do.
✘ Waking up in the morning.
✘ People treating her differently.

Hobbies: To be written.

Strengths:
⚜ Relentless and protective- willing to do what ever it takes, even if that means putting her own life on the line for the ones she loves and cares about.
⚜ Her looks- unafraid to openly flirt and use her body for her own needs, Raelene has no qualms about leading people on to get what it is that she desires.
⚜ Extremely blunt in her words; Raelene is completely unafraid to call people out, or call things as she sees them, even if it ends with her getting into a fight, either verbal or physical.

Weaknesses:
☠ Extremely reckless, oftentimes seeming to show no care for her well-being or safety.
☠ Her cousin- the only family that she has left in the world, Jamison is one of the only people left that can truly get through to her; one of the only people she ever has a hard time saying no to, or defying without a good reason.
☠ Not afraid to speak her mind, or do what she needs to to get what she wants/ needs.
☠ Tends to allow her emotions to get the better of her.

Brief Biography:
♦ To be written ♦











Organization Alias: Scorcher.
Organization Affiliation: Junkers.
Base Of Operation: Junkertown, Australia.
Previous Base Of Operation: None.
Battle Type/ Role: Defense ✦.

Occupation (Currently):
✣ Junker.
✣ Explosives Expert.
✣ Thief.
✣ Criminal (has a sizable bounty).

Occupation (Previously):
✣ None.











Abilities

Pyrokinesis: Exceedingly skilled in the more dangerous, and at times extremely unpredictable ability of pyrokinesis; Raelene is able to proficiently generate as well as both manipulate and control the flames of a fire- allowing her the ability to manipulate something as small as lighting and or playing with the flame of a candle, or something much grander as being able to shoot or cover her entire body with flames.

Weapons

Chain Hook: Her primary weapon of choice, Raelene both owns a sharp and deadly hook that is attached to the end of a very long chain which she uses to hurl at her targets, most times using it to hook into an enemies flesh, dragging them back and causing immense physical pain and damage to target, allowing her to bring them into close range for an easier kill.

Concussion Mine: Admiring and taking after her cousin, Jamison; Raelene both makes and uses homemade concussion mines of her own design- the mines themselves able to create a rather intense and concentrated blast that knocks back both the user and anyone else in the vicinity. After placing down her concussion mines, Raelene can trigger it to damage enemies and send them flying... or to even propel herself through the air, allowing her to leap to high places or surprise those she just wants to mess about with.

Steel Trap: Unafraid to cause pain and havoc, much like her cousin before her, Raelene is able to toss out giant, metal-toothed traps which (when stepped by foe, friend or civilian alike) clamps down tightly upon their leg, injuring and immobilizing them; the traps anchoring the enemy to the one spot and causing immense amount of pain for the one trapped in it's jaws.

Ultimate Ability

Wild Fire: A stronger, more concentrated and dangerous form of of her pyrokinesis; Raelene is able to produce intense white-hot flames from her body, the temperature of such flames able to reach such heights that, despite her well-known and extremely strong resistance to fire and heat, are able to both char and damage her body to the point that she will need to spend time recovering within the infirmary- this particular ability the cause of many a wild fire to rip through Australia.











Other: Serving as a reminder of the dangers that come with living the life of a Junker; Raelene, after an unfortunate though extremely serious accident that happened not long after her seventeenth birthday, has a mechanical left arm which was not only designed, but also made and is maintained by her cousin.

Growing up surrounded by people who loved to not only celebrate and get together for almost any reason, but who also rarely ever said the word no or refused a drink whenever offered to them; Raelene has a simple need, and a strong love and enjoyment of both spending time and entertaining her family and the rest of her mates, often using this as an excuse to throw barbecues or cook for her family and mates whenever she had the chance, giving everyone a chance to just sit back with good food, good company, and a nice cold beer.

Showing an extreme, and intense liking to not only beer, but also whiskey, and almost any other type of alcohol she comes across, the young woman is able to out-drink almost all and any who come up against her in a drinking competition, including her cousin.

Though showing mass amounts of control over her pyrokinesis; Raelene does (on the rare occasion) have some trouble with control whenever she seems to get overly excited, scared or even flustered- her emotions causing varying effects such as causing her to heat up and smoke, or even have her hair flair up or burst into flames.











Theme Song:
"Radioactive" by Lindsey Stirling and Pentatonix (Cover).

Lyrics:
I'm waking up to ash and dust,
I wipe my brow and I sweat my rust,
I'm breathing in the chemicals.
I'm breaking in, shaping up,
Then checking out of the prison bus,
This is it, the apocalypse.

Whoa...

I'm waking up,
I feel it in my bones,
Enough to make my systems blow;
Welcome to the new age, to the new age.
Welcome to the new age, to the new age.

Whoa, oh, oh, oh, oh,
whoa, oh, oh, oh,
I'm radioactive, radioactive.

Whoa, oh, oh, oh, oh,
whoa, oh, oh, oh,
I'm radioactive, radioactive.


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